Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00003.xml
2024-07-18 22:48:21 -05:00

3508 lines
289 KiB
XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" class="Item" huntingZoneId="0" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="9999" skillId="4999">
<ChargeList />
<HitEffectList>
<HitEffect id="4930" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_140217.PS.J_7201_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
<Normal id="0" scale="2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_140217.PS.J_7202_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="190039">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="3" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3145_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="190040">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="31681" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="3167" flyingEffectOnly="false" movingEffectId="3166">
<StateEffect enemyEffectId="9090910" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="9999" skillId="190041">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="3" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3145_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="190042">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="52211" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Projectile disappearEffectId="3143" startBone="" explodeEffectId="3155" flyingEffectOnly="false" movingEffectId="3142">
<StateEffect enemyEffectId="9090910" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="9999" skillId="190043">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="3" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3145_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="190044">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="43532" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="3156" flyingEffectOnly="false" movingEffectId="3146">
<StateEffect enemyEffectId="9090910" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="9999" skillId="190045">
<ChargeList />
<HitEffectList>
<HitEffect id="4930" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_140217.PS.J_7201_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
<Normal id="0" scale="2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_140217.PS.J_7202_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="13300068">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxHand01" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_M_Hotfix_210723.PS.FireWorks_10th_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="13600391">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="13600392">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="13600393">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="13600394">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="17300087">
<ChargeList />
<HitEffectList />
<Normal id="6000000" scale="1" posX="28" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="SnowFireworks_FX.PS.SnowFireworks_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="17300089">
<ChargeList />
<HitEffectList />
<Normal id="6000000" scale="1" posX="28" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="SnowFireworks_FX.PS.SnowFireworks_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60010100">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60060100">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60070100">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60120100">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_F.PS.F_5230_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130100">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" worldSpawn="false" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130101">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130102">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130103">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130104">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130105">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130106">
<ChargeList />
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<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130107">
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<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130108">
<ChargeList />
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<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
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<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
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<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130111">
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<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130112">
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<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130113">
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<SkillEffect templateId="9999" skillId="60130114">
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</SkillEffect>
<SkillEffect templateId="9999" skillId="60130115">
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<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_A.PS.A_03351_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" />
</SkillEffect>
<SkillEffect templateId="9999" skillId="60130116">
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</SkillEffect>
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</SkillEffect>
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