Files
116.02_KR_DataCenter_Unpacked/AnimSoundData/AnimSoundData-00648.xml
2024-07-18 22:48:21 -05:00

375 lines
34 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="AssassinationStrikeEnd">
<Sound time="0.068405" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1.2" />
</AnimSound>
<AnimSound animName="AssassinationStrikeLoop">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="1" />
<Sound time="0.015558" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Whoosh_MoveCUE" volume="0.5" />
<Sound time="0.193178" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Whoosh_MoveCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="AssassinationStrikeStop">
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
<Sound time="1.010041" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
<Sound time="0.810041" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ArmorSliceCUE.ArmorSlice_Chainmail_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="BackJumpEnd">
<Sound time="0.461362" type="Normal" fadeOutTime="0" radius="0.7" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbStart01Cue" volume="0.5" />
<Sound time="0.484642" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.484642" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ArmorSliceCUE.ArmorSlice_Chainmail_SCUE" volume="0.2" />
<Sound time="0.045016" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="BackJumpStart">
<Sound time="3.9E-05" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Whoosh_MoveCUE" volume="1" />
<Sound time="4E-06" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="0.9" />
</AnimSound>
<AnimSound animName="bReactionCom2" />
<AnimSound animName="bReactionCom3" />
<AnimSound animName="bReactionDown2" />
<AnimSound animName="bReactionDown3" />
<AnimSound animName="bReactionLand3" />
<AnimSound animName="bReactionRolling3" />
<AnimSound animName="bReactionStart2" />
<AnimSound animName="bReactionStart3" />
<AnimSound animName="BuffMove">
<Sound time="0.124011" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.6" />
<Sound time="0.498953" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ClapCUE.MagicFingerCUE" volume="0.7" />
<Sound time="0.800525" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ClapCUE.MagicFingerCUE" volume="0.5" />
<Sound time="1.063739" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.7" />
<Sound time="0.005205" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
<Sound time="0.261342" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
<Sound time="0.514722" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
<Sound time="0.770705" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
<Sound time="1.024239" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.277619" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="BuffStand">
<Sound time="0.470144" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ClapCUE.MagicFingerCUE" volume="0.7" />
<Sound time="0.768103" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ClapCUE.MagicFingerCUE" volume="0.6" />
<Sound time="0.847255" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ClapCUE.MagicFingerCUE" volume="0.8" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="CatchBackStingEnd">
<Sound time="0" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackSCue" volume="1.2" />
</AnimSound>
<AnimSound animName="CatchBackStingStart">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.017471" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Whoosh_MoveCUE" volume="0.3" />
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1.5" />
</AnimSound>
<AnimSound animName="DashEnd">
<Sound time="0.023878" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Whoosh_MoveCUE" volume="0.8" />
<Sound time="0.636069" type="Normal" fadeOutTime="0" radius="0.1" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_Chainmail02_SCUE" volume="0.5" />
<Sound time="0.549477" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.580826" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.568875" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="1" />
</AnimSound>
<AnimSound animName="DashStart">
<Sound time="0.023878" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Whoosh_MoveCUE" volume="0.7" />
<Sound time="0.023878" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="1.4" />
<Sound time="0.292244" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.25" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.027804" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Whoosh_MoveCUE" volume="1" />
<Sound time="0.145385" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.4" />
<Sound time="0.724515" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.724515" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ArmorSliceCUE.ArmorSlice_Chainmail_MCUE" volume="0.3" />
<Sound time="0.992208" type="Normal" fadeOutTime="0" radius="0.2" shapeId="0" soundcue="PCModuleSound_00.ArmorSliceCUE.ArmorSlice_Chainmail_MCUE" volume="0.2" />
<Sound time="2.697281" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
<Sound time="1.755954" type="Normal" fadeOutTime="0" radius="0.2" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.7" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="FlameAtkEnd">
<Sound time="0.113446" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.5" />
<Sound time="0.274695" type="FallDown" fadeOutTime="0" radius="0.1" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="FlameAtkLoop" />
<AnimSound animName="FlameStrikeR" />
<AnimSound animName="FlameStrikeShot">
<Sound time="0.405156" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.520446" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.602952" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.666471" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.746656" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.405156" type="Weapon" fadeOutTime="0" radius="1" shapeId="0" soundcue="" volume="1" />
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="FlameStrikeStart">
<Sound time="0.072889" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Whoosh_MoveCUE" volume="0.9" />
<Sound time="0.37085" type="Weapon" fadeOutTime="0" radius="1" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.1" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackSCue" volume="1" />
<Sound time="0.543272" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="Groggy1">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="1" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound time="0.31465" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.2" />
<Sound time="0.31465" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.16815" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_Chainmail02_SCUE" volume="0.3" />
<Sound time="0.8801" type="WeaponOff" fadeOutTime="0" radius="1" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound time="0.26608" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ClapCUE.MagicFingerCUE" volume="0.2" />
<Sound time="0.34892" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_Chainmail02_SCUE" volume="0.4" />
<Sound time="0.40777" type="WeaponOn" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.7" />
</AnimSound>
<AnimSound animName="RapidCut">
<Sound time="0.012875" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1" />
<Sound time="0.698071" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.283621" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.376921" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="RapidCutShot" />
<AnimSound animName="RapidSubCombo">
<Sound time="0.072617" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.7" />
<Sound time="0.450054" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.6" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.7" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="RapidSubComboEnd">
<Sound time="0.197536" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.3" />
<Sound time="0.197536" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="RapidSubStart">
<Sound time="0.067166" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.067166" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.5" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
</AnimSound>
<AnimSound animName="RisingAttack">
<Sound time="0.758365" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1.3" />
<Sound time="0.514008" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Whoosh_MoveCUE" volume="1.5" />
<Sound time="0.851596" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.9" />
<Sound time="0.224077" type="FallDown" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
<Sound time="0.564785" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.2" />
<Sound time="1.087631" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.1" />
</AnimSound>
<AnimSound animName="RotateShurikenR">
<Sound time="0.187402" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_Chainmail02_SCUE" volume="0.2" />
<Sound time="0.088072" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="RotateShurikenShot">
<Sound time="0.006189" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1.6" />
<Sound time="0.142722" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="RotateShurikenStart" />
<AnimSound animName="RotateSlashShot01">
<Sound time="0.032189" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.3" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackLCue" volume="1.4" />
</AnimSound>
<AnimSound animName="RotateSlashShot02">
<Sound time="0.0552" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.8" />
</AnimSound>
<AnimSound animName="RotateSlashStart" />
<AnimSound animName="run">
<Sound time="0.02822" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.279209" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.1" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_Chainmail02_SCUE" volume="0.2" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="1" />
<Sound time="0.2" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="1" />
</AnimSound>
<AnimSound animName="SlashCut01">
<Sound time="0.149298" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.9" />
</AnimSound>
<AnimSound animName="SlashCut02">
<Sound time="0.082088" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.8" />
</AnimSound>
<AnimSound animName="SlashCut03">
<Sound time="0.014939" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.9" />
</AnimSound>
<AnimSound animName="SlashCut04">
<Sound time="0.776609" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.4" />
<Sound time="0.276609" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1.5" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
</AnimSound>
<AnimSound animName="SmokeBomb">
<Sound time="0.029715" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Whoosh_MoveCUE" volume="0.9" />
<Sound time="0.593073" type="FallDown" fadeOutTime="0" radius="0.2" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.522915" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.6" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1.2" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound time="0" type="Rustle" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SmallDamageCUE" volume="1" />
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ArmorSliceCUE.ArmorSlice_Chainmail_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="TornadoShot">
<Sound time="0.123262" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.5" />
<Sound time="1.043519" type="Weapon" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="1.2" />
<Sound time="1.089481" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1.2" />
<Sound time="1.447654" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.655546" type="FootStep" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="TransFormAtk02End">
<Sound time="0.163771" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.6" />
<Sound time="0.163771" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ArmorSliceCUE.ArmorSlice_Chainmail_SCUE" volume="0.1" />
<Sound time="1E-06" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="1" />
</AnimSound>
<AnimSound animName="TransFormAtk02Loop">
<Sound time="0.190141" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ClapCUE.MagicFingerCUE" volume="0.6" />
<Sound time="0.406968" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ClapCUE.MagicFingerCUE" volume="0.4" />
<Sound time="0.632776" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ClapCUE.MagicFingerCUE" volume="0.4" />
<Sound time="0.818554" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ClapCUE.MagicFingerCUE" volume="0.4" />
<Sound time="0.99997" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.Whoosh_MoveCUE.Hand_MovementCUE" volume="0.3" />
<Sound time="1.05283" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ClapCUE.MagicFingerCUE" volume="0.4" />
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<Sound time="1.468778" type="Normal" fadeOutTime="0" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ClapCUE.MagicFingerCUE" volume="0.4" />
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