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116.02_KR_DataCenter_Unpacked/AnimSoundData/AnimSoundData-00125.xml
2024-07-18 22:48:21 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FDI_BLS_Souleater_ANI.Anim.FDI_BLS_Souleater_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="alarm01">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Atk01" volume="1" />
</AnimSound>
<AnimSound animName="Alarm02">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_01" volume="1" />
</AnimSound>
<AnimSound animName="Alarm03">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_02" volume="1" />
</AnimSound>
<AnimSound animName="atk01">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Atk01" volume="1" />
<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_CUE" volume="1" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_04" volume="1" />
</AnimSound>
<AnimSound animName="atk03">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_04" volume="1" />
<Sound time="1.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_03" volume="1" />
</AnimSound>
<AnimSound animName="atk04">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_01" volume="1" />
<Sound time="1.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_03" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Death" volume="1" />
<Sound time="1.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="1" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="DownEnd">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_LongAtk" volume="1" />
</AnimSound>
<AnimSound animName="DownLoop" />
<AnimSound animName="DownStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Damage" volume="1" />
</AnimSound>
<AnimSound animName="flinch">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Damage" volume="1" />
</AnimSound>
<AnimSound animName="Hide_End">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_02" volume="1" />
</AnimSound>
<AnimSound animName="Hide_Loop" />
<AnimSound animName="Hide_Start">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_MoveAtk_02" volume="1" />
</AnimSound>
<AnimSound animName="Idle01">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Wait" volume="1" />
<Sound time="1.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_01" volume="1" />
</AnimSound>
<AnimSound animName="run">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Run" volume="1" />
</AnimSound>
<AnimSound animName="stun">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Damage" volume="1" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_UnarmedWait" volume="1" />
</AnimSound>
<AnimSound animName="Wait">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Wait" volume="1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Walk" volume="1" />
</AnimSound>
<AnimSound animName="OnStartMove" />
<AnimSound animName="OnEndMove" />
<AnimSound animName="OnMove" />
</AnimSoundData>