Files
116.02_KR_DataCenter_Unpacked/SkillSoundData/SkillSoundData-00063.xml
2024-07-18 22:48:21 -05:00

4641 lines
160 KiB
XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="10813" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound templateId="10813" skillId="10100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="10101">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="10102">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="10103">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="10130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10201">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10203">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10301">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10302">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10303">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10401">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10402">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10403">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10501">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10502">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10601">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10602">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10603">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10701">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10702">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10703">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10801">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10802">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10803">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10899">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10901">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10902">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10903">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="10999">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11001">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11002">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11003">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11099">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11101">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11102">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11103">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11201">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11203">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11301">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11302">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11303">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="11399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="15101">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="15102">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="15103">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="15130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15201">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15203">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15301">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15302">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15303">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15401">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15402">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15403">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15501">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15502">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15503">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15601">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15602">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15603">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15701">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15702">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15703">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15801">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15802">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15803">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15901">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15902">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15903">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="15930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16001">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16002">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16003">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16101">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16102">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16103">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16201">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16203">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16301">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16302">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16303">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="16330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="20101">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_00.BerserkerCUE.Berserker_SideSlash_ShotCue" volume="1" stageIndex="-1" />
<Sound time="0.45" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_AirStepStrike03_Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="20130">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.344" radius="1" soundcue="PC_Skill_00.WarriorCUE.Warrior_BindingBladeBoundCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="20199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="20899">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="25100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="25130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="25200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="25230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="25300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="25330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="25400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="25430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="25500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="25530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="25600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="25630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="25700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="25730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="25800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="25830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
</HitSoundList>
<Sound time="1.644067" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_CommonImpactCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="30130">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.05977" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
<Sound time="0.289339" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
<Sound time="0.538606" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
<Sound time="0.77791" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
<Sound time="1.037138" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
<Sound time="1.256746" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
<Sound time="1.545859" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="30199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30899">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="30999">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
</HitSoundList>
<Sound time="1.671" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_CommonImpactCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="35130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="35930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_DashCutStartCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="40110">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_DashCutSuccessCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="40111">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40130">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill.AbnormalCUE.Abnormal_ConvulsionCue" volume="1" stageIndex="-1" />
<Sound time="1.134396" radius="1" soundcue="PC_Skill.LancerCUE.Lancer_ComboAttack_02Cue" volume="1" stageIndex="-1" />
<Sound time="1.263263" radius="1" soundcue="PC_Skill.ElementalistCUE.Elementalist_PainfulShackle_LockOnExplosionCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="40199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40210">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40211">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40310">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40311">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40411">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40510">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40511">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40610">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40611">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40710">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40711">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40810">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40811">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40899">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40910">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40911">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="40999">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="41000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="41010">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="41011">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="41099">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="41100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="41110">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="41111">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="41199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_DashCutStartCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="45110">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_DashCutSuccessCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="45200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45210">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45310">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45410">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45510">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45610">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45710">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45810">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="45910">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="46000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="46010">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="46100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="46110">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="4" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="5" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_TwisterStart1stCUE" volume="1.5" stageIndex="-1" />
<Sound time="1.2" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_TwisterStart2ndCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="50130">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.226947" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
<Sound time="0.453894" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
<Sound time="0.654177" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
<Sound time="0.834159" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
<Sound time="0.834159" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
<Sound time="1.234725" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
<Sound time="1.428342" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
<Sound time="1.428342" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
<Sound time="1.821939" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="1" stageIndex="-1" />
<Sound time="0" radius="1" soundcue="PC_Skill_00.FighterCUE.Fighter_RapidAttack_Cue" volume="0.5" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="50199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50899">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="50999">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="51000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="51030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="51099">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="4" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="5" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_TwisterStart1stCUE" volume="1" stageIndex="-1" />
<Sound time="1.2" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_TwisterStart2ndCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="55130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="55930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="56000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="56030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1.116644" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_CommonImpactCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="60130">
<ChargeSoundList />
<ChargeSoundList />
<HitSoundList />
<HitSoundList />
<Sound time="0.2" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_RotateShurikenShot01_Cue" volume="1" stageIndex="-1" />
<Sound time="1.154497" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_StunStingShot_Cue" volume="1" stageIndex="-1" />
<Sound time="1.154497" radius="1" soundcue="PC_Skill_00.BerserkerCUE.Berserker_RibBreakerEvade_Shot_01Cue" volume="1" stageIndex="-1" />
<Sound time="1.961848" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_SmokeBomb_Cue" volume="1" stageIndex="-1" />
<Sound time="1.961848" radius="1" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageOfEarth_ExplosionCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="60199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60899">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="60999">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="61000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="61030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="61099">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="61100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="61130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="61199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="61200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="61230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="61299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="61300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="61330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="61399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1.116644" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_CommonImpactCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="65130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="65930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="66000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="66030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="66100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="66130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="66200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="66230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="66300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="66330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_HelicopterCuts01stCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="70101">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_HelicopterCuts02ndCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="70102">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_HelicopterCuts03rdCUE" volume="1" stageIndex="-1" />
<Sound time="0.896428" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_CommonImpactCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="70130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70201">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70301">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70302">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70401">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70402">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70501">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70502">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70601">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70602">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70701">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70702">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70801">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70802">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70899">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70901">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70902">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="70999">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="71000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="71001">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="71002">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="71030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="71099">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_HelicopterCuts01stCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="75101">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_HelicopterCuts02ndCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="75102">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_HelicopterCuts03rdCUE" volume="1" stageIndex="-1" />
<Sound time="0.896428" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_CommonImpactCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="75130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75201">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75301">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75302">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75401">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75402">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75501">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75502">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75601">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75602">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75701">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75702">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75801">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75802">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75901">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75902">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="75930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="76000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="76001">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="76002">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="76030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="80100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="4" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_Quake1stCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="80101">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_Quake2ndCUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="80130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="80199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="80200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="80201">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="80230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="80299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="85100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="4" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_Quake1stCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="85101">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_Quake2ndCUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="85130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="85200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="85201">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="85230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1.059977" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_CommonImpactCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="90130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90899">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="90999">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="91000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="91030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="91099">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="91100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="91130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="91199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="91200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="91230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="91299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1.059977" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_CommonImpactCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="95130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="95930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="96000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="96030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="96100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="96130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="96200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="96230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_SplitACT1stCUE" volume="1" stageIndex="-1" />
<Sound time="0.4" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_SplitACT2ndCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="100120">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="100121">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100220">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100221">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100320">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100321">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100420">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100421">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100520">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100521">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100620">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100621">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100720">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100721">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100820">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100821">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100899">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100920">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100921">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="100999">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="101000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="101020">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="101021">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="101030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="101099">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="101100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="101120">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="101121">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="101130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="101199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_SplitACT1stCUE" volume="1" stageIndex="-1" />
<Sound time="0.39" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_SplitACT2ndCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="105120">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="105121">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105220">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105221">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105320">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105321">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105420">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105421">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105520">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105521">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105620">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105621">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105720">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105721">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105820">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105821">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105920">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105921">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="105930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="106000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="106020">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="106021">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="106030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="106100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="106120">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="106121">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="106130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_NewResonanceOfMoonLight1stCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="110101">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_NewResonanceOfMoonLight2ndCUE" volume="1" stageIndex="-1" />
<Sound time="1.12" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_NewResonanceOfMoonLight3rdCUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="110130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110131">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110201">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110231">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110301">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110331">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110401">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110431">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110501">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110531">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110601">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110631">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110701">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110731">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110801">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110831">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110899">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110901">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110931">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="110999">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_NewResonanceOfMoonLight1stCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="115101">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_NewResonanceOfMoonLight2ndCUE" volume="1" stageIndex="-1" />
<Sound time="1.12" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_NewResonanceOfMoonLight3rdCUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="115130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115131">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115201">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115231">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115301">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115331">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115401">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115431">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115501">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115531">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115601">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115631">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115701">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115731">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115801">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115831">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115901">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="115931">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="120100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_StackMoonCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="120130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="120199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="120200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="120230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="120299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_WeakPointCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="130130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130899">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="130999">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="131000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="131030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="131099">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="131100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="131130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="131199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="131200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="131230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="131299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_WeakPointCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="135130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="135930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="136000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="136030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="136100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="136130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="136200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="136230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="140100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="140101">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="140199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="140200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="140201">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="140299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="150130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150899">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="150999">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="151000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="151030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="151099">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="151100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="151130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="151199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="151200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="151230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="151299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="155130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="155930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="156000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="156030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="156100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="156130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="156200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="156230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_ResonanceOfMoonLightACTCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="160120">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="160130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160220">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160320">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160420">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160520">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160620">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160720">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160820">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160899">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160920">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="160999">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161020">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161099">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161120">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161220">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161320">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="161399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_ResonanceOfMoonLightACTCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="165120">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10813" skillId="165130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165220">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165320">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165420">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165430">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165520">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165530">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165620">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165630">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165720">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165730">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165820">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165830">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165920">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="165930">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="166000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="166020">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="166030">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="166100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="166120">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="166130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="166200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="166220">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="166230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="166300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="166320">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="166330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="170100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_BlessingOfMoonLightCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="170130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="170199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="170200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="170230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="170299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_RisingAttackCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="180199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180899">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="180999">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="181000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="181099">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="185100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_RisingAttackCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="185200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="185300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="185400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="185500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="185600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="185700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="185800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="185900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="186000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="190100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_MoonLightCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="190130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="190199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="190200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="190299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="190300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="190399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="190400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="190499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="190500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="190599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="190600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="190699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="190700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="190799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_MoonLightDashCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="200199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200399">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200499">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200599">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200699">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200799">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200899">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="200999">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="205100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_MoonLightDashCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="205200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="205300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="205400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="205500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="205600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="205700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="205800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="205900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="210100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_GravityOfMoonLightCUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="210120">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="210199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="210200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="210220">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="210299">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="215100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_GravityOfMoonLightCUE" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="215120">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="215200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="215220">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="230100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_HalfMoonAtk_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="230101">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_HalfMoonAtk_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="230102">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_HalfMoonAtk_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="230109">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="230199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="235100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_HalfMoonAtk_RedMoon_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="235101">
<ChargeSoundList />
<HitSoundList />
<Sound time="1.165363" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_HalfMoonAtk_RedMoon_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="235102">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_HalfMoonAtk_RedMoon_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="235109">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="240100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_CrazyViolent_1st_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="240101">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_CrazyViolent_1st_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="240102">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_CrazyViolent_2nd_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="240103">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_CrazyViolent_3rd_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="240104">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_CrazyViolent_4th_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="240109">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="240199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="245100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_CrazyViolent_RedMoon_1st_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="245101">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_CrazyViolent_RedMoon_1st_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="245102">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_CrazyViolent_RedMoon_2nd_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="245103">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_CrazyViolent_RedMoon_3rd_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="245104">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_CrazyViolent_RedMoon_4th_CUE" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="245109">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="250100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_DeclareWar_1st_CUE" volume="3" stageIndex="-1" />
<Sound time="2.5" radius="1" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="250101">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_DeclareWar_1st_CUE" volume="3" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="250102">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_DeclareWar_2nd_CUE" volume="3" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="250103">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_DeclareWar_2nd_CUE" volume="3" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="250109">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="250131">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_DeclareWar_1st_CUE" volume="3" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="250132">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_DeclareWar_2nd_CUE" volume="3" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="250199">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10813" skillId="9010100">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.AbnormalCUE.Abnormality_HomeTownCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="9020100">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Castanic_GallopCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10813" skillId="9100100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
</SkillSoundData>