Files
116.02_KR_DataCenter_Unpacked/AnimSoundData/AnimSoundData-00122.xml
2024-07-18 22:48:21 -05:00

63 lines
5.1 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FDI_BLS_Larva_ANI.Anim.FDI_BLS_Larva_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="alarm01">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Damage" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.7" />
<Sound time="0.9" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Atk01" volume="0.5" />
<Sound time="1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_KnockBackStart" volume="1" />
</AnimSound>
<AnimSound animName="atk01">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Atk02" volume="0.5" />
<Sound time="0.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BowShot_CUE" volume="0.2" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Atk01" volume="0.5" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BowString_SCUE" volume="0.2" />
<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.DamageArmorHitCUE.Blood_NormalCue" volume="0.5" />
</AnimSound>
<AnimSound animName="atk03">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Atk01" volume="0.5" />
<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.DamageArmorHitCUE.Blood_NormalCue" volume="0.3" />
</AnimSound>
<AnimSound animName="atk04">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Damage" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BowString_SCUE" volume="0.2" />
<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Atk01" volume="0.4" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Atk03" volume="1" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="DownEnd">
<Sound time="0.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Damage" volume="1" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.FootStep_Crawl" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.FootStep_BugWingFlap_S" volume="0.34" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Damage" volume="1" />
<Sound time="0.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" volume="0.2" />
</AnimSound>
<AnimSound animName="flinch" />
<AnimSound animName="Idle01">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_KnockBackStart" volume="0.7" />
</AnimSound>
<AnimSound animName="run">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.FootStep_Crawl" volume="1" />
</AnimSound>
<AnimSound animName="stun">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Stun" volume="1" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodMagician_Cue.BloodMagician_Wait" volume="0.7" />
</AnimSound>
<AnimSound animName="Walk">
<Sound time="0.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.FootStep_Crawl" volume="0.3" />
</AnimSound>
<AnimSound animName="OnStartMove" />
<AnimSound animName="OnEndMove" />
<AnimSound animName="OnMove" />
</AnimSoundData>