Files
116.02_KR_DataCenter_Unpacked/AnimSoundData/AnimSoundData-00628.xml
2024-07-18 22:48:21 -05:00

295 lines
22 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_M_ANI.Anim.Human_M_Class11_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="bReactionCom2">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbEndCue" volume="1.2" />
</AnimSound>
<AnimSound animName="bReactionCom3">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbEndCue" volume="1.2" />
<Sound time="0.803" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
<Sound time="1.119" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.756517" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionDown2" />
<AnimSound animName="bReactionDown3" />
<AnimSound animName="bReactionLand3">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1.2" />
<Sound time="0.077417" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.6" />
<Sound time="0.228417" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionRolling3" />
<AnimSound animName="bReactionStart2">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
<Sound time="0.737" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
</AnimSound>
<AnimSound animName="bReactionStart3">
<Sound time="0.12" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1.5" />
<Sound time="1.424" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_L_01CUE" volume="2" />
</AnimSound>
<AnimSound animName="BrutalBlowEnd">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="BrutalBlowShot" />
<AnimSound animName="BrutalBlowSmash">
<Sound time="0.55767" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.52" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="BrutalBlowStart">
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1.5" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.418451" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="BrutalBlowStartR">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="ChargeEnd">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="ChargeLoop" />
<AnimSound animName="ChargeStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="Combo01Variation">
<Sound time="0.072" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo0102CUE" volume="1.2" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1.5" />
</AnimSound>
<AnimSound animName="ComboPunch02">
<Sound time="0.072" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo0102CUE" volume="1.3" />
</AnimSound>
<AnimSound animName="ComboPunch02R">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="ComboPunch03">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo03CUE" volume="1.3" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1.2" />
</AnimSound>
<AnimSound animName="ComboPunch04">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo04_WhooshCUE" volume="1.7" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.2" />
</AnimSound>
<AnimSound animName="CounterAtkShot01">
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
<Sound time="0.203889" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="DashEnd">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="DashLoop" />
<AnimSound animName="Death">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1.5" />
<Sound time="1.37696" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="1" />
<Sound time="0.38768" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="2.107" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="DownBlowEnd" />
<AnimSound animName="DownBlowR">
<Sound time="0.18174" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="DownBlowStart">
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="FriendlyGuardEnd" />
<AnimSound animName="FriendlyGuardLoop" />
<AnimSound animName="FriendlyGuardStart">
<Sound time="0.352" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1.5" />
</AnimSound>
<AnimSound animName="Groggy1">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="2" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="HeadKick">
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
<Sound time="0.499913" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.531103" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.5" />
<Sound time="1.249565" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.15" />
<Sound time="1.239169" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.343353" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.35" />
</AnimSound>
<AnimSound animName="inspiringRoar">
<Sound time="0.3" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound time="0.3" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart00Cue" volume="1.5" />
<Sound time="0.878" type="WeaponOff" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
</AnimSound>
<AnimSound animName="JumpBlow">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
<Sound time="0.72" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="JumpBlowR">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="MadnessRoarLoop" />
<AnimSound animName="MadnessRoarShot">
<Sound time="0.298" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="MadnessRoarStart" />
<AnimSound animName="MovingRoar">
<Sound time="0.185" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound time="0.548" type="WeaponOn" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="PoundOnGround01">
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1.5" />
<Sound time="0.42137" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="PoundOnGround01R">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="PoundOnGround02">
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1.5" />
<Sound time="0.730934" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="RapidPunchShot">
<Sound time="0.80772" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1.5" />
</AnimSound>
<AnimSound animName="RapidPunchStart" />
<AnimSound animName="ReadyToAttack">
<Sound time="0.124" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1.5" />
<Sound time="1.150024" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="RisingAttack">
<Sound time="0.366529" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.237421" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="Roar">
<Sound time="0.150957" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="run">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="1" />
<Sound time="0.090127" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.484376" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="ScrewUpperShot">
<Sound time="0.01" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1.5" />
<Sound time="0.12967" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="ScrewUpperSmash">
<Sound time="0.0707" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="ScrewUpperStart">
<Sound time="0.040615" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="SmashPunch01">
<Sound time="0.05472" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1.5" />
<Sound time="0.479" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="SmashPunch03" />
<AnimSound animName="SmashPunch03R">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="SmashPunch04">
<Sound time="0.32" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
<Sound time="0.514231" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="SmashPunch04R">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.DamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="StrongPunchShot">
<Sound time="0.144009" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.023196" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="StrongPunchStart">
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1.5" />
</AnimSound>
<AnimSound animName="SuperComboPunch">
<Sound time="2.29491" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
<Sound time="2.28459" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="Trample">
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
<Sound time="0.213" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="UpperKick">
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" />
<Sound time="0" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="InstantRushEnd" />
<AnimSound animName="InstantRushStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1" />
</AnimSound>
<AnimSound />
<AnimSound animName="KickerStart">
<Sound time="0.278888" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
<Sound time="0.342852" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.8" />
</AnimSound>
<AnimSound animName="Kicker">
<Sound time="1.072453" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
<Sound time="1.138681" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.8" />
<Sound time="0.443656" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo0102CUE" volume="1" />
<Sound time="0.443656" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="KickerR" />
<AnimSound animName="OneInchPunchR">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="1" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.35" />
</AnimSound>
<AnimSound animName="OneInchPunchShot" />
<AnimSound animName="OneInchPunchStart01">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.35" />
</AnimSound>
<AnimSound animName="OneInchPunchStart02" />
<AnimSound animName="DempseyRollShot03">
<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
</AnimSound>
<AnimSound animName="DempseyRollShot04">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
<Sound time="0.123" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="DempseyRollShot05">
<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
</AnimSound>
<AnimSound animName="DempseyRollShot06">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
<Sound time="0.123" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="DempseyRollShot07">
<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
</AnimSound>
<AnimSound animName="DempseyRollShot08">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" volume="1" />
<Sound time="0.123" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="DempseyRollShot09">
<Sound time="0.445197" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo0102CUE" volume="1" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.2" />
<Sound time="0.530281" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="DempseyRollWeaving03">
<Sound time="1E-06" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="DempseyRollWeavingStart" />
<AnimSound animName="DempseyRollShot01">
<Sound time="0.09" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" volume="0.3" />
</AnimSound>
<AnimSound animName="DempseyRollShot02">
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