14163 lines
1.0 MiB
14163 lines
1.0 MiB
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="769" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="1004" category="0" name="투명npc_주변 범위누킹" type="normal" templateId="155" nextSkill="0" parentId="61141000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="1706738450">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="4000" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="4000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="185" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="7691014" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1000" category="9012" name="완전체듀리온_원거리체이스이펙트2중타격_longAtk+LongAtk_Loop+longAtk_End_노멀" type="chaseEffect" templateId="156" nextSkill="0" parentId="61141000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2100" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="true">
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<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="1001" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="-1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="1002" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1001" category="9012" name="완전체듀리온_원거리체이스이펙트1타발사체_노멀" type="projectile" templateId="156" nextSkill="0" parentId="61141000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="117" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="11706738450">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="10" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="130" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1002" category="9012" name="완전체듀리온_원거리체이스이펙트2타발사체_노멀" type="projectile" templateId="156" nextSkill="0" parentId="61141000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="117" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="1306738450">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
</Action>
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|
<Anger />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="10" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="1400" category="997501" name="투명npc 240_이펙트용" type="normal" templateId="157" nextSkill="0" parentId="61141000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="100000000">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="1401" category="997501" name="투명npc 800-1100" type="normal" templateId="157" nextSkill="0" parentId="61141000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="100000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1100" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="-10000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1402" category="997501" name="투명npc 두개합친거_이펙트용" type="normal" templateId="157" nextSkill="0" parentId="61141000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="100000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1410" category="997501" name="투명npc 240" type="normal" templateId="157" nextSkill="0" parentId="61141000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="100000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="230" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="-10000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1420" category="997501" name="투명npc 두개합친거" type="normal" templateId="157" nextSkill="0" parentId="61141000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="100000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7691014" />
|
|
<HpDiff value="-10000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1300" category="997501" name="투명npc_2넴_이상상태 부여용" type="normal" templateId="159" nextSkill="0" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="3000" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7692001" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3107" category="997501" name="순간이동홀_연출용" type="normal" templateId="162" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="5000" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="1500" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3108" category="997501" name="순간이동 하기" type="capture" templateId="162" nextSkill="0" parentId="90561000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="5000" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="1500" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="7691023" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3105" category="997501" name="순간이동홀_준비동작" type="normal" templateId="163" nextSkill="0" parentId="90561000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="100000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="4000" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="3106" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3106" category="997501" name="순간이동홀" type="projectile" templateId="163" nextSkill="0" parentId="90561000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="144000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="144000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="7691022" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9012" name="아크데바마법사_기본공격_화염구_노멀" type="instance" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="96719944">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="fireball" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="320" shotSkill="1101" createTime="0" flyingDuration="1033" startSkill="1101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1033" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="" name="아크데바마법사_얼음송곳모션_BlastSoil_노멀" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="2500.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastSoil" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="490" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="2000.000000" flyingSpeed="500" shootAngle="0" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9012" name="아크데바마법사_얼음송곳발사체_노멀" type="projectile" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="2000.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="116719944">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="5" maxCount="20" offsetAngle="0" offsetDistance="-75" maxRadius="95" pierceDepth="3" minHeight="-5" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="" name="아크데바마법사_번개의덫모션_ShockTrap_노멀" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="shockTrap" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9012" name="아크데바마법사_번개의덫발사체_노멀" type="projectile" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="50" until="12000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="20" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="" name="아크데바마법사_지옥불소환_BlastBall_노멀" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="2500.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="196719944">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="2066" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3367" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="250" maxRadius="120" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="" name="아크데바마법사_영기태우기_AuraBurn_노멀" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="75.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="116719944">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="AuraBurn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1400" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="45" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.17">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1121" category="" name="아크데바마법사_1차지폭렬구모션_BlastBall_노멀" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="1033" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1122" detachAngle="0" detachDistance="20.000000" detachHeight="10.000000" flyingDistance="500.000000" flyingSpeed="125" shootAngle="0" areaHeight="20" areaRadius="60" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1122" category="9012" name="아크데바마법사_1차지폭렬구발사체_노멀" type="projectile" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="4000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="4000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1123" category="" name="아크데바마법사_2차지폭렬구모션_BlastBall_노멀" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="2066" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3363" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1124" detachAngle="0" detachDistance="20.000000" detachHeight="10.000000" flyingDistance="500.000000" flyingSpeed="125" shootAngle="0" areaHeight="20" areaRadius="60" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1124" category="9012" name="아크데바마법사_2차지폭렬구_노멀" type="projectile" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="4000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="4000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1125" category="" name="아크데바마법사_3차지폭렬구모션_BlastBall_노멀" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="3099" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="4396" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1126" detachAngle="0" detachDistance="20.000000" detachHeight="10.000000" flyingDistance="500.000000" flyingSpeed="125" shootAngle="0" areaHeight="20" areaRadius="60" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1126" category="9012" name="아크데바마법사_3차지폭렬구_노멀" type="projectile" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="4000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="4000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1206" category="" name="아크데바마법사_물러서기(회피)_BackDash_노멀" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="BackDash" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1501" category="9012" name="(듀리온의 안식처)암흑 구슬화" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="396719944">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="16392" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="0" />
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="45" />
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="90" />
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="135" />
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="180" />
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="225" />
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="270" />
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="315" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="16000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="16300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="-200000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1502" category="9012" name="(듀리온의 안식처)암흑 구슬(프로젝타일)" type="projectile" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="396719944">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="178999491.869506" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="20000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1503" category="0" name="(듀리온의안식처)_아크데바마법사_죡불소환" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="96719944">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="120" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9012" name="아크데바마법사_기본공격_화염구_분노" type="instance" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="fireball" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="320" shotSkill="2101" createTime="0" flyingDuration="1000" startSkill="2101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1033" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="" name="아크데바마법사_얼음송곳모션_BlastSoil_분노" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastSoil" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="490" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" flyingSpeed="200" shootAngle="0" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9012" name="아크데바마법사_얼음송곳발사체_분노" type="projectile" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="1500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="5" maxCount="20" offsetAngle="0" offsetDistance="-75" maxRadius="95" pierceDepth="3" minHeight="-5" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="" name="아크데바마법사_번개의덫모션_ShockTrap_분노" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="shockTrap" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9012" name="아크데바마법사_번개의덫발사체_분노" type="projectile" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="50" until="12000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="20" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="" name="아크데바마법사_지옥불소환_BlastBall_분노" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="2066" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3367" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="250" maxRadius="120" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="" name="아크데바마법사_영기태우기_AuraBurn_분노" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="75.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="186719944">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="AuraBurn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1400" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="45" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.17">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2121" category="" name="아크데바마법사_1차지폭렬구모션_BlastBall_분노" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="1033" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2122" detachAngle="0" detachDistance="20.000000" detachHeight="10.000000" flyingDistance="500.000000" flyingSpeed="125" shootAngle="0" areaHeight="20" areaRadius="60" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2122" category="9012" name="아크데바마법사_1차지폭렬구발사체_분노" type="projectile" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="4000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="4000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2123" category="" name="아크데바마법사_2차지폭렬구모션_BlastBall_분노" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="2066" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3363" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2124" detachAngle="0" detachDistance="20.000000" detachHeight="10.000000" flyingDistance="500.000000" flyingSpeed="125" shootAngle="0" areaHeight="20" areaRadius="60" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2124" category="9012" name="아크데바마법사_2차지폭렬구_분노" type="projectile" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="4000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="4000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2125" category="" name="아크데바마법사_3차지폭렬구모션_BlastBall_분노" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="3099" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="4396" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2126" detachAngle="0" detachDistance="20.000000" detachHeight="10.000000" flyingDistance="500.000000" flyingSpeed="125" shootAngle="0" areaHeight="20" areaRadius="60" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2126" category="9012" name="아크데바마법사_3차지폭렬구_분노" type="projectile" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="4000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="4000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2206" category="" name="아크데바마법사_물러서기(회피)_BackDash_분노" type="normal" templateId="2027" nextSkill="0" parentId="30262000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" duration="0" animName="BackDash" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9012" name="아크데바_궁수_Normal Shot" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="2000.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" totalAtk="76719944" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="350" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="285" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="216" shotSkill="1101" createTime="21" flyingDuration="424" startSkill="1101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="2" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="29" maxCount="5" offsetAngle="0" offsetDistance="10" maxRadius="375" pierceDepth="1" minHeight="29" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9012" name="아크데바_궁수_Arrow Shower_Shot_1단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="2000.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="156719944" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="1090" shotSkill="1103" createTime="593" flyingDuration="1000" startSkill="1103" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="2090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="23" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="3" minHeight="23" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9012" name="아크데바_궁수_Arrow Shower_Shot_2단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="1833" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="2090" shotSkill="1104" createTime="593" flyingDuration="1000" startSkill="1104" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="3090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="23" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="3" minHeight="23" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9012" name="아크데바_궁수_Arrow Shower_Shot_3단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="2833" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="3090" shotSkill="1105" createTime="593" flyingDuration="1000" startSkill="1105" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="4090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="23" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="3" minHeight="23" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9012" name="아크데바_궁수_Charge Arrow_Shot_1단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="chargeArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="chargeArrowLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="2090" shotSkill="1106" createTime="768" flyingDuration="1000" startSkill="1106" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="3090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="23" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="9012" name="아크데바_궁수_Charge Arrow_Shot_2단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="chargeArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="1833" animName="chargeArrowLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="3090" shotSkill="1107" createTime="768" flyingDuration="1000" startSkill="1107" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="4090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="23" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9012" name="아크데바_궁수_Charge Arrow_Shot_3단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="chargeArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="2833" animName="chargeArrowLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="4090" shotSkill="1108" createTime="768" flyingDuration="1000" startSkill="1108" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="5090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="23" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1109" category="9012" name="아크데바_궁수_Piercing Arrow_Shot_1단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="throughArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="1066" animName="throughArrowLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="2090" shotSkill="1109" createTime="519" flyingDuration="1000" startSkill="1109" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="3090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="2" minHeight="30" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1110" category="9012" name="아크데바_궁수_Piercing Arrow_Shot_2단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="throughArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="2066" animName="throughArrowLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="3090" shotSkill="1110" createTime="519" flyingDuration="1000" startSkill="1110" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="4090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="2" minHeight="30" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1111" category="9012" name="아크데바_궁수_Piercing Arrow_Shot_3단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="throughArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="3066" animName="throughArrowLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="4090" shotSkill="1111" createTime="519" flyingDuration="1000" startSkill="1111" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="5090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="2" minHeight="30" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1206" category="" name="아크데바_궁수_회피" type="normal" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="BackDash" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1501" category="" name="(듀리온의 안식처)암흑 구슬화" type="normal" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="396719944">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="16392" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="0" />
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="45" />
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="90" />
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="135" />
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="180" />
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="225" />
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="270" />
|
|
<ProjectileSkill id="1502" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="3000" flyingSpeed="100" shootAngle="315" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="16000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="16300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="-200000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1502" category="" name="(듀리온의 안식처)암흑 구슬(프로젝타일)" type="projectile" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="396719944">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="178999491.869506" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="20000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1503" category="0" name="(듀리온의안식처)아크데바_궁수_라인샷_1단계" type="normal" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="1000" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="96719944">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="1600" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-2000" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="3" minRadius="2000" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9012" name="아크데바_궁수_Normal Shot" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="true" timeRate="1.4" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="350" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="285" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="216" shotSkill="2101" createTime="21" flyingDuration="424" startSkill="2101" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="2" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="29" maxCount="5" offsetAngle="0" offsetDistance="10" maxRadius="375" pierceDepth="1" minHeight="29" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9012" name="아크데바_궁수_Arrow Shower_Shot_1단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="1090" shotSkill="2103" createTime="593" flyingDuration="1000" startSkill="2103" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="2090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="23" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="3" minHeight="23" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9012" name="아크데바_궁수_Arrow Shower_Shot_2단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="1833" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="2090" shotSkill="2104" createTime="593" flyingDuration="1000" startSkill="2104" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="3090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="23" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="3" minHeight="23" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9012" name="아크데바_궁수_Arrow Shower_Shot_3단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="2833" animName="arrowShowerLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="arrowShowerShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="3090" shotSkill="2105" createTime="593" flyingDuration="1000" startSkill="2105" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="4090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="23" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="3" minHeight="23" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9012" name="아크데바_궁수_Charge Arrow_Shot_1단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="chargeArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="chargeArrowLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="2090" shotSkill="2106" createTime="768" flyingDuration="1000" startSkill="2106" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="3090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="23" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9012" name="아크데바_궁수_Charge Arrow_Shot_2단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="chargeArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="1833" animName="chargeArrowLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="3090" shotSkill="2107" createTime="768" flyingDuration="1000" startSkill="2107" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="4090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="23" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9012" name="아크데바_궁수_Charge Arrow_Shot_3단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="chargeArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="2833" animName="chargeArrowLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="4090" shotSkill="2108" createTime="768" flyingDuration="1000" startSkill="2108" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="5090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="23" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2109" category="9012" name="아크데바_궁수_Piercing Arrow_Shot_1단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="throughArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="1066" animName="throughArrowLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="2090" shotSkill="2109" createTime="519" flyingDuration="1000" startSkill="2109" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="3090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="2" minHeight="30" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2110" category="9012" name="아크데바_궁수_Piercing Arrow_Shot_2단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="throughArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="2066" animName="throughArrowLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="3090" shotSkill="2110" createTime="519" flyingDuration="1000" startSkill="2110" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="4090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="2" minHeight="30" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2111" category="9012" name="아크데바_궁수_Piercing Arrow_Shot_3단계" type="instance" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="throughArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="3066" animName="throughArrowLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="4090" shotSkill="2111" createTime="519" flyingDuration="1000" startSkill="2111" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="5090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="375" pierceDepth="2" minHeight="30" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2206" category="" name="아크데바_궁수_회피_분노" type="normal" templateId="2028" nextSkill="0" parentId="30263000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" duration="0" animName="BackDash" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="아크데바_검투사_콤보2연타_Combo2_노멀" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="9671994">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="390" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-40" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="15" rangeAngle="280" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="15" rangeAngle="280" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1183" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="20" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1323" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="20" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="아크데바_검투사_콤보3연타_Combo3_노멀" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="9671994">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="390" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-40" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="15" rangeAngle="280" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="15" rangeAngle="280" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1183" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="20" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1323" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="20" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1914" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-20" maxHeight="35" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="20" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2076" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="아크데바_검투사_콤보4연타_Combo4_노멀" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="9671994">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="390" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-40" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="15" rangeAngle="280" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.5">
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<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="15" rangeAngle="280" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.5">
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<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1183" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="20" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.5">
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<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1323" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="20" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.5">
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<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1914" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="-20" maxHeight="35" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="20" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
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<Effect atk="0.4">
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<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2076" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.6">
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|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
<Targeting id="-1" time="3009" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="5" maxRadius="50" pierceDepth="1" minHeight="20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnPvp id="900200" timeOverrideUser="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="아크데바_검투사_도발난무_Nanmu_노멀" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="9671994">
|
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<Action>
|
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<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
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<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="nanmu1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="575" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-90" maxHeight="45" maxCount="15" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.6">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="2" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="15" offsetAngle="-135" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="10" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
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</AreaList>
|
|
<Cost hp="0" mp="2" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="아크데바_검투사_몰아치기_PointAtk_노멀" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="55" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="pointAttack1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="395" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="15" offsetAngle="0" offsetDistance="-60" maxRadius="95" pierceDepth="1" minHeight="10" rangeAngle="-25" crosshairRadius="1" minRadius="60" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="4" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="15" offsetAngle="0" offsetDistance="-60" maxRadius="100" pierceDepth="1" minHeight="10" rangeAngle="-25" crosshairRadius="1" minRadius="60" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="4" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="770" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="15" offsetAngle="0" offsetDistance="-60" maxRadius="105" pierceDepth="1" minHeight="10" rangeAngle="-25" crosshairRadius="1" minRadius="60" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="3" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="15" offsetAngle="0" offsetDistance="-60" maxRadius="110" pierceDepth="1" minHeight="10" rangeAngle="-25" crosshairRadius="1" minRadius="60" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="3" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1110" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="45" maxHeight="65" maxCount="15" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="10" rangeAngle="360" crosshairRadius="1" minRadius="10" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="3" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="55" maxCount="15" offsetAngle="0" offsetDistance="0" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="-270" crosshairRadius="1" minRadius="10" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="3" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="15" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="10" rangeAngle="-270" crosshairRadius="1" minRadius="10" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="3" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="9011" name="아크데바_검투사_기상공격_RisingAtk_노멀" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="bReactionCom2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="아크데바_검투사_투지의일격_PointStrike_노멀" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="125" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="12671994.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="PointStrike" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="15" offsetAngle="0" offsetDistance="-140" maxRadius="220" pierceDepth="1" minHeight="10" rangeAngle="6" crosshairRadius="1" minRadius="150" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1205" category="0" name="아크데바_검투사_긴급회피(피격무적구간있음)_tumbling_노멀" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="tumbling" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1210" category="0" name="아크데바_검투사_대기_Wait_노멀" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="아크데바_검투사_콤보2연타_Combo2_분노" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="70" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="390" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-40" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="15" rangeAngle="280" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="15" rangeAngle="280" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1183" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="20" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1323" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="20" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="아크데바_검투사_콤보3연타_Combo3_분노" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="70" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="390" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-40" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="15" rangeAngle="280" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="15" rangeAngle="280" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1183" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="20" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1323" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="20" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.5">
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<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1914" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="-20" maxHeight="35" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="20" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.4">
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<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2076" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.6">
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<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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|
<Skill id="2104" category="9011" name="아크데바_검투사_콤보4연타_Combo4_분노" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="70" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="combo4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="390" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="-40" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="15" rangeAngle="280" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.5">
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<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="15" rangeAngle="280" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.5">
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<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1183" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="20" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.5">
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<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1323" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="20" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.5">
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<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1914" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="-20" maxHeight="35" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="20" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.4">
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<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2076" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.6">
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<AbnormalityOnPvp id="900100" timeOverrideUser="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3009" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="5" maxRadius="50" pierceDepth="1" minHeight="20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
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<AbnormalityOnPvp id="900200" timeOverrideUser="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9011" name="아크데바_검투사_도발난무_Nanmu_분노" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="120" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="nanmu1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="575" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-90" maxHeight="45" maxCount="15" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.6">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="2" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="15" offsetAngle="-135" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="10" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="2" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9011" name="아크데바_검투사_몰아치기_PointAtk_분노" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="55" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="pointAttack1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="395" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="15" offsetAngle="0" offsetDistance="-60" maxRadius="95" pierceDepth="1" minHeight="10" rangeAngle="-25" crosshairRadius="1" minRadius="60" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="4" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="15" offsetAngle="0" offsetDistance="-60" maxRadius="100" pierceDepth="1" minHeight="10" rangeAngle="-25" crosshairRadius="1" minRadius="60" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="4" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="770" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="15" offsetAngle="0" offsetDistance="-60" maxRadius="105" pierceDepth="1" minHeight="10" rangeAngle="-25" crosshairRadius="1" minRadius="60" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="3" />
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</Targeting>
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<Targeting id="-1" time="863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="15" offsetAngle="0" offsetDistance="-60" maxRadius="110" pierceDepth="1" minHeight="10" rangeAngle="-25" crosshairRadius="1" minRadius="60" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="3" />
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</Targeting>
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<Targeting id="-1" time="1110" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="45" maxHeight="65" maxCount="15" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="10" rangeAngle="360" crosshairRadius="1" minRadius="10" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="3" />
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</Targeting>
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<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="55" maxCount="15" offsetAngle="0" offsetDistance="0" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="-270" crosshairRadius="1" minRadius="10" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.2">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="3" />
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</Targeting>
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<Targeting id="-1" time="1740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="15" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="10" rangeAngle="-270" crosshairRadius="1" minRadius="10" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.2">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="3" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9011" name="아크데바_검투사_기상공격_RisingAtk_분노" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="bReactionCom2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
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</Action>
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<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9011" name="아크데바_검투사_투지의일격_PointStrike_분노" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="125" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="1771994.000000">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="PointStrike" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="15" offsetAngle="0" offsetDistance="-140" maxRadius="220" pierceDepth="1" minHeight="10" rangeAngle="6" crosshairRadius="1" minRadius="150" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2205" category="0" name="아크데바_검투사_긴급회피(피격무적구간있음)_tumbling_분노" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="tumbling" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2210" category="0" name="아크데바_검투사_대기_Wait_분노" type="normal" templateId="2032" nextSkill="0" parentId="30266000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="몽마_뿔공격_Atk01_노멀" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="0.7" attackRange="30.020000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="54727712.317386">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2300" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="41.666664" maxCount="5" offsetAngle="0" offsetDistance="-50" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-50" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="몽마_대쉬공격_Atk02_노멀" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="0.7" attackRange="30.000000" attackRangeMax="150.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="26808996.75">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="atk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="176324173.336533" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="100" until="3000" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="41.666664" maxCount="5" offsetAngle="0" offsetDistance="-58.333332" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1" miniRate="18" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1103" category="9012" name="몽마_돌풍공격_Atk03_노멀" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="53266297.75">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Effect atk="0.7">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="41.666664" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="166.66666" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="몽마_뒷발차기_Atk04_노멀" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="78.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="220426988.75">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
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<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="1000" animName="Wait" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
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</Stage>
|
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</StageList>
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</Action>
|
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<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="180" maxHeight="41.666664" maxCount="5" offsetAngle="0" offsetDistance="20" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="1" minRadius="16.666666" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="76906" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="50" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="" name="몽마 헉헉(50%)" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1202" category="" name="몽마 헉헉(20%)" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1203" category="" name="몽마 사전동작 (임시 대기 동작)" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="89.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1204" category="" name="몽마 어그로 체인지" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
|
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1207" category="" name="몽마 왼쪽 사이드 워크" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1208" category="" name="몽마 오른쪽 사이드 워크" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
|
|
<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1209" category="0" name="몽마 앞발차기" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="30" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="77640945.433117">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="reactionAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="reactionAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="63380364.2474957" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1210" category="0" name="몽마 앞발차기 후 내려찍기 (근폭)" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="true" autoUse="false" timeRate="0.9" attackRange="30" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="204030559.69373">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1500" startTime="1000" power="0.4" innerRadius="10" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="reactionAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="84496032.9678456" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
|
|
<Targeting id="-1" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1211" category="0" name="몽마 앞발차기 후 내려찍기 (원폭)" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="true" autoUse="false" timeRate="0.9" attackRange="30" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="171472228.69373">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1500" startTime="1000" power="0.4" innerRadius="10" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="JumpAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="67816989.7448204" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
|
|
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1212" category="0" name="몽마 팩맨 공격 패턴 대기" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="0.7" attackRange="30" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="JumpAtk01_Start" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1213" category="997501" name="몽마 팩맨 점프 공격 1차" type="normal" templateId="76901" nextSkill="0" parentId="30324000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="30" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="JumpAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="JumpAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="117854119.413896" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="1030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="330" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="-70000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="1214" category="997501" name="몽마 팩맨 점프 공격 2차" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="911244708.974318">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="JumpAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="2.5" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="JumpAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="117854119.413896" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="330" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="1215" category="997501" name="몽마 팩맨 점프 공격 3차" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="1251244708.974318">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="JumpAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="3" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="JumpAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="117854119.413896" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
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</Property>
|
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="1140" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="330" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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|
</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1216" category="0" name="몽마 전투시작 준비" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
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<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="2500" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1217" category="0" name="레디액션2" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
|
|
<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="2066" animName="DownLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
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</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1218" category="0" name="3초 딜레이" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="3000" animName="stun" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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|
</StageList>
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</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1219" category="0" name="몽마 점프 공격" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="25" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1500" startTime="1000" power="0.4" innerRadius="10" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="JumpAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="JumpAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="1220" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
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</Targeting>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1220" category="" name="몽마 점프 공격 장판" type="projectile" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="25.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="275625250.5156425">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="3000" until="20000" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2101" category="9011" name="몽마_뿔공격_Atk01_분노" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.020000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="96146025.306706">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2300" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="41.666664" maxCount="5" offsetAngle="0" offsetDistance="-50" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-50" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2102" category="9011" name="몽마_대쉬공격_Atk02_노멀" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="150.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="32851695.838933">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="atk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="176324173.336533" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="100" until="3000" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="41.666664" maxCount="5" offsetAngle="0" offsetDistance="-58.333332" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="50" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1" miniRate="18" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
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<Skill id="2103" category="9012" name="몽마_돌풍공격_Atk03_분노" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="110846186.644665">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="121640262.225523" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
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<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="41.666664" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="166.66666" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="2104" category="9011" name="몽마_뒷발차기_Atk04_분노" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="78.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="318555084.775">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="1000" animName="Wait" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
|
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
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<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="180" maxHeight="41.666664" maxCount="5" offsetAngle="0" offsetDistance="20" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="1" minRadius="16.666666" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="76906" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="50" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2201" category="" name="몽마 헉헉(50%) (분노)" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2202" category="" name="몽마 헉헉(20%) (분노)" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2203" category="" name="몽마 사전동작 (임시 대기 동작) (분노)" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="89.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2204" category="" name="몽마 어그로 체인지 (분노)" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2207" category="" name="몽마 왼쪽 사이드 워크 (분노)" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2208" category="" name="몽마 오른쪽 사이드 워크 (분노)" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2209" category="0" name="몽마 앞발차기_분노" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="30" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="127640945.555">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="reactionAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="reactionAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2210" category="0" name="몽마 앞발차기 후 내려찍기 (근폭)_분노" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="30" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="284030559.84373">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1500" startTime="1000" power="0.4" innerRadius="10" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="reactionAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="84496032.9678456" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
|
|
<Targeting id="-1" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2211" category="0" name="몽마 앞발차기 후 내려찍기 (원폭)_분노" type="normal" templateId="76901" nextSkill="0" parentId="30324000" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="30" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" totalAtk="221472228.803436">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1500" startTime="1000" power="0.4" innerRadius="10" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PollutedUnicorn_B_ANI.Anim.PollutedUnicorn_B_Anim" duration="0" animName="JumpAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="67816989.7448204" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
|
|
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="교활한아라크네_기본공격(전방연타)_atk01_노말" type="normal" templateId="76902" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="170.000000" attackRangeMax="170.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="125745287.4097666">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="1150" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="30" offsetDistance="0" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="330" offsetDistance="0" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="교활한아라크네_기본공격2(물기)_atk02_노말" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="130.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="120745287.4097666">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="1700" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="200" startTime="1894" power="0.45" innerRadius="0" outerRadius="100" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="700">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1678">
|
|
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="700">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1678">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-200" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7692004" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="교활한아라크네_무브어택(굴러서공격)_moveatk_노말" type="normal" templateId="76902" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="700.000000" attackRangeMax="590.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pushall" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="252179390.1215743">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1300" startTime="2108" power="2" innerRadius="0" outerRadius="400" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="550" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="3500" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2133">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-40" locZ="0" height="130" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="130" locAngle="19" locDistance="-68" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3500">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2400">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-120" locZ="0" height="130" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2133">
|
|
<Cylinder radius="90" locAngle="0" locDistance="-40" locZ="0" height="130" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="900">
|
|
<Cylinder radius="120" locAngle="19" locDistance="-68" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3500">
|
|
<Cylinder radius="90" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2400">
|
|
<Cylinder radius="90" locAngle="0" locDistance="-120" locZ="0" height="130" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="moveAtk_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4766" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="moveAtk_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1870" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="20" offsetDistance="-40" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-1275" maxRadius="1400" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="1" minRadius="1200" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-1350" maxRadius="1400" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="1" minRadius="1200" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3589" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="9011" name="교활한아라크네_리액션어택(제자리점프공격)_reactionatk_노말" type="normal" templateId="76902" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="200.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="152763210.5174921">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="2000" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="700" startTime="3085" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="600">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2200">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3060">
|
|
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="160" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="600">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2200">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3060">
|
|
<Cylinder radius="130" locAngle="0" locDistance="0" locZ="0" height="160" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3095" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7692005" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="교활한아라크네_라운드어택(360도공격)_roundatk_노말" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="200.000000" attackRangeMax="170.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="135668107.396079">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="1095" power="2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="3730" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2513" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2100">
|
|
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3620">
|
|
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2100">
|
|
<Cylinder radius="60" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3620">
|
|
<Cylinder radius="130" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="roundatk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1361" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="-80" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="190" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="7692004" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1695" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="-260" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="190" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="7692004" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="2513" method="normal" type="none" startTime="0" endTime="0" interval="400" until="3300" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="7692004" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1109" category="9011" name="교활한아라크네_짧은 롱무브_longmove_노말" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="641.000000" attackRangeMax="488.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="125524697.2221204">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="400" startTime="1282" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2357" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1447">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="350" height="170" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2378">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="100">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1447">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2378">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="100">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2393" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-100" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1110" category="9012" name="교활한아라크네_사전동작있는특수공격(원거리범위공격)_heavyatk_노말" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.56" attackRange="300.000000" attackRangeMax="900.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="128612137.9773573">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="350" startTime="2112" power="4" innerRadius="0" outerRadius="400" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2400" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="460">
|
|
<Cylinder radius="115" locAngle="0" locDistance="30" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2000">
|
|
<Cylinder radius="117" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="460">
|
|
<Cylinder radius="105" locAngle="0" locDistance="30" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2000">
|
|
<Cylinder radius="107" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="41187001" posX="-15" posY="0" posZ="200" startTime="1230">
|
|
<Move duration="0.9" distance="315" maxHeight="200" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7692004" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1111" category="9011" name="교활한아라크네_긴 롱무브_longmove_노말" type="normal" templateId="76902" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="641.000000" attackRangeMax="604.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="145524697.2221204">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="400" startTime="1282" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2357" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1447">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="350" height="170" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2378">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1447">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2378">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="0.95" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2393" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-100" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1112" category="9011" name="교활한아라크네_독걸고점프공격_UltraAtk01_노멀" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="300.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="158422197.2544162">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="1225" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="400" startTime="3344" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4475" power="4" innerRadius="0" outerRadius="800" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="1666" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="1952" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="2368" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="3463">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="280" height="200" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4427">
|
|
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="100" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="6250">
|
|
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3463">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4427">
|
|
<Cylinder radius="120" locAngle="0" locDistance="0" locZ="0" height="100" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="6250">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="6700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="1321" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="7692004" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4451" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.9">
|
|
<AbnormalityOnCommon id="7692004" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1150" category="9011,20000" name="교활한아라크네_액티브무브공격_activemoveatk_노말" type="normal" templateId="76902" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="3836159.55545134">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Run" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="110" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1151" category="0" name="왁스파이더_오른손 연타" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="124374039">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Atk01_ComboAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Atk01_ComboAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Atk01_ComboAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Targeting id="-1" time="2240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Targeting>
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<Targeting id="-1" time="2940" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1152" category="0" name="왁스파이더_왼손 연타" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="124374039">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Atk01_ComboAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Atk01_ComboAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Atk01_ComboAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.9">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="-1" time="2240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="-1" time="2940" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1153" category="0" name="왁스파이더_원폭 후 점프" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="304374039">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="2000" startTime="4400" power="0.3" innerRadius="100" outerRadius="2000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="330" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="195" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.8">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1154" category="0" name="왁스파이더_전방 방어불가 브레스" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="254374039">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="-20" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="1155" category="997501" name="왁스파이더_방어회피불가 근폭" type="normal" templateId="76902" nextSkill="0" parentId="30325000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="3000" startTime="5700" power="0.8" innerRadius="200" outerRadius="2000" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="roundAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="5600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="430" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="-70000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1156" category="0" name="왁스파이더_원거리 누킹_long atk" type="chaseEffect" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="1500" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="다르칸_중" targetType="all" duration="1200" startTime="5171" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="6000" animName="flinch" animRate="0.9" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1157" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1157" category="0" name="왁스파이더_원거리 누킹(발사체)_long atk" type="projectile" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="225700812.893977" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="300000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="2000" until="300000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7692000" />
|
|
<HpDiff value="-10000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="" name="교활한아라크네_방어_defence_노말" type="defence" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="3000" startTime="300" power="0.2" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="3000" startTime="4850" power="0.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="6142" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Modechange02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="2368" animName="unarmedwait" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Modechange01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2159" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="5900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="교활한아라크네_기본공격(전방연타)_atk01_분노" type="normal" templateId="76902" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.56" attackRange="170.000000" attackRangeMax="170.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="175745287.8881331">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="1150" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="30" offsetDistance="0" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="330" offsetDistance="0" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="교활한아라크네_기본공격2(물기)_atk02_분노" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.56" attackRange="130.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="190745287.8881331">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="1700" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="200" startTime="1894" power="0.45" innerRadius="0" outerRadius="100" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="700">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1678">
|
|
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="700">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1678">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-200" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7692004" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9011" name="교활한아라크네_무브어택(굴러서공격)_moveatk_분노" type="normal" templateId="76902" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.56" attackRange="700.000000" attackRangeMax="590.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pushall" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="332179390.485676">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1300" startTime="2108" power="2" innerRadius="0" outerRadius="400" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="550" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="3500" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2133">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-40" locZ="0" height="130" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="130" locAngle="19" locDistance="-68" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3500">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2400">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-120" locZ="0" height="130" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2133">
|
|
<Cylinder radius="90" locAngle="0" locDistance="-40" locZ="0" height="130" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="900">
|
|
<Cylinder radius="120" locAngle="19" locDistance="-68" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3500">
|
|
<Cylinder radius="90" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2400">
|
|
<Cylinder radius="90" locAngle="0" locDistance="-120" locZ="0" height="130" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="moveAtk_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4766" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="moveAtk_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1870" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="20" offsetDistance="-40" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-1275" maxRadius="1400" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="1" minRadius="1200" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-1350" maxRadius="1400" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="1" minRadius="1200" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3589" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9011" name="교활한아라크네_리액션어택(제자리점프공격)_reactionatk_분노" type="normal" templateId="76902" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.56" attackRange="200.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="222763210.2458971">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="2000" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="700" startTime="3085" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="600">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2200">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3060">
|
|
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="160" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="600">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2200">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3060">
|
|
<Cylinder radius="130" locAngle="0" locDistance="0" locZ="0" height="160" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3095" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7692005" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9011" name="교활한아라크네_라운드어택(360도공격)_roundatk_분노" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.56" attackRange="200.000000" attackRangeMax="170.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="195668107.0416095">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="1095" power="2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="3730" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2513" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2100">
|
|
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3620">
|
|
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2100">
|
|
<Cylinder radius="60" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3620">
|
|
<Cylinder radius="130" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="roundatk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1361" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="-80" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="190" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1695" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="-260" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="190" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="7692004" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="2513" method="normal" type="none" startTime="0" endTime="0" interval="400" until="3300" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="7692004" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2109" category="9011" name="교활한아라크네_짧은 롱무브_longmove_분노" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.56" attackRange="641.000000" attackRangeMax="488.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="185524697.2682436">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="400" startTime="1282" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2357" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1447">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="350" height="170" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2378">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="100">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1447">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2378">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="100">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2393" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-100" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2110" category="9012" name="교활한아라크네_사전동작있는특수공격(원거리범위공격)_heavyatk_분노" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.82" attackRange="300.000000" attackRangeMax="900.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="188612137.5201245">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="350" startTime="2112" power="4" innerRadius="0" outerRadius="400" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2400" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="460">
|
|
<Cylinder radius="115" locAngle="0" locDistance="30" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2000">
|
|
<Cylinder radius="117" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="460">
|
|
<Cylinder radius="105" locAngle="0" locDistance="30" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2000">
|
|
<Cylinder radius="107" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="41187001" posX="-15" posY="0" posZ="200" startTime="1230">
|
|
<Move duration="0.9" distance="315" maxHeight="200" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7692004" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2111" category="9011" name="교활한아라크네_긴 롱무브_longmove_분노" type="normal" templateId="76902" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.56" attackRange="641.000000" attackRangeMax="604.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="235524697.2682436">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="400" startTime="1282" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2357" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1447">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="350" height="170" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2378">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1447">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2378">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="0.95" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2393" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-100" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2112" category="9011" name="교활한아라크네_독걸고점프공격_UltraAtk01_분노" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.82" attackRange="300.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="248422197.355316">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="1225" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="400" startTime="3344" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4475" power="4" innerRadius="0" outerRadius="800" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="1666" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="1952" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="2368" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="3463">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="280" height="200" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4427">
|
|
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="100" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="6250">
|
|
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3463">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4427">
|
|
<Cylinder radius="120" locAngle="0" locDistance="0" locZ="0" height="100" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="6250">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="6700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="1321" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="7692004" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4451" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="allExceptMe" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.9">
|
|
<AbnormalityOnCommon id="7692004" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2150" category="9011,20000" name="교활한아라크네_액티브무브공격_activemoveatk_분노" type="normal" templateId="76902" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" totalAtk="3681214.13652422">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Run" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="110" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="30" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2151" category="0" name="왁스파이더_오른손 연타_분노" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="184374039">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Atk01_ComboAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Atk01_ComboAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Atk01_ComboAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.9">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2940" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2152" category="0" name="왁스파이더_왼손 연타_분노" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="184374039">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Atk01_ComboAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Atk01_ComboAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="Atk01_ComboAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.9">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2940" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2153" category="0" name="왁스파이더_원폭 후 점프_분노" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="404374039">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="4400" power="0.3" innerRadius="100" outerRadius="2000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="330" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="195" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.8">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2154" category="0" name="왁스파이더_전방 방어불가 브레스_분노" type="normal" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="true" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="334374039">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-20" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2155" category="997501" name="왁스파이더_방어회피불가 근폭_분노" type="normal" templateId="76902" nextSkill="0" parentId="30325000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="3000" startTime="5700" power="0.8" innerRadius="200" outerRadius="2000" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="0" animName="roundAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="5600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="430" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="-70000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2156" category="0" name="왁스파이더_원거리 누킹_long atk_분노" type="chaseEffect" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="true" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="1500" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="다르칸_중" targetType="all" duration="1200" startTime="5171" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="CraftyForestSpider_C_ANI.Anim.CraftyForestSpider_C_Anim" duration="6000" animName="flinch" animRate="0.9" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2157" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2157" category="0" name="왁스파이더_원거리 누킹(발사체)_long atk_분노" type="projectile" templateId="76902" nextSkill="0" parentId="30325000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="225700812.893977" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="300000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="2000" until="300000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7692000" />
|
|
<HpDiff value="-10000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="릴리스 기본 공격_atk01_end" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="81695742.663946">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="80847871.331973" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="150" pierceDepth="1" minHeight="-20" rangeAngle="70" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="릴리스 기본 공격 후 전방 찍기_atk01_end01" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="134802555.315374">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="132401277.657687" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="150" pierceDepth="1" minHeight="-20" rangeAngle="70" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="40" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="릴리스 기본 공격 후 후방 견제_atk01_end02" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="124673827.249028">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="127336913.624514" />
|
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="150" pierceDepth="1" minHeight="-20" rangeAngle="70" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
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|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-90" offsetDistance="-80" maxRadius="150" pierceDepth="1" minHeight="-20" rangeAngle="70" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
|
|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="릴리스 좌측 라운드 어택_roundAtk01" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="163757878.916975">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="81878939.4584873" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
|
|
<Targeting id="-1" time="1480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-80" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-20" rangeAngle="180" crosshairRadius="3" minRadius="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7691005" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="릴리스 우측 라운드 어택_rodunAtk02" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="163757878.916975">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="81878939.4584873" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
|
|
<Targeting id="-1" time="1480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="90" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-20" rangeAngle="180" crosshairRadius="3" minRadius="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7691005" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="9011" name="릴리스 후방 어택_backAtk" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="183954683.983401">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="backAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="91977341.9917007" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
|
|
<Targeting id="-1" time="1470" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="110" maxHeight="60" maxCount="10" offsetAngle="83" offsetDistance="40" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="릴리스 전방 올려치고 공중에서 내려찍기 사전모션_atk04_end1" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="107061496.63483">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="143530748.317415" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="200">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="800" reactionSpeed="800" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1109" category="" name="릴리스 구슬 발사 동작_Atk04 End2" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="244605750.248948">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk04_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="122302875.124474" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="0" />
|
|
<ProjectileSkill id="1110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="45" />
|
|
<ProjectileSkill id="1110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="90" />
|
|
<ProjectileSkill id="1110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="135" />
|
|
<ProjectileSkill id="1110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="180" />
|
|
<ProjectileSkill id="1110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="225" />
|
|
<ProjectileSkill id="1110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="270" />
|
|
<ProjectileSkill id="1110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="315" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1110" category="" name="릴리스 구슬 발사체(프로젝타일)" type="projectile" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="248132650.547685">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="134533162.636921" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="20000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="20" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1111" category="9011" name="릴리스 공중에서 돌진_HeavyAtk01_End02" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="216819478.526987">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="HeavyAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="245606492.842329" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="3600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-20" rangeAngle="90" crosshairRadius="3" minRadius="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="200" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1112" category="9011" name="릴리스 한바퀴 후방 회전 후 공중에서 회전_HeavyAtk02_End" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="207149364.244866">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="HeavyAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="HeavyAtk02_End" animRate="1" blendInTime="900" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="243574682.122433" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="120" pierceDepth="1" minHeight="-20" rangeAngle="50" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="200">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="200">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="200">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3390" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="200">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="200">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3940" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="200">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="200">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="200">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="5200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1113" category="" name="릴리스_DynamicSpawn용 모션_Modealram" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="10000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="modealram" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1115" category="9011" name="릴리스 전진 회전 2바퀴_HeavyAtk04" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="124151489.049828">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="HeavyAtk04" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="102075744.524914" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="910" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="180" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="180" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="20" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="140" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1116" category="0" name="릴리스 후방 회피_jumpevasion" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1117" category="76900" name="릴리스 리액션_reaction" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="3000" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Reaction_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1118" category="0" name="릴리스 회전하며 전방찍기_Atk02" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="20" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="143500422.784282">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="71750211.392141" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="35" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1119" category="0" name="릴리스 전방 내려찍기_Atk03 Start_Atk03 End" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="20" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="155630636.037391">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk03_End" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="77815318.0186957" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1110" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="45" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1120" category="76903" name="릴리스 발사체 사전 연결동작" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="130168309.286258">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk04_Start" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01" animRate="1" blendInTime="500" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="195084154.643129" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
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</Targeting>
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<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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</Effect>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1121" category="0" name="릴리스 올려치고 3단 원근폭(방어불가)_Atk04 Start+Loop+End01" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="304045278.40256">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="3000" animName="Atk04_Move02_Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_End1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="236809055.680512" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="200" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="6400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="7800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1122" category="31" name="릴리스 1108,2108 연결스킬_방어회피불가 원근폭_Atk04 End1" type="normal" templateId="76903" nextSkill="0" parentId="30323000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="404626162.656776">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="2500" startTime="1000" power="0.8" innerRadius="100" outerRadius="3000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_End1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="78925232.5313552" />
|
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="105" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="1123" category="0" name="릴리스 전방 찍고 후려치기_Atk03 Start_Atk03 End01" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Succubus_ANI.Anim.Succubus_Anim" totalAtk="155630636.037391">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk03_End01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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</StageList>
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</Action>
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|
<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="1110" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="45" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.8">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-30" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="200" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0.9">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="1124" category="" name="릴리스 1108,2108 연결스킬_방어불가 다중 원근폭_Atk04 End2" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="242476627.656776">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="1700" power="0.7" innerRadius="100" outerRadius="2000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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|
<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_End2" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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</StageList>
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|
</Action>
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|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="78925232.5313552" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="true">
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|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="110" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="60" offsetDistance="200" maxRadius="82" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="120" offsetDistance="200" maxRadius="82" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="240" offsetDistance="200" maxRadius="82" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="300" offsetDistance="200" maxRadius="82" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="200" maxRadius="82" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="200" maxRadius="82" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1125" category="9011" name="릴리스 전방 올려치고 공중에서 내려찍기 사전모션_atk04_end1" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="107061496.63483">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="143530748.317415" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
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|
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="70" pierceDepth="1" minHeight="-20" rangeAngle="50" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="200" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="1126" category="0" name="릴리스 전방 내려찍기_next방어불가 찍기_atk03 start" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="153812084">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="2000" animName="atk03_Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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|
<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="70" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
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|
<Effect atk="0.8">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="-1" time="2950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="40" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0.9">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="5470" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="45" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1127" category="0" name="릴리스 전방 내려찍기_방어불가atk02" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="273812084">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="1000" power="0.11" innerRadius="100" outerRadius="2000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk02" animRate="0.8" blendInTime="800" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1110" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-12" offsetDistance="37" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1128" category="0" name="릴리스 원딜 견제용_직선 브레스_heavyAtk03" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="108132650.547685">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="3000" startTime="1500" power="0.2" innerRadius="100" outerRadius="3000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="heavyAtk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1500" maxRadius="1800" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="3" minRadius="1500" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1500" maxRadius="1800" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="3" minRadius="1500" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2840" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1500" maxRadius="1800" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="3" minRadius="1500" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1129" category="0" name="올려치고 3단 원근폭2(방어불가)" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="208132650.547685">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="2500" startTime="8800" power="0.4" innerRadius="100" outerRadius="3000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="4000" animName="Atk04_Move02_Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_End1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="200" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="290" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="210" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="6800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="190" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="110" crosshairRadius2="3">
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|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="-1" time="8800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
<Area type="enemy" rotateAngle="90" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-90" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="290" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="210" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1130" category="0" name="릴리스 올려치기 훼이크_Atk04 Move+MoveEnd" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="81695742.663946">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1200" category="0" name="릴리스 콤보 사전 공격1_Atk02" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="40" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="143500422.784282">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="71750211.392141" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="860" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="35" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="0" name="릴리스 콤보 사전 공격2_Atk04" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="103106812.651428">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk04_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="51553406.3257142" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="910" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="80" pierceDepth="1" minHeight="-20" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1202" category="0" name="릴리스 콤보 연결동작_Atk03 Start" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="109171919.277983">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="54585959.6389915" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1110" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="true">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="45" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1203" category="0" name="릴리스 콤보 연결동작Loop_Atk03 Loop" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="82849356.518736">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk03_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="41424678.259368" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1204" category="0" name="릴리스 콤보_낫손잡이로 후방 찍기_Atk03 End02" type="chaseEffect" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="2000" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="163757878.916975">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk03_End02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="81878939.4584873" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="120" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1302" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1205" category="0" name="릴리스 콤보_제자리 점프 돌기_Atk03End_Spawn" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="337583834.83403">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk03_End" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Spawn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="168791917.417015" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
|
|
<Targeting id="1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1300" category="997501" name="릴리스 매혹 포획" type="capture" templateId="76903" nextSkill="0" parentId="30323000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="350.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="TemptationAtk_Start" animRate="0.5" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="TemptationAtk_Hold" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="12000" animName="TemptationAtk_HoldLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2094" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="3000" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="7691000" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4107" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="릴리스 매혹_Shot" type="normal" templateId="76903" nextSkill="0" parentId="30323000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="100" power="0.5" innerRadius="100" outerRadius="3000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="TemptationAtk_Shot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="50" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="200" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="200">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="500" reactionSpeed="800" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1302" category="9012" name="릴리스 콤보 후방찍기 후_프로젝타일" type="projectile" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="0.76" attackRange="2000" attackRangeMax="117" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="406738450">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="4000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="10" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="52" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="1303" category="0" name="릴리스 밖에서안으로 터져라 근폭_맞으면 암석화" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="14695742.72">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="2000" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="3000" animName="longAtk01_Loop_LockOn" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="longAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="18" time="3350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="380" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="7691006" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="17" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="380" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="7691006" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="16" time="3650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="340" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="7691006" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="15" time="3800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="320" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="7691006" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="14" time="3950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="7691006" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="13" time="4100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="280" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="7691006" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="12" time="4250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="260" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="7691006" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="11" time="4400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="260" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="240" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="7691006" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="10" time="4550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="220" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="7691006" />
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="9" time="4700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="220" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="7691006" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="180" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="7691006" />
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</Area>
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</Targeting>
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<Targeting id="7" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
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<Effect atk="1">
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</Targeting>
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<Targeting id="6" time="5100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="140" crosshairRadius2="3">
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<Effect atk="1">
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</Targeting>
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="140" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="120" crosshairRadius2="3">
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<Effect atk="1">
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</Area>
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</Targeting>
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
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<Effect atk="1">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
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<Effect atk="1">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="60" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="7691006" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" time="5600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="7691006" />
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="0" time="5700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="-1" time="5800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1304" category="997501" name="릴리스 매혹 포획_개인용" type="capture" templateId="76903" nextSkill="0" parentId="30323000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="350.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="TemptationAtk_Start" animRate="0.5" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="TemptationAtk_Hold" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="1000" animName="TemptationAtk_HoldLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
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<Targeting id="-1" time="2094" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="3000" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0">
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<AbnormalityOnCommon id="7691016" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4107" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1305" category="997501" name="릴리스 매혹_Shot_개인용" type="normal" templateId="76903" nextSkill="0" parentId="30323000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="726738450">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="TemptationAtk_Shot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="50" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="7691017" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="200" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="1306" category="997501" name="수면걸기스킬추가용" type="normal" templateId="76903" nextSkill="0" parentId="30323000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="HeavyAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
|
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="7691021" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1400" category="9011" name="릴리스 DynamicSpawn_HeavyAtk03" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="145060011.448067">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="heavyAtk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="142530005.724033" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" time="680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="200">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="300" reactionSpeed="900" useInterpolation="true" />
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|
</Reaction>
|
|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1080" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
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<HpDiff value="0" />
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<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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<Targeting id="-1" time="1280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1401" category="9011" name="릴리스 DynamicSpawn_HeavyAtk03" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="145060011.448067">
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="heavyAtk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="142530005.724033" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="300" reactionSpeed="900" useInterpolation="true" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1402" category="9011" name="릴리스 DynamicSpawn_HeavyAtk03" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="145060011.448067">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="heavyAtk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="142530005.724033" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Effect>
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</Effect>
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="300" reactionSpeed="900" useInterpolation="true" />
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</Reaction>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Targeting id="-1" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1403" category="9011" name="릴리스 DynamicSpawn_HeavyAtk03" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="145060011.448067">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="heavyAtk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="142530005.724033" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2102" category="9011" name="릴리스 기본 공격_atk01_end_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="144374039.930341">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="88932658.4651703" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="1270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="150" pierceDepth="1" minHeight="-20" rangeAngle="70" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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|
<Skill id="2103" category="9011" name="릴리스 기본 공격 후 전방 찍기_atk01_end01_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="238723577.846912">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="145641405.423456" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="150" pierceDepth="1" minHeight="-20" rangeAngle="70" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="true">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="40" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="2104" category="9011" name="릴리스 기본 공격 후 후방 견제_atk01_end02_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="224543358.973931">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="140070604.986966" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
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|
<Targeting id="-1" time="1250" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-90" offsetDistance="-80" maxRadius="150" pierceDepth="1" minHeight="-20" rangeAngle="70" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
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|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-90" offsetDistance="-80" maxRadius="150" pierceDepth="1" minHeight="-20" rangeAngle="70" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9011" name="릴리스 좌측 라운드 어택_roundAtk01_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="289261030.808672">
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|
<Action>
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|
<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="90066833.404336" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
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<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="-80" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-20" rangeAngle="180" crosshairRadius="3" minRadius="10" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="7691005" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9011" name="릴리스 우측 라운드 어택_rodunAtk02_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="289261030.808672">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="90066833.404336" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
|
|
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="90" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-20" rangeAngle="180" crosshairRadius="3" minRadius="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7691005" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9011" name="릴리스 후방 어택_backAtk_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="327536557.381742">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="backAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="101175076.190871" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
|
|
<Targeting id="-1" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="110" maxHeight="60" maxCount="10" offsetAngle="83" offsetDistance="40" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9011" name="릴리스 전방 올려치고 공중에서 내려찍기 사전모션_atk04_end1_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="199886095.298313">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="157883823.149156" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="200">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="800" reactionSpeed="800" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2109" category="" name="릴리스 구슬 발사 동작_Atk04 End2" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="412448050.273842">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk04_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="134533162.636921" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="30" />
|
|
<ProjectileSkill id="2110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="75" />
|
|
<ProjectileSkill id="2110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="120" />
|
|
<ProjectileSkill id="2110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="165" />
|
|
<ProjectileSkill id="2110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="210" />
|
|
<ProjectileSkill id="2110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="255" />
|
|
<ProjectileSkill id="2110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="300" />
|
|
<ProjectileSkill id="2110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="345" />
|
|
<ProjectileSkill id="2110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="0" />
|
|
<ProjectileSkill id="2110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="90" />
|
|
<ProjectileSkill id="2110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="180" />
|
|
<ProjectileSkill id="2110" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="3000" flyingSpeed="100" shootAngle="270" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2110" category="" name="릴리스 구슬 발사체(프로젝타일)" type="projectile" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" totalAtk="333385710.71199">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="174893111.427998" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="20000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="20" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2111" category="9011" name="릴리스 공중에서 돌진_HeavyAtk01_End02_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="393547269.379686">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="HeavyAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="270167142.126562" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="3600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-20" rangeAngle="90" crosshairRadius="3" minRadius="10" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="200" miniRate="0" />
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</Area>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2112" category="9011" name="릴리스 한바퀴 후방 회전 후 공중에서 회전_HeavyAtk02_End_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="370009109.669353">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="HeavyAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="HeavyAtk02_End" animRate="1" blendInTime="900" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="267932150.334677" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="120" pierceDepth="1" minHeight="-20" rangeAngle="50" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="200">
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<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="200">
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<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="200">
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<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3390" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="200">
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<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="200">
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<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3940" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="200">
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<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="200">
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<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="200">
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<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="5200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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|
<Skill id="2113" category="" name="릴리스_DynamicSpawn용 모션_Modealram_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="18200000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="modealram" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2115" category="9011" name="릴리스 전진 회전 2바퀴_HeavyAtk04_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="223812084.954811">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="HeavyAtk04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="112283318.977406" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="910" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="180" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="180" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="20" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="140" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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|
<Skill id="2116" category="0" name="릴리스 후방 회피_jumpevasion_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="2117" category="76900" name="릴리스 리액션_reaction_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="198951281.91543">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="3000" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Reaction_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger />
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|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="158951281.91543" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="2118" category="0" name="릴리스 회전하며 전방찍기_Atk02_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="20" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="260900591.06271">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="78925232.5313552" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="35" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2119" category="0" name="릴리스 전방 내려찍기_Atk03 Start_Atk03 End_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="20" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="277882890.641131">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk03_End" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="85596849.8205653" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1110" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="45" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2120" category="76903" name="릴리스 발사체 사전 연결동작_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="232235633.214884">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk04_Start" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01" animRate="1" blendInTime="500" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="214592570.107442" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="910" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2860" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2121" category="0" name="릴리스 올려치고 3단 원근폭(방어불가)_Atk04 Start+Loop+End01_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="494045278.92333">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="3000" animName="Atk04_Move02_Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_End1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="307851772.384665" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="200" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="6400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="7800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2122" category="31" name="릴리스 1108,2108 연결스킬_방어회피불가 원근폭_Atk04 End1_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="644626162.656776">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="3000" startTime="1000" power="0.8" innerRadius="100" outerRadius="3000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_End1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="78925232.5313552" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="105" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2123" category="0" name="릴리스 전방 찍고 후려치기_Atk03 Start_Atk03 End01" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Succubus_ANI.Anim.Succubus_Anim" totalAtk="277882890.641131">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk03_End01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1110" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="45" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.8">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-30" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="200" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.9">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2124" category="" name="릴리스 1108,2108 연결스킬_방어불가 다중 원근폭_Atk04 End2_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="312476627.656776">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="1700" power="0.7" innerRadius="100" outerRadius="2000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_End2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="78925232.5313552" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="true">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="110" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="150" offsetDistance="220" maxRadius="103" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="220" maxRadius="103" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="330" offsetDistance="220" maxRadius="103" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="30" offsetDistance="220" maxRadius="103" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="220" maxRadius="103" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="210" offsetDistance="220" maxRadius="103" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2125" category="9011" name="릴리스 전방 올려치고 공중에서 내려찍기 사전모션_atk04_end1_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="189886095.298313">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="157883823.149156" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="70" pierceDepth="1" minHeight="-20" rangeAngle="50" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="200" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2126" category="0" name="릴리스 전방 내려찍기_next방어불가 찍기_atk03 start" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="263812084">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="2000" animName="atk03_Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="70" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
|
|
<Effect atk="0.8">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="40" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.9">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="5470" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="45" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2127" category="0" name="릴리스 전방 내려찍기_방어불가atk02" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="443812084">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="1000" power="0.4" innerRadius="100" outerRadius="2000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk02" animRate="0.8" blendInTime="800" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1110" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-12" offsetDistance="37" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2128" category="0" name="릴리스 원딜 견제용_직선 브레스_heavyAtk03" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="168132650.547685">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="3000" startTime="1500" power="0.2" innerRadius="100" outerRadius="3000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="heavyAtk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1500" maxRadius="1800" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="3" minRadius="1500" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1500" maxRadius="1800" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="3" minRadius="1500" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2840" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1500" maxRadius="1800" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="3" minRadius="1500" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2129" category="0" name="올려치고 3단 원근폭2(방어불가)" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="328132650.547685">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="2500" startTime="8800" power="0.4" innerRadius="100" outerRadius="3000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="4000" animName="Atk04_Move02_Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_End1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
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<Area type="enemy" rotateAngle="140" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-40" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="290" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="210" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2130" category="0" name="릴리스 올려치기 훼이크_Atk04 Move+MoveEnd_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="144374039.930341">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk04_Move01End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2200" category="0" name="릴리스 콤보 사전 공격1_Atk02_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="260900591.06271">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="78925232.5313552" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="860" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="35" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2201" category="0" name="릴리스 콤보 사전 공격2_Atk04_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="194349537.916571">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk04_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="56708746.9582856" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
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|
<Targeting id="-1" time="910" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="80" pierceDepth="1" minHeight="-20" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="2202" category="0" name="릴리스 콤보 연결동작_Atk03 Start_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="202840687.205781">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger />
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|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="60044555.6028907" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1110" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="true">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-7" offsetDistance="45" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2203" category="0" name="릴리스 콤보 연결동작Loop_Atk03 Loop_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="145989099.1706096">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk03_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="45567146.0853048" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2204" category="0" name="릴리스 콤보_낫손잡이로 후방 찍기_Atk03 End02_분노" type="chaseEffect" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="2000" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="269261030.808672">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Atk03_End02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="90066833.404336" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="120" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1302" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2205" category="0" name="릴리스 콤보_제자리 점프 돌기_Atk03End_Spawn_분노" type="normal" templateId="76903" nextSkill="0" parentId="30323000" ignoreDefence="true" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="602617368.317433">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="atk03_End" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Succubus_ANI.Anim.Succubus_Anim" duration="0" animName="Spawn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="185671109.158716" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
|
|
<Targeting id="1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2001" category="" name="릴리스 1네임드 몽마 전용 스킬(도너츠 지속 불기둥) 1차" type="normal" templateId="769012" nextSkill="0" parentId="61164000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="147275405.007364">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="1000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="62246189.30833" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="1100" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2002" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2002" category="" name="릴리스 1네임드 몽마 전용 스킬(도너츠 지속 불기둥) 1차" type="projectile" templateId="769012" nextSkill="0" parentId="61164000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="147275405.007364">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="62246189.30833" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="9900000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="20000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="1100" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="76903" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2003" category="" name="릴리스 1네임드 몽마 전용 스킬(도너츠 지속 불기둥) 2차" type="normal" templateId="769013" nextSkill="0" parentId="61164000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="147275405">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="2000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2004" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2004" category="" name="릴리스 1네임드 몽마 전용 스킬(도너츠 지속 불기둥 바닥) 2차" type="projectile" templateId="769013" nextSkill="0" parentId="61164000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="147275405.5156425">
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<Action>
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|
<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="99900000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="20000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="910" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="76903" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2005" category="" name="릴리스 1네임드 몽마 전용 스킬(도너츠 지속 불기둥) 3차" type="normal" templateId="769014" nextSkill="0" parentId="61164000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="147275405">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="2000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2006" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2006" category="" name="릴리스 1네임드 몽마 전용 스킬(도너츠 지속 불기둥 바닥) 3차" type="projectile" templateId="769014" nextSkill="0" parentId="61164000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="147275405.5156425">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="99900000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="20000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="510" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="76903" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="0" name="물의정령_전방 2회공격_atk01_노말" type="normal" templateId="769015" nextSkill="0" parentId="30243000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="147275405">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="30" locAngle="0" locDistance="25" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="27" locAngle="0" locDistance="25" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="ElementalSpiritWater_ANI.Anim.ElementalSpiritWater_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1136" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="5" offsetDistance="0" maxRadius="95" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="-5" offsetDistance="0" maxRadius="95" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="0" name="물의정령_물분수 누킹 공격(이속저하 이상상태)_akt04_노말" type="normal" templateId="769015" nextSkill="0" parentId="30243000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="200" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="191458026.5">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="30" locAngle="0" locDistance="25" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="27" locAngle="0" locDistance="25" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="ElementalSpiritWater_ANI.Anim.ElementalSpiritWater_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="1085" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="46000002" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="0" name="물의정령_전방 2회공격_atk01_분노" type="normal" templateId="769015" nextSkill="0" parentId="30243000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="150" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="287187039.75">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="30" locAngle="0" locDistance="25" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="27" locAngle="0" locDistance="25" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="ElementalSpiritWater_ANI.Anim.ElementalSpiritWater_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1136" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="5" offsetDistance="0" maxRadius="95" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="-5" offsetDistance="0" maxRadius="95" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="0" name="물의정령_물분수 누킹 공격(이속저하 이상상태)_akt04_분노" type="normal" templateId="769015" nextSkill="0" parentId="30243000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="200" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="287187039.75">
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|
<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<HitCylinderList>
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|
<HitCylinder startTime="0">
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|
<Cylinder radius="30" locAngle="0" locDistance="25" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
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|
<MoveCylinder startTime="0">
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|
<Cylinder radius="27" locAngle="0" locDistance="25" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="ElementalSpiritWater_ANI.Anim.ElementalSpiritWater_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger />
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|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1085" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="150" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="46000002" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3102" category="0" name="오르카의 신전_일반구간 대기" type="normal" templateId="769015" nextSkill="0" parentId="30243000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="ElementalSpiritWater_ANI.Anim.ElementalSpiritWater_Anim" duration="3099" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3106" category="0" name="불의 정령 30도 장판" type="normal" templateId="769015" nextSkill="0" parentId="30243000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="176730486">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="ElementalSpiritWater_ANI.Anim.ElementalSpiritWater_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="42199157.1170655" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="76904" />
|
|
<HpDiff value="-5000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
</SkillData>
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