Files
116.02_KR_DataCenter_Unpacked/AnimSoundData/AnimSoundData-00231.xml
2024-07-18 22:48:21 -05:00

230 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="PC_Hero_21000_ANI.Anim.21000_Popori_F_Class10_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="ArcaneBallFire02" />
<AnimSound animName="bReactionCom2">
<Sound time="0.511085" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
<Sound time="1.012892" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.245239" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.2" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
</AnimSound>
<AnimSound animName="bReactionCom3">
<Sound time="0.613341" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
<Sound time="1.115148" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.417276" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.66921" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionDown2" />
<AnimSound animName="bReactionDown3" />
<AnimSound animName="bReactionLand3">
<Sound time="0.099492" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.6" />
<Sound time="0.4274" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.4" />
<Sound time="0.645404" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="bReactionRolling3" />
<AnimSound animName="bReactionStart2">
<Sound time="0.41686" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
</AnimSound>
<AnimSound animName="bReactionStart3">
<Sound time="1.424956" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_L_01CUE" volume="2" />
</AnimSound>
<AnimSound animName="BuckFireLoop" />
<AnimSound animName="BuckFireShot">
<Sound time="0.00864" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="BuckFireStart" />
<AnimSound animName="Death">
<Sound time="0.38768" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="2.55072" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="FingerSnap">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="FireBackward01">
<Sound time="0.074628" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
<Sound time="0.392573" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.789066" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.205154" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.023515" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="FireBackward02">
<Sound time="0.394206" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.793965" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.210706" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="FireForward01">
<Sound time="0.055032" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.443523" type="FootStep" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.859611" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.260023" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.074628" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.074628" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
</AnimSound>
<AnimSound animName="FireForward02">
<Sound time="0.059115" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.439277" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.872839" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.261329" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="FireLeftBackward01">
<Sound time="0.019596" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.388654" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.806096" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.205154" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.055032" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.055032" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
</AnimSound>
<AnimSound animName="FireLeftBackward02">
<Sound time="0.019759" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.394206" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.824992" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.204991" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="FireLeftForward01">
<Sound time="0.034628" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.435684" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.820451" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.207861" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.078547" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.078547" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
</AnimSound>
<AnimSound animName="FireLeftForward02">
<Sound time="0.050623" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.433562" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.850062" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.252838" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="FireLeftward01">
<Sound time="0.392573" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.803934" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.200669" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.625162" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.03" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.03" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
</AnimSound>
<AnimSound animName="FireLeftward02">
<Sound time="0.008492" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.377223" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.778008" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.179439" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="FireRightBackward01">
<Sound time="0.023515" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.404331" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.820419" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.22475" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.03" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.03" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
</AnimSound>
<AnimSound animName="FireRightBackward02">
<Sound time="0.025312" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.430785" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.824588" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.252838" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="FireRightForward01">
<Sound time="0.423927" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.820419" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.244346" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.625162" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.023515" type="Weapon" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.023515" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
</AnimSound>
<AnimSound animName="FireRightForward02">
<Sound time="0.039355" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.428009" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.827768" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.221329" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="FireRightward01">
<Sound time="0.396492" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.820692" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.205154" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.625162" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.03" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
</AnimSound>
<AnimSound animName="FireRightward02">
<Sound time="0.047847" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.411026" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.820039" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.217526" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="FireStand01">
<Sound time="0.011758" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.011758" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
</AnimSound>
<AnimSound animName="FireStand02" />
<AnimSound animName="FlashCannonEnd">
<Sound time="0.703564" type="FallDown" fadeOutTime="0" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="FlashCannonJump">
<Sound time="0.450538" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_01CUE" volume="1" />
</AnimSound>
<AnimSound animName="FlashCannonLoop" />
<AnimSound animName="FlashCannonStart">
<Sound time="0.620752" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.098127" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
<Sound time="0.512684" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.Weapon_ChainSwish" volume="0.5" />
<Sound time="0.098127" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
<Sound time="0.512684" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.Weapon_ChainSwish" volume="0.3" />
</AnimSound>
<AnimSound animName="groggy">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="GuideMissileEnd">
<Sound time="0.762821" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.083371" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="GuideMissileLoop" />
<AnimSound animName="GuideMissileStart" />
<AnimSound animName="GunBrandish01">
<Sound time="0.228691" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.Weapon_ChainSwish" volume="1" />
</AnimSound>
<AnimSound animName="GunBrandish01R" />
<AnimSound animName="GunBrandish02">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="HollowShot">
<Sound time="0.628284" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound time="0.701653" type="WeaponOff" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound time="0.415858" type="WeaponOn" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.2" />
</AnimSound>
<AnimSound animName="ReinforceFireLoop" />
<AnimSound animName="ReinforceFireShot">
<Sound time="0" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="ReinforceFireStart" />
<AnimSound animName="ReloadStand" />
<AnimSound animName="RepeatFireEnd" />
<AnimSound animName="RepeatFireLoop" />
<AnimSound animName="RepeatFireShot" />
<AnimSound animName="RepeatFireStart" />
<AnimSound animName="RisingAttack">
<Sound time="1.152815" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
</AnimSound>
<AnimSound animName="RocketJumpEnd" />
<AnimSound animName="RocketJumpLoop">
<Sound time="0.828502" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
</AnimSound>
<AnimSound animName="RocketJumpStart" />
<AnimSound animName="Rolling">
<Sound time="0.120515" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.389203" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="run">
<Sound time="0.035001" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.380561" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.25" />
</AnimSound>
<AnimSound animName="SpawnNpc">
<Sound time="0.67694" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.7275" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="sReaction" />
<AnimSound animName="Wait" />
</AnimSoundData>