Files
116.02_KR_DataCenter_Unpacked/AnimSoundData/AnimSoundData-00137.xml
2024-07-18 22:48:21 -05:00

106 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01_1">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodCreature_Cue.BloodCreature_Damage" volume="1" />
<Sound time="0.4" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.8" />
</AnimSound>
<AnimSound animName="atk01_2">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodCreature_Cue.BloodCreature_Agrochange" volume="1" />
<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_02CUE" volume="1" />
<Sound time="1.34" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Metal_Jump_00Cue" volume="0.7" />
</AnimSound>
<AnimSound animName="atk01_3">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodCreature_Cue.BloodCreature_Damage" volume="1" />
<Sound time="0.44" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.6" />
</AnimSound>
<AnimSound animName="atk01_4">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodCreature_Cue.BloodCreature_Damage" volume="1" />
<Sound time="0.35" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_02CUE" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodCreature_Cue.BloodCreature_Damage" volume="1" />
<Sound time="0.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Chainmail_SCUE" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="1.5" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="groggy">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodCreature_Cue.BloodCreature_SideStep" volume="1" />
<Sound time="0.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_NormalCUE" volume="1" />
</AnimSound>
<AnimSound animName="idle1">
<Sound time="0.45" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_NormalCUE" volume="1" />
</AnimSound>
<AnimSound animName="idle2">
<Sound time="0.47" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.7" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Metal_Jump_00Cue" volume="0.7" />
</AnimSound>
<AnimSound animName="idle3">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodCreature_Cue.BloodCreature_Damage" volume="1" />
<Sound time="0.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_02CUE" volume="1" />
</AnimSound>
<AnimSound animName="idle4" />
<AnimSound animName="idle5">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_NormalCUE" volume="1" />
</AnimSound>
<AnimSound animName="Reaction_End">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Metal_Jump_00Cue" volume="1" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="Reaction_Loop" />
<AnimSound animName="Reaction_Start">
<Sound time="0.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Metal_Jump_00Cue" volume="1" />
<Sound time="0.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Snow_Jump_00Cue" volume="0.7" />
<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_NormalCUE" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodCreature_Cue.BloodCreature_Damage" volume="1" />
</AnimSound>
<AnimSound animName="run">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_NormalCUE" volume="1" />
<Sound time="0.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_NormalCUE" volume="1" />
<Sound time="0.58" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_NormalCUE" volume="1" />
</AnimSound>
<AnimSound animName="SideMove01">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodCreature_Cue.BloodCreature_Damage" volume="1" />
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_Cloth_SCUE" volume="1" />
<Sound time="0.4" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
</AnimSound>
<AnimSound animName="SideMove02">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodCreature_Cue.BloodCreature_Damage" volume="1" />
<Sound time="0.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_Cloth_SCUE" volume="1" />
<Sound time="0.4" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
</AnimSound>
<AnimSound animName="special_Atk">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodCreature_Cue.BloodCreature_Damage" volume="1" />
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.5" />
<Sound time="0.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_02CUE" volume="1" />
</AnimSound>
<AnimSound animName="special_End">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodCreature_Cue.BloodCreature_Damage" volume="1" />
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
</AnimSound>
<AnimSound animName="special_Loop">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="special_Start">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodCreature_Cue.BloodCreature_Damage" volume="1" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
</AnimSound>
<AnimSound animName="stun">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodCreature_Cue.BloodCreature_Run" volume="1" />
</AnimSound>
<AnimSound animName="Talk">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice.BloodCreature_Cue.BloodCreature_Atk03" volume="0.5" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="unarmedwait2">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Snow_Land_02Cue" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_NormalCUE" volume="1" />
<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_NormalCUE" volume="1" />
</AnimSound>
<AnimSound animName="OnStartMove" />
<AnimSound animName="OnEndMove" />
<AnimSound animName="OnMove" />
</AnimSoundData>