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2024-07-18 22:48:21 -05:00

48 lines
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XML

<!-- SPDX-License-Identifier: 0BSD -->
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:dc="https://vezel.dev/novadrop/dc"
xmlns="https://vezel.dev/novadrop/dc/WeaponData"
targetNamespace="https://vezel.dev/novadrop/dc/WeaponData"
xsi:schemaLocation="https://vezel.dev/novadrop/dc ../DataCenter.xsd"
elementFormDefault="qualified">
<xsd:complexType name="WeaponData">
<xsd:sequence>
<xsd:element name="Weapon" type="WeaponData_Weapon" maxOccurs="unbounded" />
</xsd:sequence>
</xsd:complexType>
<xsd:complexType name="WeaponData_Weapon"
dc:keys="id">
<xsd:attribute name="armingFxId" type="xsd:string" />
<xsd:attribute name="boneL" type="xsd:string" use="required" />
<xsd:attribute name="boneR" type="xsd:string" use="required" />
<xsd:attribute name="bulletId" type="xsd:int" />
<xsd:attribute name="diffuseMap" type="xsd:string" />
<xsd:attribute name="disArmingFxId" type="xsd:string" />
<xsd:attribute name="enchantFxId" type="xsd:int" />
<xsd:attribute name="grade" type="xsd:string" />
<xsd:attribute name="id" type="xsd:int" use="required" />
<xsd:attribute name="isSkeletalMesh" type="xsd:boolean" />
<xsd:attribute name="materialParamId" type="xsd:int" />
<xsd:attribute name="meshL" type="xsd:string" />
<xsd:attribute name="meshR" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" use="required" />
<xsd:attribute name="normalMap" type="xsd:string" />
<xsd:attribute name="offsetL" type="xsd:string" />
<xsd:attribute name="offsetR" type="xsd:string" />
<xsd:attribute name="scaleL" type="xsd:float" />
<xsd:attribute name="scaleR" type="xsd:float" />
<xsd:attribute name="specularMap" type="xsd:string" />
<xsd:attribute name="templateId" type="xsd:string" />
<xsd:attribute name="unarmedMeshL" type="xsd:string" />
<xsd:attribute name="unarmedMeshR" type="xsd:string" />
<xsd:attribute name="unarmedSocketL" type="xsd:string" />
<xsd:attribute name="unarmedSocketR" type="xsd:string" />
<xsd:attribute name="weaponFxId" type="xsd:int" />
</xsd:complexType>
<xsd:element name="WeaponData" type="WeaponData" />
</xsd:schema>