Files
116.02_KR_DataCenter_Unpacked/DynamicGeoData/DynamicGeoData-00013.xml
2024-07-18 22:48:21 -05:00

63 lines
14 KiB
XML

<DynamicGeoData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/DynamicGeoData DynamicGeoData.xsd" xmlns="https://vezel.dev/novadrop/dc/DynamicGeoData">
<DoorList>
<Door id="2101" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" pos="-1557,-8480,6850" scale="1" dir="45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" />
<Door id="2102" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" pos="1581,-4279,6847" scale="1" dir="-135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" />
<Door id="2103" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" pos="2431,-3428,6848" scale="1" dir="50" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" />
<Door id="2104" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" pos="-1044,576,6845" scale="1" dir="0" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" />
<Door id="2105" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" pos="-2348,2932,6702" scale="1" dir="0" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" />
<Door id="2106" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" pos="-3540,2939,6702" scale="1" dir="180" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" />
<Door id="2107" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" pos="-7881,-716,6841" scale="1" dir="45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" />
<Door id="2108" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1766,-8683,5676" scale="1" dir="-135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2109" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1528,-8448,5676" scale="1" dir="45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2110" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1766,-8683,5214" scale="1" dir="-135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2111" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1528,-8448,5214" scale="1" dir="45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2112" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1766,-8683,4698" scale="1" dir="-135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2113" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1528,-8448,4698" scale="1" dir="45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2114" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="1791,-4310,5674" scale="1" dir="-45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2115" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="1552,-4071,5674" scale="1" dir="135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2116" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="1791,-4310,5216" scale="1" dir="-45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2117" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="1552,-4071,5216" scale="1" dir="135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2118" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="1791,-4310,4696" scale="1" dir="-45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2119" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="1552,-4071,4696" scale="1" dir="135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2120" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="2227,-3410,5674" scale="1" dir="135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2121" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="2465,-3650,5674" scale="1" dir="-45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2122" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="2227,-3410,5216" scale="1" dir="135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2123" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="2465,-3650,5216" scale="1" dir="-45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2124" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="2227,-3410,4696" scale="1" dir="135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2125" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="2465,-3650,4696" scale="1" dir="-45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2126" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1340,578,5672" scale="1" dir="180" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2127" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1002,578,5672" scale="1" dir="0" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2128" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1340,578,5212" scale="1" dir="180" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2129" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1002,578,5212" scale="1" dir="0" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2130" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1340,578,4694" scale="1" dir="180" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2131" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1002,578,4694" scale="1" dir="0" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2132" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-2472,3104,5528" scale="1" dir="90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2133" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-2472,2764,5528" scale="1" dir="-90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2134" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-2472,3104,5068" scale="1" dir="90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2135" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-2472,2764,5068" scale="1" dir="-90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2136" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-2472,3104,4548" scale="1" dir="90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2137" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-2472,2764,4548" scale="1" dir="-90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2138" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-3414,3104,5528" scale="1" dir="90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2139" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-3414,2765,5528" scale="1" dir="-90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2140" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-3414,3104,5068" scale="1" dir="90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2141" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-3414,2765,5068" scale="1" dir="-90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2142" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-3414,3104,4548" scale="1" dir="90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2143" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-3414,2765,4548" scale="1" dir="-90" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2144" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-8088,-926,5654" scale="1" dir="-135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2145" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-7857,-680,5654" scale="1" dir="45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2146" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-8088,-926,5194" scale="1" dir="-135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2147" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-7857,-680,5194" scale="1" dir="45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2148" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-8088,-926,4674" scale="1" dir="-135" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2149" name="Al_ED" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-7857,-680,4674" scale="1" dir="45" animTree="S1Prototype.SimpleAnimTree" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
</DoorList>
<ShuttleList>
<Shuttle id="4" name="알레만시아01" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
<Shuttle id="5" name="알레만시아02" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
<Shuttle id="6" name="알레만시아03" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
<Shuttle id="7" name="알레만시아04" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
<Shuttle id="8" name="알레만시아05" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
<Shuttle id="9" name="알레만시아06" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
<Shuttle id="10" name="알레만시아07" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
</ShuttleList>
</DynamicGeoData>