72 lines
5.4 KiB
XML
72 lines
5.4 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FDI_BLS_Souleater_ANI.Anim.FDI_BLS_Souleater_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="alarm01">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Atk01" volume="1" />
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</AnimSound>
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<AnimSound animName="Alarm02">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_01" volume="1" />
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</AnimSound>
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<AnimSound animName="Alarm03">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_02" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Atk01" volume="1" />
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<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_04" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_04" volume="1" />
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<Sound time="1.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_03" volume="1" />
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</AnimSound>
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<AnimSound animName="atk04">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_01" volume="1" />
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<Sound time="1.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_03" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Death" volume="1" />
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<Sound time="1.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="1" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="DownEnd">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_LongAtk" volume="1" />
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</AnimSound>
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<AnimSound animName="DownLoop" />
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<AnimSound animName="DownStart">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Damage" volume="1" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Damage" volume="1" />
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</AnimSound>
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<AnimSound animName="Hide_End">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_02" volume="1" />
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</AnimSound>
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<AnimSound animName="Hide_Loop" />
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<AnimSound animName="Hide_Start">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_MoveAtk_02" volume="1" />
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</AnimSound>
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<AnimSound animName="Idle01">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Wait" volume="1" />
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<Sound time="1.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_HeavyAtk_01" volume="1" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Run" volume="1" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Damage" volume="1" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_UnarmedWait" volume="1" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Wait" volume="1" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice12.ViolentArachne_Cue.ViolentArachne_Walk" volume="1" />
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</AnimSound>
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<AnimSound animName="OnStartMove" />
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<AnimSound animName="OnEndMove" />
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<AnimSound animName="OnMove" />
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</AnimSoundData>
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