Files
116.02_KR_DataCenter_Unpacked/SkillSoundData/SkillSoundData-00104.xml
2024-07-18 22:48:21 -05:00

2830 lines
111 KiB
XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="10305" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound templateId="10305" skillId="10100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_FireBall_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.050001" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FireBall_Casting_00Cue" volume="0.8" stageIndex="-1" />
<Sound time="0.307975" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FireBall_Casting_01Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10305" skillId="10200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="10300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="10400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="10500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="10600">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="10700">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="10800">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="10900">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="11000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="11100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="11200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="11300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="11400">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="11500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20100">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FlameKnife_Casting_00Cue" volume="0.4" stageIndex="-1" />
<Sound time="0.1" radius="1" soundcue="PC_Skill_01.SorcererCUE.Sorcerer_FlameKnife_Cast01_Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10305" skillId="20120">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_01.SorcererCUE.Sorcerer_FlameKnife_Cast02_Cue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10305" skillId="20121">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20220">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20221">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20300">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20320">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20321">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20400">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20420">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20421">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20500">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20520">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20521">
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</SkillSound>
<SkillSound templateId="10305" skillId="20600">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20620">
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</SkillSound>
<SkillSound templateId="10305" skillId="20621">
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</SkillSound>
<SkillSound templateId="10305" skillId="20700">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20720">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20721">
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</SkillSound>
<SkillSound templateId="10305" skillId="20800">
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</SkillSound>
<SkillSound templateId="10305" skillId="20820">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20821">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20900">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20920">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="20921">
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</SkillSound>
<SkillSound templateId="10305" skillId="21000">
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</SkillSound>
<SkillSound templateId="10305" skillId="21020">
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</SkillSound>
<SkillSound templateId="10305" skillId="21021">
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</SkillSound>
<SkillSound templateId="10305" skillId="21100">
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</SkillSound>
<SkillSound templateId="10305" skillId="21120">
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</SkillSound>
<SkillSound templateId="10305" skillId="21121">
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</SkillSound>
<SkillSound templateId="10305" skillId="21200">
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</SkillSound>
<SkillSound templateId="10305" skillId="21220">
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</SkillSound>
<SkillSound templateId="10305" skillId="21221">
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</SkillSound>
<SkillSound templateId="10305" skillId="21300">
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</SkillSound>
<SkillSound templateId="10305" skillId="21321">
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</SkillSound>
<SkillSound templateId="10305" skillId="21400">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="21420">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="21421">
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</SkillSound>
<SkillSound templateId="10305" skillId="21500">
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</SkillSound>
<SkillSound templateId="10305" skillId="21520">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="21521">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="30100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.193521" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ShockTarp_Casting_00Cue" volume="1" stageIndex="-1" />
<Sound time="1.705216" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ShockTarp_Casting_01Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10305" skillId="30120">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_ShockTarp_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10305" skillId="30200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="30220">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="30300">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="30320">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="30400">
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</SkillSound>
<SkillSound templateId="10305" skillId="30420">
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</SkillSound>
<SkillSound templateId="10305" skillId="30500">
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</SkillSound>
<SkillSound templateId="10305" skillId="30520">
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</SkillSound>
<SkillSound templateId="10305" skillId="30600">
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</SkillSound>
<SkillSound templateId="10305" skillId="30620">
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</SkillSound>
<SkillSound templateId="10305" skillId="30700">
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</SkillSound>
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</SkillSound>
<SkillSound templateId="10305" skillId="30900">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="30920">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="31000">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="31020">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="31100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="31120">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="31200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="31220">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="40100">
<ChargeSoundList>
<ChargeSound radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_LoopCue" volume="0.5" stage="2" />
<ChargeSound radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_LoopCue" volume="0.5" stage="3" />
<ChargeSound radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_LoopCue" volume="0.5" stage="4" />
<ChargeSound radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_LoopCue" volume="0.5" stage="1" />
</ChargeSoundList>
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_00Cue" volume="0.4" stageIndex="-1" />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_00Cue" volume="0.5" stageIndex="-1" />
<Sound time="1E-06" radius="1" soundcue="PC_Skill_01.SorcererCUE.Sorcerer_BlastBall_Charge_Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10305" skillId="40101">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="40102">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="10305" skillId="40103">
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</SkillSound>
<SkillSound templateId="10305" skillId="40110">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.183371" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_01Cue" volume="0.4" stageIndex="-1" />
<Sound time="0.183371" radius="1" soundcue="PC_Skill_01.SorcererCUE.Sorcerer_BlastBall_Shot1_Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10305" skillId="40111">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.183371" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_01Cue" volume="0.4" stageIndex="-1" />
<Sound time="0.183371" radius="1" soundcue="PC_Skill_01.SorcererCUE.Sorcerer_BlastBall_Shot1_Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10305" skillId="40112">
<ChargeSoundList />
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<Sound time="0.183371" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_01Cue" volume="0.4" stageIndex="-1" />
<Sound time="0.183371" radius="1" soundcue="PC_Skill_01.SorcererCUE.Sorcerer_BlastBall_Shot1_Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10305" skillId="40113">
<ChargeSoundList />
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<Sound time="0.183371" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_01Cue" volume="0.4" stageIndex="-1" />
<Sound time="0.183371" radius="1" soundcue="PC_Skill_01.SorcererCUE.Sorcerer_BlastBall_Shot1_Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="10305" skillId="40120">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_01.SorcererCUE.Sorcerer_BlastBall_Shot2_Cue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10305" skillId="40121">
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<HitSoundList>
<HitSound soundcue="PC_Skill_01.SorcererCUE.Sorcerer_BlastBall_Shot2_Cue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10305" skillId="40122">
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<HitSoundList>
<HitSound soundcue="PC_Skill_01.SorcererCUE.Sorcerer_BlastBall_Shot2_Cue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10305" skillId="40123">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_01.SorcererCUE.Sorcerer_BlastBall_Shot2_Cue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="10305" skillId="40200">
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