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116.02_KR_DataCenter_Unpacked/AnimSoundData/AnimSoundData-00141.xml
2024-07-18 22:48:21 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FellerBahum_ANI.Anim.FellerBahum_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="activeMove_End">
<Sound time="0.10624" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
<Sound time="0.51072" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
<Sound time="0.71104" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.79808" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="activeMove_Loop">
<Sound time="0.169247" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
<Sound time="0.74488" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
</AnimSound>
<AnimSound animName="activeMove_Strat">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="atk01">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.759494" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
<Sound time="3.024338" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.864456" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
<Sound time="1.4" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01.ChimeraofLakan_CUE.ChimeraofLakan_DrillAttackCUE" volume="1" />
</AnimSound>
<AnimSound animName="Atk03End">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="Atk03Loop">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="Atk03Start">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="backAtk">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="2.404264" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
<Sound time="3.901582" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="BackMove">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.72063" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
<Sound time="1.71369" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.517721" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="flinch">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="groggy">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="heavyatk01">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.84048" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
<Sound time="2.61171" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="1" />
<Sound time="2.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="4" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="HeavyAtk02_End">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01.ChimeraofLakan_CUE.ChimeraofLakan_DrillAttackCUE" volume="1" />
</AnimSound>
<AnimSound animName="HeavyAtk02_Loop">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01.ChimeraofLakan_CUE.ChimeraofLakan_DrillAttackCUE" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk02_Move">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01.ChimeraofLakan_CUE.ChimeraofLakan_DrillAttackCUE" volume="1" />
</AnimSound>
<AnimSound animName="HeavyAtk02_Start">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01.ChimeraofLakan_CUE.ChimeraofLakan_DrillAttackCUE" volume="1" />
</AnimSound>
<AnimSound animName="LongAtk01">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.178733" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="longMove_End">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="longMove_Loop">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="longMove_Run">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="longMove_Start">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.971" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01.ChimeraofLakan_CUE.ChimeraofLakan_DrillAttackCUE" volume="1" />
</AnimSound>
<AnimSound animName="longMove_Turn">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="modealram_End">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="modealram_Loop" />
<AnimSound animName="modealram_Strat">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="Reaction_End">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="Reaction_Loop" />
<AnimSound animName="Reaction_Start">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="roundAtk01">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="2.05572" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="roundatk02">
<Sound time="1.98468" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="roundmove01">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="roundmove02">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="ultraAtk01End">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
</AnimSound>
<AnimSound animName="ultraAtk01Loop" />
<AnimSound animName="ultraAtk01Start">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_ReadyActionCUE" volume="1" />
<Sound time="0.557173" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Whoosh_Mono_RandomCUE" volume="1" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
<Sound time="1.02255" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
<Sound time="0.1411" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_01.Stromkar_Cue.Stromkar_FootstepCUE" volume="1" />
</AnimSound>
</AnimSoundData>