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2024-07-18 22:48:21 -05:00

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XML

<!-- SPDX-License-Identifier: 0BSD -->
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:dc="https://vezel.dev/novadrop/dc"
xmlns="https://vezel.dev/novadrop/dc/UserShaderData"
targetNamespace="https://vezel.dev/novadrop/dc/UserShaderData"
xsi:schemaLocation="https://vezel.dev/novadrop/dc ../DataCenter.xsd"
elementFormDefault="qualified">
<xsd:complexType name="UserShaderData">
<xsd:sequence>
<xsd:element name="Shader" type="UserShaderData_Shader" maxOccurs="unbounded" />
</xsd:sequence>
</xsd:complexType>
<xsd:complexType name="UserShaderData_Shader">
<xsd:sequence>
<xsd:element name="FixedLookInfoId" type="UserShaderData_Shader_FixedLookInfoId" minOccurs="0" />
<xsd:element name="Option" type="UserShaderData_Shader_Option" />
</xsd:sequence>
<xsd:attribute name="blendIn" type="xsd:float" use="required" />
<xsd:attribute name="blendOut" type="xsd:float" use="required" />
<xsd:attribute name="blendValueInOverlay" type="xsd:float" />
<xsd:attribute name="condition" type="xsd:string" use="required" />
<xsd:attribute name="default" type="xsd:string" use="required" />
<xsd:attribute name="hair" type="xsd:string" use="required" />
<xsd:attribute name="head" type="xsd:string" use="required" />
<xsd:attribute name="keepPreviousEquipment" type="xsd:boolean" />
<xsd:attribute name="priority" type="xsd:int" use="required" />
<xsd:attribute name="trans" type="xsd:string" use="required" />
<xsd:attribute name="weaponShader1" type="xsd:string" use="required" />
<xsd:attribute name="weaponShader2" type="xsd:string" use="required" />
</xsd:complexType>
<xsd:complexType name="UserShaderData_Shader_FixedLookInfoId">
<xsd:attribute name="body" type="xsd:int" use="required" />
</xsd:complexType>
<xsd:complexType name="UserShaderData_Shader_Option">
<xsd:attribute name="namePlate" type="xsd:boolean" />
<xsd:attribute name="shadow" type="xsd:boolean" />
<xsd:attribute name="turnOffPartsParticle" type="xsd:string" use="required" />
<xsd:attribute name="useOnlyWeaponMaterial" type="xsd:boolean" />
<xsd:attribute name="weaponEffect" type="xsd:boolean" />
</xsd:complexType>
<xsd:element name="UserShaderData" type="UserShaderData" />
</xsd:schema>