232 lines
15 KiB
XML
232 lines
15 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="PC_Hero_20300_ANI.Anim.20300_Human_M_Class11_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="bReactionCom2" />
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<AnimSound animName="bReactionCom3">
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<Sound time="0.803" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="1.119" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.756517" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="bReactionDown2" />
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<AnimSound animName="bReactionDown3" />
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<AnimSound animName="bReactionLand3">
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<Sound time="0.077417" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.6" />
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<Sound time="0.228417" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionRolling3" />
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<AnimSound animName="bReactionStart2">
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<Sound time="0.737" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
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</AnimSound>
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<AnimSound animName="bReactionStart3">
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<Sound time="1.424" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.1" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_L_01CUE" volume="2" />
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</AnimSound>
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<AnimSound animName="BrutalBlowEnd">
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="BrutalBlowShot" />
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<AnimSound animName="BrutalBlowSmash">
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<Sound time="0.55767" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="BrutalBlowStart">
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.418451" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="BrutalBlowStartR">
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="ChargeEnd">
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="ChargeLoop" />
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<AnimSound animName="ChargeStart" />
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<AnimSound animName="Combo01Variation">
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<Sound time="0.072" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo0102CUE" volume="1.2" />
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0" />
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</AnimSound>
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<AnimSound animName="ComboPunch02">
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<Sound time="0.072" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo0102CUE" volume="1.3" />
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</AnimSound>
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<AnimSound animName="ComboPunch02R">
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="ComboPunch03">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo03CUE" volume="1.3" />
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</AnimSound>
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<AnimSound animName="ComboPunch04">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo04_WhooshCUE" volume="1.7" />
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</AnimSound>
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<AnimSound animName="CounterAtkShot01">
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<Sound time="0.203889" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="DashEnd">
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DashLoop" />
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<AnimSound animName="Death">
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<Sound time="0.38768" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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<Sound time="2.107" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="DownBlowEnd" />
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<AnimSound animName="DownBlowR">
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<Sound time="0.18174" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DownBlowStart" />
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<AnimSound animName="FriendlyGuardEnd" />
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<AnimSound animName="FriendlyGuardLoop" />
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<AnimSound animName="FriendlyGuardStart" />
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<AnimSound animName="Groggy1">
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="HeadKick">
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<Sound time="0.499913" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.531103" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.5" />
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<Sound time="1.249565" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="1.239169" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.343353" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.35" />
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</AnimSound>
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<AnimSound animName="inspiringRoar" />
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<AnimSound animName="inweapon">
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<Sound time="0.878" type="WeaponOff" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
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</AnimSound>
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<AnimSound animName="JumpBlow">
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<Sound time="0.72" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="JumpBlowR">
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="MadnessRoarLoop" />
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<AnimSound animName="MadnessRoarShot" />
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<AnimSound animName="MadnessRoarStart" />
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<AnimSound animName="MovingRoar" />
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<AnimSound animName="outweapon">
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<Sound time="0.548" type="WeaponOn" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="PoundOnGround01">
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<Sound time="0.42137" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="PoundOnGround01R">
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="PoundOnGround02">
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<Sound time="0.730934" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="RapidPunchShot">
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<Sound time="0.80772" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="RapidPunchStart" />
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<AnimSound animName="ReadyToAttack">
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<Sound time="1.150024" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="RisingAttack">
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<Sound time="0.366529" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="Roar" />
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<AnimSound animName="run">
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<Sound time="0.090127" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.484376" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="ScrewUpperShot">
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<Sound time="0.12967" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="ScrewUpperSmash">
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<Sound time="0.0707" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="ScrewUpperStart" />
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<AnimSound animName="SmashPunch01">
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<Sound time="0.479" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="SmashPunch03" />
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<AnimSound animName="SmashPunch03R">
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="SmashPunch04">
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<Sound time="0.514231" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="SmashPunch04R">
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="sReaction" />
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<AnimSound animName="StrongPunchShot">
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<Sound time="0.144009" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="StrongPunchStart" />
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<AnimSound animName="SuperComboPunch">
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<Sound time="2.28459" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="Trample">
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<Sound time="0.213" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="UpperKick">
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<Sound time="0" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="Wait" />
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<AnimSound animName="InstantRushEnd" />
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<AnimSound animName="InstantRushStart" />
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<AnimSound />
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<AnimSound animName="KickerStart">
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<Sound time="0.278888" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
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<Sound time="0.342852" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.8" />
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</AnimSound>
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<AnimSound animName="Kicker">
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<Sound time="1.072453" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
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<Sound time="1.138681" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.8" />
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<Sound time="0.443656" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo0102CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="KickerR" />
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<AnimSound animName="OneInchPunchR">
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.35" />
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</AnimSound>
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<AnimSound animName="OneInchPunchShot" />
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<AnimSound animName="OneInchPunchStart01">
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.35" />
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</AnimSound>
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<AnimSound animName="OneInchPunchStart02" />
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<AnimSound animName="DempseyRollShot03">
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<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DempseyRollShot04">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
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<Sound time="0.123" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="DempseyRollShot05">
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<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DempseyRollShot06">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
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<Sound time="0.123" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="DempseyRollShot07">
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<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DempseyRollShot08">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
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<Sound time="0.123" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="DempseyRollShot09">
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<Sound time="0.445197" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo0102CUE" volume="1" />
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.2" />
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</AnimSound>
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<AnimSound animName="DempseyRollWeaving03">
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<Sound time="1E-06" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DempseyRollWeavingStart" />
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<AnimSound animName="DempseyRollShot01">
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<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DempseyRollShot02">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
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<Sound time="0.123" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="SuperComboPunchStart">
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<Sound time="0" type="Rustle" fadeOutTime="0" radius="1" shapeId="0" volume="0.5" />
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<Sound time="0.095712" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound time="0.324204" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="1" />
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<Sound time="0.578602" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound time="0.793349" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="1" />
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</AnimSound>
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</AnimSoundData>
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