62 lines
7.2 KiB
XML
62 lines
7.2 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Vehicle_SpaceShip_ANI.Anim.Vehicle_SpaceShip_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="run">
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<Sound time="0.25" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.FootstepStamp_Halloween_CUE.Footstep_Halloween_NormalCUE" volume="0.5" />
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<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.FootstepStamp_Halloween_CUE.Footstep_Halloween_NormalCUE" volume="0.5" />
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<Sound time="0.25" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Elin_Footstep_CUE.Elin_Footstep_Mochi_CUE" volume="0.5" />
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<Sound time="0.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Elin_Footstep_CUE.Elin_Footstep_Mochi_CUE" volume="0.5" />
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<Sound time="0.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.FlyingCostume_CUE.Flying_FlyingCostume_Engine_Loop_Stop_Cue" volume="0.5" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.FootstepStamp_Alice_CUE.FootstepStamp_Alice_Normal_CUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="Jump01">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.FlyingCostume_CUE.Flying_FlyingCostume_JumpStart_Cue" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Mechanic_CUE.Mechanic_Idle_Cue" volume="1" />
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<Sound time="1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Mechanic_CUE.Mechanic_OnMoveStart_Cue" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.NeonBike_CUE.NeonBike_JumpStart_CUE" volume="1" />
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<Sound time="3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.NeonBike_CUE.NeonBike_JumpEnd_CUE" volume="1" />
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<Sound time="1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Summershark_CUE.Vehicle_SummerShark_idle01_01_0000_CUE" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Koinobori_CUE.Koinobori_Jump02_CUE" volume="1" />
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<Sound time="3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.NeonBike_CUE.NeonBike_JumpStart_CUE" volume="1" />
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<Sound time="3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="modulesound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="2" />
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<Sound time="2.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="modulesound_01.Moving_Cue.Cartoon_DryDown_S_01" volume="1" />
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<Sound time="1.5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.NeonBike_CUE.NeonBike_Idle_CUE" volume="1" />
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<Sound time="2.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.NeonBike_CUE.NeonBike_Idle_CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Idle01">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.FootstepStamp_Halloween2020_CUE.Footstep_Halloween_2020_NormalCUE" volume="1" />
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<Sound time="10.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.FootstepStamp_19Pig_CUE.FootstepStamp_19Pig_Normal_CUE" volume="2" />
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<Sound time="2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Mechanic_CUE.Mechanic_JumpStart_Cue" volume="1" />
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<Sound time="3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Mechanic_CUE.Mechanic_JumpStart_Cue" volume="1" />
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<Sound time="3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Summershark_CUE.Vehicle_SummerShark_idle01_01_0000_CUE" volume="0.5" />
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<Sound time="5" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Summershark_CUE.Vehicle_SummerShark_idle01_01_0000_CUE" volume="1" />
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<Sound time="2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Wood_Soul_CUE.Wood_Soul_SFX_CUE" volume="1" />
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<Sound time="10" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Crowtit_Cue.Crowtit_Idle01_Cue" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="modulesound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="1" />
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</AnimSound>
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<AnimSound animName="FlyFast">
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<Sound time="1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Mechanic_CUE.Mechanic_OnMoveStart_Cue" volume="1" />
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<Sound time="3" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Mechanic_CUE.Mechanic_OnMoveStart_Cue" volume="1" />
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<Sound time="2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Mechanic_CUE.Mechanic_OnMoveEnd_Cue" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Mechanic_CUE.Mechanic_OnMoveEnd_Cue" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.FlyingCostume_CUE.Flying_FlyingCostume_Turn_Cue" volume="1" />
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<Sound time="2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.FlyingCostume_CUE.Flying_FlyingCostume_Turn_Cue" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Mechanic_CUE.Mechanic_Jump01_01_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="FlyForward">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Elin_Footstep_CUE.Elin_Footstep_Water_CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="JumpEndLand">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Elin_Footstep_CUE.Elin_Footstep_Water_CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="JumpStart">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.FootstepStamp_Halloween_CUE.Footstep_Halloween_NormalCUE" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Mechanic_CUE.Mechanic_JumpEnd_Cue" volume="1" />
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="modulesound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Mid" volume="1" />
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<Sound time="0.2" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="modulesound_01.Moving_Cue.Etc_Object01" volume="1" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound time="0" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.Elin_Footstep_CUE.Elin_Footstep_Water_CUE" volume="0.5" />
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<Sound time="0" type="Weapon" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.FlyingCostume_CUE.Flying_FlyingCostume_Engine_Loop_Cue" volume="0.2" />
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<Sound time="0.1" type="Normal" fadeOutTime="0" radius="1" shapeId="0" soundcue="Vehicle.NeonBike_CUE.NeonBike_Idle_CUE" volume="0.2" />
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</AnimSound>
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</AnimSoundData>
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