Files
116.02_KR_DataCenter_Unpacked/AnimSoundData/AnimSoundData-00120.xml
2024-07-18 22:48:21 -05:00

67 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FDI_BLS_Fennecfox_ANI.Anim.FDI_BLS_Fennecfox_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="alarm01">
<Sound time="2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice03.ShadowCougar_Cue.ShadowCougar_Aggrochange" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
<Sound time="0.53" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
<Sound time="1.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
<Sound time="2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
</AnimSound>
<AnimSound animName="atk01">
<Sound time="0.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice03.ShadowCougar_Cue.ShadowCougar_KnockBackStart" volume="1" />
<Sound time="1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_10CUE" volume="1.5" />
<Sound time="1.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice03.ShadowCougar_Cue.ShadowCougar_KnockBackStart" volume="1" />
<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_10CUE" volume="1" />
</AnimSound>
<AnimSound animName="atk03">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice03.ShadowCougar_Cue.ShadowCougar_KnockBackStart" volume="1" />
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_10CUE" volume="1" />
<Sound time="0.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_LionCue.Lion_RockCUE" volume="1" />
</AnimSound>
<AnimSound animName="atk04">
<Sound time="0.4" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_02.Wing_Cue.WingFlap_Big" volume="1" />
<Sound time="0.9" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_LionCue.Lion_RockCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice03.ShadowCougar_Cue.ShadowCougar_Death" volume="1" />
<Sound time="0.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Cloth" volume="1" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="DownEnd">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="1" />
</AnimSound>
<AnimSound animName="flinch">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_LionCue.Lion_RockCUE" volume="1" />
</AnimSound>
<AnimSound animName="Idle01">
<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
<Sound time="0.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
<Sound time="0.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
<Sound time="0.9" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
<Sound time="1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
<Sound time="1.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
<Sound time="1.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
</AnimSound>
<AnimSound animName="run">
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Mid" volume="1" />
</AnimSound>
<AnimSound animName="stun">
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Sand" volume="1" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice03.ShadowCougar_Cue.ShadowCougar_Idle" volume="1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
<Sound time="0.91" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
</AnimSound>
<AnimSound animName="OnStartMove" />
<AnimSound animName="OnEndMove" />
<AnimSound animName="OnMove" />
</AnimSoundData>