Files
116.02_KR_DataCenter_Unpacked/SkillData/SkillData-00501.xml
2024-07-18 22:48:21 -05:00

46498 lines
3.4 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="2000" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="1101" category="9011" name="BLS애벌레_앞깨물기_atk01_노말" type="normal" templateId="101" nextSkill="0" parentId="30365000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="40" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="17500">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Larva_ANI.Anim.FDI_BLS_Larva_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="807" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="185" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="BLS애벌레_앞박치기_atk02_노말" type="normal" templateId="101" nextSkill="0" parentId="30365000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="17500">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Larva_ANI.Anim.FDI_BLS_Larva_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="BLS애벌레_독뱉기_atk03_노말" type="normal" templateId="101" nextSkill="0" parentId="30365000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Larva_ANI.Anim.FDI_BLS_Larva_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="130" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="BLS애벌레_힘모아박치기_atk04_노말" type="normal" templateId="101" nextSkill="0" parentId="30365000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Larva_ANI.Anim.FDI_BLS_Larva_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="759" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="205" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="BLS애벌레_위보고 울기_alram_노말" type="normal" templateId="101" nextSkill="0" parentId="30365000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Larva_ANI.Anim.FDI_BLS_Larva_Anim" duration="0" animName="alarm01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="BLS애벌레_앞깨물기_atk01_분노" type="normal" templateId="101" nextSkill="0" parentId="30365000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="40" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="38500">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Larva_ANI.Anim.FDI_BLS_Larva_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="807" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="185" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="BLS애벌레_앞박치기_atk02_분노" type="normal" templateId="101" nextSkill="0" parentId="30365000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="38500">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Larva_ANI.Anim.FDI_BLS_Larva_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="BLS애벌레_독뱉기_atk03_분노" type="normal" templateId="101" nextSkill="0" parentId="30365000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Larva_ANI.Anim.FDI_BLS_Larva_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="130" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="BLS애벌레_힘모아박치기_atk04_분노" type="normal" templateId="101" nextSkill="0" parentId="30365000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Larva_ANI.Anim.FDI_BLS_Larva_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="759" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="205" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="BLS울폭스_앞발치기_atk01_노말" type="normal" templateId="102" nextSkill="0" parentId="30366000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="15" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1218" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="171" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="BLS울폭스_앞물기_atk02_노말" type="normal" templateId="102" nextSkill="0" parentId="30366000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="15" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="965" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="BLS울폭스_양발치기_atk03_노말" type="normal" templateId="102" nextSkill="0" parentId="30366000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="15" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="632" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="174" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="155" crosshairRadius2="3">
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="BLS울폭스_돌며차기_atk04_노말" type="normal" templateId="102" nextSkill="0" parentId="30366000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="15" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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</Effect>
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</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="BLS울폭스_노려보기_alram_노말" type="normal" templateId="102" nextSkill="0" parentId="30366000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="BLS울폭스_앞발치기_atk01_분노" type="normal" templateId="102" nextSkill="0" parentId="30366000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="15" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="39600">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
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</Skill>
<Skill id="2102" category="9011" name="BLS울폭스_앞물기_atk02_분노" type="normal" templateId="102" nextSkill="0" parentId="30366000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="15" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="39600">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="965" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</TargetingList>
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</Skill>
<Skill id="2103" category="9011" name="BLS울폭스_양발치기_atk03_분노" type="normal" templateId="102" nextSkill="0" parentId="30366000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="15" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="632" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</TargetingList>
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</Skill>
<Skill id="2104" category="9011" name="BLS울폭스_돌며차기_atk04_분노" type="normal" templateId="102" nextSkill="0" parentId="30366000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="15" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</TargetingList>
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</Skill>
<Skill id="1101" category="9011" name="BLS그림자_오른손평타_atk01_노말" type="normal" templateId="103" nextSkill="0" parentId="30367000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="35" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="17500">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="492" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="190" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="BLS그림자_양손 폭발_atk02_노말" type="normal" templateId="103" nextSkill="0" parentId="30367000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="24000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Atk_02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="799" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1299" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="35" maxRadius="28" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="BLS그림자_가시폭발_atk03_노말" type="normal" templateId="103" nextSkill="0" parentId="30367000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="23000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Atk_03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="70" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="20020001" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="BLS그림자_포획_atk04_노말" type="capture" templateId="103" nextSkill="0" parentId="30367000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="300">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Atk_04" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="93501012" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShowAll" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="BLS그림자_숨어서 팡_HideSLLLLLE_노말" type="normal" templateId="103" nextSkill="0" parentId="30367000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="24000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Hide_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Hide_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="20020001" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="BLS그림자_헉헉_STUN_노말" type="normal" templateId="103" nextSkill="0" parentId="30367000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="stun" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="stun" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="BLS그림자_오른손평타_atk01_분노" type="normal" templateId="103" nextSkill="0" parentId="30367000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="35" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="38500">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Atk_01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="492" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="190" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="BLS그림자_양손 폭발_atk02_분노" type="normal" templateId="103" nextSkill="0" parentId="30367000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="52800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Atk_02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="799" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1299" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="35" maxRadius="28" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="BLS그림자_가시폭발_atk03_분노" type="normal" templateId="103" nextSkill="0" parentId="30367000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="50600">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Atk_03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="70" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="20020001" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="BLS그림자_포획_atk04_분노" type="capture" templateId="103" nextSkill="0" parentId="30367000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="660">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Atk_04" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="93501012" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShowAll" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="BLS그림자_숨어서 팡_HideSLLLLLE_분노" type="normal" templateId="103" nextSkill="0" parentId="30367000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="52800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Hide_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" duration="0" animName="Hide_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="20020001" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="BLS도둑게_양손빠른평타_Atk01_노말" type="normal" templateId="104" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="17000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="755" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="175" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="BLS도둑게_오른손평타_Atk02_노말" type="normal" templateId="104" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="17000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="572" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="175" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="BLS도둑게_왼손빠른평타_Atk03_노말" type="normal" templateId="104" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="17000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="612" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="173" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="BLS도둑게_양손찍기_Atk04_노말" type="normal" templateId="104" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="761" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="175" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="155" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="BLS도둑게_숨었다나오기_hideSLE_공용" type="normal" templateId="104" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="Hide_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="Hide_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1000" method="normal" type="me" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="6000" method="normal" type="me" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="BLS도둑게_헉헉_stun_공용" type="normal" templateId="104" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="stun" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="BLS도둑게_양손빠른평타_Atk01_분노" type="normal" templateId="104" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="37400">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="755" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="175" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="BLS도둑게_오른손평타_Atk02_분노" type="normal" templateId="104" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="37400">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="572" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="175" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="BLS도둑게_왼손빠른평타_Atk03_분노" type="normal" templateId="104" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="37400">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="612" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="173" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="BLS도둑게_양손찍기_Atk04_분노" type="normal" templateId="104" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="39600">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="761" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="657" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</AreaList>
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</TargetingList>
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</Skill>
<Skill id="1102" category="9011" name="BLS겅중이_앞깨물기_atk02_노말" type="normal" templateId="105" nextSkill="0" parentId="30369000" ignoreDefence="false" autoUse="false" timeRate="0.75" attackRange="35" attackRangeMax="55.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="17500">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
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</Skill>
<Skill id="1103" category="9011" name="BLS겅중이_양손치기_atk03_노말" type="normal" templateId="105" nextSkill="0" parentId="30369000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="75.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="814" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="0.5">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
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<Targeting id="-1" time="961" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
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</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="BLS겅중이_앞으로 토하기_alram01_노말" type="normal" templateId="105" nextSkill="0" parentId="30369000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="21000">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Otyugh_ANI.Anim.FDI_BLS_Otyugh_Anim" duration="0" animName="alarm01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1488" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="135" crosshairRadius="3" minRadius="25" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="BLS겅중이_헤롱헤롱_stun_노말" type="normal" templateId="105" nextSkill="0" parentId="30369000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Otyugh_ANI.Anim.FDI_BLS_Otyugh_Anim" duration="0" animName="stun" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="BLS겅중이_오른손평타_atk01_분노" type="normal" templateId="105" nextSkill="0" parentId="30369000" ignoreDefence="false" autoUse="false" timeRate="0.725" attackRange="40" attackRangeMax="65.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="38500">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Otyugh_ANI.Anim.FDI_BLS_Otyugh_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="657" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="220" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="BLS겅중이_앞깨물기_atk02_분노" type="normal" templateId="105" nextSkill="0" parentId="30369000" ignoreDefence="false" autoUse="false" timeRate="0.835" attackRange="35" attackRangeMax="55.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="38500">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<AnimSeq animSet="FDI_BLS_Otyugh_ANI.Anim.FDI_BLS_Otyugh_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="621" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="185" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="BLS겅중이_양손치기_atk03_분노" type="normal" templateId="105" nextSkill="0" parentId="30369000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="75.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Otyugh_ANI.Anim.FDI_BLS_Otyugh_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="814" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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<Targeting id="-1" time="961" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="BLS겅중이_앞으로 토하기_alram01_분노" type="normal" templateId="105" nextSkill="0" parentId="30369000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Otyugh_ANI.Anim.FDI_BLS_Otyugh_Anim" duration="0" animName="alarm01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="135" crosshairRadius="3" minRadius="25" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="fdiBLS_눈늑대_앞깨물기_atk01_노말" type="normal" templateId="106" nextSkill="0" parentId="30372000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45" attackRangeMax="65.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="17500">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="fdiBLS_눈늑대_앞발치기_atk02_노말" type="normal" templateId="106" nextSkill="0" parentId="30372000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45" attackRangeMax="65.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="17500">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="fdiBLS_눈늑대_흙뿌리기_atk03_노말" type="normal" templateId="106" nextSkill="0" parentId="30372000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Winterwolf_ANI.Anim.FDI_BLS_Winterwolf_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="190" pierceDepth="1" minHeight="0" rangeAngle="16" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="fdiBLS_눈늑대_두손앞치고물기_atk04+01_노말" type="normal" templateId="106" nextSkill="0" parentId="30372000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="40" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="21500">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="FDI_BLS_Winterwolf_ANI.Anim.FDI_BLS_Winterwolf_Anim" duration="997" animName="atk04" animRate="0.65" blendInTime="500" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.7" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1535" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="9" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="fdiBLS_눈늑대_울부짖기_alarm_공통" type="normal" templateId="106" nextSkill="0" parentId="30372000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="fdiBLS_눈늑대_앞깨물기_atk01_분노" type="normal" templateId="106" nextSkill="0" parentId="30372000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45" attackRangeMax="65.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="38500">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="FDI_BLS_Winterwolf_ANI.Anim.FDI_BLS_Winterwolf_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="fdiBLS_눈늑대_앞발치기_atk02_분노" type="normal" templateId="106" nextSkill="0" parentId="30372000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45" attackRangeMax="65.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="38500">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="fdiBLS_눈늑대_흙뿌리기_atk03_분노" type="normal" templateId="106" nextSkill="0" parentId="30372000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Winterwolf_ANI.Anim.FDI_BLS_Winterwolf_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="190" pierceDepth="1" minHeight="0" rangeAngle="16" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="fdiBLS_눈늑대_두손앞치고물기_atk04+01_분노" type="normal" templateId="106" nextSkill="0" parentId="30372000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="40" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="47300">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_BLS_Winterwolf_ANI.Anim.FDI_BLS_Winterwolf_Anim" duration="0" animName="atk01" animRate="1.25" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1535" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="9" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="0.7">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="BLS랩터_앞물기_atk01_노말" type="normal" templateId="107" nextSkill="0" parentId="30371000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="40" attackRangeMax="55.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Raptor_ANI.Anim.FDI_BLS_Raptor_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="710" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-140" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="BLS랩터_밀어박치기_atk02_노말" type="normal" templateId="107" nextSkill="0" parentId="30371000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="40" attackRangeMax="55.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="855" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-140" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="BLS랩터_포효_alram_공용" type="normal" templateId="107" nextSkill="0" parentId="30371000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Raptor_ANI.Anim.FDI_BLS_Raptor_Anim" duration="0" animName="alarm01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="BLS랩터_헉헉_stun_공용" type="normal" templateId="107" nextSkill="0" parentId="30371000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Raptor_ANI.Anim.FDI_BLS_Raptor_Anim" duration="0" animName="stun" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="BLS랩터_앞물기_atk01_분노" type="normal" templateId="107" nextSkill="0" parentId="30371000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="40" attackRangeMax="55.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="39600">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Raptor_ANI.Anim.FDI_BLS_Raptor_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="710" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-140" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="BLS랩터_밀어박치기_atk02_분노" type="normal" templateId="107" nextSkill="0" parentId="30371000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="40" attackRangeMax="55.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="39600">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Raptor_ANI.Anim.FDI_BLS_Raptor_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="855" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-140" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="BLS거미_오른손 평타_atk01_노말" type="normal" templateId="108" nextSkill="0" parentId="30370000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="70.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="17500">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Souleater_ANI.Anim.FDI_BLS_Souleater_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="613" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="140" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="BLS거미_독가스토하기_atk02_노말" type="normal" templateId="108" nextSkill="0" parentId="30370000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Souleater_ANI.Anim.FDI_BLS_Souleater_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1499" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="830041" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="BLS거미_독가스 뿜기_atk04_노말" type="normal" templateId="108" nextSkill="0" parentId="30370000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Souleater_ANI.Anim.FDI_BLS_Souleater_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="150" until="2570" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="135" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="830041" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="BLS거미_숨어서기다리기_hideSLE_공용" type="normal" templateId="108" nextSkill="0" parentId="30370000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Souleater_ANI.Anim.FDI_BLS_Souleater_Anim" duration="0" animName="Hide_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Souleater_ANI.Anim.FDI_BLS_Souleater_Anim" duration="2500" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Souleater_ANI.Anim.FDI_BLS_Souleater_Anim" duration="0" animName="Hide_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="BLS거미_강한공격선알림_alram03_공용" type="normal" templateId="108" nextSkill="0" parentId="30370000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Souleater_ANI.Anim.FDI_BLS_Souleater_Anim" duration="0" animName="Alarm03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="BLS거미_헉헉_stun_공용" type="normal" templateId="108" nextSkill="0" parentId="30370000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Souleater_ANI.Anim.FDI_BLS_Souleater_Anim" duration="0" animName="stun" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="BLS거미_포효_idle01_공용" type="normal" templateId="108" nextSkill="0" parentId="30370000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Souleater_ANI.Anim.FDI_BLS_Souleater_Anim" duration="0" animName="Idle01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="BLS거미_오른손 평타_atk01_분노" type="normal" templateId="108" nextSkill="0" parentId="30370000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="70.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="38500">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Souleater_ANI.Anim.FDI_BLS_Souleater_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="613" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="140" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="BLS거미_독가스토하기_atk02_분노" type="normal" templateId="108" nextSkill="0" parentId="30370000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Souleater_ANI.Anim.FDI_BLS_Souleater_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1499" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="830041" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="BLS거미_독가스 뿜기_atk04_분노" type="normal" templateId="108" nextSkill="0" parentId="30370000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Souleater_ANI.Anim.FDI_BLS_Souleater_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="150" until="2570" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="135" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="830041" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="BLS도둑게_양손빠른평타_Atk01_노말" type="normal" templateId="114" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="17000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="755" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="175" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="BLS도둑게_오른손평타_Atk02_노말" type="normal" templateId="114" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="17000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="572" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="175" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="BLS도둑게_왼손빠른평타_Atk03_노말" type="normal" templateId="114" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="17000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="612" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="173" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="BLS도둑게_양손찍기_Atk04_노말" type="normal" templateId="114" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="761" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="175" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="155" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="BLS도둑게_숨었다나오기_hideSLE_공용" type="normal" templateId="114" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="Hide_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="Hide_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="Hide_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1000" method="normal" type="me" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="20020002" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6000" method="normal" type="me" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="20020003" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="BLS도둑게_헉헉_stun_공용" type="normal" templateId="114" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="stun" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="BLS도둑게_양손빠른평타_Atk01_분노" type="normal" templateId="114" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="37400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="755" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="175" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="BLS도둑게_오른손평타_Atk02_분노" type="normal" templateId="114" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="37400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="572" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="175" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="BLS도둑게_왼손빠른평타_Atk03_분노" type="normal" templateId="114" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="37400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="612" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="173" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="BLS도둑게_양손찍기_Atk04_분노" type="normal" templateId="114" nextSkill="0" parentId="30386000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="24" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="39600">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="761" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="175" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="155" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="용족_무투가_팔꿈치치기_atk01_노말" type="normal" templateId="201" nextSkill="0" parentId="30385000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60" attackRangeMax="75.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="Atk01End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1010" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="395" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="355" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="용족_무투가_오른손 강펀치_atk02_노말" type="normal" templateId="201" nextSkill="0" parentId="30385000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60" attackRangeMax="75.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="Atk02End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="410" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="용족_무투가_정권_atk03_노말" type="normal" templateId="201" nextSkill="0" parentId="30385000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="5" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1229" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="용족_무투가_아도겐_atk04_노말" type="normal" templateId="201" nextSkill="0" parentId="30385000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="atk04Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="Atk04Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="용족_무투가_점프 바닥찍기_atk05_노말" type="normal" templateId="201" nextSkill="0" parentId="30385000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="atk05" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="819" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="32" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="용족_무투가_내딛어 밟기_atk06_노말" type="normal" templateId="201" nextSkill="0" parentId="30385000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="atk06" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="9011" name="용족_무투가_뒤로점프회피_BackMove_노말" type="normal" templateId="201" nextSkill="0" parentId="30385000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1122" category="9011" name="용족_무투가_헉헉_groggy_노말" type="normal" templateId="201" nextSkill="0" parentId="30385000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1123" category="9011" name="용족_무투가_걸어서 추적_walk_노말" type="normal" templateId="201" nextSkill="0" parentId="30385000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="Walk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="용족_무투가_팔꿈치치기_atk01_분노" type="normal" templateId="201" nextSkill="0" parentId="30385000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60" attackRangeMax="75.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="Atk01End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1010" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="395" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="355" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="용족_무투가_오른손 강펀치_atk02_분노" type="normal" templateId="201" nextSkill="0" parentId="30385000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60" attackRangeMax="75.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="Atk02End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="410" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="용족_무투가_정권_atk03_분노" type="normal" templateId="201" nextSkill="0" parentId="30385000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="48400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="5" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1229" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="용족_무투가_아도겐_atk04_분노" type="normal" templateId="201" nextSkill="0" parentId="30385000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="atk04Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="Atk04Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="용족_무투가_점프 바닥찍기_atk05_분노" type="normal" templateId="201" nextSkill="0" parentId="30385000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="819" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="32" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="용족_무투가_내딛어 밟기_atk06_분노" type="normal" templateId="201" nextSkill="0" parentId="30385000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="39600">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Grappler_ANI.Anim.FDI_Dragonian_Grappler_Anim" duration="0" animName="atk06" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="FDI용족장교_정면찌르기_Atk01_노말" type="normal" templateId="202" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="513" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="460" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="FDI용족장교_내려치기_Atk02_노말" type="normal" templateId="202" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1692" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="FDI용족장교_밀어차기_Atk03_노말" type="normal" templateId="202" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="729" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="FDI용족장교_조준사격_LAtk01SLE_노말" type="normal" templateId="202" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.32" attackRange="400" attackRangeMax="550" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1231" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-800" maxRadius="1450" pierceDepth="1" minHeight="0" rangeAngle="2" crosshairRadius="3" minRadius="835" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0.15" />
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</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="FDI용족장교_빠른사격_LAtk02_노말" type="normal" templateId="202" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.38" attackRange="110" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="LongAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1211" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="FDI용족장교_휘둘러치기_RoundAtk_노말" type="normal" templateId="202" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="roundAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="665" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="9011" name="FDI용족장교_헉헉_groggy_노말" type="normal" templateId="202" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="9011" name="FDI용족장교_회피_backMove_노말" type="normal" templateId="202" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="FDI용족장교_정면찌르기_Atk01_분노" type="normal" templateId="202" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="39600">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="513" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="460" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="FDI용족장교_내려치기_Atk02_분노" type="normal" templateId="202" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="39600">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1692" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="FDI용족장교_밀어차기_Atk03_분노" type="normal" templateId="202" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="39600">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="729" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0.15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="FDI용족장교_조준사격_LAtk01SLE_분노" type="normal" templateId="202" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.32" attackRange="400" attackRangeMax="550" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1231" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-800" maxRadius="1450" pierceDepth="1" minHeight="0" rangeAngle="2" crosshairRadius="3" minRadius="835" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0.15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="FDI용족장교_빠른사격_LAtk02_분노" type="normal" templateId="202" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.38" attackRange="110" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="LongAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1211" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="FDI용족장교_휘둘러치기_RoundAtk_분노" type="normal" templateId="202" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="roundAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="665" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="FDI용족관리자_정면찌르기_Atk01_노말" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="513" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="460" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="FDI용족관리자_내려치기_Atk02_노말" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.35" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.45" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1692" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="FDI용족관리자_밀어차기_Atk03_노말" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.35" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="729" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="FDI용족관리자_조준사격_LAtk01SLE_노말" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.15" attackRange="300" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1231" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-800" maxRadius="1150" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="3" minRadius="835" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="200001" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="FDI용족관리자_빠른사격_LAtk02_노말" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.35" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="LongAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1211" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="180" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="FDI용족관리자_휘둘러치기_RoundAtk_노말" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="roundAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="665" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="30" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="765" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="30" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="FDI용족관리자_충격강타_Atk04_노말" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.35" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="24000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk04_Start" animRate="0.7" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk04_Loop" animRate="2.72" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk04_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="220" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="90" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="FDI용족관리자_강타_Atk04_노말" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk04_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk04_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="504" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-250" maxRadius="310" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="9011" name="FDI용족관리자_헉헉_groggy_노말" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.35" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="9011" name="FDI용족관리자_회피_backMove_노말" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.35" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1152" category="9011" name="FDI용족관리자_비웃기_idle02_공통" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
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</Stage>
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</Action>
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</Property>
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</Skill>
<Skill id="2101" category="9011" name="FDI용족관리자_정면찌르기_Atk01_분노" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="39600">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2102" category="9011" name="FDI용족관리자_내려치기_Atk02_분노" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.35" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="39600">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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</Skill>
<Skill id="2104" category="9011" name="FDI용족관리자_조준사격_LAtk01SLE_분노" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.35" attackRange="300" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="39600">
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</Action>
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<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2106" category="9011" name="FDI용족관리자_휘둘러치기_RoundAtk_분노" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="46200">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2107" category="9011" name="FDI용족관리자_충격강타_Atk04_분노" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.35" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="52800">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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</Skill>
<Skill id="2108" category="9011" name="FDI용족관리자_강타_Atk04_분노" type="normal" templateId="203" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk04_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk04_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="504" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-250" maxRadius="310" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="fdi_용족인형사1(방)_오른손찍기_atk01_노말" type="normal" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" attackRangeMax="90.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="Atk01End" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1555" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="14" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="fdi_용족인형사1(방)_왼손후리기_atk02_노말" type="normal" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" attackRangeMax="110.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="Atk02End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-50" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="82" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="fdi_용족인형사1(방)_정면찌르기_HAtk_노말" type="normal" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="26000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="335" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="335" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="fdi_용족인형사1(방)_디펜스샷 시작_DModeS_노말" type="normal" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="defenseMode_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="fdi_용족인형사1(방)_디펜스샷 발사_DModeShot_노말" type="chaseEffect" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="1150" animName="defenseMode_Loop" animRate="1" blendInTime="300" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="defenseMode_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1955" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000000" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="fdi_용족인형사1(방)_디펜스 종료_DModeE_노말" type="chaseEffect" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="defenseMode_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="fdi_용족인형사1(방)_후방적 밀어내기_Ratk_노말" type="normal" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="roundAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="115" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="130" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="9011" name="fdi_용족인형사1(방)_좌걸음_SMove1_공통" type="normal" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="9011" name="fdi_용족인형사1(방)_우걸음_SMove2_공통" type="normal" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="fdi_용족인형사1(방)_오른손찍기_atk01_분노" type="normal" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" attackRangeMax="90.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="Atk01End" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1555" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="14" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="fdi_용족인형사1(방)_왼손후리기_atk02_분노" type="normal" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" attackRangeMax="110.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="Atk02End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-50" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="82" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="fdi_용족인형사1(방)_정면찌르기_HAtk_분노" type="normal" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="57200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="335" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="335" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="fdi_용족인형사1(방)_디펜스샷 시작_DModeS_분노" type="normal" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="defenseMode_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="fdi_용족인형사1(방)_디펜스샷 발사_DModeShot_분노" type="chaseEffect" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="1150" animName="defenseMode_Loop" animRate="1" blendInTime="300" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="defenseMode_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" time="1955" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000000" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="fdi_용족인형사1(방)_디펜스 종료_DModeE_분노" type="chaseEffect" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="defenseMode_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="fdi_용족인형사1(방)_후방적 밀어내기_Ratk_분노" type="normal" templateId="204" nextSkill="0" parentId="30377000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="roundAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="115" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="130" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="fdi_용족인형사2(칼)_오른손찍기_atk01_노말" type="normal" templateId="205" nextSkill="0" parentId="30378000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" attackRangeMax="90.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="Atk01End" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1555" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="14" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="fdi_용족인형사2(칼)_왼손후리기_atk02_노말" type="normal" templateId="205" nextSkill="0" parentId="30378000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" attackRangeMax="110.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="Atk02End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-50" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="82" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="fdi_용족인형사2(칼)_정면뚫고가르기_atk03SC_노말" type="normal" templateId="205" nextSkill="0" parentId="30378000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="25000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="Atk03Combo" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="150" until="2700" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="330" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="140" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.85">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="fdi_용족인형사2(칼)_전방위칼날공격_UAtkSLE_노말" type="normal" templateId="205" nextSkill="0" parentId="30378000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="UltraAtk_Start" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="UltraAtk_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="UltraAtk_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="350" until="2680" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="165" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="fdi_용족인형사2(칼)_누킹_DModeSSE_노말" type="normal" templateId="205" nextSkill="0" parentId="30378000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="25000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="defenseMode_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="defenseMode_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="defenseMode_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" time="1955" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000000" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="9011" name="fdi_용족인형사2(칼)_좌걸음_SMove1_공통" type="normal" templateId="205" nextSkill="0" parentId="30378000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="9011" name="fdi_용족인형사2(칼)_우걸음_SMove2_공통" type="normal" templateId="205" nextSkill="0" parentId="30378000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="fdi_용족인형사2(칼)_오른손찍기_atk01_분노" type="normal" templateId="205" nextSkill="0" parentId="30378000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" attackRangeMax="90.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="Atk01End" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1555" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="14" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="fdi_용족인형사2(칼)_왼손후리기_atk02_분노" type="normal" templateId="205" nextSkill="0" parentId="30378000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" attackRangeMax="110.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="Atk02End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-50" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="82" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="fdi_용족인형사2(칼)_정면뚫고가르기_atk03SC_분노" type="normal" templateId="205" nextSkill="0" parentId="30378000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="55000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="Atk03Combo" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="150" until="2700" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="330" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="140" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.85">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="fdi_용족인형사2(칼)_전방위칼날공격_UAtkSLE_분노" type="normal" templateId="205" nextSkill="0" parentId="30378000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="UltraAtk_Start" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="UltraAtk_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="UltraAtk_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="350" until="2680" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="165" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="fdi_용족인형사2(칼)_누킹_DModeSSE_분노" type="normal" templateId="205" nextSkill="0" parentId="30378000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="55000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="defenseMode_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="defenseMode_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Wirepuller1_ANI.Anim.FDI_Dragonian_Wirepuller1_Anim" duration="0" animName="defenseMode_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" time="1955" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000000" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="용족_기술자1_중거리 기본 공격_atk01_노말" type="normal" templateId="206" nextSkill="0" parentId="30387000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="120" attackRangeMax="160.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="18" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2110" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-18" offsetDistance="125" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="0" name="용족_기술자1_근거리 기본 공격_atk01_노말" type="normal" templateId="206" nextSkill="0" parentId="30387000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="100.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="40" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="0" name="용족_기술자1_근폭 공격_atk03_Start+Loop+Shot_노말" type="normal" templateId="206" nextSkill="0" parentId="30387000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="25000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="1000" animName="atk03_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="Atk03_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3350" method="normal" type="none" startTime="0" endTime="0" interval="100" until="3750" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="0" name="용족_기술자1_원거리 공격_longAtk01_Start+Shot_노말" type="normal" templateId="206" nextSkill="0" parentId="30387000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="longAtk01_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="150" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="0" name="용족_기술자1_후방 공격_roundAtk_노말" type="normal" templateId="206" nextSkill="0" parentId="30387000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="roundAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="22" offsetDistance="110" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="0" name="용족_기술자1_필살기_ultraAtk01_Start+End_노말" type="normal" templateId="206" nextSkill="0" parentId="30387000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="23000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="ultraAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="ultraAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2010" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="140" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-19" offsetDistance="120" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="29" offsetDistance="90" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="용족_기술자1_백무브_backMove" type="normal" templateId="206" nextSkill="0" parentId="30387000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="0" name="용족_기술자1_중거리 기본 공격_atk01_분노" type="normal" templateId="206" nextSkill="0" parentId="30387000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="120" attackRangeMax="160.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="18" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2110" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-18" offsetDistance="125" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="0" name="용족_기술자1_근거리 기본 공격_atk01_분노" type="normal" templateId="206" nextSkill="0" parentId="30387000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="100.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="40" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="0" name="용족_기술자1_근폭 공격_atk03_Start+Loop+Shot_분노" type="normal" templateId="206" nextSkill="0" parentId="30387000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="55000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="1000" animName="atk03_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="Atk03_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3350" method="normal" type="none" startTime="0" endTime="0" interval="100" until="3750" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="0" name="용족_기술자1_원거리 공격_longAtk01_Start+Shot_분노" type="normal" templateId="206" nextSkill="0" parentId="30387000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="48400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="longAtk01_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="150" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="0" name="용족_기술자1_후방 공격_roundAtk_분노" type="normal" templateId="206" nextSkill="0" parentId="30387000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="roundAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="22" offsetDistance="110" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="0" name="용족_기술자1_필살기_ultraAtk01_Start+End_분노" type="normal" templateId="206" nextSkill="0" parentId="30387000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="50600">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="ultraAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="ultraAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2010" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="140" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-19" offsetDistance="120" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="29" offsetDistance="90" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="용족_기술자2_원거리 기본 공격 1_atk01_노말" type="normal" templateId="207" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="115" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="0" name="용족_기술자2_원거리 기본 공격 2_atk02_노말" type="normal" templateId="207" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="140" attackRangeMax="160.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="20" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="115" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="0" name="용족_기술자2_원거리 기본 공격3_longAtk01_Start+Shot_노말" type="normal" templateId="207" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="26000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="longAtk01_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="150" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="용족_기술자2_아군 버프_idle01+longAtk02" type="normal" templateId="207" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="1800" animName="Idle01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="LongAtk02" animRate="1" blendInTime="500" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="party" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000100" />
<AbnormalityOnCommon id="99000320" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1302" category="0" name="용족_기술자2_백무브_backMove" type="normal" templateId="207" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="0" name="용족_기술자2_원거리 기본 공격 1_atk01_분노" type="normal" templateId="207" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="115" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="0" name="용족_기술자2_원거리 기본 공격 2_atk02_분노" type="normal" templateId="207" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="140" attackRangeMax="160.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="20" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="115" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="0" name="용족_기술자2_원거리 기본 공격3_longAtk01_Start+Shot_분노" type="normal" templateId="207" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="57200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="longAtk01_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="150" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가전투_채찍평타_atk01_1_노말" type="normal" templateId="208" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="500" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="572" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-15" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가전투_채찍2회_atk01_2_노말" type="normal" templateId="208" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="400" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="900" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="414" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="0" name="나가전투_올려치기_akt01_3_노말" type="normal" templateId="208" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="500" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="445" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-50" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="25" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가전투_걷어차기_atk01_4_노말" type="normal" templateId="208" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="40" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="300" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="365" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="나가전투_채찍빙돌려치기_specialAtk_S+A_노말" type="normal" templateId="208" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="24000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="1200" power="0.4" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="2600" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="나가전투_대회전치기_specialAtk_SLE_노말" type="normal" templateId="208" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="25000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1800" startTime="600" power="0.2" innerRadius="0" outerRadius="250" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="650" startTime="2600" power="1.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Loop" animRate="2.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_End" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-30" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="나가전투_왼쪽돌아치기_sideMoveAtk01_노말" type="normal" templateId="208" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="300" startTime="250" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
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</TargetingList>
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</Skill>
<Skill id="2102" category="9011" name="나가전투_채찍2회_atk01_2_분노" type="normal" templateId="208" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
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</CameraShakeList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="414" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
<Skill id="2103" category="0" name="나가전투_올려치기_akt01_3_분노" type="normal" templateId="208" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList>
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</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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</Skill>
<Skill id="2104" category="9011" name="나가전투_걷어차기_atk01_4_분노" type="normal" templateId="208" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="40" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="365" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
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</TargetingList>
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</Skill>
<Skill id="2105" category="9011" name="나가전투_채찍빙돌려치기_specialAtk_S+A_분노" type="normal" templateId="208" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="52800">
<Action>
<CameraShakeList>
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</CameraShakeList>
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</Stage>
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</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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</Skill>
<Skill id="2106" category="9011" name="나가전투_대회전치기_specialAtk_SLE_분노" type="normal" templateId="208" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="55000">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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</Skill>
<Skill id="2107" category="9011" name="나가전투_왼쪽돌아치기_sideMoveAtk01_분노" type="normal" templateId="208" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="271" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
<Skill id="2108" category="9011" name="나가전투_오른쪽돌아치기_sideMoveAtk02_분노" type="normal" templateId="208" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
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</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="332" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
<Skill id="2109" category="0" name="나가전투_얼음장판_specialAtk_SLE_분노" type="normal" templateId="208" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="300" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="48400">
<Action>
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</Skill>
<Skill id="1105" category="9011" name="나가전투_채찍빙돌려치기_specialAtk_S+A_노말" type="normal" templateId="209" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="26000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="1200" power="0.4" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="2600" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="나가전투_대회전치기_specialAtk_SLE_노말" type="normal" templateId="209" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="28000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1800" startTime="600" power="0.2" innerRadius="0" outerRadius="250" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="650" startTime="2600" power="1.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-30" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Targeting>
</TargetingList>
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</Skill>
<Skill id="1107" category="9011" name="나가전투_왼쪽돌아치기_sideMoveAtk01_노말" type="normal" templateId="209" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="300" startTime="250" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="271" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-30" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="145" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="나가전투_오른쪽돌아치기_sideMoveAtk02_노말" type="normal" templateId="209" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="332" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="30" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="145" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="0" name="나가전투_얼음장판_specialAtk_SLE_노말" type="normal" templateId="209" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="300" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="24500">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="3840" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<Targeting id="1" time="3940" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Targeting id="1" time="4040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
<Skill id="1110" category="0" name="나가전투_화염장판_specialAtk_SLE_노말" type="normal" templateId="209" nextSkill="0" parentId="30360000" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="300" attackRangeMax="500" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="24500">
<Action>
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<AnimSeq animSet="FDI_Naga_female_warrior_ANI.Anim.FDI_Naga_female_warrior_Anim" duration="2000" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
</TargetingList>
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</Skill>
<Skill id="1150" category="9011" name="나가전투_어그로체인지_idle1_노말" type="normal" templateId="209" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="9011" name="나가전투_헉헉_groggy_노말" type="normal" templateId="209" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가전투_채찍평타_atk01_1_분노" type="normal" templateId="209" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="500" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="572" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-15" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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</Skill>
<Skill id="2102" category="9011" name="나가전투_채찍2회_atk01_2_분노" type="normal" templateId="209" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" skillDamageType="physical" totalAtk="50600">
<Action>
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</CameraShakeList>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Skill id="2103" category="0" name="나가전투_올려치기_akt01_3_분노" type="normal" templateId="209" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="50600">
<Action>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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</Skill>
<Skill id="2104" category="9011" name="나가전투_걷어차기_atk01_4_분노" type="normal" templateId="209" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="40" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="46200">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
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</TargetingList>
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</Skill>
<Skill id="2105" category="9011" name="나가전투_채찍빙돌려치기_specialAtk_S+A_분노" type="normal" templateId="209" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="57200">
<Action>
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</CameraShakeList>
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<StageList>
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="나가전투_대회전치기_specialAtk_SLE_분노" type="normal" templateId="209" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="61600">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1800" startTime="600" power="0.2" innerRadius="0" outerRadius="250" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<StageList>
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_End" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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</Stage>
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</Action>
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</Skill>
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<Action>
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</Stage>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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</Skill>
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<Action>
<CameraShakeList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse">
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<Action>
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<AnimSeq animSet="FDI_Naga_female_warrior_ANI.Anim.FDI_Naga_female_warrior_Anim" duration="2000" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
<Skill id="1101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_노말" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="19000">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
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</TargetingList>
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</Skill>
<Skill id="1102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_노말" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_노말" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_노말" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_노말" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_노말" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_노말" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_노말" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_노말" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="" name="나가왜소(공통)_무기로얼굴막기_finch_공통" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="" name="나가왜소(공통)_비틀비틀_groggy_공통" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1152" category="" name="나가왜소(공통)_무릎꿇기_idle1_공통" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2366" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1153" category="" name="나가왜소(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1154" category="" name="나가왜소(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1303" category="9012" name="나가왜소(공통)_원거리공격_발사동작1_special_공통" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2000" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="2000" flyingSpeed="250" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1304" category="9012" name="나가왜소(공통)_원거리공격_발사체1_special_공통" type="projectile" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="12" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1305" category="997501" name="나가왜소(공통)_원거리공격_발사동작2_special_공통" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2000" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1306" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="2000" flyingSpeed="300" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1306" category="997501" name="나가왜소(공통)_원거리공격_발사체2_special_공통" type="projectile" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="12" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_분노" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_분노" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_분노" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_분노" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_분노" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_분노" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_분노" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_분노" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_분노" type="normal" templateId="210" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_노말" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_노말" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_노말" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_노말" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_노말" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_노말" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_노말" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_노말" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_노말" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="" name="나가왜소(공통)_무기로얼굴막기_finch_공통" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="" name="나가왜소(공통)_비틀비틀_groggy_공통" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1152" category="" name="나가왜소(공통)_무릎꿇기_idle1_공통" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2366" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1153" category="" name="나가왜소(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1154" category="" name="나가왜소(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1303" category="9012" name="나가왜소(공통)_원거리공격_발사동작1_special_공통" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2000" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="2000" flyingSpeed="250" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1304" category="9012" name="나가왜소(공통)_원거리공격_발사체1_special_공통" type="projectile" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="12" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1305" category="997501" name="나가왜소(공통)_원거리공격_발사동작2_special_공통" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2000" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1306" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="2000" flyingSpeed="300" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1306" category="997501" name="나가왜소(공통)_원거리공격_발사체2_special_공통" type="projectile" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="12" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_분노" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_분노" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_분노" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_분노" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_분노" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_분노" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_분노" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_분노" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_분노" type="normal" templateId="211" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_노말" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_노말" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_노말" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_노말" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_노말" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_노말" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_노말" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_노말" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_노말" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="" name="나가왜소(공통)_무기로얼굴막기_finch_공통" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="" name="나가왜소(공통)_비틀비틀_groggy_공통" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1152" category="" name="나가왜소(공통)_무릎꿇기_idle1_공통" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2366" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1153" category="" name="나가왜소(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1154" category="" name="나가왜소(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1303" category="9012" name="나가왜소(공통)_원거리공격_발사동작1_special_공통" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2000" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="2000" flyingSpeed="250" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1304" category="9012" name="나가왜소(공통)_원거리공격_발사체1_special_공통" type="projectile" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="12" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1305" category="997501" name="나가왜소(공통)_원거리공격_발사동작2_special_공통" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2000" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1306" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="2000" flyingSpeed="300" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1306" category="997501" name="나가왜소(공통)_원거리공격_발사체2_special_공통" type="projectile" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="12" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_분노" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_분노" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_분노" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="48400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_분노" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_분노" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_분노" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_분노" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_분노" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_분노" type="normal" templateId="212" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="48400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_노말" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_노말" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_노말" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_노말" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_노말" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_노말" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_노말" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_노말" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_노말" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="" name="나가왜소(공통)_무기로얼굴막기_finch_공통" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="" name="나가왜소(공통)_비틀비틀_groggy_공통" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1152" category="" name="나가왜소(공통)_무릎꿇기_idle1_공통" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2366" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1153" category="" name="나가왜소(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1154" category="" name="나가왜소(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1303" category="9012" name="나가왜소(공통)_원거리공격_발사동작1_special_공통" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2000" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="2000" flyingSpeed="250" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1304" category="9012" name="나가왜소(공통)_원거리공격_발사체1_special_공통" type="projectile" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="12" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1305" category="997501" name="나가왜소(공통)_원거리공격_발사동작2_special_공통" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2000" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1306" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="2000" flyingSpeed="300" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1306" category="997501" name="나가왜소(공통)_원거리공격_발사체2_special_공통" type="projectile" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="12" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_분노" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_분노" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_분노" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_분노" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_분노" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_분노" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_분노" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_분노" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_분노" type="normal" templateId="213" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_노말" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_노말" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_노말" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_노말" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_노말" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_노말" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_노말" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_노말" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_노말" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="" name="나가왜소(공통)_무기로얼굴막기_finch_공통" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="" name="나가왜소(공통)_비틀비틀_groggy_공통" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1152" category="" name="나가왜소(공통)_무릎꿇기_idle1_공통" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2366" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1153" category="" name="나가왜소(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1154" category="" name="나가왜소(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1303" category="9012" name="나가왜소(공통)_원거리공격_발사동작1_special_공통" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2000" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="2000" flyingSpeed="250" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1304" category="9012" name="나가왜소(공통)_원거리공격_발사체1_special_공통" type="projectile" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="12" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1305" category="997501" name="나가왜소(공통)_원거리공격_발사동작2_special_공통" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2000" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1306" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="2000" flyingSpeed="300" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1306" category="997501" name="나가왜소(공통)_원거리공격_발사체2_special_공통" type="projectile" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="12" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_분노" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_분노" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_분노" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="48400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_분노" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_분노" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_분노" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_분노" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_분노" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_분노" type="normal" templateId="214" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="48400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_노말" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="0.9" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_노말" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_노말" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="나가근육(공용)_웅크려 버티기_Special_End_노말" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_노말" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="9011" name="나가근육(공용)_헉헉_Groggy_노말" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_분노" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="48400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_분노" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_분노" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="140" until="1550" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="나가근육(공용)_웅크려 버티기_Special_End_분노" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_분노" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2121" category="9011" name="나가근육(공용)_헉헉_Groggy_분노" type="normal" templateId="215" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_노말" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="0.9" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_노말" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_노말" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="나가근육(공용)_웅크려 버티기_Special_End_노말" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_노말" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="9011" name="나가근육(공용)_헉헉_Groggy_노말" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_분노" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="48400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_분노" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_분노" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="140" until="1550" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="나가근육(공용)_웅크려 버티기_Special_End_분노" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_분노" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2121" category="9011" name="나가근육(공용)_헉헉_Groggy_분노" type="normal" templateId="216" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_노말" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="0.9" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_노말" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_노말" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="나가근육(공용)_웅크려 버티기_Special_End_노말" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_노말" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="9011" name="나가근육(공용)_헉헉_Groggy_노말" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_분노" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="48400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_분노" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_분노" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="140" until="1550" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="나가근육(공용)_웅크려 버티기_Special_End_분노" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_분노" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2121" category="9011" name="나가근육(공용)_헉헉_Groggy_분노" type="normal" templateId="217" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가여성(노동자)_오른손기본던지기_Atk01_1_노말" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가여성(노동자)_왼손기본던지기_Atk01_2_노말" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가여성(공통)_왼손오른손뿌리치기_Atk01_3_노말" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="350" maxHeight="50" maxCount="6" offsetAngle="-47" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-30" rangeAngle="115" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="65" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가여성(노동자)_백점프하며왼오던지기_Atk01_4_노말" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="나가여성(공통)_기모은후 발차기_special_Atk_노말" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="나가여성(가신)_오른손기본던지기_Atk01_1_노말" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="-7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="나가여성(가신)_왼손기본던지기_Atk01_2_노말" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="85" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="나가여성(가신)_백점프하며왼오던지기_Atk01_4_노말" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="" name="나가여성(공통)_심장쥐고비틀비틀_finch_공통" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="2033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="" name="나가여성(공통)_비틀비틀_groggy_공통" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="" name="나가여성(공통)_손비비며둘러보기_idle3_공통" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="2366" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1113" category="" name="나가여성(공통)_백점프_special_Start_공통" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1114" category="" name="나가여성(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1115" category="" name="나가여성(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가여성(노동자)_오른손기본던지기_Atk01_1_분노" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가여성(노동자)_왼손기본던지기_Atk01_2_분노" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="125" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가여성(공통)_왼손오른손뿌리치기_Atk01_3_분노" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="350" maxHeight="50" maxCount="6" offsetAngle="-47" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="115" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="65" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가여성(노동자)_백점프하며왼오던지기_Atk01_4_분노" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="나가여성(공통)_기모은후 발차기_special_Atk_분노" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="120" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="나가여성(가신)_오른손기본던지기_Atk01_1_분노" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="-7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="나가여성(가신)_왼손기본던지기_Atk01_2_분노" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="85" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="나가여성(가신)_백점프하며왼오던지기_Atk01_4_분노" type="normal" templateId="218" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가여성(노동자)_오른손기본던지기_Atk01_1_노말" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가여성(노동자)_왼손기본던지기_Atk01_2_노말" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가여성(공통)_왼손오른손뿌리치기_Atk01_3_노말" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="350" maxHeight="50" maxCount="6" offsetAngle="-47" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-30" rangeAngle="115" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="65" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가여성(노동자)_백점프하며왼오던지기_Atk01_4_노말" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="나가여성(공통)_기모은후 발차기_special_Atk_노말" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="나가여성(가신)_오른손기본던지기_Atk01_1_노말" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="-7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="나가여성(가신)_왼손기본던지기_Atk01_2_노말" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="85" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="나가여성(가신)_백점프하며왼오던지기_Atk01_4_노말" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="" name="나가여성(공통)_심장쥐고비틀비틀_finch_공통" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="2033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="" name="나가여성(공통)_비틀비틀_groggy_공통" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="" name="나가여성(공통)_손비비며둘러보기_idle3_공통" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="2366" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1113" category="" name="나가여성(공통)_백점프_special_Start_공통" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1114" category="" name="나가여성(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1115" category="" name="나가여성(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가여성(노동자)_오른손기본던지기_Atk01_1_분노" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가여성(노동자)_왼손기본던지기_Atk01_2_분노" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="125" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가여성(공통)_왼손오른손뿌리치기_Atk01_3_분노" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="350" maxHeight="50" maxCount="6" offsetAngle="-47" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="115" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="65" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가여성(노동자)_백점프하며왼오던지기_Atk01_4_분노" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="나가여성(공통)_기모은후 발차기_special_Atk_분노" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="120" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="나가여성(가신)_오른손기본던지기_Atk01_1_분노" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="-7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="나가여성(가신)_왼손기본던지기_Atk01_2_분노" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="85" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="나가여성(가신)_백점프하며왼오던지기_Atk01_4_분노" type="normal" templateId="219" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="오염된고원의포식자_기본공격_Atk01_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="263.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="2017" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2017" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-5" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="오염된고원의포식자_사전동작있는점프어택_MoveAtk01_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="342.000000" attackRangeMax="340.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="1400" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="600" startTime="2120" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1000">
<Cylinder radius="105" locAngle="0" locDistance="-50" locZ="0" height="120" />
<Cylinder radius="85" locAngle="0" locDistance="50" locZ="0" height="120" />
<Cylinder radius="65" locAngle="-5" locDistance="-300" locZ="0" height="100" />
<Cylinder radius="55" locAngle="-2" locDistance="-200" locZ="0" height="80" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1000">
<Cylinder radius="100" locAngle="0" locDistance="-50" locZ="0" height="120" />
<Cylinder radius="80" locAngle="0" locDistance="50" locZ="0" height="120" />
<Cylinder radius="60" locAngle="-5" locDistance="-300" locZ="0" height="100" />
<Cylinder radius="50" locAngle="-2" locDistance="-200" locZ="0" height="80" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="2120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="2" time="2420" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="175" offsetDistance="300" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="오염된고원의포식자_바닥긁기_Atk02_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="260.000000" attackRangeMax="260.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="1580" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2040" power="3" innerRadius="0" outerRadius="250" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1570" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="200" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="2030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-149" maxHeight="60" maxCount="10" offsetAngle="110" offsetDistance="180" maxRadius="270" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="오염된고원의포식자_뒤공격_BackAtk_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="390.000000" attackRangeMax="340.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="600" startTime="2900" power="5" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2800">
<Cylinder radius="105" locAngle="-160" locDistance="20" locZ="0" height="120" />
<Cylinder radius="85" locAngle="-45" locDistance="100" locZ="0" height="120" />
<Cylinder radius="85" locAngle="0" locDistance="-250" locZ="0" height="100" />
<Cylinder radius="55" locAngle="0" locDistance="-150" locZ="0" height="80" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2800">
<Cylinder radius="100" locAngle="-160" locDistance="20" locZ="0" height="120" />
<Cylinder radius="80" locAngle="-45" locDistance="100" locZ="0" height="120" />
<Cylinder radius="80" locAngle="0" locDistance="-250" locZ="0" height="100" />
<Cylinder radius="50" locAngle="0" locDistance="-150" locZ="0" height="80" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="backAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="6033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="180" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="390" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="178" offsetDistance="270" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="오염된고원의포식자_헤비어택_HeavyAtk_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="380.000000" attackRangeMax="325.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" skillDamageType="magical" totalAtk="35000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="300" startTime="1980" power="4" innerRadius="0" outerRadius="250" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1980" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="200" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="오염된고원의포식자_대시공격_MoveAtk02_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120.000000" attackRangeMax="350.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" skillDamageType="physical" totalAtk="32000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="2150" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="600">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="0" height="120" />
</HitCylinder>
<HitCylinder startTime="2200">
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</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="600">
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</MoveCylinder>
<MoveCylinder startTime="2200">
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2150" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2800" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="180" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="400" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="35" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="오염된고원의포식자_회전공격_RoundAtk_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" skillDamageType="physical" totalAtk="32000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="600" startTime="2300" power="6" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1200">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1200">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="2230" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Area>
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<Targeting id="1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Targeting id="1" time="2580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="오염된고원의포식자_리액션유발포효공격_ReactionAtk_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="240.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" skillDamageType="magical" totalAtk="40000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2200" startTime="2300" power="5" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="5533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="400" until="4300" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="오염된고원의포식자_롱무브(근/착지시공격)_LongMove_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="860.000000" attackRangeMax="566.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="1350" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1500">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="150" height="170" />
</HitCylinder>
<HitCylinder startTime="2100">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="85" locAngle="0" locDistance="100" locZ="0" height="150" />
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="70" height="160" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1500">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="2100">
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="오염된고원의포식자_롱무브(원/착지시공격)_LongMove_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="860.000000" attackRangeMax="740.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="1350" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1500">
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<HitCylinder startTime="2100">
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<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="70" height="160" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1500">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="2100">
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<Cylinder radius="80" locAngle="0" locDistance="100" locZ="0" height="150" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="0" name="오염된 고원의 포식자_원거리 누킹 공격_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="600.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="35000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="3000" startTime="1300" power="0.5" innerRadius="0" outerRadius="300" speed="11" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake name="마지막 충격" targetType="all" duration="1400" startTime="4120" power="2" innerRadius="0" outerRadius="300" speed="8" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longAtk_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longAtk_LockOn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longAtk_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
<Targeting id="-1" time="4120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="0" name="오염된 고원의 포식자_턱으로 내려찍기(기본)_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="227.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList>
<CameraShake name="마지막 충격" targetType="all" duration="2000" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="45" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="HeavyAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-400" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1113" category="0" name="오염된 고원의 포식자_턱으로 내려찍기 후 연속 공격_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="227.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList>
<CameraShake name="마지막 충격" targetType="all" duration="2000" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="3378" power="0.9" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="4000" power="0.9" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" basicRate="0" movingAnimName="" waitAnimName="" />
<Property abnormalityKind="0" animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="45" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="HeavyAtk02_ComboAtk1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-400" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.8">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3378" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-35" offsetDistance="-400" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="22" crosshairRadius="3" minRadius="400" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="35" offsetDistance="-400" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="22" crosshairRadius="3" minRadius="400" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1114" category="0" name="오염된 고원의 포식자_턱으로 내려찍기(단기적 타겟 공격으로 이어짐)_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="227.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList>
<CameraShake name="마지막 충격" targetType="all" duration="2000" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-400" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1115" category="0" name="오염된 고원의 포식자_턱으로 내려찍기 후 인스턴스 가시 공격_노말" type="instance" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="600.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" shotSkill="instance" totalAtk="30000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2000" startTime="1085" power="1.8" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="1950" power="2.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="HeavyAtk02_ComboAtk2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="1200" shotSkill="1115" createTime="1200" flyingDuration="500" startSkill="1115" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="9011,20000" name="오염된고원의포식자_액티브무브공격판정_Run_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="90.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="100" power="2" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="616" power="2" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="Run" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="180" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="400" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="220" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="오염된고원의포식자_헉헉동작30%_Groggy" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="Groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="6033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="" name="오염된고원의포식자_사전동작(임시등록_제작 미완료)_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="342.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="297" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="" name="오염된고원의포식자_어그로체인지_AggroChange_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1209" category="" name="오염된고원의포식자_아이들동작_Idle_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="idle" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="7033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1210" category="" name="오염된고원의포식자_모드알람_ModeAlarm_노말" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1212" category="" name="오염된고원의포식자_백무브_BackMove_노멀" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="300" power="0.7" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1600" power="1.2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2000" power="1.7" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-390" maxRadius="550" pierceDepth="1" minHeight="0" rangeAngle="27" crosshairRadius="1" minRadius="250" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="300" until="2000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-390" maxRadius="550" pierceDepth="1" minHeight="0" rangeAngle="27" crosshairRadius="1" minRadius="250" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="9011" name="(샨드라전용)오염된고원의포식자_양손내려찍기_Atk03_공용" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="280.000000" attackRangeMax="390.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="34000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="133" power="0.5" innerRadius="0" outerRadius="200" speed="1" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="800" startTime="1988" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2290" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2400" startTime="2435" power="2" innerRadius="0" outerRadius="250" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="681">
<Cylinder radius="120" locAngle="0" locDistance="-25" locZ="0" height="200" />
<Cylinder radius="60" locAngle="0" locDistance="-340" locZ="0" height="200" />
<Cylinder radius="60" locAngle="0" locDistance="-210" locZ="0" height="200" />
</HitCylinder>
<HitCylinder startTime="3407">
<Cylinder radius="130" locAngle="0" locDistance="-10" locZ="0" height="140" />
<Cylinder radius="100" locAngle="0" locDistance="50" locZ="0" height="165" />
<Cylinder radius="100" locAngle="0" locDistance="-80" locZ="50" height="165" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="681">
<Cylinder radius="120" locAngle="0" locDistance="-25" locZ="0" height="200" />
<Cylinder radius="60" locAngle="0" locDistance="-340" locZ="0" height="200" />
<Cylinder radius="60" locAngle="0" locDistance="-210" locZ="0" height="200" />
</MoveCylinder>
<MoveCylinder startTime="3407">
<Cylinder radius="130" locAngle="0" locDistance="-10" locZ="0" height="140" />
<Cylinder radius="100" locAngle="0" locDistance="50" locZ="0" height="165" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1988" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="200" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="670" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="500" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2435" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="80" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1302" category="9011" name="(샨드라전용)오염된고원의포식자_뿔로빠르게들이받기_Atk04_공용" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="417.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="31000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="1" power="0.5" innerRadius="0" outerRadius="200" speed="1" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1400" startTime="1295" power="4" innerRadius="0" outerRadius="200" speed="1" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="400" startTime="1753" power="6" innerRadius="0" outerRadius="200" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1324">
<Cylinder radius="130" locAngle="0" locDistance="-55" locZ="0" height="200" />
<Cylinder radius="60" locAngle="0" locDistance="-290" locZ="0" height="200" />
</HitCylinder>
<HitCylinder startTime="2135">
<Cylinder radius="130" locAngle="0" locDistance="-10" locZ="0" height="140" />
<Cylinder radius="100" locAngle="0" locDistance="50" locZ="0" height="165" />
<Cylinder radius="100" locAngle="0" locDistance="-80" locZ="50" height="165" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1324">
<Cylinder radius="130" locAngle="0" locDistance="-55" locZ="0" height="200" />
<Cylinder radius="60" locAngle="0" locDistance="-290" locZ="0" height="200" />
</MoveCylinder>
<MoveCylinder startTime="2135">
<Cylinder radius="130" locAngle="0" locDistance="-10" locZ="0" height="140" />
<Cylinder radius="100" locAngle="0" locDistance="50" locZ="0" height="165" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1864" method="normal" type="real_forward" startTime="1790" endTime="2098" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="200" maxCount="10" offsetAngle="0" offsetDistance="-700" maxRadius="950" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1303" category="9011" name="(샨드라전용)오염된고원의포식자_옆구르기공격(좌)_sideatk01_공용" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="31000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="801" power="1" innerRadius="0" outerRadius="150" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3000" startTime="1836" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="800" startTime="2340" power="3" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="sideAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1799" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2340" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1700" maxRadius="1900" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="1490" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1304" category="9011" name="(샨드라전용)오염된고원의포식자_옆구르기공격(우)_sideatk02_공용" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="31000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="801" power="1" innerRadius="0" outerRadius="150" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3000" startTime="1808" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="800" startTime="2386" power="3" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="sideAtk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1808" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2386" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1700" maxRadius="1900" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="1490" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1305" category="9012" name="(샨드라전용)오염된고원의포식자_전방레이저공격_longatk02_공용" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="700.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="45000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="4753" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-1400" maxRadius="2100" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="3" minRadius="1500" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1306" category="0" name="(샨드라전용)오염된고원의포식자_꼬리로돌려치며전진공격_HeavyAtk03_공용" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="400" startTime="1284" power="1" innerRadius="0" outerRadius="150" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1300" startTime="2245" power="4" innerRadius="0" outerRadius="200" speed="1" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="400" startTime="3161" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="heavyAtk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1284" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-13" offsetDistance="150" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="2480" method="normal" type="none" startTime="2469" endTime="2569" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="70" maxHeight="60" maxCount="10" offsetAngle="5" offsetDistance="130" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="2592" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-50" maxHeight="60" maxCount="10" offsetAngle="-10" offsetDistance="80" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="230" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1307" category="0" name="(샨드라전용)오염된고원의포식자_점프리액션공격_reactionatk02_공용" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="32000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="reactionatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="100" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2795" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-230" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1308" category="0" name="(샨드라전용)오염된고원의포식자_독주머니공격모션_공용" type="chaseEffect" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="28000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="2066" animName="heavyAtk04_Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="heavyAtk04_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1309" category="0" name="(샨드라전용)오염된고원의포식자_독주머니공격발사체_공용" type="projectile" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="28000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="2000" until="60000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1310" category="0" name="(샨드라전용)오염된고원의포식자_독주머니공격모션_공용" type="chaseEffect" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="28000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="2066" animName="heavyAtk04_Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="heavyAtk04_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
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<ProjectileSkill id="1309" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1311" category="0" name="(샨드라전용)오염된고원의포식자_독주머니공격발사체_공용" type="projectile" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="28000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="2000" until="60000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="오염된고원의포식자_기본공격_Atk01_분노" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" attackRangeMax="263.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="2017" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2017" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-5" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="오염된고원의포식자_사전동작있는점프어택_MoveAtk01_분노" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="342.000000" attackRangeMax="340.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" skillDamageType="physical" totalAtk="77000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="1400" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="600" startTime="2120" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1000">
<Cylinder radius="105" locAngle="0" locDistance="-50" locZ="0" height="120" />
<Cylinder radius="85" locAngle="0" locDistance="50" locZ="0" height="120" />
<Cylinder radius="65" locAngle="-5" locDistance="-300" locZ="0" height="100" />
<Cylinder radius="55" locAngle="-2" locDistance="-200" locZ="0" height="80" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1000">
<Cylinder radius="100" locAngle="0" locDistance="-50" locZ="0" height="120" />
<Cylinder radius="80" locAngle="0" locDistance="50" locZ="0" height="120" />
<Cylinder radius="60" locAngle="-5" locDistance="-300" locZ="0" height="100" />
<Cylinder radius="50" locAngle="-2" locDistance="-200" locZ="0" height="80" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="moveatk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="5700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="2420" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="175" offsetDistance="300" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="오염된고원의포식자_바닥긁기_Atk02_분노" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="260.000000" attackRangeMax="260.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="1580" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2040" power="3" innerRadius="0" outerRadius="250" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="오염된고원의포식자_롱무브(근/착지시공격)_LongMove_분노" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="860.000000" attackRangeMax="566.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" skillDamageType="physical" totalAtk="77000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="1350" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="600" startTime="2180" power="5" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1500">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="150" height="170" />
</HitCylinder>
<HitCylinder startTime="2100">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="85" locAngle="0" locDistance="100" locZ="0" height="150" />
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="70" height="160" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1500">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="2100">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="80" locAngle="0" locDistance="100" locZ="0" height="150" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="오염된고원의포식자_롱무브(원/착지시공격)_LongMove_분노" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="860.000000" attackRangeMax="740.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" skillDamageType="physical" totalAtk="77000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="1350" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="600" startTime="2180" power="5" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1500">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="150" height="170" />
</HitCylinder>
<HitCylinder startTime="2100">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="85" locAngle="0" locDistance="100" locZ="0" height="150" />
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="70" height="160" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1500">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="2100">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="80" locAngle="0" locDistance="100" locZ="0" height="150" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="0" name="오염된 고원의 포식자_원거리 누킹 공격_분노" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="600.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="77000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="3000" startTime="1300" power="0.5" innerRadius="0" outerRadius="300" speed="11" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake name="마지막 충격" targetType="all" duration="1400" startTime="4120" power="2" innerRadius="0" outerRadius="300" speed="8" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longAtk_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longAtk_LockOn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="longAtk_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
<Targeting id="-1" time="4120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2112" category="0" name="오염된 고원의 포식자_턱으로 내려찍기(기본)_분노" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="227.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="77000">
<Action>
<CameraShakeList>
<CameraShake name="마지막 충격" targetType="all" duration="2000" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="45" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="HeavyAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-400" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2113" category="0" name="오염된 고원의 포식자_턱으로 내려찍기 후 연속 공격_분노" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="227.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="77000">
<Action>
<CameraShakeList>
<CameraShake name="마지막 충격" targetType="all" duration="2000" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="3378" power="0.9" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="4000" power="0.9" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" basicRate="0" movingAnimName="" waitAnimName="" />
<Property abnormalityKind="0" animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="45" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="HeavyAtk02_ComboAtk1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-400" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.8">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3378" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-35" offsetDistance="-400" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="22" crosshairRadius="3" minRadius="400" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="35" offsetDistance="-400" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="22" crosshairRadius="3" minRadius="400" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2114" category="0" name="오염된 고원의 포식자_턱으로 내려찍기(단기적 타겟 공격으로 이어짐)_분노" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="227.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="77000">
<Action>
<CameraShakeList>
<CameraShake name="마지막 충격" targetType="all" duration="2000" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-400" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2115" category="0" name="오염된 고원의 포식자_턱으로 내려찍기 후 인스턴스 가시 공격_분노" type="instance" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="600.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" shotSkill="instance" totalAtk="66000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2000" startTime="1085" power="1.8" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="1950" power="2.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="HeavyAtk02_ComboAtk2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="1200" shotSkill="1115" createTime="1200" flyingDuration="500" startSkill="1115" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2150" category="9011,20000" name="오염된고원의포식자_액티브무브공격판정_Run_분노" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="90.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="100" power="2" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="616" power="2" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="Run" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="180" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="400" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="220" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2203" category="" name="오염된고원의포식자_사전동작(임시등록_제작 미완료)_분노" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="342.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="297" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2204" category="" name="오염된고원의포식자_어그로체인지_AggroChange_분노" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2209" category="" name="오염된고원의포식자_아이들동작_Idle_분노" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="idle" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="7033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2210" category="" name="오염된고원의포식자_모드알람_ModeAlarm_분노" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2212" category="" name="오염된고원의포식자_백무브_BackMove_분노" type="normal" templateId="301" nextSkill="0" parentId="30379000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="300" power="0.7" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1600" power="1.2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2000" power="1.7" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_AlpinePredator_yellow_ANI.Anim.FDI_AlpinePredator_yellow_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-390" maxRadius="550" pierceDepth="1" minHeight="0" rangeAngle="27" crosshairRadius="1" minRadius="250" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="300" until="2000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-390" maxRadius="550" pierceDepth="1" minHeight="0" rangeAngle="27" crosshairRadius="1" minRadius="250" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="거대풍뎅이_뿔 공격_Atk_01_노말" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.96" attackRange="100.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="-1" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="0" name="거대풍뎅이_뿔 내려찍기_Atk02_노말" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.88" attackRange="100" attackRangeMax="180" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1103" detachAngle="0" detachDistance="150" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="0" name="거대풍뎅이_뿔 내려찍기 발사체_노말" type="projectile" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="0" name="거대풍뎅이_좌측면 공격_roundAtk01_노말" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-35" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="90" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="0" name="거대풍뎅이_우측면 공격_roundAtk02_노말" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="20" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="90" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="0" name="거대풍뎅이_공중폭격공격_heavyAtk01_comboAtk01_노말" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="1.36" attackRange="100" attackRangeMax="550" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="42000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="heavyAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="heavyAtk01_comboAtk1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="heavyAtk01_comboAtk1_End01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="8200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="110" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="거대풍뎅이_분진공격_heavyAtk01_comboAtk02_노말" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="400" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="29000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="heavyAtk01_Loop" animRate="3" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="heavyAtk01_comboAtk2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="4900" method="normal" type="none" startTime="0" endTime="0" interval="500" until="5500" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3789" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="0" name="거대풍뎅이_전방 돌 무더기_longAtk01_노말" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="1.04" attackRange="100" attackRangeMax="500" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1109" detachAngle="0" detachDistance="10" detachHeight="30" flyingDistance="2000" flyingSpeed="1300" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="0" name="거대풍뎅이_전방 돌 무더기 발사체_longAtk01_노말" type="projectile" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.92" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="70" until="10000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-325" maxRadius="350" pierceDepth="1" minHeight="-100" rangeAngle="7" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="0" name="거대풍뎅이_추적형 돌덩이 던지기_longAtk02_노말" type="chaseEffect" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="500" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longAtk01_Loop_LockOn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="5300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1111" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="0" name="거대풍뎅이_추적형 돌덩이 던지기 발사체_longAtk02_노말" type="projectile" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="0" name="거대풍뎅이_분노시 분진 공격_modealarm_노말" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="true" autoUse="false" timeRate="0.68" attackRange="100" attackRangeMax="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="40000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="45000011" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3356" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1113" category="0" name="거대풍뎅이_부하 몬스터 스폰 (부화)_spAtk01_End01" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.92" attackRange="100" attackRangeMax="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="spAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="spAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1114" category="0" name="거대풍뎅이_가스 공격_spAtk02_End02_노말" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="400" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="spAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="spAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="3341" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-15" offsetDistance="-200" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="21" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.65">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3527" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="15" offsetDistance="-200" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="21" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.65">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3953" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-15" offsetDistance="-200" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="21" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.65">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="15" offsetDistance="-200" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="21" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.65">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-15" offsetDistance="-200" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="21" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.65">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="0" name="거대풍뎅이_액티브무브_activeMove_노말" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="500" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="activeMove_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" variableMaxLoop="1" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="activeMove_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="activeMove_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="27" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="0" name="거대풍뎅이_롱 무브_longMove_노말" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.92" attackRange="0" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longMove_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longMove_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="8260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="0" name="거대풍뎅이_그로기_groggy" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="Groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="0" name="거대풍뎅이_도망_runAway" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="runAway" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="0" name="거대풍뎅이_2초대기" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1205" category="0" name="거대풍뎅이_뿌아아앙" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="atk01" animRate="1.7" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="거대풍뎅이_광역누킹_1타" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="50000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="10000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="13374" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1302" category="0" name="거대풍뎅이_광역누킹_2타" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="40000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="10000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="13374" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="19482" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1303" category="0" name="거대풍뎅이_광역누킹_3타" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="Wait" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="2.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="13374" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Targeting id="-1" time="19482" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Targeting id="-1" time="25415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</TargetingList>
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</Skill>
<Skill id="1304" category="0" name="거대풍뎅이_전방 스턴 공격" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="true" autoUse="false" timeRate="0.88" attackRange="100" attackRangeMax="240" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="35000">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
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</TargetingList>
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</Skill>
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<Action>
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<StageList>
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<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="7301" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="480" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
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</TargetingList>
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</Skill>
<Skill id="1306" category="0" name="거대풍뎅이_낙뢰 모으기 (무적+리액션 유발)" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Area>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1307" category="0" name="거대풍뎅이_3단 낙뢰 스킬" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="50000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="1.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="2.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3400" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="7450" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="7448" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="10000" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="10203" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Effect>
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</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
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</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1308" category="0" name="거대풍뎅이_큰리액션 유발용" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="포효" targetType="all" duration="5000" startTime="0" power="1" innerRadius="0" outerRadius="1000" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="폭발" targetType="all" duration="3000" startTime="3100" power="3" innerRadius="0" outerRadius="1000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Effect>
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</Area>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1309" category="0" name="거대풍뎅이_방어막 걸기" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="5000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="45000016" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1310" category="0" name="거대풍뎅이_리액션" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="Groggy" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="45000017" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="0" name="거대풍뎅이_뿔 공격_Atk_01_분노" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="1.04" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="-1" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="0" name="거대풍뎅이_뿔 내려찍기_Atk02_분노" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.96" attackRange="100" attackRangeMax="180" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1103" detachAngle="0" detachDistance="150" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="0" name="거대풍뎅이_뿔 내려찍기 발사체_분노" type="projectile" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="0" name="거대풍뎅이_좌측면 공격_roundAtk01_분노" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.88" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-35" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="90" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="0" name="거대풍뎅이_우측면 공격_roundAtk02_분노" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.88" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="20" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="90" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="0" name="거대풍뎅이_공중폭격공격_heavyAtk01_comboAtk01_분노" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="1.44" attackRange="100" attackRangeMax="550" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="92400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="heavyAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="heavyAtk01_comboAtk1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="heavyAtk01_comboAtk1_End01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="8200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="110" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="0" name="거대풍뎅이_분진공격_heavyAtk01_comboAtk02_분노" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="true" autoUse="false" timeRate="0.88" attackRange="100" attackRangeMax="400" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="63800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="heavyAtk01_Loop" animRate="3" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="heavyAtk01_comboAtk2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="4900" method="normal" type="none" startTime="0" endTime="0" interval="500" until="5500" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3789" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="0" name="거대풍뎅이_전방 돌 무더기_longAtk01_분노" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="500" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2109" detachAngle="0" detachDistance="10" detachHeight="30" flyingDistance="2000" flyingSpeed="1300" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="0" name="거대풍뎅이_전방 돌 무더기 발사체_longAtk01_분노" type="projectile" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.92" attackRange="100" attackRangeMax="0" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="70" until="10000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-325" maxRadius="350" pierceDepth="1" minHeight="-100" rangeAngle="7" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="0" name="거대풍뎅이_추적형 돌덩이 던지기_longAtk02_분노" type="chaseEffect" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="500" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="77000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longAtk01_Loop_LockOn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1111" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="0" name="거대풍뎅이_추적형 돌덩이 던지기 발사체_longAtk02_분노" type="projectile" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="0" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="77000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2112" category="0" name="거대풍뎅이_분노시 분진 공격_modealarm_분노" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="88000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="45000011" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3356" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2113" category="0" name="거대풍뎅이_부하 몬스터 스폰 (부화)_spAtk01_End01" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.92" attackRange="100" attackRangeMax="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="spAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="spAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2114" category="0" name="거대풍뎅이_가스 공격_spAtk02_End02_분노" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="1.28" attackRange="100" attackRangeMax="400" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="spAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="spAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="3341" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-15" offsetDistance="-200" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="21" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.65">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3527" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="15" offsetDistance="-200" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="21" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.65">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3953" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-15" offsetDistance="-200" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="21" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.65">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="15" offsetDistance="-200" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="21" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.65">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-15" offsetDistance="-200" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="21" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.65">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2151" category="0" name="거대풍뎅이_액티브무브_activeMove_분노" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="1000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="activeMove_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" variableMaxLoop="1" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="activeMove_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="activeMove_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="27" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2201" category="0" name="거대풍뎅이_롱 무브_longMove_분노" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.92" attackRange="100" attackRangeMax="500" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longMove_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longMove_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="8260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2301" category="0" name="거대풍뎅이_광역누킹_1타" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="110000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="10000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="13374" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2302" category="0" name="거대풍뎅이_광역누킹_2타" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="88000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="10000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="13374" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="19482" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2303" category="0" name="거대풍뎅이_광역누킹_3타" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="75000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="10000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="Wait" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="2.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="13374" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="19482" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="25415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2304" category="0" name="거대풍뎅이_전방 스턴 공격" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="true" autoUse="false" timeRate="0.96" attackRange="100" attackRangeMax="240" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="75000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="atk02" animRate="0.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="2700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="150" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2305" category="0" name="거대풍뎅이_원거리도너츠 공격" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="450" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="88000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longAtk01_Start" animRate="0.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="longAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="7301" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="480" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2306" category="0" name="거대풍뎅이_낙뢰 모으기 (리액션 유발용)" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="45000007" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2307" category="0" name="거대풍뎅이_3단 낙뢰 스킬" type="normal" templateId="302" nextSkill="0" parentId="30380000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="110000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="1.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_GemBeetle_ANI.Anim.FDI_GemBeetle_Anim" duration="0" animName="modealram" animRate="2.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3400" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="7450" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="7448" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="10000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="10203" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="쇠먹는 괴물_안면 치기_atk01_노말" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="0" name="쇠먹는 괴물_화산 분출_reactionAtk_노말" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="50000">
<Action>
<CameraShakeList>
<CameraShake name="작은 폭발" targetType="all" duration="1200" startTime="2718" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="작은 폭발" targetType="all" duration="1200" startTime="3100" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="작은 폭발" targetType="all" duration="1200" startTime="3544" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="작은 폭발" targetType="all" duration="1200" startTime="3995" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="작은 폭발" targetType="all" duration="1200" startTime="4220" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="2718" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
<Targeting id="-1" time="3100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
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<HitEffect type="animationDamage" />
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<Targeting id="-1" time="3544" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" time="4220" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="5287" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="135" offsetDistance="200" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="0" name="쇠먹는 괴물_화산 분출 단기 타겟 막타_reactionAtk_comboAtk1" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="32000">
<Action>
<CameraShakeList>
<CameraShake name="작은 폭발" targetType="all" duration="1200" startTime="2000" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="reactionAtk_comboAtk1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo" showHitRangeEx="" MultiInstanceShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="0" name="쇠먹는 괴물_턱으로 내려찍기_atk02_노말" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="32000">
<Action>
<CameraShakeList>
<CameraShake name="도약" targetType="all" duration="1300" startTime="1217" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake name="기본 내려 찍기" targetType="all" duration="2000" startTime="1800" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1883" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="95" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
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<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="0" name="쇠먹는 괴물_화염 발사_heavyAtk01_노말" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="550.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="22000">
<Action>
<CameraShakeList>
<CameraShake name="땅짚기" targetType="all" duration="1000" startTime="1117" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="heavyatk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="240" until="2481" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="3" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="240" until="2981" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="650" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="3" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="240" until="3500" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="3" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="0" name="쇠먹는 괴물_몸 부풀린 후 유독 가스 분사_heavyAtk02_comboAtk01_노말" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100.000000" attackRangeMax="260.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="50000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="HeavyAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="HeavyAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="HeavyAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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</StageList>
</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
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</Skill>
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<Action>
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</Stage>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
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<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
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<Skill id="1109" category="0" name="쇠먹는 괴물_무브 어택_moveAtk_노말" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100.000000" attackRangeMax="520.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList>
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<CameraShake name="갸르르르릉" targetType="all" duration="2000" startTime="2000" power="0.4" innerRadius="0" outerRadius="250" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="폭발" targetType="all" duration="1500" startTime="3547" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="폭발" targetType="all" duration="1500" startTime="3650" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="폭발" targetType="all" duration="2000" startTime="3750" power="2" innerRadius="0" outerRadius="250" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="moveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="0.8" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="moveAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1755" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3718" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-400" maxRadius="550" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3547" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-500" maxRadius="725" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="500" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-500" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="750" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-500" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="900" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="0" name="쇠먹는 괴물_우회전 공격_roundAtk01_노말" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="2148" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.9">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="0" name="쇠먹는 괴물_좌회전 공격_roundAtk02_노말" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="2148" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.9">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="0" name="쇠먹는 괴물_쇠구슬 발사 동작_longAtk_노말" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="15000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1113" detachAngle="0" detachDistance="10.000000" detachHeight="50.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="-30" projectileShootAngle="0" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="10.000000" detachHeight="50.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="-15" projectileShootAngle="0" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="10.000000" detachHeight="50.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="0" projectileShootAngle="0" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="10.000000" detachHeight="50.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="15" projectileShootAngle="0" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="10.000000" detachHeight="50.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="30" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1113" category="0" name="쇠먹는 괴물_쇠구슬 발사체_longAtk_노말" type="projectile" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="15000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList />
</Action>
<Anger />
<BalanceRef ignoreAttr="totalAtk" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="0" name="쇠먹는 괴물_그로기_Groggy_노말" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="0.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="Groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="0" name="쇠먹는 괴물_액티브 무브_activeMove_노말" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="10000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="activeMove_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" variableMaxLoop="5" changeDirToPos="true" changeDirToPosMax="350" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="activeMove_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="activeMove_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
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<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
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<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="500" until="1001" LoopRepeatTargeting="false">
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<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="250" until="1001" LoopRepeatTargeting="false">
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</Skill>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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<Skill id="1204" category="0" name="쇠먹는 괴물_모드 알람_modealarm_노말" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="350.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="10000">
<Action>
<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="1000" startTime="1097" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
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<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</TargetingList>
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<Action>
<CameraShakeList>
<CameraShake name="폭발" targetType="all" duration="2000" startTime="1100" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-70" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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</TargetingList>
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<Action>
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<CameraShake name="기본 내려 찍기" targetType="all" duration="2000" startTime="2089" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="120" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="2089" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="140" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="0" name="쇠먹는 괴물_안면 치기_atk01_분노" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="66000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="0" name="쇠먹는 괴물_화산 분출_reactionAtk_분노" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="110000">
<Action>
<CameraShakeList>
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<CameraShake name="작은 폭발" targetType="all" duration="1200" startTime="3100" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="작은 폭발" targetType="all" duration="1200" startTime="3544" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="작은 폭발" targetType="all" duration="1200" startTime="3995" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="작은 폭발" targetType="all" duration="1200" startTime="4220" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="작은 폭발" targetType="all" duration="1200" startTime="4521" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="작은 폭발" targetType="all" duration="1200" startTime="4777" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="작은 폭발" targetType="all" duration="1200" startTime="5032" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="작은 폭발" targetType="all" duration="1200" startTime="5287" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
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</Targeting>
<Targeting id="-1" time="3100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Targeting id="-1" time="3544" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Targeting id="-1" time="4220" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" time="5287" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="0" name="쇠먹는 괴물_화산 분출 단기 타겟 막타_reactionAtk_comboAtk1" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="70400">
<Action>
<CameraShakeList>
<CameraShake name="작은 폭발" targetType="all" duration="1200" startTime="2000" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="reactionAtk_comboAtk1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo" showHitRangeEx="" MultiInstanceShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="0" name="쇠먹는 괴물_턱으로 내려찍기_atk02_분노" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="70400">
<Action>
<CameraShakeList>
<CameraShake name="도약" targetType="all" duration="1300" startTime="1217" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake name="기본 내려 찍기" targetType="all" duration="2000" startTime="1800" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1883" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="95" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="0" name="쇠먹는 괴물_화염 발사_heavyAtk01_분노" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="100.000000" attackRangeMax="550.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="48400">
<Action>
<CameraShakeList>
<CameraShake name="땅짚기" targetType="all" duration="1000" startTime="1117" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="heavyatk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="240" until="2481" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="3" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
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<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="240" until="2981" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="650" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="3" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="240" until="3500" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="3" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="0" name="쇠먹는 괴물_몸 부풀린 후 유독 가스 분사_heavyAtk02_comboAtk01_분노" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="260.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="110000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
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<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="HeavyAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="HeavyAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="HeavyAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="HeavyAtk02_ComboAtk1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="moveAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1755" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3718" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-400" maxRadius="550" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3547" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-500" maxRadius="725" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="500" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-500" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="750" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-500" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="900" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="0" name="쇠먹는 괴물_우회전 공격_roundAtk01_분노" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="2148" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.9">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="0" name="쇠먹는 괴물_좌회전 공격_roundAtk02_분노" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="2148" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.9">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2112" category="0" name="쇠먹는 괴물_쇠구슬 발사 동작_longAtk_분노" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="33000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="60" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2113" detachAngle="0" detachDistance="10.000000" detachHeight="50.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="-30" projectileShootAngle="0" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="10.000000" detachHeight="50.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="-15" projectileShootAngle="0" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="10.000000" detachHeight="50.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="0" projectileShootAngle="0" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="10.000000" detachHeight="50.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="15" projectileShootAngle="0" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="10.000000" detachHeight="50.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="30" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2113" category="0" name="쇠먹는 괴물_쇠구슬 발사체_longAtk_분노" type="projectile" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="33000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList />
</Action>
<Anger />
<BalanceRef ignoreAttr="totalAtk" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2114" category="0" name="쇠먹는 괴물_(투기장 전용 스킬) 필살기 패턴 1-2_heavyAtk02_comboAtk02_분노" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="22000">
<Action>
<CameraShakeList>
<CameraShake name="포효" targetType="all" duration="5000" startTime="2600" power="1.5" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="HeavyAtk02_ComboAtk2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="2898" method="normal" type="none" startTime="0" endTime="0" interval="350" until="3251" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-50" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3456" method="normal" type="none" startTime="0" endTime="0" interval="248" until="3705" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-45" offsetDistance="-150" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3954" method="normal" type="none" startTime="0" endTime="0" interval="280" until="4264" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="60" offsetDistance="120" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4616" method="normal" type="none" startTime="0" endTime="0" interval="250" until="4885" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-140" offsetDistance="100" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5382" method="normal" type="none" startTime="0" endTime="0" interval="240" until="5631" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-90" offsetDistance="170" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2201" category="0" name="쇠먹는 괴물_그로기_Groggy_분노" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="0.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="Groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2202" category="0" name="쇠먹는 괴물_액티브 무브_activeMove_분노" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="activeMove_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" variableMaxLoop="5" changeDirToPos="true" changeDirToPosMax="350" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="activeMove_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="activeMove_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1384" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-600" maxRadius="760" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="3" minRadius="500" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="500" until="1001" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-600" maxRadius="760" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="3" minRadius="500" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="250" until="1001" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-600" maxRadius="760" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="3" minRadius="500" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2203" category="0" name="쇠먹는 괴물_도망_runAway_분노" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="runAway" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.9" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="6700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2204" category="0" name="쇠먹는 괴물_모드 알람_modealarm_분노" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="350.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="22000">
<Action>
<CameraShakeList>
<CameraShake name="땅짚기" targetType="all" duration="1000" startTime="641" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1097" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="포효" targetType="all" duration="5000" startTime="1800" power="0.4" innerRadius="0" outerRadius="250" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="폭발" targetType="all" duration="2000" startTime="5000" power="2" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2206" category="0" name="쇠먹는 괴물_롱무브_longMove_분노" type="normal" templateId="303" nextSkill="0" parentId="30381000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="22000">
<Action>
<CameraShakeList>
<CameraShake name="도약" targetType="all" duration="1000" startTime="876" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake name="기본 내려 찍기" targetType="all" duration="2000" startTime="2089" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="longMove_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="120" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_BoneFrog_ANI.Anim.FDI_BoneFrog_Anim" duration="0" animName="longMove_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="2089" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="140" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="버섯거미_기본공격(전방연타)_atk01_노말" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="170.000000" attackRangeMax="170.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2000" startTime="1150" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1500" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="30" offsetDistance="0" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.2">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="330" offsetDistance="0" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="버섯거미_기본공격2(물기)_atk02_노말" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="130.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="300" startTime="1700" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="1894" power="0.45" innerRadius="0" outerRadius="100" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="700">
<Cylinder radius="110" locAngle="0" locDistance="-40" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="1678">
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="700">
<Cylinder radius="100" locAngle="0" locDistance="-40" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="1678">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="" name="버섯거미_롱어택사전동작(발사체공격)_longatk_노말" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="500.000000" attackRangeMax="800.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="1680" power="3" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="700">
<Cylinder radius="120" locAngle="0" locDistance="-50" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="1700">
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="700">
<Cylinder radius="110" locAngle="0" locDistance="-50" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="1700">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="longatk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1105" detachAngle="0" detachDistance="130.000000" detachHeight="25.000000" flyingDistance="520.000000" flyingSpeed="800" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9012" name="버섯거미_롱어택이펙트(발사체공격)_longatk_노말" type="projectile" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100">
<TargetingList>
<Targeting time="0" until="0">
<AreaList />
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-45" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="버섯거미_무브어택(굴러서공격)_moveatk_노말" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="700.000000" attackRangeMax="590.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="physical" totalAtk="45000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1300" startTime="2108" power="2" innerRadius="0" outerRadius="400" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="550" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="300" startTime="3500" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2133">
<Cylinder radius="100" locAngle="0" locDistance="-40" locZ="0" height="130" />
</HitCylinder>
<HitCylinder startTime="900">
<Cylinder radius="130" locAngle="19" locDistance="-68" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="3500">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="2400">
<Cylinder radius="100" locAngle="0" locDistance="-120" locZ="0" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2133">
<Cylinder radius="90" locAngle="0" locDistance="-40" locZ="0" height="130" />
</MoveCylinder>
<MoveCylinder startTime="900">
<Cylinder radius="120" locAngle="19" locDistance="-68" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="3500">
<Cylinder radius="90" locAngle="0" locDistance="0" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="2400">
<Cylinder radius="90" locAngle="0" locDistance="-120" locZ="0" height="130" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="moveAtk_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4766" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="moveAtk_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1870" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="20" offsetDistance="-40" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.2">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1275" maxRadius="1400" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="1" minRadius="1200" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1350" maxRadius="1400" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="1" minRadius="1200" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3589" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="버섯거미_리액션어택(제자리점프공격)_reactionatk_노말" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="200.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="physical" totalAtk="40000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="300" startTime="2000" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="700" startTime="3085" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="600">
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="2200">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
<HitCylinder startTime="3060">
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="160" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="600">
<Cylinder radius="100" locAngle="0" locDistance="-45" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="2200">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="3060">
<Cylinder radius="130" locAngle="0" locDistance="0" locZ="0" height="160" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="3095" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="버섯거미_라운드어택(360도공격)_roundatk_노말" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="200.000000" attackRangeMax="170.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="300" startTime="1095" power="2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="300" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="300" startTime="3730" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2513" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2100">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="3620">
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2100">
<Cylinder radius="60" locAngle="0" locDistance="0" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="3620">
<Cylinder radius="130" locAngle="0" locDistance="0" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="roundatk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1361" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-80" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="190" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1695" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-260" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="190" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2513" method="normal" type="none" startTime="0" endTime="0" interval="400" until="3300" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="버섯거미_짧은 롱무브_longmove_노말" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="641.000000" attackRangeMax="488.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="35000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="400" startTime="1282" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2357" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1447">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="350" height="170" />
</HitCylinder>
<HitCylinder startTime="2378">
<Cylinder radius="110" locAngle="0" locDistance="-100" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="100">
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1447">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="2378">
<Cylinder radius="100" locAngle="0" locDistance="-100" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="100">
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2393" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9012" name="버섯거미_사전동작있는특수공격(원거리범위공격)_heavyatk_노말" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="300.000000" attackRangeMax="900.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="32000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="350" startTime="2112" power="4" innerRadius="0" outerRadius="400" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2400" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="460">
<Cylinder radius="115" locAngle="0" locDistance="30" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="2000">
<Cylinder radius="117" locAngle="0" locDistance="-40" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="460">
<Cylinder radius="105" locAngle="0" locDistance="30" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="2000">
<Cylinder radius="107" locAngle="0" locDistance="-40" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList>
<Effect id="41187001" posX="-15" posY="0" posZ="200" startTime="1230">
<Move duration="0.9" distance="315" maxHeight="200" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="830010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="9011" name="버섯거미_긴 롱무브_longmove_노말" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="641.000000" attackRangeMax="604.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="35000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="400" startTime="1282" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2357" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1447">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="350" height="170" />
</HitCylinder>
<HitCylinder startTime="2378">
<Cylinder radius="110" locAngle="0" locDistance="-100" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1447">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="2378">
<Cylinder radius="100" locAngle="0" locDistance="-100" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="0.95" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2393" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="9011" name="버섯거미_독걸고점프공격_UltraAtk01_노멀" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="300.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="35000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="300" startTime="1225" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="400" startTime="3344" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="4475" power="4" innerRadius="0" outerRadius="800" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="300" startTime="1666" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="300" startTime="1952" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="300" startTime="2368" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3463">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="280" height="200" />
</HitCylinder>
<HitCylinder startTime="4427">
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="100" />
</HitCylinder>
<HitCylinder startTime="6250">
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3463">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="4427">
<Cylinder radius="120" locAngle="0" locDistance="0" locZ="0" height="100" />
</MoveCylinder>
<MoveCylinder startTime="6250">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="6700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1321" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2600" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4451" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="9011,20000" name="버섯거미_액티브무브공격_activemoveatk_노말" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="0" name="버섯거미_오른손 연타" type="normal" templateId="304" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="30000">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Atk01_ComboAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Atk01_ComboAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="2240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="2940" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
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<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
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<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Atk01_ComboAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Atk01_ComboAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="-1" time="2240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="-1" time="2940" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1153" category="0" name="버섯거미_원폭 후 점프" type="normal" templateId="304" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="180" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="4450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1154" category="0" name="버섯거미_전방 방어불가 브레스" type="normal" templateId="304" nextSkill="0" parentId="30325000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="32000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="-20" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1155" category="997501" name="버섯거미_방어회피불가 근폭" type="normal" templateId="304" nextSkill="0" parentId="30325000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="32000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="roundAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="-150000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1156" category="0" name="버섯거미_원거리 누킹_long atk" type="chaseEffect" templateId="304" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="1500" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="32000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_중" targetType="all" duration="1200" startTime="5171" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="6000" animName="flinch" animRate="0.9" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1157" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1157" category="0" name="버섯거미_원거리 누킹(발사체)_long atk" type="projectile" templateId="304" nextSkill="0" parentId="30325000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="32000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="60000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-10000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="버섯거미_그로기_groggy_노말" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="789">
<Cylinder radius="110" locAngle="0" locDistance="-79" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="5426">
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="789">
<Cylinder radius="100" locAngle="0" locDistance="-79" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="5426">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Groggy" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="5700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="" name="버섯거미_어그로체인지_aggrochange_노말" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1209" category="" name="버섯거미_모드알람_modealarm_노말" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1210" category="" name="버섯거미_모드체인지1_modechange01_노말" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Modechange02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1211" category="" name="버섯거미_모드체인지2_modechange02_노말" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Modechange02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1212" category="9011" name="버섯거미_백무브_BackMove_노멀" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2600" startTime="1100" power="0.6" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="60" offsetDistance="-10" maxRadius="110" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-60" offsetDistance="-10" maxRadius="110" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="30" offsetDistance="-10" maxRadius="110" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="" name="버섯거미_방어_defence_노말" type="defence" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="3000" startTime="300" power="0.2" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3000" startTime="4850" power="0.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="6142" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Modechange02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="2368" animName="unarmedwait" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Modechange01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2159" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="버섯거미_기본공격(전방연타)_atk01_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="170.000000" attackRangeMax="170.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2000" startTime="1150" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1500" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="30" offsetDistance="0" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.2">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="330" offsetDistance="0" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="버섯거미_기본공격2(물기)_atk02_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="130.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="300" startTime="1700" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="1894" power="0.45" innerRadius="0" outerRadius="100" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="700">
<Cylinder radius="110" locAngle="0" locDistance="-40" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="1678">
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="700">
<Cylinder radius="100" locAngle="0" locDistance="-40" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="1678">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="" name="버섯거미_롱어택사전동작(발사체공격)_longatk_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="500.000000" attackRangeMax="800.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="1680" power="3" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="700">
<Cylinder radius="120" locAngle="0" locDistance="-50" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="1700">
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="700">
<Cylinder radius="110" locAngle="0" locDistance="-50" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="1700">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="longatk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2105" detachAngle="0" detachDistance="130.000000" detachHeight="25.000000" flyingDistance="520.000000" flyingSpeed="800" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9012" name="버섯거미_롱어택이펙트(발사체공격)_longatk_분노" type="projectile" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100">
<TargetingList>
<Targeting time="0" until="0">
<AreaList />
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-45" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="버섯거미_무브어택(굴러서공격)_moveatk_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="700.000000" attackRangeMax="590.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="physical" totalAtk="99000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1300" startTime="2108" power="2" innerRadius="0" outerRadius="400" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="550" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="300" startTime="3500" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2133">
<Cylinder radius="100" locAngle="0" locDistance="-40" locZ="0" height="130" />
</HitCylinder>
<HitCylinder startTime="900">
<Cylinder radius="130" locAngle="19" locDistance="-68" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="3500">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="2400">
<Cylinder radius="100" locAngle="0" locDistance="-120" locZ="0" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2133">
<Cylinder radius="90" locAngle="0" locDistance="-40" locZ="0" height="130" />
</MoveCylinder>
<MoveCylinder startTime="900">
<Cylinder radius="120" locAngle="19" locDistance="-68" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="3500">
<Cylinder radius="90" locAngle="0" locDistance="0" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="2400">
<Cylinder radius="90" locAngle="0" locDistance="-120" locZ="0" height="130" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="moveAtk_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4766" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="moveAtk_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1870" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="20" offsetDistance="-40" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.2">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1275" maxRadius="1400" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="1" minRadius="1200" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1350" maxRadius="1400" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="1" minRadius="1200" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3589" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="버섯거미_리액션어택(제자리점프공격)_reactionatk_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="physical" totalAtk="88000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="300" startTime="2000" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="700" startTime="3085" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="600">
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="2200">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
<HitCylinder startTime="3060">
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="160" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="600">
<Cylinder radius="100" locAngle="0" locDistance="-45" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="2200">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="3060">
<Cylinder radius="130" locAngle="0" locDistance="0" locZ="0" height="160" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="3095" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="버섯거미_라운드어택(360도공격)_roundatk_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200.000000" attackRangeMax="170.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="300" startTime="1095" power="2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="300" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="300" startTime="3730" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2513" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2100">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="3620">
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2100">
<Cylinder radius="60" locAngle="0" locDistance="0" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="3620">
<Cylinder radius="130" locAngle="0" locDistance="0" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="roundatk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1361" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-80" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="190" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1695" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-260" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="190" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2513" method="normal" type="none" startTime="0" endTime="0" interval="400" until="3300" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="170" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="버섯거미_짧은 롱무브_longmove_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="641.000000" attackRangeMax="488.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="77000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="400" startTime="1282" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2357" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1447">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="350" height="170" />
</HitCylinder>
<HitCylinder startTime="2378">
<Cylinder radius="110" locAngle="0" locDistance="-100" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="100">
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1447">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="2378">
<Cylinder radius="100" locAngle="0" locDistance="-100" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="100">
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2393" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9012" name="버섯거미_사전동작있는특수공격(원거리범위공격)_heavyatk_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.7" attackRange="300.000000" attackRangeMax="900.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="70400">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="350" startTime="2112" power="4" innerRadius="0" outerRadius="400" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2400" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="460">
<Cylinder radius="115" locAngle="0" locDistance="30" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="2000">
<Cylinder radius="117" locAngle="0" locDistance="-40" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="460">
<Cylinder radius="105" locAngle="0" locDistance="30" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="2000">
<Cylinder radius="107" locAngle="0" locDistance="-40" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList>
<Effect id="41187001" posX="-15" posY="0" posZ="200" startTime="1230">
<Move duration="0.9" distance="315" maxHeight="200" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="830010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="9011" name="버섯거미_긴 롱무브_longmove_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="641.000000" attackRangeMax="604.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="77000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="400" startTime="1282" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2357" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1447">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="350" height="170" />
</HitCylinder>
<HitCylinder startTime="2378">
<Cylinder radius="110" locAngle="0" locDistance="-100" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1447">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="2378">
<Cylinder radius="100" locAngle="0" locDistance="-100" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="0.95" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2393" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2112" category="9011" name="버섯거미_독걸고점프공격_UltraAtk01_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="300.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" skillDamageType="magical" totalAtk="77000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="300" startTime="1225" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="400" startTime="3344" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="4475" power="4" innerRadius="0" outerRadius="800" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="300" startTime="1666" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="300" startTime="1952" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="300" startTime="2368" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3463">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="280" height="200" />
</HitCylinder>
<HitCylinder startTime="4427">
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="100" />
</HitCylinder>
<HitCylinder startTime="6250">
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3463">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="4427">
<Cylinder radius="120" locAngle="0" locDistance="0" locZ="0" height="100" />
</MoveCylinder>
<MoveCylinder startTime="6250">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="6700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1321" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2600" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4451" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2150" category="9011,20000" name="버섯거미_액티브무브공격_activemoveatk_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Run" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2151" category="0" name="버섯거미_오른손 연타_분노" type="normal" templateId="304" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Atk01_ComboAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Atk01_ComboAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Atk01_ComboAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.9">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2940" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2152" category="0" name="버섯거미_왼손 연타_분노" type="normal" templateId="304" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Atk01_ComboAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Atk01_ComboAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Atk01_ComboAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.9">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2940" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-10" offsetDistance="140" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2153" category="0" name="버섯거미_원폭 후 점프_분노" type="normal" templateId="304" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="77000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="180" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2154" category="0" name="버섯거미_전방 방어불가 브레스_분노" type="normal" templateId="304" nextSkill="0" parentId="30325000" ignoreDefence="true" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="70400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-20" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2155" category="997501" name="버섯거미_방어회피불가 근폭_분노" type="normal" templateId="304" nextSkill="0" parentId="30325000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="70400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="roundAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="-150000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2156" category="0" name="버섯거미_원거리 누킹_long atk_분노" type="chaseEffect" templateId="304" nextSkill="0" parentId="30325000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="1500" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="70400">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_중" targetType="all" duration="1200" startTime="5171" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="6000" animName="flinch" animRate="0.9" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2157" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2157" category="0" name="버섯거미_원거리 누킹(발사체)_long atk_분노" type="projectile" templateId="304" nextSkill="0" parentId="30325000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="70400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="60000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-10000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2204" category="" name="버섯거미_어그로체인지_aggrochange_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2209" category="" name="버섯거미_모드알람_modealarm_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2210" category="" name="버섯거미_모드체인지1_modechange01_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Modechange02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2211" category="" name="버섯거미_모드체인지2_modechange02_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="Modechange02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2212" category="9011" name="버섯거미_백무브_BackMove_분노" type="normal" templateId="304" nextSkill="0" parentId="30088000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2600" startTime="1100" power="0.6" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_WoodenMushroom_Spider_ANI.Anim.FDI_WoodenMushroom_Spider_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="60" offsetDistance="-10" maxRadius="110" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-60" offsetDistance="-10" maxRadius="110" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="30" offsetDistance="-10" maxRadius="110" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="큰나가_드릴공격시작_Atk01Start_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="32000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk01Start" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1185" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="65" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="큰나가_드릴공격루프_Atk01Loop_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk01Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="큰나가_드릴공격복귀_Atk01End01_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk01End01" animRate="1" blendInTime="400" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="큰나가_우측양손공격_Atk02End02_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="32000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="800" startTime="1275" power="0.7" innerRadius="100" outerRadius="3000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk01End02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1275" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="75" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="큰나가_도끼올려치기_Atk01End03_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="32000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk01End03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="855" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="345" offsetDistance="30" maxRadius="145" pierceDepth="1" minHeight="0" rangeAngle="225" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="큰나가_도끼공격시작_Atk02Start_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="32000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk02Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1375" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="75" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="큰나가_도끼공격루프_Atk02Loop_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk02Loop" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="큰나가_도끼공격복귀_Atk02End01_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk02End01" animRate="1" blendInTime="400" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="큰나가_좌측양손2회공격_Atk02End02_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="32000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="800" startTime="1450" power="0.7" innerRadius="100" outerRadius="3000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1300" startTime="2585" power="0.9" innerRadius="100" outerRadius="3000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="1600" animName="Atk02End02" animRate="1" blendInTime="700" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="0.85" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk02End02" animRate="1.3" blendInTime="600" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="75" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2585" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="큰나가_산성위액공격_LongAtk01_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="300" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="33000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="LongAtk01Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="LongAtk01End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="45" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="830010" />
<HpDiff value="-70000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="9011" name="큰나가_후방공격_BackAtk_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="33000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="backAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="150" until="3250" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2605" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-550" maxRadius="720" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="550" crosshairRadius2="3">
<Effect atk="0.15">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="997501" name="큰나가_드릴전/후방공격_UltraAtk01_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="50000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1100" startTime="7035" power="0.9" innerRadius="100" outerRadius="3000" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1300" startTime="8080" power="1.1" innerRadius="100" outerRadius="3000" speed="4.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="1800" animName="ultraAtk01Start" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="ultraAtk01Start" animRate="1" blendInTime="400" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="533" animName="ultraAtk01Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="ultraAtk01Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="ultraAtk01End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="7035" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="150.45" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000030" />
<HpDiff value="-100000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8080" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="150.45" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000030" />
<HpDiff value="-100000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1113" category="9011" name="큰나가_우측면공격_RoundAtk01_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="210" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="400" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="">
<Targeting id="-1" time="2075" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="127.5" offsetDistance="0" maxRadius="174" pierceDepth="1" minHeight="0" rangeAngle="115" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1114" category="9011" name="큰나가_좌측면공격_RoundAtk02_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="210" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="400" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="2075" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="40" offsetDistance="0" maxRadius="174" pierceDepth="1" minHeight="0" rangeAngle="115" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1115" category="997501" name="큰나가_불타는무기_UltraAtk02_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="50000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2500" startTime="13910" power="1.5" innerRadius="100" outerRadius="3000" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="UltraAtk02Start" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="10000" animName="UltraAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="UltraAtk02End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="980204" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1312" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="7500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Area>
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<Targeting id="-1" time="13910" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Targeting id="-1" time="14000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="9011" name="큰나가_전방이동_ActiveMove_노말" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="1" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="ActiveMoveLoop" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1300" category="9011" name="큰나가_대기_Wait_공용" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="1000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="9011" name="큰나가_회전공격시작_HeavyAtk02Start_공용" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="300" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="heavyAtk02Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1302" category="9011" name="큰나가_회전공격루프x3_HeavyAtk02Loop_공용" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="300" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="10000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="1100" animName="heavyAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="heavyAtk02End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="158" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="158" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="158" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1303" category="9011" name="큰나가_회전공격복귀_HeavyAtk02End_공용" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="300" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="heavyAtk02End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1304" category="9011" name="큰나가_오른손올려치기(ST)_UltraAtk03_공용" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="100" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="45000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="UltraAtk03Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="850" animName="UltraAtk03Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="UltraAtk03Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="UltraAtk03End" animRate="1.2" blendInTime="300" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3035" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-5000" maxRadius="5500" pierceDepth="1" minHeight="0" rangeAngle="2.6" crosshairRadius="3" minRadius="5000" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1305" category="9011" name="큰나가_돌진공격_MoveAtk_공용" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList />
<MoveInvincible startTime="3900" endTime="7000" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="1300" animName="moveatkstart" animRate="1" blendInTime="700" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Action>
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<Action>
<CameraShakeList>
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</Stage>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Skill id="1308" category="9011" name="큰나가_지면강타3타_modeAlram_Atk01End02_공용" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
<Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="5200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
<Skill id="1309" category="9011" name="큰나가_점프공격시작_ReactionAtk01Start_공용" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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</Action>
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<Skill id="1310" category="9011" name="큰나가_점프공격루프_ReactionAtk01Loop_공용" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<CameraShake name="none" targetType="all" duration="3500" startTime="0" power="0.3" innerRadius="100" outerRadius="1500" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
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<StageList>
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</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1311" category="9011" name="큰나가_점프타격복귀_ReactionAtk01End_공용" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="1500" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="-70000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-140" reactionEndSpeed="120" reactionSpeed="1200" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1312" category="9011" name="큰나가_불타는무기_지속피해장판_projectile_공용" type="projectile" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="12500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="12500" interval="1000" until="12500" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="210" pierceDepth="10" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="-10000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="큰나가_드릴공격시작_Atk01Start_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="70400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk01Start" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1185" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="65" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="큰나가_드릴공격루프_Atk01Loop_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk01Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="큰나가_드릴공격복귀_Atk01End01_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk01End01" animRate="1" blendInTime="400" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="큰나가_우측양손공격_Atk02End02_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="70400">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="800" startTime="1275" power="0.7" innerRadius="100" outerRadius="3000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk01End02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1275" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="75" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="큰나가_도끼올려치기_Atk01End03_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="70400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk01End03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="855" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="345" offsetDistance="30" maxRadius="145" pierceDepth="1" minHeight="0" rangeAngle="225" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="큰나가_도끼공격시작_Atk02Start_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="70400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk02Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1375" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="75" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="큰나가_도끼공격루프_Atk02Loop_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk02Loop" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="큰나가_도끼공격복귀_Atk02End01_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk02End01" animRate="1" blendInTime="400" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="큰나가_좌측양손2회공격_Atk02End02_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="70400">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="800" startTime="1450" power="0.7" innerRadius="100" outerRadius="3000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1300" startTime="2585" power="0.9" innerRadius="100" outerRadius="3000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="1600" animName="Atk02End02" animRate="1" blendInTime="700" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="0.85" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="Atk02End02" animRate="1.3" blendInTime="600" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="75" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2585" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.8">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="큰나가_산성위액공격_LongAtk01_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="300" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="72600">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="LongAtk01Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="LongAtk01End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="45" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="830010" />
<HpDiff value="-80000.000000" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="9011" name="큰나가_후방공격_BackAtk_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="72600">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="backAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="150" until="3250" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2605" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-550" maxRadius="720" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="550" crosshairRadius2="3">
<Effect atk="0.15">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2112" category="997501" name="큰나가_드릴전/후방공격_UltraAtk01_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.4" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="110000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1100" startTime="7035" power="0.9" innerRadius="100" outerRadius="3000" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1300" startTime="8080" power="1.1" innerRadius="100" outerRadius="3000" speed="4.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="1800" animName="ultraAtk01Start" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="ultraAtk01Start" animRate="1" blendInTime="400" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="533" animName="ultraAtk01Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="ultraAtk01Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="ultraAtk01End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="7035" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000030" />
<HpDiff value="-100000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="8080" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000030" />
<HpDiff value="-100000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2113" category="9011" name="큰나가_우측면공격_RoundAtk01_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="210" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="400" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="">
<Targeting id="-1" time="2075" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="127.5" offsetDistance="0" maxRadius="174" pierceDepth="1" minHeight="0" rangeAngle="115" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2114" category="9011" name="큰나가_좌측면공격_RoundAtk02_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="210" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="400" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto">
<Targeting id="-1" time="2075" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="40" offsetDistance="0" maxRadius="174" pierceDepth="1" minHeight="0" rangeAngle="115" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2115" category="997501" name="큰나가_불타는무기_UltraAtk02_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="110000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2500" startTime="13910" power="1.5" innerRadius="100" outerRadius="3000" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="10000" animName="UltraAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<ProjectileSkillList>
<ProjectileSkill id="1312" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
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<Effect atk="0">
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</Skill>
<Skill id="2150" category="9011" name="큰나가_전방이동_ActiveMove_분노" type="normal" templateId="305" nextSkill="0" parentId="30383000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="1000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<AnimSeq animSet="FDI_ChimeraofLakan_naga_ANI.Anim.FDI_ChimeraofLakan_naga_Anim" duration="0" animName="ActiveMoveLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="보석벌레_앞깨물기_atk01_노말" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1317" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="330" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="3" minRadius="270" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="보석벌레_앞박치기_atk02_노말" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-11" offsetDistance="-200" maxRadius="330" pierceDepth="1" minHeight="0" rangeAngle="19" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="보석벌레_굴러서 꼬리로 앞치기_atk03_노말" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1705" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-170" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="보석벌레_꼬리로 뒤찍기_BackAtk_노말" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="backAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1515" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-150" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="보석벌레_앞으로 용수철 박치기_heavyAtkSLE_노말" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="heavyAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="Heavyatk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="912" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-150" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.5">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" time="3109" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9012" name="보석벌레_정면침뱉기_LongAtkSLLE_노말" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="425" attackRangeMax="425" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="32000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3187" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="보석벌레_땅파며 돌진_MoveAtk_SLLE_노말" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300" changeDirToCenter="false" needWeapon="true" pushtarget="pass" skillDamageType="physical" totalAtk="30000">
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</Stage>
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</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2203" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
<Skill id="1108" category="9011" name="보석벌레_오른쪽 돌아 물기_roundAtk01_노말" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1109" category="9011" name="보석벌레_왼쪽 돌아 물기_roundAtk02_노말" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1634" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="160" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Skill>
<Skill id="1110" category="9011" name="보석벌레_몸말고 파들거리기_UltraAtk_SLLE_노말" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="35000">
<Action>
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<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="ultraAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
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</Skill>
<Skill id="1201" category="" name="보석벌레_헉헉_groggy_공용" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
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<StageList>
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<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
<Skill id="1202" category="" name="보석벌레_포효_modeAlram_SLE_공용" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
<Skill id="2101" category="9011" name="보석벌레_앞깨물기_atk01_분노" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
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<StageList>
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</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1317" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="보석벌레_앞박치기_atk02_분노" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-11" offsetDistance="-200" maxRadius="330" pierceDepth="1" minHeight="0" rangeAngle="19" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="보석벌레_굴러서 꼬리로 앞치기_atk03_분노" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="77000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1705" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-170" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="보석벌레_꼬리로 뒤찍기_BackAtk_분노" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="backAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1515" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-150" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="보석벌레_앞으로 용수철 박치기_heavyAtkSLE_분노" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="77000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="heavyAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="Heavyatk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="912" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-150" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3109" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9012" name="보석벌레_정면침뱉기_LongAtkSLLE_분노" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="425" attackRangeMax="425" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="70400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="longAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="longAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3187" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="250" maxRadius="65" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4732" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="360" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="보석벌레_땅파며 돌진_MoveAtk_SLLE_분노" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300" changeDirToCenter="false" needWeapon="true" pushtarget="pass" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="moveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="moveAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="moveAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="moveAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2203" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-320" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="3" minRadius="340" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="99999" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3519" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-320" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="3" minRadius="340" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="99999" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4756" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-320" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="3" minRadius="340" crosshairRadius2="3">
<Effect atk="1">
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="보석벌레_오른쪽 돌아 물기_roundAtk01_분노" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1634" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="65" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="보석벌레_왼쪽 돌아 물기_roundAtk02_분노" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1634" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="200" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="보석벌레_몸말고 파들거리기_UltraAtk_SLLE_분노" type="normal" templateId="306" nextSkill="0" parentId="30357000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="77000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="ultraAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="ultraAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="ultraAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" duration="0" animName="ultraAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1120" method="normal" type="none" startTime="0" endTime="0" interval="400" until="3512" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="145" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="공중섬_나비(암)_왼손평타_atk01_노멀" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="0" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1169" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="220" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="공중섬_나비(암)_오른손평타_atk02_노멀" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1134" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="220" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="공중섬_나비(암)_양손2회타_atk03_노멀" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="atk03_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="atk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1196" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="55" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3137" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="5" offsetDistance="44" maxRadius="35" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-12" offsetDistance="59" maxRadius="35" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="공중섬_나비(암)_후면꼬리공격_Backatk_노멀" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="backAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1095" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-180" maxRadius="265" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="180" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="공중섬_나비(암)_넘어트리고3연타_HAtk01_1_노멀" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="32000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="HeavyAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2738" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="0.6">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3324" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-8" maxHeight="60" maxCount="10" offsetAngle="45" offsetDistance="-150" maxRadius="235" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="0.4">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3747" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="265" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4058" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-12" offsetDistance="-150" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="공중섬_나비(암)_뒤뒤앞_HAtk01_2_노멀" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="HeavyAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2664" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="190" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2854" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="174" offsetDistance="-150" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3910" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="공중섬_나비(암)_전면에 광풍공격_Hatk02_2_노멀" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="34000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="HeavyAtk02_End02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1115" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="125" offsetDistance="34" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="227" offsetDistance="35" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2954" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3109" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3369" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="270" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="공중섬_나비(암)_비행원거리2회공격_LongAtk01_SLE_노멀" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="34000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="longAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="공중섬_나비(암)_비행몸통박치기_LongAtk02_SLE_노멀" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="37000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="longAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="longAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="longAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4951" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="공중섬_나비(암)_짧은돌진공격_MoveAtk01_SLE_노멀" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="31000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="moveAtk01_Start" animRate="1.15" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="moveAtk01_Loop" animRate="1.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2.5" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="moveAtk01_Loop" animRate="1.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2.5" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="moveAtk01_Loop" animRate="1.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="moveAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3161" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="9011" name="공중섬_나비(암)_우로 돌아치기_RoundAtk01_노멀" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="669" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="42" offsetDistance="0" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="9011" name="공중섬_나비(암)_좌로 돌아치기_RoundAtk02_노멀" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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</Stage>
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</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
<Skill id="2101" category="9011" name="공중섬_나비(암)_왼손평타_atk01_분노" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="0" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" skillDamageType="physical" totalAtk="66000">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1134" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
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<Action>
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</Skill>
<Skill id="2104" category="9011" name="공중섬_나비(암)_후면꼬리공격_Backatk_분노" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
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</Stage>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1095" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
<Skill id="2105" category="9011" name="공중섬_나비(암)_넘어트리고3연타_HAtk01_1_분노" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="70400">
<Action>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2106" category="9011" name="공중섬_나비(암)_뒤뒤앞_HAtk01_2_분노" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2664" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="공중섬_나비(암)_전면에 광풍공격_Hatk02_2_분노" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="74800">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="HeavyAtk02_End02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1115" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="125" offsetDistance="34" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="227" offsetDistance="35" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Targeting id="-1" time="2954" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Targeting id="-1" time="3109" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
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<Targeting id="-1" time="3369" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="270" crosshairRadius2="3">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="공중섬_나비(암)_비행원거리2회공격_LongAtk01_SLE_분노" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="74800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="longAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="2845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="공중섬_나비(암)_비행몸통박치기_LongAtk02_SLE_분노" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="81400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="longAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="longAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="longAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4951" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="공중섬_나비(암)_짧은돌진공격_MoveAtk01_SLE_분노" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="68200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="moveAtk01_Start" animRate="1.15" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="moveAtk01_Loop" animRate="1.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2.5" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="moveAtk01_Loop" animRate="1.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2.5" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="moveAtk01_Loop" animRate="1.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="moveAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3161" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="9011" name="공중섬_나비(암)_우로 돌아치기_RoundAtk01_분노" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
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<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="669" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="42" offsetDistance="0" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="15" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
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<Cost hp="0" mp="0" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2112" category="9011" name="공중섬_나비(암)_좌로 돌아치기_RoundAtk02_분노" type="normal" templateId="307" nextSkill="0" parentId="30358000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<AnimSeq animSet="Gemfly_Female_ANI.Anim.Gemfly_Female_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-42" offsetDistance="0" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="-150" crosshairRadius="3" minRadius="15" crosshairRadius2="3">
<Effect atk="1">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="공중섬_나비(수)_왼손평타_atk01_노멀" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="0" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" skillDamageType="physical" totalAtk="30000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1169" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="220" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="공중섬_나비(수)_오른손평타_atk02_노멀" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1134" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="220" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="공중섬_나비(수)_양손2회타_atk03_노멀" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="atk03_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="atk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1196" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="55" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3137" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="5" offsetDistance="44" maxRadius="35" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-12" offsetDistance="59" maxRadius="35" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="공중섬_나비(수)_후면꼬리공격_Backatk_노멀" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="backAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1095" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-180" maxRadius="265" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="3" minRadius="180" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="공중섬_나비(수)_넘어트리고3연타_HAtk01_1_노멀" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="32000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="HeavyAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2738" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3324" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-8" maxHeight="60" maxCount="10" offsetAngle="45" offsetDistance="-150" maxRadius="235" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="0.4">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3747" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="265" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="4058" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-12" offsetDistance="-150" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="0.4">
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</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="공중섬_나비(수)_뒤뒤앞_HAtk01_2_노멀" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="HeavyAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2664" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="190" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="0.5">
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<MpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2854" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="174" offsetDistance="-150" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="0.5">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="3910" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="공중섬_나비(수)_전면에 광풍공격_Hatk02_2_노멀" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="34000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="HeavyAtk02_End02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1115" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="125" offsetDistance="34" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
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</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="227" offsetDistance="35" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</AreaList>
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</Targeting>
<Targeting id="-1" time="2954" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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</Effect>
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3109" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3369" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="270" crosshairRadius2="3">
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="공중섬_나비(수)_비행원거리2회공격_LongAtk01_SLE_노멀" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="34000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="longAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="공중섬_나비(수)_비행몸통박치기_LongAtk02_SLE_노멀" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="37000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="longAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="longAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="longAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4951" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="공중섬_나비(수)_짧은돌진공격_MoveAtk01_SLE_노멀" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="31000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="moveAtk01_Start" animRate="1.15" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="moveAtk01_Loop" animRate="1.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2.5" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="moveAtk01_Loop" animRate="1.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2.5" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="moveAtk01_Loop" animRate="1.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="moveAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3161" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="9011" name="공중섬_나비(수)_우로 돌아치기_RoundAtk01_노멀" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="669" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="42" offsetDistance="0" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="15" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="9011" name="공중섬_나비(수)_좌로 돌아치기_RoundAtk02_노멀" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-42" offsetDistance="0" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="-150" crosshairRadius="3" minRadius="15" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="공중섬_나비(수)_왼손평타_atk01_분노" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" attackRangeMax="0" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1169" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="220" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="공중섬_나비(수)_오른손평타_atk02_분노" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1134" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="220" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="공중섬_나비(수)_양손2회타_atk03_분노" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
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</Stage>
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</Action>
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</Skill>
<Skill id="2104" category="9011" name="공중섬_나비(수)_후면꼬리공격_Backatk_분노" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1095" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
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<Action>
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</Stage>
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</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2738" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Skill id="2106" category="9011" name="공중섬_나비(수)_뒤뒤앞_HAtk01_2_분노" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2664" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="공중섬_나비(수)_전면에 광풍공격_Hatk02_2_분노" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="74800">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2108" category="9011" name="공중섬_나비(수)_비행원거리2회공격_LongAtk01_SLE_분노" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="74800">
<Action>
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<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="longAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="공중섬_나비(수)_비행몸통박치기_LongAtk02_SLE_분노" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="81400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="longAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="longAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="longAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4951" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="공중섬_나비(수)_짧은돌진공격_MoveAtk01_SLE_분노" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="68200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="moveAtk01_Start" animRate="1.15" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="moveAtk01_Loop" animRate="1.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2.5" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="moveAtk01_Loop" animRate="1.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2.5" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="moveAtk01_Loop" animRate="1.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" />
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="moveAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3161" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="9011" name="공중섬_나비(수)_우로 돌아치기_RoundAtk01_분노" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="669" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="42" offsetDistance="0" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="15" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2112" category="9011" name="공중섬_나비(수)_좌로 돌아치기_RoundAtk02_분노" type="normal" templateId="308" nextSkill="0" parentId="30392000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Gemfly_Male_ANI.Anim.Gemfly_Male_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-42" offsetDistance="0" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="-150" crosshairRadius="3" minRadius="15" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="습곡포식자_오른갈퀴발찍기_Atk01_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1020" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="570" pierceDepth="1" minHeight="-100" rangeAngle="12" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="습곡포식자_왼갈퀴발찍기_Atk02_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="200" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1020" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="570" pierceDepth="1" minHeight="-100" rangeAngle="12" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="습곡포식자_뒤찍기연타_BackAtk01_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="180.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="BackAtk01" animRate="0.7" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="180" offsetDistance="-320" maxRadius="640" pierceDepth="1" minHeight="-100" rangeAngle="15" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="180" offsetDistance="-300" maxRadius="640" pierceDepth="1" minHeight="-100" rangeAngle="20" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="0.6">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="습곡포식자_양갈퀴발동시찍기_Heavyatk01_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="200" attackRangeMax="180" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="Heavyatk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-320" maxRadius="550" pierceDepth="1" minHeight="-100" rangeAngle="35" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="40" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="습곡포식자_바닥찍고박치기_heavyatk02_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="260" attackRangeMax="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="32000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="HeavyAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="30" offsetDistance="-200" maxRadius="450" pierceDepth="1" minHeight="-100" rangeAngle="20" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="-30" offsetDistance="-200" maxRadius="450" pierceDepth="1" minHeight="-100" rangeAngle="20" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3200" method="normal" type="none" startTime="0" endTime="0" interval="150" until="3700" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-600" maxRadius="710" pierceDepth="1" minHeight="-100" rangeAngle="20" crosshairRadius="3" minRadius="570" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9012" name="습곡포식자_하늘위로대포발사_LongAtk01_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="400.000000" attackRangeMax="650.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" skillDamageType="magical" totalAtk="34000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="longAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo" showHitRange="">
<Targeting id="-1" time="3250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="습곡포식자_우회전공격_roundAtk01_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="25" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-100" rangeAngle="160" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="습곡포식자_좌회전공격_roundAtk02_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-25" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-100" rangeAngle="160" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="습곡포식자_전방분비물공격_reactionAtk_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="350" attackRangeMax="330" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="31000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2550" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="40" offsetDistance="-430" maxRadius="750" pierceDepth="1" minHeight="-100" rangeAngle="15" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2700" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2900" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="10" offsetDistance="-430" maxRadius="750" pierceDepth="1" minHeight="-100" rangeAngle="15" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2950" method="normal" type="none" startTime="0" endTime="0" interval="100" until="3150" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="-10" offsetDistance="-430" maxRadius="750" pierceDepth="1" minHeight="-100" rangeAngle="15" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3200" method="normal" type="none" startTime="0" endTime="0" interval="100" until="3400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="-40" offsetDistance="-430" maxRadius="750" pierceDepth="1" minHeight="-100" rangeAngle="15" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="습곡포식자_양갈퀴발휘두르기_ultraAtk01_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="170" attackRangeMax="200" changeDirToCenter="false" needWeapon="false" pushtarget="stop" skillDamageType="physical" totalAtk="31000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="ultraAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="ultraAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="30" offsetDistance="0" maxRadius="280" pierceDepth="1" minHeight="-100" rangeAngle="130" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="-30" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="-100" rangeAngle="130" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="9011" name="습곡포식자_돌진공격_moveAtk01_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="350" attackRangeMax="500" changeDirToCenter="false" needWeapon="true" pushtarget="pushall" skillDamageType="physical" totalAtk="31000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="moveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="moveAtk01_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2.4" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="moveAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="300" until="3500" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="-360" maxRadius="480" pierceDepth="1" minHeight="-100" rangeAngle="30" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="150" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="550" pierceDepth="1" minHeight="-100" rangeAngle="25" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="9011" name="습곡포식자_오른갈퀴_왼갈퀴_Atk01_Atk02_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList>
<CameraShake name="BasicShake" targetType="all" duration="750" startTime="900" power="0.3" innerRadius="0" outerRadius="500" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="BasicShake" targetType="all" duration="750" startTime="2100" power="0.3" innerRadius="0" outerRadius="500" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="1200" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.15" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="1200" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.15" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="347.5" offsetDistance="205" maxRadius="100" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="11" offsetDistance="195" maxRadius="100" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1113" category="9011" name="습곡포식자_양갈퀴_HeavyAtk01_End_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="34000">
<Action>
<CameraShakeList>
<CameraShake name="HeavyShake" targetType="all" duration="550" startTime="600" power="0.2" innerRadius="0" outerRadius="500" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="Heavyatk01_End" animRate="1.25" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1.25" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="90" maxRadius="120" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1114" category="9011" name="습곡포식자_왼갈퀴_오른갈퀴_Atk02_Atk01_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
<Action>
<CameraShakeList>
<CameraShake name="BasicShake" targetType="all" duration="750" startTime="900" power="0.3" innerRadius="0" outerRadius="500" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="BasicShake" targetType="all" duration="750" startTime="2100" power="0.3" innerRadius="0" outerRadius="500" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="1200" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.15" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="1200" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.15" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="11" offsetDistance="195" maxRadius="100" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="347.5" offsetDistance="205" maxRadius="100" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1115" category="9011" name="습곡포식자_바닥찍고박치기_HeavyAtk02_End_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="260" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="pushall" skillDamageType="physical" totalAtk="32000">
<Action>
<CameraShakeList>
<CameraShake name="BasicShake" targetType="all" duration="250" startTime="1170" power="0.4" innerRadius="0" outerRadius="500" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="BasicShake" targetType="all" duration="250" startTime="1210" power="0.4" innerRadius="0" outerRadius="500" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="HeavyShake" targetType="all" duration="500" startTime="1630" power="0.6" innerRadius="0" outerRadius="500" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="HeavyAtk02_End" animRate="1.3" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="24" offsetDistance="190" maxRadius="100" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1210" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="325" offsetDistance="170" maxRadius="100" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="100" maxRadius="125" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1116" category="9011" name="습곡포식자_양갈퀴2회_HeavyAtk01_End_노말" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="32000">
<Action>
<CameraShakeList>
<CameraShake name="HeavyShake" targetType="all" duration="500" startTime="700" power="0.6" innerRadius="0" outerRadius="500" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="HeavyShake" targetType="all" duration="500" startTime="1810" power="0.6" innerRadius="0" outerRadius="500" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="1200" animName="HeavyAtk01_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="HeavyAtk01_End" animRate="1.25" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="90" maxRadius="115" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1810" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="90" maxRadius="115" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="습곡포식자_모드알람_modeAlarm_공통" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1300" startTime="1800" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="modeAlarm_Start" animRate="2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="modeAlarm_Loop" animRate="3" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="modeAlarm_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="0" name="습곡포식자_헉헉_groggy_공통" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="습곡포식자_오른갈퀴발찍기_Atk01_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1020" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="570" pierceDepth="1" minHeight="-100" rangeAngle="12" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="습곡포식자_왼갈퀴발찍기_Atk02_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1020" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="570" pierceDepth="1" minHeight="-100" rangeAngle="12" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="습곡포식자_뒤찍기연타_BackAtk01_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="180.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="BackAtk01" animRate="0.7" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="180" offsetDistance="-320" maxRadius="640" pierceDepth="1" minHeight="-100" rangeAngle="15" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="180" offsetDistance="-320" maxRadius="640" pierceDepth="1" minHeight="-100" rangeAngle="20" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="습곡포식자_양갈퀴발동시찍기_Heavyatk01_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="200" attackRangeMax="180" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="77000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="Heavyatk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-320" maxRadius="550" pierceDepth="1" minHeight="-100" rangeAngle="35" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="40" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="습곡포식자_바닥찍고박치기_heavyatk02_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="260" attackRangeMax="250" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="70400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="HeavyAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="30" offsetDistance="-200" maxRadius="450" pierceDepth="1" minHeight="-100" rangeAngle="20" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="-30" offsetDistance="-200" maxRadius="450" pierceDepth="1" minHeight="-100" rangeAngle="20" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3200" method="normal" type="none" startTime="0" endTime="0" interval="100" until="3700" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-600" maxRadius="710" pierceDepth="1" minHeight="-100" rangeAngle="20" crosshairRadius="3" minRadius="570" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9012" name="습곡포식자_하늘위로대포발사_LongAtk01_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="400.000000" attackRangeMax="650.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" skillDamageType="magical" totalAtk="74800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="longAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget" showHitRange="">
<Targeting id="-1" time="3250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="습곡포식자_우회전공격_roundAtk01_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="25" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-100" rangeAngle="160" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="습곡포식자_좌회전공격_roundAtk02_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-25" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-100" rangeAngle="160" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="습곡포식자_전방분비물공격_reactionAtk_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="350" attackRangeMax="330" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="68200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2550" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="40" offsetDistance="-430" maxRadius="750" pierceDepth="1" minHeight="-100" rangeAngle="15" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2700" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2900" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="10" offsetDistance="-430" maxRadius="750" pierceDepth="1" minHeight="-100" rangeAngle="15" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2950" method="normal" type="none" startTime="0" endTime="0" interval="100" until="3150" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="-10" offsetDistance="-430" maxRadius="750" pierceDepth="1" minHeight="-100" rangeAngle="15" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3200" method="normal" type="none" startTime="0" endTime="0" interval="100" until="3400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="-40" offsetDistance="-430" maxRadius="750" pierceDepth="1" minHeight="-100" rangeAngle="15" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="습곡포식자_양갈퀴발휘두르기_ultraAtk01_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="170" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="68200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="ultraAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="ultraAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="30" offsetDistance="0" maxRadius="280" pierceDepth="1" minHeight="-100" rangeAngle="130" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="-30" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="-100" rangeAngle="130" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="9011" name="습곡포식자_돌진공격_moveAtk01_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="350" attackRangeMax="500" changeDirToCenter="false" needWeapon="true" pushtarget="pushall" skillDamageType="physical" totalAtk="68200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="moveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="moveAtk01_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2.4" rootMotionZRate="1" />
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="moveAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="300" until="3500" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-360" maxRadius="480" pierceDepth="1" minHeight="-100" rangeAngle="30" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="150" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="550" pierceDepth="1" minHeight="-100" rangeAngle="25" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2112" category="9011" name="습곡포식자_오른갈퀴_왼갈퀴_Atk01_Atk02_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList>
<CameraShake name="BasicShake" targetType="all" duration="750" startTime="900" power="0.3" innerRadius="0" outerRadius="500" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="BasicShake" targetType="all" duration="750" startTime="2100" power="0.3" innerRadius="0" outerRadius="500" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="1200" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.15" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="1200" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.15" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="347.5" offsetDistance="205" maxRadius="100" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="11" offsetDistance="195" maxRadius="100" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2113" category="9011" name="습곡포식자_양갈퀴_HeavyAtk01_End_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="74800">
<Action>
<CameraShakeList>
<CameraShake name="HeavyShake" targetType="all" duration="550" startTime="600" power="0.2" innerRadius="0" outerRadius="500" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="Heavyatk01_End" animRate="1.25" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1.25" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="90" maxRadius="120" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2114" category="9011" name="습곡포식자_왼갈퀴_오른갈퀴_Atk02_Atk01_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
<Action>
<CameraShakeList>
<CameraShake name="BasicShake" targetType="all" duration="750" startTime="900" power="0.3" innerRadius="0" outerRadius="500" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="BasicShake" targetType="all" duration="750" startTime="2100" power="0.3" innerRadius="0" outerRadius="500" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="1200" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.15" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="1200" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.15" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="11" offsetDistance="195" maxRadius="100" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="347.5" offsetDistance="205" maxRadius="100" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2115" category="9011" name="습곡포식자_바닥찍고박치기_HeavyAtk02_End_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="260" attackRangeMax="260" changeDirToCenter="false" needWeapon="true" pushtarget="pushall" skillDamageType="physical" totalAtk="70400">
<Action>
<CameraShakeList>
<CameraShake name="BasicShake" targetType="all" duration="250" startTime="1170" power="0.4" innerRadius="0" outerRadius="500" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="BasicShake" targetType="all" duration="250" startTime="1210" power="0.4" innerRadius="0" outerRadius="500" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="HeavyShake" targetType="all" duration="500" startTime="1630" power="0.6" innerRadius="0" outerRadius="500" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="HeavyAtk02_End" animRate="1.3" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="24" offsetDistance="190" maxRadius="100" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1210" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="325" offsetDistance="170" maxRadius="100" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="100" maxRadius="125" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2116" category="9011" name="습곡포식자_양갈퀴2회_HeavyAtk01_End_분노" type="normal" templateId="309" nextSkill="0" parentId="30356000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="200" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="70400">
<Action>
<CameraShakeList>
<CameraShake name="HeavyShake" targetType="all" duration="500" startTime="700" power="0.6" innerRadius="0" outerRadius="500" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="HeavyShake" targetType="all" duration="500" startTime="1810" power="0.6" innerRadius="0" outerRadius="500" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="1200" animName="HeavyAtk01_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ValleyPredator_ANI.Anim.ValleyPredator_Anim" duration="0" animName="HeavyAtk01_End" animRate="1.25" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="90" maxRadius="115" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1810" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="90" maxRadius="115" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_노말" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="0.9" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_노말" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_노말" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="나가근육(공용)_웅크려 버티기_Special_End_노말" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_노말" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="9011" name="나가근육(공용)_헉헉_Groggy_노말" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_분노" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="48400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_분노" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_분노" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="140" until="1550" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="나가근육(공용)_웅크려 버티기_Special_End_분노" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_분노" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2121" category="9011" name="나가근육(공용)_헉헉_Groggy_분노" type="normal" templateId="2300" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_노말" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="0.9" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_노말" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_노말" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="나가근육(공용)_웅크려 버티기_Special_End_노말" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_노말" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="9011" name="나가근육(공용)_헉헉_Groggy_노말" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0.000000" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_분노" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="48400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_분노" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_분노" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="140" until="1550" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="나가근육(공용)_웅크려 버티기_Special_End_분노" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_분노" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2121" category="9011" name="나가근육(공용)_헉헉_Groggy_분노" type="normal" templateId="2400" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="FDI용족장교_정면찌르기_Atk01_노말" type="normal" templateId="2500" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="513" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="460" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="FDI용족장교_내려치기_Atk02_노말" type="normal" templateId="2500" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1692" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="FDI용족장교_밀어차기_Atk03_노말" type="normal" templateId="2500" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="18000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="729" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0.15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="FDI용족장교_조준사격_LAtk01SLE_노말" type="normal" templateId="2500" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.32" attackRange="400" attackRangeMax="550" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1231" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-800" maxRadius="1450" pierceDepth="1" minHeight="0" rangeAngle="2" crosshairRadius="3" minRadius="835" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0.15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="FDI용족장교_빠른사격_LAtk02_노말" type="normal" templateId="2500" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.38" attackRange="110" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="LongAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1211" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="FDI용족장교_휘둘러치기_RoundAtk_노말" type="normal" templateId="2500" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="roundAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="665" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="9011" name="FDI용족장교_헉헉_groggy_노말" type="normal" templateId="2500" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="9011" name="FDI용족장교_회피_backMove_노말" type="normal" templateId="2500" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="FDI용족장교_정면찌르기_Atk01_분노" type="normal" templateId="2500" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="39600">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="513" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="460" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="FDI용족장교_내려치기_Atk02_분노" type="normal" templateId="2500" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="39600">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1692" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="FDI용족장교_밀어차기_Atk03_분노" type="normal" templateId="2500" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="50" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="39600">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="729" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0.15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="FDI용족장교_조준사격_LAtk01SLE_분노" type="normal" templateId="2500" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.32" attackRange="400" attackRangeMax="550" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1231" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-800" maxRadius="1450" pierceDepth="1" minHeight="0" rangeAngle="2" crosshairRadius="3" minRadius="835" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0.15" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="FDI용족장교_빠른사격_LAtk02_분노" type="normal" templateId="2500" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.38" attackRange="110" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="LongAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1211" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="3" minRadius="160" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="FDI용족장교_휘둘러치기_RoundAtk_분노" type="normal" templateId="2500" nextSkill="0" parentId="30364000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="60" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="roundAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="665" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="용족_기술자2_원거리 기본 공격 1_atk01_노말" type="normal" templateId="2600" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="115" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="0" name="용족_기술자2_원거리 기본 공격 2_atk02_노말" type="normal" templateId="2600" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="140" attackRangeMax="160.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="20" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="115" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="0" name="용족_기술자2_원거리 기본 공격3_longAtk01_Start+Shot_노말" type="normal" templateId="2600" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="26000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="longAtk01_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="150" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="용족_기술자2_아군 버프_idle01+longAtk02" type="normal" templateId="2600" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="1800" animName="Idle01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="LongAtk02" animRate="1" blendInTime="500" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="party" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000100" />
<AbnormalityOnCommon id="99000320" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1302" category="0" name="용족_기술자2_백무브_backMove" type="normal" templateId="2600" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="0" name="용족_기술자2_원거리 기본 공격 1_atk01_분노" type="normal" templateId="2600" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="115" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="0" name="용족_기술자2_원거리 기본 공격 2_atk02_분노" type="normal" templateId="2600" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="140" attackRangeMax="160.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="20" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="115" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="0" name="용족_기술자2_원거리 기본 공격3_longAtk01_Start+Shot_분노" type="normal" templateId="2600" nextSkill="0" parentId="30388000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="57200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Technician1_ANI.Anim.FDI_Dragonian_Technician1_Anim" duration="0" animName="longAtk01_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="150" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="9011" name="꿀조각투명NPC_이펙트+꿀조각소환" type="normal" templateId="3204" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2500" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_노말" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="0.9" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_노말" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_노말" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="나가근육(공용)_웅크려 버티기_Special_End_노말" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_노말" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="9011" name="나가근육(공용)_헉헉_Groggy_노말" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_분노" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="48400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_분노" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_분노" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="140" until="1550" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="나가근육(공용)_웅크려 버티기_Special_End_분노" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_분노" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2121" category="9011" name="나가근육(공용)_헉헉_Groggy_분노" type="normal" templateId="3205" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_노말" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_노말" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_노말" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_노말" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_노말" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_노말" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_노말" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="magical" totalAtk="30000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_노말" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_노말" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="" name="나가왜소(공통)_무기로얼굴막기_finch_공통" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="" name="나가왜소(공통)_비틀비틀_groggy_공통" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1152" category="" name="나가왜소(공통)_무릎꿇기_idle1_공통" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2366" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1153" category="" name="나가왜소(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1154" category="" name="나가왜소(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1303" category="9012" name="나가왜소(공통)_원거리공격_발사동작1_special_공통" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2000" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="2000" flyingSpeed="250" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1304" category="9012" name="나가왜소(공통)_원거리공격_발사체1_special_공통" type="projectile" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="12" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1305" category="997501" name="나가왜소(공통)_원거리공격_발사동작2_special_공통" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2000" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1306" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="2000" flyingSpeed="300" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1306" category="997501" name="나가왜소(공통)_원거리공격_발사체2_special_공통" type="projectile" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="12" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_분노" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_분노" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_분노" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_분노" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_분노" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_분노" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_분노" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="magical" totalAtk="66000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_분노" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_분노" type="normal" templateId="3206" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_노말" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="22000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="0.9" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_노말" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="19000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_노말" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="나가근육(공용)_웅크려 버티기_Special_End_노말" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="21000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="20000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_노말" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="9011" name="나가근육(공용)_헉헉_Groggy_노말" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_분노" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="48400">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_분노" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="41800">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_분노" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="140" until="1550" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="나가근육(공용)_웅크려 버티기_Special_End_분노" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="46200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="44000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_분노" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2121" category="9011" name="나가근육(공용)_헉헉_Groggy_분노" type="normal" templateId="3207" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
</SkillData>