114 lines
8.6 KiB
XML
114 lines
8.6 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="21100" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound templateId="21100" skillId="1000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="21100" skillId="2000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0.10548" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainUppercutCue" volume="0.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21100" skillId="2100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0.10548" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainUppercutCue" volume="0.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21100" skillId="3000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.100001" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_InsantLeap01Cue" volume="0.9" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21100" skillId="3100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_ShockTarp_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0.100001" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_InsantLeap02Cue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21100" skillId="4000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="1E-06" radius="1" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainStrike01Cue" volume="0.7" stageIndex="-1" />
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<Sound time="0.302324" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainStrike02Cue" volume="0.7" stageIndex="-1" />
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<Sound time="0.452324" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.4" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21100" skillId="5000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
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</HitSoundList>
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<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21100" skillId="5100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
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</HitSoundList>
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<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21100" skillId="5200">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
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</HitSoundList>
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<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21100" skillId="6000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="4" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="5" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="6" />
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</HitSoundList>
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<Sound time="0.51" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBladeCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21100" skillId="6100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="4" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="5" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="6" />
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</HitSoundList>
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<Sound time="0.51" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBladeCue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21100" skillId="7000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.3" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1.2" stageIndex="-1" />
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<Sound time="0.3" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_AtkUpBuff_Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21100" skillId="8000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_RisingAttackCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21100" skillId="8500">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.200001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ShortTeleportCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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</SkillSoundData>
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