70 lines
5.5 KiB
XML
70 lines
5.5 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FDI_BLS_Dganger_ANI.Anim.FDI_BLS_Dganger_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="alarm01">
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<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice06.ZombieMiner_Cue.ZombieMiner_KnockBackEnd" volume="1" />
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<Sound time="1.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Wood_L" volume="1" />
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</AnimSound>
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<AnimSound animName="Atk_01">
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<Sound time="0.4" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="1" />
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</AnimSound>
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<AnimSound animName="Atk_02">
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<Sound time="1.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Big01" volume="1" />
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<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="1" />
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<Sound time="0.9" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="1" />
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</AnimSound>
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<AnimSound animName="Atk_03">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice06.ZombieMiner_Cue.ZombieMiner_Atk01" volume="1" />
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<Sound time="0.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Ice_L" volume="1" />
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</AnimSound>
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<AnimSound animName="Atk_04">
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<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice06.ZombieMiner_Cue.ZombieMiner_KnockBackEnd" volume="1" />
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<Sound time="0.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Big01" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice06.ZombieMiner_Cue.ZombieMiner_Death" volume="1" />
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<Sound time="1.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="1" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="DownEnd">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice06.ZombieMiner_Cue.ZombieMiner_Damage" volume="1" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="1" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="1" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice06.ZombieMiner_Cue.ZombieMiner_KnockBackStart" volume="1" />
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</AnimSound>
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<AnimSound animName="Hide_End">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Hide_Loop">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="Hide_Start">
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<Sound time="1.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_DashFoot01" volume="1" />
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</AnimSound>
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<AnimSound animName="Idle01">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice06.ZombieMiner_Cue.ZombieMiner_Idle" volume="1" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Rock" volume="0.8" />
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<Sound time="0.45" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Rock" volume="0.8" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice06.ZombieMiner_Cue.ZombieMiner_Wait" volume="1" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Rock" volume="0.5" />
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<Sound time="0.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Rock" volume="0.5" />
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<Sound time="1.25" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Rock" volume="0.5" />
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</AnimSound>
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<AnimSound animName="OnStartMove" />
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<AnimSound animName="OnEndMove" />
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<AnimSound animName="OnMove" />
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<AnimSound animName="stun" />
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</AnimSoundData>
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