Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00021.xml
2024-07-18 22:48:21 -05:00

236 lines
29 KiB
XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" heroTemplateId="20700" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="20700" skillId="1000">
<ChargeList />
<HitEffectList>
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.85" posX="20" posY="2" posZ="23" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3176_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3175" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="2000">
<ChargeList />
<HitEffectList>
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3178_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="2100">
<ChargeList />
<HitEffectList>
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.85" posX="-3" posY="0" posZ="28" rotX="10" rotY="10" rotZ="0" startTime="270" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3179_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="700" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3180_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="3000">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.68" posX="-17" posY="0" posZ="23" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4259_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="4100" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.85" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="4200" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.75" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Projectile disappearEffectId="" startBone="R_Sword" explodeEffectId="" flyingEffectOnly="false" movingEffectId="7447" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="4300" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="7454" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="7455" startBone="None" explodeEffectId="7455" flyingEffectOnly="false" movingEffectId="7449" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="4400" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="7450" startBone="None" explodeEffectId="7450" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="5000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="20700" skillId="5100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Projectile disappearEffectId="3143" startBone="" explodeEffectId="3155" flyingEffectOnly="false" movingEffectId="3142" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="6000">
<ChargeList />
<HitEffectList>
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="6100">
<ChargeList />
<HitEffectList>
<HitEffect id="514053018" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="7000">
<ChargeList>
<Charge scale="1" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon09_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon06_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1" posX="-5.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-33" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon10_PS" scaleX="1.15" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1" posX="5" posY="1.5" posZ="0" rotX="0" rotY="-3" rotZ="-15" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon11_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.5" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon08_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="20700" skillId="7200" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon07_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="-5.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-33" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon12_PS" scaleX="1.15" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="5" posY="1.5" posZ="0" rotX="0" rotY="-3" rotZ="-15" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon13_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="0.6" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="3100" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.A_14060920_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="7300" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="918053101" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053104" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="7400" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053105" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="7500" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="918053102" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="20700" skillId="8000">
<ChargeList />
<HitEffectList>
<HitEffect id="1084" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.25" posX="10" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.45" posX="5" posY="-2" posZ="20" rotX="0" rotY="-15" rotZ="30" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.45" posX="5" posY="-2" posZ="27" rotX="5" rotY="5" rotZ="-150" startTime="340" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="8500">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="23" rotX="0" rotY="180" rotZ="0" startTime="430" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0199_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="430" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0207_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="true" playRate="0.25" rescaleMethod="followShape" resource="FX_A.PS.A_0199_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="23" rotX="0" rotY="180" rotZ="0" startTime="435" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0200_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="435" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0208_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="9002">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3145_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="9003" isNoRemoveActionEnd="false">
<ChargeList />
<HitEffectList>
<HitEffect id="41120" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="411121" startBone="Bip01-R-Hand" explodeEffectId="411121" flyingEffectOnly="false" movingEffectId="41113" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="9004" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="3192" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="90" rotZ="0" startTime="375" bGround="false" boneName="FxBottom" detach="true" playRate="1.25" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_090100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="9005">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053027_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="9008">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053027_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.95" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A_HotFix_141031.PS.A_14103159_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="9010" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="495" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_B.PS.B_1004_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="9012">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="3156" flyingEffectOnly="false" movingEffectId="3146" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="9013">
<ChargeList />
<HitEffectList>
<HitEffect id="21487001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5032622">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="20700" skillId="9014">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="3265" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="3265" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7501" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="9015">
<ChargeList />
<HitEffectList>
<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="511501" />
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="495" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053028_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="9018" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="50133" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxTop" detach="true" playRate="0.35" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="fixed" resource="FX_A.PS.A_0036_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20700" skillId="9023">
<ChargeList />
<HitEffectList>
<HitEffect id="21487001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5032622">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
</SkillEffectData>