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116.02_KR_DataCenter_Unpacked/AnimSoundData/AnimSoundData-00123.xml
2024-07-18 22:48:21 -05:00

65 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FDI_BLS_Otyugh_ANI.Anim.FDI_BLS_Otyugh_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="alarm01">
<Sound time="1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_DownEnd" volume="1" />
<Sound time="1.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Ghost_SCUE" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
</AnimSound>
<AnimSound animName="Alarm02">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Atk05" volume="1" />
<Sound time="1.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Ghost_SCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
</AnimSound>
<AnimSound animName="atk01">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_DownStart" volume="1" />
<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorSliceCUE.ArmorSlice_Bug_CUE" volume="1" />
<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_DownEnd" volume="1" />
</AnimSound>
<AnimSound animName="atk03">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_DownStart" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorSliceCUE.ArmorSlice_Bug_CUE" volume="0.3" />
<Sound time="0.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorSliceCUE.ArmorSlice_Cloth_SCUE" volume="1" />
<Sound time="0.77" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.7" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Death" volume="1" />
<Sound time="1.47" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="1" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="DownEnd">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="1" />
</AnimSound>
<AnimSound animName="DownLoop" />
<AnimSound animName="DownStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_KnockBackStart" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="1" />
</AnimSound>
<AnimSound animName="flinch">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Jumpevasion" volume="1" />
</AnimSound>
<AnimSound animName="Idle01">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Stun" volume="1" />
</AnimSound>
<AnimSound animName="run">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
<Sound time="0.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
</AnimSound>
<AnimSound animName="stun">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Stun" volume="1" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Wait" volume="1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
<Sound time="0.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_03.FootStep_NPCCue.FootStep_NPC_M_Cue" volume="1" />
</AnimSound>
<AnimSound animName="OnStartMove" />
<AnimSound animName="OnEndMove" />
<AnimSound animName="OnMove" />
</AnimSoundData>