Files
116.02_KR_DataCenter_Unpacked/SkillSoundData/SkillSoundData-00060.xml
2024-07-18 22:48:21 -05:00

2654 lines
94 KiB
XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="10111" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound templateId="10111" skillId="10100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10111" skillId="10101">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10111" skillId="10102">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10111" skillId="10103">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1.00077" radius="0.3" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo04_ExplosionCUE" volume="0.6" stageIndex="-1" />
<Sound time="1.055441" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Light_Exp" volume="0.5" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10111" skillId="10130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10131">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10132">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10201">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10203">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10231">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10232">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10301">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10302">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10303">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10331">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10332">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10401">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10402">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10403">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10431">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10432">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10501">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10502">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10530">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10531">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10532">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10601">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10602">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10603">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10631">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10632">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10700">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10701">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10702">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10703">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10730">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10731">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10732">
<ChargeSoundList />
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</SkillSound>
<SkillSound templateId="10111" skillId="10800">
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</SkillSound>
<SkillSound templateId="10111" skillId="10801">
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</SkillSound>
<SkillSound templateId="10111" skillId="10802">
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</SkillSound>
<SkillSound templateId="10111" skillId="10803">
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</SkillSound>
<SkillSound templateId="10111" skillId="10830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10831">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10832">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10901">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10902">
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</SkillSound>
<SkillSound templateId="10111" skillId="10903">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10931">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="10932">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="11000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="11001">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="11002">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="11003">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="11030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="11031">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="11032">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="11100">
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</SkillSound>
<SkillSound templateId="10111" skillId="11101">
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</SkillSound>
<SkillSound templateId="10111" skillId="11102">
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</SkillSound>
<SkillSound templateId="10111" skillId="11103">
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</SkillSound>
<SkillSound templateId="10111" skillId="11130">
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</SkillSound>
<SkillSound templateId="10111" skillId="11131">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="11132">
<ChargeSoundList />
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</SkillSound>
<SkillSound templateId="10111" skillId="11200">
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</SkillSound>
<SkillSound templateId="10111" skillId="11201">
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</SkillSound>
<SkillSound templateId="10111" skillId="11202">
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</SkillSound>
<SkillSound templateId="10111" skillId="11203">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="11230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="11231">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="11232">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="20100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10111" skillId="20101">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_SmashAttack01_Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10111" skillId="20102">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.2" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_SmashAttack02_Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10111" skillId="20103">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.16" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_SmashAttack03_Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10111" skillId="20104">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_SmashAttack04_00_Cue" volume="1" stageIndex="-1" />
<Sound time="0.590074" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_SmashAttack04_01_Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10111" skillId="20110">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.WarriorCUE.Warrior_HeavyBiteCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10111" skillId="20111">
<ChargeSoundList />
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</SkillSound>
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</SkillSound>
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<SkillSound templateId="10111" skillId="20202">
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</SkillSound>
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</SkillSound>
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