Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00033.xml
2024-07-18 22:48:21 -05:00

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XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" heroTemplateId="22300" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="22300" skillId="1000">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="180" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="160" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="339" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Warrior.PS.M_R_Combo_ATK_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="1100">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="180" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="381" bGround="false" boneName="L_Sword" detach="false" playRate="1.3" rescaleMethod="fixed" resource="FX_Awaken_Warrior.PS.M_R_Combo_ATK_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="R_Sword" detach="false" playRate="1.3" rescaleMethod="fixed" resource="FX_Awaken_Warrior.PS.M_R_Combo_ATK_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="1200">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="320" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="320" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Warrior.PS.M_R_Combo_ATK_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="1300">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="20" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="670" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Warrior.PS.M_R_Combo_ATK_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="1400">
<ChargeList />
<HitEffectList>
<HitEffect id="4328" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514053008" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="2100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="22300" skillId="4100">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.9" posX="35" posY="0" posZ="25" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Paesyn.Paesyn_Active1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="4200">
<ChargeList />
<HitEffectList>
<HitEffect id="6249" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6244" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="4300">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="35" posY="0" posZ="25" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Paesyn.Paesyn_Active1_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="4400">
<ChargeList />
<HitEffectList>
<HitEffect id="6250" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6245" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="5000" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="22300" skillId="5100" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="118022806" startBone="None" explodeEffectId="118022806" flyingEffectOnly="false" movingEffectId="118022805" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="5200" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514103110" pierceEffect="false">
<StateEffect enemyEffectId="9090909" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="22300" skillId="6100" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="22300" skillId="6400" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="1011" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="118022805" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="6500" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514103145" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="7000">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1.5" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Paesyn.Paesyn_Active4_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="8000">
<ChargeList />
<HitEffectList>
<HitEffect id="1084" detach="false" direction="-5" criticalHitBlend="overlay" criticalHitId="0" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.2" posX="4" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="453" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="20" rotX="0" rotY="-5" rotZ="160" startTime="445" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="27" rotX="6" rotY="-3" rotZ="0" startTime="470" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="8500">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="23" rotX="0" rotY="180" rotZ="0" startTime="430" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0199_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="430" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0207_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="true" playRate="0.25" rescaleMethod="followShape" resource="FX_A.PS.A_0199_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="23" rotX="0" rotY="180" rotZ="0" startTime="435" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0200_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="435" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0208_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="9002">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3145_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="9003" isNoRemoveActionEnd="false">
<ChargeList />
<HitEffectList>
<HitEffect id="41120" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="411121" startBone="Bip01-R-Hand" explodeEffectId="411121" flyingEffectOnly="false" movingEffectId="41113" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="9004" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="3192" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="90" rotZ="0" startTime="375" bGround="false" boneName="FxBottom" detach="true" playRate="1.25" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_090100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="9005">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053027_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="9008">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053027_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.95" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A_HotFix_141031.PS.A_14103159_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="9010" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="495" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_B.PS.B_1004_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="9012">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="3156" flyingEffectOnly="false" movingEffectId="3146" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="9013">
<ChargeList />
<HitEffectList>
<HitEffect id="21487001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5032622">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="22300" skillId="9014">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="3265" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="3265" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7501" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="9015">
<ChargeList />
<HitEffectList>
<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="511501" />
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="495" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053028_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="9018" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="50133" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxTop" detach="true" playRate="0.35" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="fixed" resource="FX_A.PS.A_0036_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22300" skillId="9023">
<ChargeList />
<HitEffectList>
<HitEffect id="21487001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5032622">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
</SkillEffectData>