Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00017.xml
2024-07-18 22:48:21 -05:00

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XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" heroTemplateId="20300" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="20300" skillId="1000">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="5" rotX="0" rotY="0" rotZ="-60" startTime="115" bGround="false" boneName="Dummy_root" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Wind_Trail" scaleX="1.2" scaleY="1.2" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="1" posZ="-1" rotX="0" rotY="0" rotZ="-10" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.hand_power" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20300" skillId="1300">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="5" rotX="180" rotY="0" rotZ="100" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Wind_Trail" scaleX="1.2" scaleY="1.2" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="10" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.hand_power" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20300" skillId="1500">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.5" posX="60" posY="5" posZ="7" rotX="0" rotY="90" rotZ="0" startTime="120" bGround="false" boneName="Dummy_root" detach="false" playRate="1.5" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.D_HotFix140718_3698_PS" scaleX="3" scaleY="2" scaleZ="0.8" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.hand_power" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="0" posY="5" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="2.5" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.E_49902_PS" scaleX="4.5" scaleY="1.5" scaleZ="1.5" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20300" skillId="1600">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
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<Normal id="0" scale="0.5" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.A_14103116_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="10" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.hand_power" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
<SkillEffect templateId="20300" skillId="2000">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="-90" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.A_0130_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20300" skillId="3000">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="20300" skillId="4000">
<ChargeList />
<HitEffectList>
<HitEffect id="150529106" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.7" posX="5" posY="0" posZ="5" rotX="0" rotY="30" rotZ="0" startTime="130" bGround="false" boneName="Dummy_root" detach="false" playRate="1.7" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053007_PS_org" scaleX="1" scaleY="1" scaleZ="1.5" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20300" skillId="5100">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.4" posX="20" posY="20" posZ="25" rotX="0" rotY="-90" rotZ="0" startTime="385" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_TBA_Hero_B.PS.Rodos.Rodos_Active2_Casting01_PS" scaleX="1.5" scaleY="1.5" scaleZ="1.6" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
<SkillEffect templateId="20300" skillId="6100">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
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