89 lines
8.3 KiB
XML
89 lines
8.3 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FDI_BLS_Ghcrab_ANI.Anim.FDI_BLS_Ghcrab_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="alarm01">
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<Sound time="0.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Stun" volume="1" />
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<Sound time="0.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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<Sound time="1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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<Sound time="1.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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<Sound time="3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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<Sound time="5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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<Sound time="6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_KnockBackEnd" volume="1" />
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<Sound time="0.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="1" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound time="0.4" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound time="0.4" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="1" />
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<Sound time="0.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Damage" volume="0.7" />
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</AnimSound>
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<AnimSound animName="atk04">
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<Sound time="0.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Mid" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="0.5" />
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<Sound time="0.4" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="0.5" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.7" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Death" volume="1" />
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</AnimSound>
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<AnimSound animName="deathwait">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="DownLoop" />
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<AnimSound animName="DownStart">
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<Sound time="0.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Sand" volume="1" />
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<Sound time="0.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Sand" volume="1" />
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</AnimSound>
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<AnimSound animName="Finch">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Ghost_SCUE" volume="1.5" />
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<Sound time="0.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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<Sound time="0.75" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Hide_End">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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<Sound time="0.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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<Sound time="0.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Hide_Loop" />
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<AnimSound animName="Hide_Start">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Gravel" volume="1" />
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<Sound time="0.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Gravel" volume="1" />
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<Sound time="0.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Gravel" volume="1" />
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<Sound time="0.4" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Gravel" volume="1" />
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<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Gravel" volume="1" />
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<Sound time="0.85" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_DashFoot01" volume="1" />
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</AnimSound>
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<AnimSound animName="Idle01">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Atk01" volume="1" />
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<Sound time="6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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<Sound time="10" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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<Sound time="11" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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<Sound time="0.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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<Sound time="0.385466" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Stun" volume="1" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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<Sound time="0.55" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="0.7" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound time="0.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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<Sound time="0.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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<Sound time="1.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="OnStartMove" />
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<AnimSound animName="OnEndMove" />
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<AnimSound animName="OnMove" />
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</AnimSoundData>
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