Files
116.02_KR_DataCenter_Unpacked/AnimSoundData/AnimSoundData-00835.xml
2024-07-18 22:48:21 -05:00

32 lines
3.9 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Vehicle_Sofa_B_ANI.Anim.Vehicle_Sofa_B_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="unarmedwait">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Unarmedwait_Cue" volume="4" />
</AnimSound>
<AnimSound animName="FlyDescent" />
<AnimSound animName="run">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Fire_Cue" volume="0.8" />
<Sound time="0.3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Fire_Cue" volume="0.8" />
<Sound time="0.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Fire_Cue" volume="0.8" />
<Sound time="0.9" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Fire_Cue" volume="0.8" />
<Sound time="1.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Fire_Cue" volume="0.8" />
<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Fire_Cue" volume="0.8" />
<Sound time="1.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Fire_Cue" volume="0.8" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Metal_Cue" volume="0.8" />
<Sound time="0.4" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Metal_Cue" volume="0.8" />
<Sound time="0.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Metal_Cue" volume="0.8" />
<Sound time="0.12" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Metal_Cue" volume="0.8" />
<Sound time="1.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Metal_Cue" volume="0.8" />
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Slide_Cue" volume="0.8" />
<Sound time="0.4" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Slide_Cue" volume="0.8" />
<Sound time="0.8" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Slide_Cue" volume="0.8" />
<Sound time="0.12" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Slide_Cue" volume="0.8" />
<Sound time="1.6" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Run_Slide_Cue" volume="0.8" />
</AnimSound>
<AnimSound animName="JumpStart">
<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Jump_Cue" volume="4" />
</AnimSound>
<AnimSound animName="Jump01">
<Sound time="2.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.BattlePass_Sofa_Cue.Vehicle_BattlePass_Sofa02_Jump01_Cue" volume="4" />
</AnimSound>
</AnimSoundData>