60 lines
4.9 KiB
XML
60 lines
4.9 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="WatchmanBlackcrack_ANI.Anim.WatchmanBlackcrack_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound time="3.592" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice23.Dharkan_CUE.Dharkan_atkM_Cue" volume="1" />
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<Sound time="0.166154" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_L_07CUE" volume="1" />
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<Sound time="0.266154" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound time="3.666051" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice23.Dharkan_CUE.Dharkan_atkM_Cue" volume="1.2" />
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_L_07CUE" volume="1" />
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03" />
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<AnimSound animName="Death">
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<Sound time="1.116853" type="Normal" radius="1" shapeId="0" soundcue="ObjectSound_01.NPC_Tuto_Cue.NPC_Tuto_CrashingAirShip_Death_01_Cue" volume="0.3" />
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<Sound time="1.316853" type="Normal" radius="1" shapeId="0" soundcue="Monster_Skill.Monster_Skill_Cue.DevaShaman_Skill420" volume="1" />
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<Sound time="0.600886" type="Normal" radius="0.3" shapeId="0" soundcue="ObjectSound_01.Object_Cue.TreasureBox_Death" volume="0.7" />
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</AnimSound>
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<AnimSound animName="groggy">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice23.Dharkan_CUE.Dharkan_groggy_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Heavyatk01_End" />
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<AnimSound animName="heavyAtk01_Loop" />
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<AnimSound animName="heavyAtk01_Start">
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<Sound time="2.476574" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice23.Dharkan_CUE.Dharkan_reaction_Cue" volume="1" />
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<Sound time="4.899326" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice23.Dharkan_CUE.Dharkan_atkL_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyatk02">
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<Sound time="0.767875" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice23.Dharkan_CUE.Dharkan_atkS_Cue" volume="1" />
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<Sound time="1.947321" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice23.Dharkan_CUE.Dharkan_atkM_Cue" volume="1" />
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<Sound time="3.629026" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice23.Dharkan_CUE.Dharkan_atkL_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Modechange01">
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<Sound time="2.5198" type="Normal" radius="1" shapeId="0" soundcue="ObjectSound_01.Object_Cue.MagicStone02_DownEnd02" volume="1" />
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<Sound time="3.32562" type="Normal" radius="1" shapeId="0" soundcue="ObjectSound_01.Object_Cue.SealMachine_Open" volume="1" />
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</AnimSound>
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<AnimSound animName="Modechange02">
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<Sound time="0.660007" type="Normal" radius="1" shapeId="0" soundcue="ObjectSound_01.Object_Cue.SealMachine_Open" volume="1" />
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<Sound time="2.21251" type="Normal" radius="1" shapeId="0" soundcue="ObjectSound_01.Object_Cue.Door_IronBar_ClosingCue" volume="0.7" />
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</AnimSound>
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<AnimSound animName="roundAtk01">
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<Sound time="3.729907" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice23.Dharkan_CUE.Dharkan_atkM_Cue" volume="1" />
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_L_07CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="roundatk02">
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<Sound time="3.766396" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice23.Dharkan_CUE.Dharkan_atkM_Cue" volume="1" />
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_L_07CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="roundmove01" />
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<AnimSound animName="roundmove02" />
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<AnimSound animName="Spawn">
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<Sound time="4.279439" type="Normal" radius="1" shapeId="0" soundcue="ObjectSound_02.POurifyingFire_Cue.POurifyingFire_atk01" volume="0.4" />
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<Sound time="1.029584" type="Normal" radius="1" shapeId="0" soundcue="ObjectSound_01.Object_Cue.Door_Steel_ClosingCue" volume="1" />
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="ObjectSound_02.Object_Cue.NPC_AEN_Door_OpeningCue" volume="1" />
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<Sound time="4.279439" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Chainmail_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk" />
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</AnimSoundData>
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