22 lines
5.5 KiB
XML
22 lines
5.5 KiB
XML
<DynamicGeoData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/DynamicGeoData DynamicGeoData.xsd" xmlns="https://vezel.dev/novadrop/dc/DynamicGeoData">
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<DoorList>
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<Door id="7001" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7608.00000000,8942.00000000,873.00000000" dir="90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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<Door id="7002" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7770.63085938,9009.36914063,873.00000000" dir="135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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<Door id="7003" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7839.00000000,9172.00000000,873.00000000" dir="180" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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<Door id="7004" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7770.63330078,9334.63281250,873.00000000" dir="-135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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<Door id="7005" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7608.00000000,9402.00000000,873.00000000" dir="-90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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<Door id="7006" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7445.36865234,9334.63085938,873.00000000" dir="-45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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<Door id="7007" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7378.00000000,9172.00000000,873.00000000" dir="0" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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<Door id="7008" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7445.36962891,9009.36914063,873.00000000" dir="45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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<Door id="7009" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7608.00000000,5889.00000000,873.00000000" dir="90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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<Door id="7010" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7770.63085938,5956.36914063,873.00000000" dir="135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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<Door id="7011" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7838.00000000,6119.00000000,873.00000000" dir="180" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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<Door id="7012" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7770.63330078,6281.63330078,873.00000000" dir="-135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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<Door id="7013" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7608.00000000,6349.00000000,873.00000000" dir="-90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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<Door id="7014" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7445.36865234,6281.63134766,873.00000000" dir="-45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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<Door id="7015" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7378.00000000,6119.00000000,873.00000000" dir="0" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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<Door id="7016" name="BF_Door_FreeFight_Skel" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7445.36914063,5956.36962891,873.00000000" dir="45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
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</DoorList>
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<ShuttleList />
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</DynamicGeoData>
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