Files
116.02_KR_DataCenter_Unpacked/SkillData/SkillData-00538.xml
2024-07-18 22:48:21 -05:00

7056 lines
509 KiB
XML

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="3020" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="1101" category="0" name="combo1" type="normal" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="30" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="3" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="0" name="combo1R" type="normal" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="0" name="combo2" type="normal" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="3" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="0" name="combo2R" type="normal" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="0" name="combo3" type="normal" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="390" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="0" name="combo3R" type="normal" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="combo4" type="normal" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="combo4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="3" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="" name="SwordDance" type="normal" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="78.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="swordDanceStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="swordDanceLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1566" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="swordDanceShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="1" time="3137" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="35" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="1" minRadius="10" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="4150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="50" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="20" rangeAngle="360" crosshairRadius="1" minRadius="10" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="" name="HandySlash" type="normal" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="211.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="handyslash" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="65" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="20" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1113" category="997501" name="발도1" type="normal" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="80000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="slidingCharge" animRate="0.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="SlidingSlash" animRate="0.75" blendInTime="0" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-30" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1114" category="997501" name="발도2" type="normal" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="80000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="SlidingSlash01Shot" animRate="1" blendInTime="0" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-30" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1115" category="0" name="downblow" type="normal" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="DownBlow" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2.5" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1116" category="0" name="JawBreaker" type="normal" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="90000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="swordDanceStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="JawBreaker" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1118" detachAngle="0" detachDistance="100" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1117" category="0" name="risingattack" type="normal" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1118" category="0" name="JawBreaker(projectile)" type="projectile" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="90000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="350" until="5000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-5120" maxRadius="5240" pierceDepth="1" minHeight="-30" rangeAngle="1" crosshairRadius="3" minRadius="5000" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="" name="tumbling" type="normal" templateId="1100" nextSkill="0" parentId="54103000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" duration="1300" animName="tumbling" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9012" name="휴먼 남 사제_징벌의 빛" type="instance" templateId="1200" nextSkill="0" parentId="54107000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" skillDamageType="magical" totalAtk="60000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="533" shotSkill="1101" createTime="533" flyingDuration="500" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="-1" time="1233" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="33.333332" maxCount="10" offsetAngle="0" offsetDistance="33.333332" maxRadius="291.66666" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="" name="휴먼 남 사제_징벌의 장막" type="normal" templateId="1200" nextSkill="0" parentId="54107000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" skillDamageType="magical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" duration="0" animName="retributionwave" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="110" pierceDepth="1" minHeight="-30" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="" name="휴먼 남 사제_치유의 바람" type="normal" templateId="1200" nextSkill="0" parentId="54107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" skillDamageType="physical" totalAtk="0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="50" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="0" name="휴먼 남 사제_회복장판발사체" type="projectile" templateId="1200" nextSkill="0" parentId="54107000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="15000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="2500" until="15000" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30200013" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="0" name="휴먼 남 사제_파멸" type="normal" templateId="1200" nextSkill="0" parentId="54107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" duration="0" animName="AuraOn" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" duration="0" animName="GodBless" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" duration="0" animName="GodBlessR" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="300" detachHeight="10" flyingDistance="20000" flyingSpeed="80" shootAngle="0" />
<ProjectileSkill id="1106" detachAngle="90" detachDistance="300" detachHeight="10" flyingDistance="20000" flyingSpeed="80" shootAngle="0" />
<ProjectileSkill id="1106" detachAngle="180" detachDistance="300" detachHeight="10" flyingDistance="20000" flyingSpeed="80" shootAngle="0" />
<ProjectileSkill id="1106" detachAngle="270" detachDistance="300" detachHeight="10" flyingDistance="20000" flyingSpeed="80" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="997501" name="휴먼 남 사제_파멸 발사체" type="projectile" templateId="1200" nextSkill="0" parentId="54107000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="9500" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="-100000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="9500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-150000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="997501" name="휴먼 남 사제_파멸 발사체2" type="projectile" templateId="1200" nextSkill="0" parentId="54107000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-150000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9012" name="휴먼 남 사제_징벌의 빛_anger" type="instance" templateId="1200" nextSkill="0" parentId="54107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" skillDamageType="magical" totalAtk="132000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="533" shotSkill="1101" createTime="533" flyingDuration="500" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="-1" time="533" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="33.333332" maxCount="10" offsetAngle="0" offsetDistance="33.333332" maxRadius="291.66666" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="" name="휴먼 남 사제_징벌의 장막_anger" type="normal" templateId="1200" nextSkill="0" parentId="54107000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" skillDamageType="magical" totalAtk="132000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" duration="0" animName="retributionwave" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="110" pierceDepth="1" minHeight="-30" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="combo1" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="490" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="5" maxRadius="55" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="0" name="combo1R" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="0" name="combo2" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="420" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="5" maxRadius="55" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="570" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="5" maxRadius="55" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="0" name="combo2R" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="0" name="combo3" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="5" maxRadius="50" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="570" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="5" maxRadius="50" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="0" name="combo3R" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="combo4" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="combo4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="5" maxRadius="50" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="0" name="downblow" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="DownBlow" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="770" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="35" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="0" name="evasionattack" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="EvasionAttack" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-530" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="997501" name="heavybite" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="HeavyBite" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-260" maxRadius="320" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="0" name="poisonblow" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="PoisonBlow" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-190" maxRadius="280" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000440" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="0" name="raker" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="90000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="Voidtrapstart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="VoidtrapLoop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="Raker" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.2" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="1500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="1500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="1500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1113" category="0" name="trap" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="Voidtrapshot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-5000" maxRadius="5150" pierceDepth="1" minHeight="-30" rangeAngle="0.65" crosshairRadius="3" minRadius="5000" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30200010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-5000" maxRadius="5300" pierceDepth="1" minHeight="-30" rangeAngle="0.65" crosshairRadius="3" minRadius="5150" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30200010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1114" category="0" name="capture" type="capture" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="true" autoUse="false" timeRate="0.6" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="poisonblow" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="3000" pierceDepth="1" minHeight="-30" rangeAngle="1" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0">
<AbnormalityOnCommon id="30200010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="1" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="0" name="evade" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="tumbling" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="0" name="berserk" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="DeafeningRoarStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="DeafeningRoarLoop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="DeafeningRoarShot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99001540" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="0" name="ready" type="normal" templateId="1300" nextSkill="0" parentId="54101000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="0" animName="Voidtrapstart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" duration="100" animName="VoidtrapLoop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="combo1" type="normal" templateId="1400" nextSkill="0" parentId="54104000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="2.5" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="230" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="1" minRadius="145" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="0" name="combo1R" type="normal" templateId="1400" nextSkill="0" parentId="54104000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="0" name="combo2" type="normal" templateId="1400" nextSkill="0" parentId="54104000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="2" time="680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="90" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="210" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="0" name="combo2R" type="normal" templateId="1400" nextSkill="0" parentId="54104000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="0" name="combo3" type="normal" templateId="1400" nextSkill="0" parentId="54104000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="3" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="1" minRadius="5" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="0" name="combo3R" type="normal" templateId="1400" nextSkill="0" parentId="54104000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="combo4" type="normal" templateId="1400" nextSkill="0" parentId="54104000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="35000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="combo4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="4" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="215" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="1" minRadius="145" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="0" name="blastslash" type="normal" templateId="1400" nextSkill="0" parentId="54104000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="blastSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="blastSlashLoop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="blastSlashShot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-190" maxRadius="300" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="0" name="sideslash" type="normal" templateId="1400" nextSkill="0" parentId="54104000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="sideSlash" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="997501" name="whirlwind" type="normal" templateId="1400" nextSkill="0" parentId="54104000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="90000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="WhirlwindStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="WhirlwindLoop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="WhirlwindShot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="WhirlwindEnd" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="0" name="throwaxe" type="normal" templateId="1400" nextSkill="0" parentId="54104000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="ThrowAxe" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1112" detachAngle="0" detachDistance="0" detachHeight="10" flyingDistance="1500" flyingSpeed="200" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="0" name="throwaxe(projectile)" type="projectile" templateId="1400" nextSkill="0" parentId="54104000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="0" name="evade" type="normal" templateId="1400" nextSkill="0" parentId="54104000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" duration="0" animName="RibBreaker" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="기본공격" type="normal" templateId="1700" nextSkill="0" parentId="54206000" ignoreDefence="false" autoUse="false" timeRate="0.6" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowLoop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="throughArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-2000" maxRadius="2500" pierceDepth="1" minHeight="-30" rangeAngle="1" crosshairRadius="3" minRadius="2000" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="0" name="kickcombo1" type="normal" templateId="1700" nextSkill="0" parentId="54206000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="KickCombo1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="0" name="kickcombo1R" type="normal" templateId="1700" nextSkill="0" parentId="54206000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="KickCombo1R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="0" name="kickcombo2" type="normal" templateId="1700" nextSkill="0" parentId="54206000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="KickCombo2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="-30" rangeAngle="240" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="1500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="0" name="trap" type="normal" templateId="1700" nextSkill="0" parentId="54206000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapLoop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="SetTrapEnd" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="50" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="0" name="trap(projectile)" type="projectile" templateId="1700" nextSkill="0" parentId="54206000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000440" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="arrowfall" type="normal" templateId="1700" nextSkill="0" parentId="54206000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallLoop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="arrowfallShot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1108" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="0" name="arrowfall(projectile)" type="projectile" templateId="1700" nextSkill="0" parentId="54206000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="120000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="1">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="997501" name="삼갈뇌룡" type="normal" templateId="1700" nextSkill="0" parentId="54206000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowLoop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="chargeArrowShot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-2000" maxRadius="2500" pierceDepth="1" minHeight="-30" rangeAngle="1" crosshairRadius="3" minRadius="2000" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="30" offsetDistance="-2000" maxRadius="2500" pierceDepth="1" minHeight="-30" rangeAngle="1" crosshairRadius="3" minRadius="2000" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="-30" offsetDistance="-2000" maxRadius="2500" pierceDepth="1" minHeight="-30" rangeAngle="1" crosshairRadius="3" minRadius="2000" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="0" name="evade" type="normal" templateId="1700" nextSkill="0" parentId="54206000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" duration="0" animName="BackDash" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="fireBall" type="instance" templateId="1900" nextSkill="0" parentId="54205000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="60000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" duration="0" animName="fireBall" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="800" shotSkill="1101" createTime="500" flyingDuration="400" startSkill="1101" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="0" name="LightingStuck" type="normal" templateId="1900" nextSkill="0" parentId="54205000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="90000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" duration="1000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="135" maxRadius="40" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="220" maxRadius="40" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="0" name="darkLighting" type="chaseEffect" templateId="1900" nextSkill="0" parentId="54205000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="90000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" duration="2500" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="4050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="0" name="IceStorm" type="normal" templateId="1900" nextSkill="0" parentId="54205000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="80000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" duration="0" animName="TornadoShot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" duration="7000" animName="TornadoLoop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" duration="0" animName="TornadoEnd" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="1500" until="5000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="1500" until="8000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="0" name="EscapingBomb" type="normal" templateId="1900" nextSkill="0" parentId="54205000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="0" name="darkLighting(projectile)" type="projectile" templateId="1900" nextSkill="0" parentId="54205000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="90000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000060" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="0" name="ManaCharge" type="normal" templateId="1900" nextSkill="0" parentId="54205000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" duration="0" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="30200011" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="0" name="backDash" type="normal" templateId="1900" nextSkill="0" parentId="54205000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" duration="0" animName="BackDash" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.75" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="유령_전방활퀴기공격_Atk01_노멀" type="normal" templateId="1901" nextSkill="0" parentId="30165000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="5000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Ghost_ANI.Anim.Ghost_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="-1" time="439" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="0" name="유령_전방이동공격_ActiveMove" type="normal" templateId="1901" nextSkill="0" parentId="30165000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Ghost_ANI.Anim.Ghost_Anim" duration="0" animName="ActiveMoveLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="1000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-5" maxRadius="25" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="3" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="유령_소셜행동_Idle_노멀" type="normal" templateId="1901" nextSkill="0" parentId="30165000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="5000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Ghost_ANI.Anim.Ghost_Anim" duration="0" animName="Idle" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="유령_전방활퀴기공격_Atk01_분노" type="normal" templateId="1901" nextSkill="0" parentId="30165000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="5000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Ghost_ANI.Anim.Ghost_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="-1" time="439" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2201" category="" name="유령_소셜행동_Idle_분노" type="normal" templateId="1901" nextSkill="0" parentId="30165000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="5000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Ghost_ANI.Anim.Ghost_Anim" duration="0" animName="Idle" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1124" category="0" name="배가부딪히는충격연출스킬" type="normal" templateId="1992" nextSkill="0" parentId="61141000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="100" power="15" innerRadius="0" outerRadius="5000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3000" startTime="300" power="3" innerRadius="0" outerRadius="5000" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="5000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="해적선_발사" type="normal" templateId="1997" nextSkill="0" parentId="64022000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_PirateShip_ANI.Anim.NPC_PirateShip_Anim" duration="550" animName="UnramedWait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1102" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="0" name="해적선_발사체" type="projectile" templateId="1997" nextSkill="0" parentId="64022000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="2200" power="2.5" innerRadius="0" outerRadius="2000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000010" />
<HpDiff value="-80000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="0" name="발사연출" type="normal" templateId="1997" nextSkill="0" parentId="64022000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="100" power="5" innerRadius="0" outerRadius="5000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="300" power="5" innerRadius="0" outerRadius="5000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="600" power="5" innerRadius="0" outerRadius="5000" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_PirateShip_ANI.Anim.NPC_PirateShip_Anim" duration="2000" animName="UnramedWait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="해적단장_combo1_노말" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="50000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="2.5" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="230" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="1" minRadius="145" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="0" name="해적단장_combo1R_공용" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="0" name="해적단장_combo2_노말" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="50000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="2" time="680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="90" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="210" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="0" name="해적단장_combo2R_공용" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="0" name="해적단장_combo3_노말" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="50000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="3" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="1" minRadius="5" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="0" name="해적단장_combo3R_공용" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="해적단장_combo4_노말" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="50000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="4" time="1080" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="215" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="1" minRadius="145" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="0" name="해적단장_blastslash_노말" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="80000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="blastSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="blastSlashShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="0" time="1690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="260" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="1" minRadius="160" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="99000020" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="0" name="해적단장_sideslash_노말" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="80000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="sideSlash" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1120" category="0" name="해적단장_차지4_SelfBuffOn_공용" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="0.7" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="100" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="SelfBuffOn" animRate="0.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="0" name="해적단장_차지1_SelfBuffOn_공용" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="0.5" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="100" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="SelfBuffOn" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1122" category="0" name="해적단장_차지2_SelfBuffOn_공용" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="0.6" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="100" power="2" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="SelfBuffOn" animRate="0.75" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1123" category="0" name="해적단장_차지3_SelfBuffOn_공용" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="0.7" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="100" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="SelfBuffOn" animRate="0.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1124" category="0" name="해적단장_근폭_combo1_노말" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="120000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="700" power="5" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo1R" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="70" maxRadius="115" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1125" category="0" name="해적단장_원폭_WhirlwindStart_노말" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="120000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="700" power="6" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="WhirlwindStart" animRate="2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="WhirlwindEnd" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="220" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1126" category="997501" name="해적단장_큰근폭_blastSlashShot_노말" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="150000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="800" startTime="650" power="7" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="blastSlashShot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="80" maxRadius="180" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1127" category="0" name="해적단장_DownBlow_노말" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="80000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="850" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="DownBlow" animRate="0.8" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="5" rootMotionZRate="2" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1128" category="0" name="해적단장_SoulStrike_노말" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="120000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="400" power="4" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="SoulStrike" animRate="0.65" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="540" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1129" category="0" name="해적단장_ThrowAxe_노말" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="0.7" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="100000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="600" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="ThrowAxe" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="300" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-2000" maxRadius="2125" pierceDepth="1" minHeight="-30" rangeAngle="2" crosshairRadius="3" minRadius="2000" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-2000" maxRadius="2250" pierceDepth="1" minHeight="-30" rangeAngle="2" crosshairRadius="3" minRadius="2125" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="-30" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1131" category="0" name="해적단장_도끼회수_ShockingShoutStart_공용" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2000" startTime="500" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="SelfBuffOn" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="ShockingShoutStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="ShockingShoutLoop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="ShockingShoutEnd" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="30200008" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="200" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="200">
<DynamicReaction reactionAccel="-600" reactionEndSpeed="300" reactionSpeed="800" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1132" category="0" name="해적단장_모드체인지_defenceStart_공용" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="defenceHit" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1133" category="997501" name="해적단장_도끼점프_DownBlow_공용" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="0.85" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="150000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="3000" startTime="0" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="1033" power="3" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="3500" power="3" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="4200" power="5" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="5000" power="5" innerRadius="250" outerRadius="1000" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="5800" power="5" innerRadius="250" outerRadius="1000" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="ShockingShoutStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="ShockingShoutLoop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="ShockingShoutEnd" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="DownBlow" animRate="0.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="5" rootMotionZRate="2" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="ShockingShoutStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="ShockingShoutLoop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="ShockingShoutEnd" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="620000" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4130" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="240" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="620000" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4930" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="240" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="620000" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="380" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="620000" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1033" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1136" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1134" category="997501" name="해적단장_큰원폭_WhirlwindStart_노말" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="0.9" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="150000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="1000" power="7" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="WhirlwindStart" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="WhirlwindEnd" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="420" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="200">
<DynamicReaction reactionAccel="-600" reactionEndSpeed="300" reactionSpeed="900" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1135" category="997501" name="해적단장_도끼신호_ShockingShoutStart_공용" type="normal" templateId="2200" nextSkill="0" parentId="54504000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2000" startTime="500" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class02_Anim" duration="0" animName="Roar" animRate="0.8" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class02_Anim" duration="0" animName="ArcaneSummon" animRate="0.8" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2533" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="30202200" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="30202202" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3533" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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</Action>
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</Skill>
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1467" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="235.715" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="196.43" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="196.43" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="157.145" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-40000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1867" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="157.145" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="117.86" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-40000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2067" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="117.86" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="78.575" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-40000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2267" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="78.575" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="39.29" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-40000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2467" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="39.29" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-40000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="0" name="등장연출" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="4350" power="5" innerRadius="0" outerRadius="1000" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Share_Anim" duration="2900" animName="unarmedwait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class02_Anim" duration="0" animName="HighLeapStart" animRate="0.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class02_Anim" duration="0" animName="HighLeapLoop" animRate="0.65" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="0.85" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class02_Anim" duration="0" animName="HighLeapEnd" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="200">
<DynamicReaction reactionAccel="-600" reactionEndSpeed="300" reactionSpeed="800" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="0" name="defence 3초" type="normal" templateId="2200" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="defenceCancel" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="0" name="defence 10초" type="normal" templateId="2200" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="8400" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="defenceCancel" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="0" name="패턴변경" type="normal" templateId="2200" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="700" power="5" innerRadius="0" outerRadius="2000" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="1200" power="2" innerRadius="0" outerRadius="2000" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class02_Anim" duration="1700" animName="ArcaneSummon" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class02_Anim" duration="500" animName="defenceGBreak" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class02_Anim" duration="0" animName="HighLeapEnd" animRate="0.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShowAll" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="0" name="해적단장_combo1_분노" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="110000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="2.5" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="230" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="1" minRadius="145" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="0" name="해적단장_combo2_분노" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="110000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="2" time="680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="90" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="210" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="0" name="해적단장_combo3_분노" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="110000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="3" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="1" minRadius="5" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="0" name="해적단장_combo4_분노" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="110000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="4" time="1080" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="215" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="1" minRadius="145" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="0" name="해적단장_blastslash_분노" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="176000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="blastSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="blastSlashShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
<Targeting id="0" time="1690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="260" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="1" minRadius="160" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="99000020" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="0" name="해적단장_sideslash_분노" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="176000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="sideSlash" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2124" category="0" name="해적단장_근폭_combo1_분노" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="264000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="700" power="5" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="combo1R" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="70" maxRadius="115" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2125" category="0" name="해적단장_원폭_WhirlwindStart_분노" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="264000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="700" power="6" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="WhirlwindStart" animRate="2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="WhirlwindEnd" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="220" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2126" category="997501" name="해적단장_큰근폭_blastSlashShot_분노" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="330000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="800" startTime="650" power="7" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="blastSlashShot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="80" maxRadius="180" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="200">
<DynamicReaction reactionAccel="-600" reactionEndSpeed="300" reactionSpeed="900" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2127" category="0" name="해적단장_DownBlow_분노" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="pass" skillDamageType="physical" totalAtk="176000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="850" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="DownBlow" animRate="0.8" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="5" rootMotionZRate="2" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2128" category="0" name="해적단장_SoulStrike_분노" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="264000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="400" power="4" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="SoulStrike" animRate="0.65" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="540" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2129" category="0" name="해적단장_ThrowAxe_분노" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="0.7" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="225000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="600" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="ThrowAxe" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="300" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-2000" maxRadius="2125" pierceDepth="1" minHeight="-30" rangeAngle="2" crosshairRadius="3" minRadius="2000" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-2000" maxRadius="2250" pierceDepth="1" minHeight="-30" rangeAngle="2" crosshairRadius="3" minRadius="2125" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="-30" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2134" category="997501" name="해적단장_큰원폭_WhirlwindStart_분노" type="normal" templateId="2200" nextSkill="0" parentId="54504000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="225000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="1000" power="7" innerRadius="0" outerRadius="1500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="WhirlwindStart" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Aman_M_Ani.Anim.Aman_M_Class04_Anim" duration="0" animName="WhirlwindEnd" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="420" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="200">
<DynamicReaction reactionAccel="-600" reactionEndSpeed="300" reactionSpeed="900" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="0" name="도끼받아치기" type="normal" templateId="2201" nextSkill="0" parentId="61141000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="5000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-2000" maxRadius="2200" pierceDepth="1" minHeight="-30" rangeAngle="2" crosshairRadius="3" minRadius="2000" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-80000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-2000" maxRadius="2400" pierceDepth="1" minHeight="-30" rangeAngle="2" crosshairRadius="3" minRadius="2200" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-80000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-2000" maxRadius="2600" pierceDepth="1" minHeight="-30" rangeAngle="2" crosshairRadius="3" minRadius="2400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-80000.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-1.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1125" category="997501" name="투명npc_망치폭발" type="normal" templateId="2201" nextSkill="0" parentId="61141000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="25000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30202201" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30202201" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30202205" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="24950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-1.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1126" category="997501" name="투명npc_망치폭발(발사체)" type="projectile" templateId="2201" nextSkill="0" parentId="61141000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="3" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="120000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<Targeting id="-1" time="17000" method="normal" type="none" startTime="0" endTime="0" interval="200" until="18200" LoopRepeatTargeting="true">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="915" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="890" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="17500" method="normal" type="none" startTime="0" endTime="0" interval="200" until="18700" LoopRepeatTargeting="true">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="940" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="915" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="9203053" />
<HpDiff value="0.000000" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="18000" method="normal" type="none" startTime="0" endTime="0" interval="200" until="19200" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="965" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="940" crosshairRadius2="3">
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<AbnormalityOnCommon id="9203053" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="18500" method="normal" type="none" startTime="0" endTime="0" interval="200" until="19700" LoopRepeatTargeting="true">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="990" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="965" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="9203053" />
<HpDiff value="0.000000" />
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</Effect>
<HitEffect type="animationDamage" />
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<Targeting id="-1" time="19000" method="normal" type="none" startTime="0" endTime="0" interval="200" until="20000" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1015" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="990" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="0" name="투명npc_액티브무브" type="normal" templateId="2201" nextSkill="0" parentId="99501000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="2000" animName="unarmedwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="500" until="2000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99002520" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="0" name="막는모션" type="normal" templateId="6103" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" duration="3000" animName="GuardReaction1" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="0" name="넘어지는 리액션" type="normal" templateId="6103" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" duration="0" animName="bReactionStart2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" duration="0" animName="bReactionDown2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" duration="0" animName="bReactionCom2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="0" name="맞는 리액션" type="normal" templateId="6103" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" duration="0" animName="sReaction" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1122" category="0" name="번개" type="normal" templateId="9101" nextSkill="0" parentId="61141000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
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<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="3000" animName="Walk" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="-0.500000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1123" category="0" name="숨결" type="normal" templateId="9102" nextSkill="0" parentId="61141000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="5000" animName="Walk" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="55" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
</SkillData>