183 lines
17 KiB
XML
183 lines
17 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Gemfly_Larva_ANI.Anim.Gemfly_Larva_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="activeMove_End">
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<Sound time="0.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_SCUE" volume="1" />
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<Sound time="0.9" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_SCUE" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_activeMove_End_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="activeMove_Loop">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.4" />
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<Sound time="0.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_SCUE" volume="0.8" />
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<Sound time="0.85" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_SCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="activeMove_Start">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.4" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_activeMove_Start_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="1.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.4" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_atk02_00_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="1.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="1" />
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<Sound time="1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_atk03_00_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="1.9" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="1.65" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="2" />
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<Sound time="1.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_atk03_01_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="backAtk">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="1.45" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="1" />
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<Sound time="1.45" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.5" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_longAtk01_Start_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.4" />
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<Sound time="2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="0.6" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_Death_00_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="flinch">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_BackMove_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="groggy">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_Groggy_Cue" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
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</AnimSound>
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<AnimSound animName="Heavyatk01_End">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_Reaction_Start_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk01_Loop">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0.13" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_SCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="heavyAtk01_Start">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0.9" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="1" />
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<Sound time="0.9" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.7" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_heavyatk01_01_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Idle01">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="1.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_SCUE" volume="0.6" />
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<Sound time="1.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_SCUE" volume="0.6" />
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<Sound time="1.9" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_SCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="longAtk01_End">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_longAtk02_End_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="longAtk01_Loop">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0.65" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.6" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_longAtk02_Loop_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="longAtk01_Start">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_longAtk02_Start_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="ModeAlam_End">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_atk03_01_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="ModeAlam_Loop">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0.66" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.5" />
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<Sound time="1.12" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.5" />
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<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_longAtk02_Loop_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="ModeAlam_Start">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_modealram_Start_Cue" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
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</AnimSound>
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<AnimSound animName="moveAtk01_End">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_atk02_03_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="moveAtk01_Loop">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.5" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="moveAtk01_Start">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_Reaction_Start_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Reaction_End">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_atk02_00_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Reaction_Loop">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Reaction_Start">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_Reaction_Start_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="reactionAtk">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="1.55" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.6" />
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<Sound time="1.55" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.5" />
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<Sound time="0.4" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_reactionatk01_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="roundAtk01">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_SCUE" volume="1" />
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<Sound time="0.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_roundAtk_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="roundatk02">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_SCUE" volume="1" />
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<Sound time="0.7" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_roundAtk_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="roundmove01">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_roundMove_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="roundmove02">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_roundMove_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_runAway_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="ultraAtk01_End">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_roundAtk_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="ultraAtk01_Loop">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="ultraAtk01_Start">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.4" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_heavyatk01_00_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound time="0.4" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_MCUE" volume="0.5" />
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<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bug_MCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="OnStartMove" />
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<AnimSound animName="OnEndMove" />
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<AnimSound animName="OnMove" />
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</AnimSoundData>
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