126 lines
20 KiB
XML
126 lines
20 KiB
XML
<WeakPointEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/WeakPointEffectData WeakPointEffectData.xsd" class="Archer" xmlns="https://vezel.dev/novadrop/dc/WeakPointEffectData">
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<WeakEffectInfo>
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<EffectCondition weakPointCount="1">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="2">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="3">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="4">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="5">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="6">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="7">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="8">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="9">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="10">
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<ExplodeEffect id="1011" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0234_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="11">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="12">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="13">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="14">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="15">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="16">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="17">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="18">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="19">
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<ExplodeEffect id="501477001" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0147_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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<EffectCondition weakPointCount="20">
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<ExplodeEffect id="1011" type="casting" scale="3.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="true" playRate="1" rescaleMethod="followHitFxSize" resource="FX_A.PS.A_0234_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" explodeType="once" />
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<ExplodeSound time="3" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" volume="1" />
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<Sound appearWeakCue="1" explodeCue="1" />
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<WeakEffect id="6278" type="casting" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" detach="false" playRate="1" rescaleMethod="followHitFxSize" resource="FX_N_HotFix_211126.PS.O_21010802_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" depth="foreground" worldSpawn="false" targetOn="subject" />
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</EffectCondition>
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</WeakEffectInfo>
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<WeakPointData abnormalityIcon="603703" preCountFxMaintain="true" useStackUIOnGage="false" />
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</WeakPointEffectData>
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