Files
116.02_KR_DataCenter_Unpacked/AnimSoundData/AnimSoundData-00242.xml
2024-07-18 22:48:21 -05:00

212 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="PC_Hero_22500_ANI.Anim.22500_Popori_F_Class13_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="BerserkEnd" />
<AnimSound animName="BerserkR" />
<AnimSound animName="BerserkShot" />
<AnimSound animName="BerserkStart" />
<AnimSound animName="bReactionCom2">
<Sound time="0.2" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
</AnimSound>
<AnimSound animName="bReactionCom3">
<Sound time="0.2" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
</AnimSound>
<AnimSound animName="bReactionDown2" />
<AnimSound animName="bReactionDown3" />
<AnimSound animName="bReactionLand3">
<Sound time="0.099492" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.6" />
<Sound time="0.4274" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.4" />
<Sound time="0.645404" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="bReactionRolling3" />
<AnimSound animName="bReactionStart2">
<Sound time="0.41686" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
</AnimSound>
<AnimSound animName="bReactionStart3">
<Sound time="1.424956" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_L_01CUE" volume="2" />
</AnimSound>
<AnimSound animName="Combo1End" />
<AnimSound animName="combo1R" />
<AnimSound animName="Combo1Shot">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo0102CUE" volume="1" />
</AnimSound>
<AnimSound animName="Combo1Start" />
<AnimSound animName="Combo2End" />
<AnimSound animName="combo2R" />
<AnimSound animName="Combo2Shot">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo0102CUE" volume="1" />
</AnimSound>
<AnimSound animName="Combo2Start" />
<AnimSound animName="combo3">
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo03CUE" volume="1" />
</AnimSound>
<AnimSound animName="combo3R" />
<AnimSound animName="Combo4End" />
<AnimSound animName="Combo4Shot" />
<AnimSound animName="Combo4Start">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo04CUE" volume="1" />
</AnimSound>
<AnimSound animName="CutShot1">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo0102CUE" volume="2" />
</AnimSound>
<AnimSound animName="CutShot1End" />
<AnimSound animName="CutShot1R" />
<AnimSound animName="CutStart" />
<AnimSound animName="CuttingSlash">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_CuttingSlashCUE" volume="1" />
<Sound time="0.45" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo04CUE" volume="1" />
</AnimSound>
<AnimSound animName="DashCutEnd" />
<AnimSound animName="DashCutLoop" />
<AnimSound animName="Death">
<Sound time="0.692" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="3.672" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="EvadeEnd" />
<AnimSound animName="EvadeR" />
<AnimSound animName="EvadeShot" />
<AnimSound animName="EvadeStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_EvadeCUE" volume="1" />
</AnimSound>
<AnimSound animName="FatalEnd" />
<AnimSound animName="FatalR" />
<AnimSound animName="FatalShot" />
<AnimSound animName="FatalStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_FatalCUE" volume="1" />
</AnimSound>
<AnimSound animName="Groggy1" />
<AnimSound animName="HelicopterCutsShot1">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_EvadeCUE" volume="1" />
</AnimSound>
<AnimSound animName="HelicopterCutsShot2">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_EvadeCUE" volume="1" />
</AnimSound>
<AnimSound animName="HelicopterCutsShot2R" />
<AnimSound animName="HelicopterCutsShot3">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_EvadeCUE" volume="1" />
</AnimSound>
<AnimSound animName="HelicopterCutsShot3End" />
<AnimSound animName="HelicopterCutsShot3R" />
<AnimSound animName="HelicopterCutsStart" />
<AnimSound animName="inweapon">
<Sound time="0.3" type="WeaponOff" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
</AnimSound>
<AnimSound animName="MoonLightDashShot2">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo0102CUE" volume="1" />
</AnimSound>
<AnimSound animName="MoonLightDashShot2End" />
<AnimSound animName="MoonLightDashShot2R" />
<AnimSound animName="MoonLightDashStart" />
<AnimSound animName="MoonLightR" />
<AnimSound animName="MoonLightShot" />
<AnimSound animName="MoonLightStart" />
<AnimSound animName="NewCrosswayShot1">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo0102CUE" volume="1" />
</AnimSound>
<AnimSound animName="NewCrosswayShot2">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo04CUE" volume="1" />
</AnimSound>
<AnimSound animName="NewCrosswayShot2R" />
<AnimSound animName="NewCrosswayStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_NewCrosswayCUE" volume="1" />
<Sound time="0.222" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo0102CUE" volume="1" />
</AnimSound>
<AnimSound animName="NewCutShot2" />
<AnimSound animName="NewCutShot2End" />
<AnimSound animName="NewCutShot2R" />
<AnimSound animName="NewCutShot2Start" />
<AnimSound animName="outweapon">
<Sound time="0.2" type="WeaponOn" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
</AnimSound>
<AnimSound animName="QuakeShot1" />
<AnimSound animName="QuakeShot1End" />
<AnimSound animName="QuakeShot1R" />
<AnimSound animName="QuakeShot1Start" />
<AnimSound animName="QuakeShot2R" />
<AnimSound animName="QuakeStart" />
<AnimSound animName="RisingAttack">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo03CUE" volume="1" />
</AnimSound>
<AnimSound animName="RisingEnd" />
<AnimSound animName="RisingEndR" />
<AnimSound animName="RisingShot1" />
<AnimSound animName="RisingShot2" />
<AnimSound animName="RisingStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_RisingCUE" volume="1" />
</AnimSound>
<AnimSound animName="run" />
<AnimSound animName="SpinsShot" />
<AnimSound animName="SpinsShotEnd" />
<AnimSound animName="SpinsShotR" />
<AnimSound animName="SpinsShotStart" />
<AnimSound animName="SplitEnd" />
<AnimSound animName="SplitR" />
<AnimSound animName="SplitShot1" />
<AnimSound animName="SplitShot2" />
<AnimSound animName="SplitStart" />
<AnimSound animName="sReaction" />
<AnimSound animName="ThrowGlaveJump">
<Sound time="0.45" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_01CUE" volume="1" />
</AnimSound>
<AnimSound animName="ThrowGlaveShot" />
<AnimSound animName="ThrowGlaveShotEnd" />
<AnimSound animName="ThrowGlaveShotR" />
<AnimSound animName="ThrowGlaveShotStart" />
<AnimSound animName="ThrowGlaveStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_ThrowGlaiveCUE" volume="1" />
</AnimSound>
<AnimSound animName="TwisterShot1" />
<AnimSound animName="TwisterShot1End" />
<AnimSound animName="TwisterShot2" />
<AnimSound animName="TwisterShot3" />
<AnimSound animName="TwisterShot3End" />
<AnimSound animName="TwisterShot3R">
<Sound time="0.572" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo03CUE" volume="0.75" />
</AnimSound>
<AnimSound animName="TwisterStart" />
<AnimSound animName="Wait" />
<AnimSound animName="WeakPointR">
<Sound time="0.482" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo03CUE" volume="0.75" />
</AnimSound>
<AnimSound animName="WeakPointShot" />
<AnimSound animName="WeakPointShotEnd" />
<AnimSound animName="WeakPointStart" />
<AnimSound animName="HalfMoonEnd">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo03CUE" volume="0.3" />
<Sound time="0.96855" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo0102CUE" volume="0.3" />
<Sound time="0.92125" type="FootStep" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
</AnimSound>
<AnimSound animName="HalfMoonShot">
<Sound time="0.884918" type="FallDown" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
</AnimSound>
<AnimSound animName="HellGriveEnd">
<Sound time="1.661762" type="FootStep" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
<Sound time="2.250815" type="FootStep" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
<Sound time="2.680804" type="FootStep" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
<Sound time="0.787358" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo0102CUE" volume="0.5" />
</AnimSound>
<AnimSound animName="HellGriveShot" />
<AnimSound animName="HellGriveStart" />
<AnimSound animName="QuakeShot2" />
<AnimSound animName="QuakeShot2End" />
<AnimSound animName="QuakeShot2Start" />
<AnimSound animName="RageSlashShot1" />
<AnimSound animName="RageSlashShot1R" />
<AnimSound animName="RageSlashShot2">
<Sound time="0.503525" type="FootStep" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
<Sound time="0.936925" type="FootStep" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
</AnimSound>
<AnimSound animName="RageSlashShot2R">
<Sound time="0.71273" type="FootStep" fadeOutTime="0" radius="1" shapeId="0" soundcue="" volume="1" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Glaive_NormalCombo0102CUE" volume="0.5" />
</AnimSound>
<AnimSound animName="RageSlashShot3" />
<AnimSound animName="RageSlashShot3R" />
<AnimSound animName="RageSlashShot4">
<Sound time="1.4844" type="FallDown" fadeOutTime="0" radius="1" shapeId="0" volume="1" />
</AnimSound>
<AnimSound animName="RageSlashShot4R" />
<AnimSound animName="Warbegin" />
<AnimSound animName="WarbeginR" />
</AnimSoundData>