Files
116.02_KR_DataCenter_Unpacked/SkillSoundData/SkillSoundData-00109.xml
2024-07-18 22:48:21 -05:00

886 lines
49 KiB
XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="11009" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound templateId="11009" skillId="10100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10101">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10102">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10103">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10104">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10105">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10105">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10201">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10203">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10204">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10205">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10205">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10301">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10302">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10303">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10304">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="10305">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="30100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSmashCue" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="30130">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege4930_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSmashCue" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="30200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="30200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="30230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="30230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="30300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="30330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="30340">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSmashCue" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="30341">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
</HitSoundList>
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSmashCue" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="40100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
</HitSoundList>
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow01Cue" volume="1.7" stageIndex="-1" />
<Sound time="1.311025" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow02Cue" volume="0.5" stageIndex="-1" />
<Sound time="2.322897" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow03Cue" volume="2" stageIndex="-1" />
<Sound time="2.256767" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="40120">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="40130">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
</HitSoundList>
<Sound time="1.130633" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.6" stageIndex="-1" />
<Sound time="0.157295" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow02Cue" volume="0.5" stageIndex="-1" />
<Sound time="1.225514" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow03Cue" volume="1.8" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="40200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="40200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="40220">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="40220">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="40230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="40230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="40300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="40320">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="40330">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="40331">
<ChargeSoundList />
<HitSoundList>
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
</HitSoundList>
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill.SoullessCUE.Awaken_Soulless_LastAttack_Step02_CUE" volume="0.6" stageIndex="-1" />
<Sound time="1.200127" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_FlashCannon_01CUE" volume="1" stageIndex="-1" />
<Sound time="1.200127" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_Gatling_ExplosionCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="40340">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
</HitSoundList>
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow01Cue" volume="1.7" stageIndex="-1" />
<Sound time="1.311025" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow02Cue" volume="0.5" stageIndex="-1" />
<Sound time="2.322897" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow03Cue" volume="2" stageIndex="-1" />
<Sound time="2.256767" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="40350">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="40360">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
</HitSoundList>
<Sound time="1.130633" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.6" stageIndex="-1" />
<Sound time="0.157295" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow02Cue" volume="0.5" stageIndex="-1" />
<Sound time="1.225514" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow03Cue" volume="1.8" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="40361">
<ChargeSoundList />
<HitSoundList>
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
</HitSoundList>
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill.SoullessCUE.Awaken_Soulless_LastAttack_Step02_CUE" volume="0.6" stageIndex="-1" />
<Sound time="1.200127" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_FlashCannon_01CUE" volume="1" stageIndex="-1" />
<Sound time="1.200127" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_Gatling_ExplosionCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="50100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.FireBall_Exp" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
</HitSoundList>
<Sound time="0.959091" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow01Cue" volume="1.7" stageIndex="-1" />
<Sound time="0.501875" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow02Cue" volume="0.7" stageIndex="-1" />
<Sound time="0.86" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.7" stageIndex="-1" />
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion01Cue" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="50130">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.FireBall_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
</HitSoundList>
<Sound time="0.257133" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow02Cue" volume="0.7" stageIndex="-1" />
<Sound time="0.722899" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.7" stageIndex="-1" />
<Sound time="0.849063" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow01Cue" volume="1.5" stageIndex="-1" />
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion01Cue" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="50200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="50200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="50230">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FlameKnife_Casting_00Cue" volume="0" stageIndex="-1" />
<Sound time="0.287673" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FlameKnife_Casting_01Cue" volume="0" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="50230">
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</SkillSound>
<SkillSound templateId="11009" skillId="50331">
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<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.FireBall_Exp" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
</HitSoundList>
<Sound time="0.959091" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow01Cue" volume="1.7" stageIndex="-1" />
<Sound time="0.501875" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow02Cue" volume="0.7" stageIndex="-1" />
<Sound time="0.86" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.7" stageIndex="-1" />
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion01Cue" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="50332">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.FireBall_Exp" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
</HitSoundList>
<Sound time="0.959091" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow01Cue" volume="1.7" stageIndex="-1" />
<Sound time="0.501875" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow02Cue" volume="0.7" stageIndex="-1" />
<Sound time="0.86" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.7" stageIndex="-1" />
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion01Cue" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="60100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
</HitSoundList>
<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="1.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="60130">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
</HitSoundList>
<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="1.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="60131">
<ChargeSoundList />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
</HitSoundList>
<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="60131">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="60190">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="60200">
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</SkillSound>
<SkillSound templateId="11009" skillId="60230">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="60231">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="60240">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
</HitSoundList>
<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="1.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="60241">
<ChargeSoundList />
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<Sound time="0.350001" radius="0.3" soundcue="PC_Skill.SoullessCUE.Awaken_Soulless_Recovery_Reverse_CUE" volume="1" stageIndex="-1" />
<Sound time="0.787793" radius="0.3" soundcue="PC_Skill.SoullessCUE.Awaken_Soulless_DaggerAttack_Explosion_CUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="200100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="Monster_Skill.Monster_Skill_Cue.Dummy_Sound" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.354471" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ReverseCaptureCue" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="200130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="210100">
<ChargeSoundList />
<HitSoundList>
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="0.3" soundcue="PC_Skill.SoullessCUE.Awaken_Soulless_Recovery_Normal_Step02_CUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="210130">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill.SoullessCUE.Awaken_Soulless_Recovery_Normal_Step02_CUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="230100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="230130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="230131">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill.SoullessCUE.Awaken_Soulless_DaggerAttack_Cast_CUE" volume="0.8" stageIndex="-1" />
<Sound time="1" radius="1" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_SCUE" volume="1.5" stageIndex="-1" />
<Sound time="1.15" radius="1" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_SCUE" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="230132">
<ChargeSoundList />
<HitSoundList>
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="11009" skillId="230133">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainFlurryCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="230134">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11009" skillId="400100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.100001" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_InsantLeap01Cue" volume="1.1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="400130">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_ShockTarp_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.100001" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_InsantLeap02Cue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="9010100">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.AbnormalCUE.Abnormality_HomeTownCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="9020100">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Popori_VeilOfNatureCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="9030100">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Popori_WindWalkCue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="11009" skillId="9100100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
</SkillSoundData>