Files
116.02_KR_DataCenter_Unpacked/SkillSoundData/SkillSoundData-00010.xml
2024-07-18 22:48:21 -05:00

114 lines
8.6 KiB
XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="21100" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound templateId="21100" skillId="1000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="21100" skillId="2000">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.10548" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainUppercutCue" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21100" skillId="2100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.10548" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainUppercutCue" volume="0.5" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21100" skillId="3000">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.100001" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_InsantLeap01Cue" volume="0.9" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21100" skillId="3100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_ShockTarp_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.100001" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_InsantLeap02Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21100" skillId="4000">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1E-06" radius="1" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainStrike01Cue" volume="0.7" stageIndex="-1" />
<Sound time="0.302324" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainStrike02Cue" volume="0.7" stageIndex="-1" />
<Sound time="0.452324" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.4" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21100" skillId="5000">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
</HitSoundList>
<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21100" skillId="5100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
</HitSoundList>
<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21100" skillId="5200">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
</HitSoundList>
<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21100" skillId="6000">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="4" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="5" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="6" />
</HitSoundList>
<Sound time="0.51" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBladeCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21100" skillId="6100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="4" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="5" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="6" />
</HitSoundList>
<Sound time="0.51" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBladeCue" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21100" skillId="7000">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.3" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1.2" stageIndex="-1" />
<Sound time="0.3" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_AtkUpBuff_Cue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21100" skillId="8000">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_RisingAttackCue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21100" skillId="8500">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.200001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ShortTeleportCue" volume="1.5" stageIndex="-1" />
</SkillSound>
</SkillSoundData>