Files
116.02_KR_DataCenter_Unpacked/NpcIKControl/NpcIKControl-00000.xml
2024-07-18 22:48:21 -05:00

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XML

<NpcIKControl xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/NpcIKControl NpcIKControl.xsd" xmlns="https://vezel.dev/novadrop/dc/NpcIKControl">
<Shape id="200010">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="201001">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
</Shape>
<Shape id="201002">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
</Shape>
<Shape id="201003">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="201004">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="201005">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="201006">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="201007">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
</Shape>
<Shape id="201008">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
</Shape>
<Shape id="202001">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="202002">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
</Shape>
<Shape id="203101">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203102">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203103">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
</Shape>
<Shape id="203104">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203201">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203202">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203203">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203204">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
</Shape>
<Shape id="203301">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203302">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203303">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
</Shape>
<Shape id="203304">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203401">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203402">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203403">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
</Shape>
<Shape id="203501">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203502">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203503">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
</Shape>
<Shape id="203504">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203505">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203506">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
</Shape>
<Shape id="203601">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203602">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
</Shape>
<Shape id="203603">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
</Shape>
<Shape id="203604">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="5" />
</FootIK>
</Shape>
<Shape id="300010">
<DamageMotion>
<AttackBone boneName="Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Head" pitchMax="60" pitchMin="-60" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="RightHand|LeftHand" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300011">
<DamageMotion>
<AttackBone boneName="Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Head" pitchMax="60" pitchMin="-60" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="RightHand|LeftHand" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300020">
<DamageMotion>
<AttackBone boneName="FxTop" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="20" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="22" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300021">
<DamageMotion>
<AttackBone boneName="FxTop" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="20" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="22" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300030">
<DamageMotion>
<AttackBone boneName="Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="-2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="30" pitchMin="-30" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="30" pitchMin="-30" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300031">
<DamageMotion>
<AttackBone boneName="Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="-2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="30" pitchMin="-30" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="30" pitchMin="-30" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300040">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.13" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-30" pitchMin="30" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="bone_25|bone_21" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300041">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.13" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-30" pitchMin="30" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="bone_25|bone_21" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300050">
<DamageMotion>
<AttackBone boneName="Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Head" pitchMax="0" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Spine1" pitchMax="-8" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="RightHand|LeftHand" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<SlopeControl />
</Shape>
<Shape id="300060">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.12" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-25" pitchMin="25" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300070">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.12" boneName="Bip01-Pelvis" down="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-30" pitchMin="30" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone_30" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone_31" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.15" boneName="Bip01-Tail" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.07" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300071">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.12" boneName="Bip01-Pelvis" down="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone_30" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone_31" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.15" boneName="Bip01-Tail" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.07" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300072">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.12" boneName="Bip01-Pelvis" down="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone_30" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone_31" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.15" boneName="Bip01-Tail" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.07" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300080">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="0" yawMin="0" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.15" boneName="Bip01-Tail" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.07" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<SlopeControl />
</Shape>
<Shape id="300081">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="0" yawMin="0" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.15" boneName="Bip01-Tail" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.07" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<SlopeControl />
</Shape>
<Shape id="300082">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="0" yawMin="0" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.15" boneName="Bip01-Tail" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.07" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<SlopeControl />
</Shape>
<Shape id="300083">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="0" yawMin="0" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.15" boneName="Bip01-Tail" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.07" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<SlopeControl />
</Shape>
<Shape id="300084">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="0" yawMin="0" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.15" boneName="Bip01-Tail" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.07" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<SlopeControl />
</Shape>
<Shape id="300090">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="30" pitchMin="-30" pitchSpeed="500" yawImpulse="110" yawMax="30" yawMin="-30" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="0" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.15" boneName="Bip01-Tail" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.07" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300091">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="0" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.15" boneName="Bip01-Tail" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.07" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300092">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="0" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.15" boneName="Bip01-Tail" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.07" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300100">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone06" pitchMax="-20" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.15" boneName="Bip01-Tail" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.07" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<SlopeControl />
</Shape>
<Shape id="300101">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone06" pitchMax="-20" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.15" boneName="Bip01-Tail" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.07" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<SlopeControl />
</Shape>
<Shape id="300110">
<DamageMotion>
<AttackBone boneName="Bip01-Prop2" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-R-UpperArm" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300111">
<DamageMotion>
<AttackBone boneName="Bip01-Prop2" />
<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="300112">
<DamageMotion>
<AttackBone boneName="Bip01-Prop2" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="300113">
<DamageMotion>
<AttackBone boneName="Bip01-Prop2" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="300120">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="25" pitchMin="-25" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="300121">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="25" pitchMin="-25" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<Shape id="300130">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
</Shape>
<Shape id="300131">
<DamageMotion>
<AttackBone boneName="FxHand01" />
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<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
</Shape>
<Shape id="300140">
<DamageMotion>
<AttackBone boneName="Bip01-Prop2" />
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<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="300141">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
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<Shape id="300142">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
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<Shape id="300150">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="300151">
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="300152">
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<Shape id="300160">
<DamageMotion>
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<Shape id="300161">
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<Shape id="300162">
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<Shape id="300170">
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<Shape id="300171">
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<Shape id="300180">
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<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy01" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300181">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy01" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300182">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy01" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300183">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy01" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300184">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy01" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300185">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy01" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300186">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy01" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300187">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy01" pitchMax="13" pitchMin="-13" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="3" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="25" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300190">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300191">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300192">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300193">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300194">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300195">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300196">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300197">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300198">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="14" pitchMin="-14" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300200">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="8" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
<DamageMotionRotateControl duration="0.5" blendOutTime="0.25" boneName="Bip01-Tail" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="false" allowRotationZ="false" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300201">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="8" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
<DamageMotionRotateControl duration="0.5" blendOutTime="0.25" boneName="Bip01-Tail" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="false" allowRotationZ="false" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300202">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="8" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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<DamageMotionRotateControl duration="0.5" blendOutTime="0.25" boneName="Bip01-Tail" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="false" allowRotationZ="false" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300203">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="8" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="2" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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<DamageMotionRotateControl duration="0.5" blendOutTime="0.25" boneName="Bip01-Tail" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="false" allowRotationZ="false" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
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<Shape id="300204">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="8" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="false" allowRotationZ="false" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300210">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
</Shape>
<Shape id="300211">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
</Shape>
<Shape id="300220">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
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<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="false" />
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<SlopeControl />
</Shape>
<Shape id="300221">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="false" />
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</Shape>
<Shape id="300230">
<DamageMotion>
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
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<Shape id="300240">
<DamageMotion>
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<Shape id="300241">
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="300242">
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
</Shape>
<Shape id="300243">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
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<DamageMotion>
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<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="5" animBend="false" />
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<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="5" animBend="false" />
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<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="5" animBend="false" />
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<FootIK forDamageMotionBounceOnly="false">
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<SlopeControl />
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<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="ddd-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="ddd-R-Hand" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="ddd-L-Hand" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="ddd-Spine1" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="ddd-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300310">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300311">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300312">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300320">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-R-Hand" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300321">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-22" yawMin="22" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-R-Hand" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300330">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis01" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head01" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine02" pitchMax="12" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine03" pitchMax="12" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot01|Bip01-R-Foot01" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head01" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300340">
<DamageMotion>
<AttackBone boneName="Bip02-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine" pitchMax="8" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="5" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300341">
<DamageMotion>
<AttackBone boneName="Bip02-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine" pitchMax="8" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300350">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="0.5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Object05" pitchMax="2" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Object07" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Object01" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Object02" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Object26" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Object24" pitchMax="2" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot|Bone04|Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="false" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="100" animBend="false" />
</FootIK>
<SlopeControl />
</Shape>
<Shape id="300351">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<SlopeControl />
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<Shape id="300352">
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<FootIK forDamageMotionBounceOnly="false">
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<SlopeControl />
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<Shape id="300353">
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</FootIK>
<SlopeControl />
</Shape>
<Shape id="300354">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
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</FootIK>
<SlopeControl />
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<Shape id="300355">
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</FootIK>
<SlopeControl />
</Shape>
<Shape id="300360">
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<AttackBone boneName="FxHand01" />
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="300361">
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="300362">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<Shape id="300363">
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<Shape id="300364">
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<Shape id="300365">
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<Shape id="300366">
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<Shape id="300367">
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<Shape id="300370">
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<Shape id="300371">
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<Shape id="300372">
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<Shape id="300373">
<DamageMotion>
<AttackBone boneName="Bip02-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip02-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-L-UpperArm" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300374">
<DamageMotion>
<AttackBone boneName="Bip02-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip02-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-L-UpperArm" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300380">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1.5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300381">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1.5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300390">
<DamageMotion>
<AttackBone boneName="Bip01-Prop2" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300391">
<DamageMotion>
<AttackBone boneName="Bip01-Prop2" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300400">
<DamageMotion>
<AttackBone boneName="Bip01-Prop2" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300401">
<DamageMotion>
<AttackBone boneName="Bip01-Prop2" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300402">
<DamageMotion>
<AttackBone boneName="Bip01-Prop2" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300410">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="25" yawMin="-25" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300411">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="25" yawMin="-25" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300412">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="25" yawMin="-25" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300413">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-20" pitchSpeed="500" yawImpulse="110" yawMax="25" yawMin="-25" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300420">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="false" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300421">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="false" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300430">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="5" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300431">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="5" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300432">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="5" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300433">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="5" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300440">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300441">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300442">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300443">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300444">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300450">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-20" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-8" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300460">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Dummy07" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-20" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="0" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="0" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-UpperArm" pitchMax="-5" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Dummy07" pitchMax="-6" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300470">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-8" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300480">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300490">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="300491">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="300492">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="300500">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="300501">
<DamageMotion>
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<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="300510">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="300511">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300512">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300520">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="20" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="5" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="20" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="5" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300530">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1|Bip01-Prop2" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="20" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bone03|Bone03(mirrored)" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="300531">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1|Bip01-Prop2" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="20" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bone03|Bone03(mirrored)" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="300532">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1|Bip01-Prop2" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="20" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bone03|Bone03(mirrored)" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="300540">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300550">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-20" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300551">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-20" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300552">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-20" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300560">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300561">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300562">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300563">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="300564">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<Shape id="300570">
<DamageMotion>
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
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<Shape id="300571">
<DamageMotion>
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<Shape id="300572">
<DamageMotion>
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
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<Shape id="300580">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300590">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-12" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail1" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300600">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300601">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300602">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300603">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300604">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300610">
<DamageMotion>
<AttackBone boneName="Bip02-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-R-Hand" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-L-Hand" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300611">
<DamageMotion>
<AttackBone boneName="Bip02-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-R-Hand" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-L-Hand" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300612">
<DamageMotion>
<AttackBone boneName="Bip02-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-R-Hand" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-L-Hand" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300613">
<DamageMotion>
<AttackBone boneName="Bip02-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-R-Hand" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-L-Hand" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300620">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300621">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300622">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300623">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300630">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
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<Shape id="300631">
<DamageMotion>
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<DamageMotionSet>
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
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<Shape id="300632">
<DamageMotion>
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<DamageMotionSet>
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
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<Shape id="300633">
<DamageMotion>
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<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
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<Shape id="300640">
<DamageMotion>
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<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<FootIK forDamageMotionBounceOnly="false">
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<Shape id="300650">
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="300660">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="70" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300672">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-L-Foot" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone031" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="70" animBend="true" />
</FootIK>
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<SlopeControl />
</Shape>
<Shape id="300673">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="70" animBend="true" />
</FootIK>
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</Shape>
<Shape id="300674">
<DamageMotion>
<AttackBone boneName="FxHand01" />
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<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="70" animBend="true" />
</FootIK>
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</Shape>
<Shape id="300675">
<DamageMotion>
<AttackBone boneName="FxHand01" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="70" animBend="true" />
</FootIK>
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</Shape>
<Shape id="300676">
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<AttackBone boneName="FxHand01" />
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="300680">
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<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="300693">
<DamageMotion>
<AttackBone boneName="Bone28" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="300694">
<DamageMotion>
<AttackBone boneName="Bone28" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
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<Shape id="300700">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="20" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="5" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300701">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
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<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="20" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="20" yawMin="-20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="5" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300710">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
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<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300711">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="300720">
<DamageMotion>
<AttackBone boneName="Fxand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Tail" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300721">
<DamageMotion>
<AttackBone boneName="Fxand00" />
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<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<SlopeControl />
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<Shape id="300730">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="true">
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<Shape id="300731">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<Shape id="300732">
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<FootIK forDamageMotionBounceOnly="true">
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<Shape id="300733">
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<FootIK forDamageMotionBounceOnly="true">
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<Shape id="300734">
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<Shape id="300740">
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="300741">
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="300750">
<DamageMotion>
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<Shape id="300751">
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="300772">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<DamageMotion>
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<Shape id="300774">
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="300791">
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<Shape id="300792">
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<Shape id="300794">
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<Shape id="300800">
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300810">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone02" pitchMax="6" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone03" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone04" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300811">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone02" pitchMax="6" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone04" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300812">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone02" pitchMax="6" pitchMin="-6" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone03" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone04" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300820">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail2" pitchMax="0" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="4" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300821">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail2" pitchMax="0" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="4" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300822">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail2" pitchMax="0" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="4" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300823">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Tail1" pitchMax="1" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail2" pitchMax="0" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="4" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300830">
<DamageMotion>
<AttackBone boneName="FxHand00" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone05" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300840">
<DamageMotion>
<AttackBone boneName="FxHand00" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Finger0|Bip01-R-Finger0" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Toe0|Bip01-R-Toe0" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" animBend="true" />
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<SlopeControl />
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<Shape id="300841">
<DamageMotion>
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Finger0|Bip01-R-Finger0" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Toe0|Bip01-R-Toe0" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" animBend="true" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
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<Shape id="300842">
<DamageMotion>
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Toe0|Bip01-R-Toe0" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" animBend="true" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300843">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy_Shell" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone02" pitchMax="6" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-3" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Finger0|Bip01-R-Finger0" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Toe0|Bip01-R-Toe0" enableFootUpDir="true" invertBendAxis="true" limitHeight="90" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300850">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy05" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-spine" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Dummy01|Dummy02" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300851">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy05" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-spine" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Dummy01|Dummy02" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300852">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy05" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-spine" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Dummy01|Dummy02" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300853">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy05" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-spine" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Dummy01|Dummy02" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="300860">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone01" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone02" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300861">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone01" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone02" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300862">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone01" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone02" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300863">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone01" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone02" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300864">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone01" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone02" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300865">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone01" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone02" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300866">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-4" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-7" yawMin="7" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone01" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone02" pitchMax="-2" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300870">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip02-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.15" blendOutTime="0.1" boneName="Bip02-Head" pitchMax="-8" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="-2" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine2" pitchMax="0" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
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</FootIK>
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</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="300905">
<DamageMotion>
<AttackBone boneName="Bip01-L-Forearm" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="300906">
<DamageMotion>
<AttackBone boneName="Bip01-L-Forearm" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="300907">
<DamageMotion>
<AttackBone boneName="Bip01-L-Forearm" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="300910">
<DamageMotion>
<AttackBone boneName="Bip01-Ponytail12" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="4" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Ponytail1" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Ponytail2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Ponytail21" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Ponytail22" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Ponytail11" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Ponytail12" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Tail2" pitchMax="10" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Tail3" pitchMax="45" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Tail4" pitchMax="-45" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Ponytail22" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Ponytail12" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300911">
<DamageMotion>
<AttackBone boneName="Bip01-Ponytail12" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="4" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="2" yawMin="-2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Ponytail1" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Ponytail2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Ponytail21" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Ponytail22" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Ponytail11" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Ponytail12" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Tail2" pitchMax="10" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Tail3" pitchMax="45" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Tail4" pitchMax="-45" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Ponytail22" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Ponytail12" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300920">
<DamageMotion>
<AttackBone boneName="Bip02-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip02-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Neck1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300921">
<DamageMotion>
<AttackBone boneName="Bip02-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip02-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Neck1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="300930">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine1" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300931">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine1" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300932">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine1" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300933">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine1" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300934">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine1" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300935">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine1" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300936">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine1" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300940">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300941">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300950">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300951">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300960">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300970">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300971">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300972">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300973">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300974">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300980">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.2" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300981">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.2" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300982">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.2" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300983">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.2" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="300990">
<DamageMotion>
<AttackBone boneName="Dummy01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.2" boneName="Box01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone01" pitchMax="10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Box01" pitchMax="5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="0" yawMin="0" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Dummy02|Dummy03" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<SlopeControl />
</Shape>
<Shape id="300991">
<DamageMotion>
<AttackBone boneName="Dummy01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.2" boneName="Box01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone01" pitchMax="10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Box01" pitchMax="5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="0" yawMin="0" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Dummy02|Dummy03" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<SlopeControl />
</Shape>
<Shape id="301000">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-R-UpperArm" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone05" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301001">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-R-UpperArm" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone05" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301002">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-R-UpperArm" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone05" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301010">
<DamageMotion>
<AttackBone boneName="Bip01-Prop2" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.2" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-L-UpperArm" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301011">
<DamageMotion>
<AttackBone boneName="Bip01-Prop2" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.2" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-L-UpperArm" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301020">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.2" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-R-UpperArm" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301021">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.2" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-R-UpperArm" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301030">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301031">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301040">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301041">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301050">
<DamageMotion>
<AttackBone boneName="Bone21" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone27" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone22" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone24" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone29" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
</Shape>
<Shape id="301051">
<DamageMotion>
<AttackBone boneName="Bone21" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone27" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone22" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone24" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone29" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
</Shape>
<Shape id="301060">
<DamageMotion>
<AttackBone boneName="Bip01-R-Forearm" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301061">
<DamageMotion>
<AttackBone boneName="Bip01-R-Forearm" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301062">
<DamageMotion>
<AttackBone boneName="Bip01-R-Forearm" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301070">
<DamageMotion>
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<DamageMotionSet>
<DamageMotionBounceControl duration="0.2" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301071">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301072">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301073">
<DamageMotion>
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
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<Shape id="301074">
<DamageMotion>
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
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</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301075">
<DamageMotion>
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301076">
<DamageMotion>
<AttackBone boneName="Bip02-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.2" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Dummy01" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip02-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301080">
<DamageMotion>
<AttackBone boneName="Bip01-R-Finger0" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail1" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail2" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301081">
<DamageMotion>
<AttackBone boneName="Bip01-R-Finger0" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail1" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301090">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail" pitchMax="-12" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail2" pitchMax="-12" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301091">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301100">
<DamageMotion>
<AttackBone boneName="bone37" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301101">
<DamageMotion>
<AttackBone boneName="bone37" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301102">
<DamageMotion>
<AttackBone boneName="bone37" />
<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
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</Shape>
<Shape id="301103">
<DamageMotion>
<AttackBone boneName="bone37" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<Shape id="301110">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
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<Shape id="301111">
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<Shape id="301112">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<Shape id="301120">
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="301121">
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<Shape id="301122">
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</Shape>
<Shape id="301130">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="301131">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301132">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301133">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301134">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301135">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301136">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301137">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301138">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301140">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301141">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301142">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301143">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301144">
<DamageMotion>
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<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301150">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301151">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301160">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
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<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301161">
<DamageMotion>
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<Shape id="301162">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
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<Shape id="301170">
<DamageMotion>
<AttackBone boneName="Dummy01" />
<DamageMotionSet>
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Hand|Bip02-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301171">
<DamageMotion>
<AttackBone boneName="Dummy01" />
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<DamageMotionBounceControl duration="0.1" boneName="Bip02" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="2" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="8" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Hand|Bip02-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301172">
<DamageMotion>
<AttackBone boneName="Dummy01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip02" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="2" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="8" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02" pitchMax="0" pitchMin="0" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Hand|Bip02-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301180">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301181">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301182">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301183">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="12" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301190">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301191">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301192">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301193">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301200">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301201">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301210">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-20" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301220">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="5" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail2" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-18" yawMin="18" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301221">
<DamageMotion>
<AttackBone boneName="FxHand01" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301230">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301231">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301232">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
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</FootIK>
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<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
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<Shape id="301241">
<DamageMotion>
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<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<Shape id="301242">
<DamageMotion>
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<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="12" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301250">
<DamageMotion>
<AttackBone boneName="Bip01-Prop2" />
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<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<DamageMotion>
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<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301252">
<DamageMotion>
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<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<Shape id="301260">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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<FootIK forDamageMotionBounceOnly="false">
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<DamageMotion>
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<Shape id="301270">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
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<Shape id="301280">
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<Shape id="301301">
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301302">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.2" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301303">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.2" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301310">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301311">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301312">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301313">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301314">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301315">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301316">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301320">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone13" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301321">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone13" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301322">
<DamageMotion>
<AttackBone boneName="Bip01-Prop1" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-15" pitchMin="15" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone13" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301330">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301331">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301332">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301333">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301340">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip02-Pelvis" down="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
</Shape>
<Shape id="301341">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip02-Pelvis" down="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
</Shape>
<Shape id="301342">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
</Shape>
<Shape id="301343">
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
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<Shape id="301344">
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
</Shape>
<Shape id="301345">
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
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<Shape id="301346">
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
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<Shape id="301347">
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
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<Shape id="301350">
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<FootIK forDamageMotionBounceOnly="false">
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</Shape>
<Shape id="301360">
<DamageMotion>
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<DamageMotionSet>
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="301370">
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<Shape id="301371">
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<Shape id="301372">
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<Shape id="301373">
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<Shape id="301380">
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<DamageMotionSet>
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<FootIK forDamageMotionBounceOnly="false">
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</FootIK>
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<Shape id="301382">
<DamageMotion>
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<DamageMotionSet>
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<Shape id="301383">
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301406">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301407">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301408">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301410">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301411">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301412">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301413">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301414">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301415">
<DamageMotion>
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<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
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</Shape>
<Shape id="301416">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
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</Shape>
<Shape id="301420">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
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<Shape id="301421">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="301422">
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<Shape id="301423">
<DamageMotion>
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<Shape id="301424">
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</DamageMotion>
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</Shape>
<Shape id="301425">
<DamageMotion>
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
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</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301426">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301427">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301430">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301431">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301432">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301433">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301434">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301435">
<DamageMotion>
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<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301436">
<DamageMotion>
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<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301440">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
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<Shape id="301441">
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
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<Shape id="301442">
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
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<Shape id="301450">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="301451">
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<Shape id="301452">
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="301453">
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</Shape>
<Shape id="301460">
<DamageMotion>
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
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</FootIK>
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<Shape id="301461">
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301502">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301510">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301511">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301512">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301513">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-22" pitchMin="22" pitchSpeed="500" yawImpulse="110" yawMax="-32" yawMin="32" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-9" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301520">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone02" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone03" pitchMax="-5" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone04" pitchMax="-5" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone05" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone07" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Dummy05" pitchMax="5" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301521">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone02" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone03" pitchMax="-5" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone04" pitchMax="-5" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone05" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone07" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Dummy05" pitchMax="5" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301530">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Tail" pitchMax="-1" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="3" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301531">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Tail" pitchMax="-1" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="3" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
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<Shape id="301532">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Tail" pitchMax="-1" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="3" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301540">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="3" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301541">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone01" pitchMax="-1" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="3" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301542">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone01" pitchMax="-1" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="3" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301543">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Neck1" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone01" pitchMax="-1" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="-2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="3" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="50" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301550">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="10" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="301560">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="10" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301561">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="10" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301570">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-L-Thigh" pitchMax="25" pitchMin="-25" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-R-Thigh" pitchMax="25" pitchMin="-25" pitchSpeed="500" yawImpulse="110" yawMax="14" yawMin="-14" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-Spine1" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="10" targetLocationInterpSpeed="100" upAxis="X" />
<SlopeControl />
</Shape>
<Shape id="301580">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="301581">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="301590">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
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<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-1" pitchMin="1" pitchSpeed="500" yawImpulse="110" yawMax="-1" yawMin="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck2" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="10" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301600">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
</Shape>
<Shape id="301610">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-tail" pitchMax="-11" pitchMin="11" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-tail1" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="301620">
<DamageMotion>
<AttackBone boneName="bone_01" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="bone_01" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-25" yawMin="25" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="bone_29|bone_19" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
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<Shape id="301630">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
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<Shape id="301631">
<DamageMotion>
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<DamageMotionSet>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
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<Shape id="301640">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-18" pitchMin="18" pitchSpeed="500" yawImpulse="110" yawMax="-15" yawMin="15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-10" yawMin="10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Tail" pitchMax="-20" pitchMin="20" pitchSpeed="500" yawImpulse="110" yawMax="-20" yawMin="20" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<SlopeControl />
</Shape>
<Shape id="301650">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="15" yawMin="-15" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="4" yawMin="-4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="9" pitchMin="-7" pitchSpeed="500" yawImpulse="110" yawMax="9" yawMin="-9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="10" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301660">
<DamageMotion>
<AttackBone boneName="Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Head" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Head" pitchMax="18" pitchMin="-18" pitchSpeed="500" yawImpulse="110" yawMax="25" yawMin="-25" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone64" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone68" pitchMax="15" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="4" yawMin="-14" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone72" pitchMax="19" pitchMin="-7" pitchSpeed="500" yawImpulse="110" yawMax="9" yawMin="-19" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone44" pitchMax="-15" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone48" pitchMax="-15" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone52" pitchMax="-15" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-18" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bone63|Bone47" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
</Shape>
<Shape id="301670">
<DamageMotion>
<AttackBone boneName="Bond25" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bone01" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone04" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone08" pitchMax="12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone24" pitchMax="-22" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone09" pitchMax="12" pitchMin="-22" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="-12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bone01" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
</Shape>
<Shape id="301680">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="bone_00" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="bone_27" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="bone_03" pitchMax="12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="bone_04" pitchMax="-22" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="bone_17|bone_18" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="bone_35|bone_36" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
</Shape>
<Shape id="301690">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="bone_00" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="bone_00" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="bone_01" pitchMax="12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="bone_31" pitchMax="22" pitchMin="-12" pitchSpeed="500" yawImpulse="110" yawMax="12" yawMin="22" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="bone_15|bone_30" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="bone_21|bone_09" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
</Shape>
<Shape id="301700">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip02-Pelvis" down="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip02-L-Foot|Bip02-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
</Shape>
<Shape id="301710">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone_UpBody" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone_UpBody_Head" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bone_UpBody" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Z" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301711">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bone_UpBody" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone_UpBody_Head" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bone_UpBody" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Z" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301720">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
</Shape>
<Shape id="301721">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-12" yawMin="12" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine3" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
</Shape>
<Shape id="301730">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="0" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="200" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="200" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="301731">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-10" pitchMin="10" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck2" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="200" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="200" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="301740">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone_MotherBody" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Dummy_MotherShip" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy_MotherShip_Outer-Body" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301741">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone_MotherBody" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Dummy_MotherShip" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy_MotherShip_Outer-Body" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301742">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone_MotherBody" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Dummy_MotherShip" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Dummy_MotherShip_Outer-Body" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301750">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301751">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301760">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301770">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301771">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301780">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="bone_01" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="bone_00" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301781">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301790">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="false" allowRotationY="true" allowRotationZ="false" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="30" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="301791">
<DamageMotion>
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<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="15" pitchMin="-15" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
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<Shape id="301800">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="301810">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="301820">
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<FootIK forDamageMotionBounceOnly="false">
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<Shape id="301830">
<DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301840">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Body" pitchMax="10" pitchMin="-10" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
</DamageMotionSet>
</DamageMotion>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301850">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck1" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Neck2" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone02" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone03" pitchMax="-5" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-4" yawMin="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone04" pitchMax="-5" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone05" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-6" yawMin="6" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone07" pitchMax="-5" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Dummy05" pitchMax="5" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="10" targetLocationInterpSpeed="100" upAxis="Y" />
</Shape>
<Shape id="301860">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Spine" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="1" pitchMin="-1" pitchSpeed="500" yawImpulse="110" yawMax="1" yawMin="-1" />
</DamageMotionSet>
</DamageMotion>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301870">
<DamageMotion>
<AttackBone boneName="Bip01-R-Hand" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Spine" pitchMax="4" pitchMin="-4" pitchSpeed="500" yawImpulse="110" yawMax="18" yawMin="-18" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="2" pitchMin="-2" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Head" pitchMax="3" pitchMin="-3" pitchSpeed="500" yawImpulse="110" yawMax="10" yawMin="-10" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="false" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301880">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Head" pitchMax="-8" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Dummy_Lump" pitchMax="-6" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Dummy_Leg_R02_01|Dummy_Leg_L02_01" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="301890">
<DamageMotion>
<AttackBone boneName="Bip01-Head" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="4" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Head" pitchMax="-8" pitchMin="9" pitchSpeed="500" yawImpulse="110" yawMax="-9" yawMin="9" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Dummy_Lump" pitchMax="-6" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine" pitchMax="-2" pitchMin="4" pitchSpeed="500" yawImpulse="110" yawMax="-2" yawMin="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Dummy_Leg_R02_01|Dummy_Leg_L02_01" enableFootUpDir="true" invertBendAxis="true" limitHeight="20" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="false" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="X" maxAngle="40" targetLocationInterpSpeed="100" upAxis="Y" />
<SlopeControl />
</Shape>
<Shape id="301910">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="CenterPoint" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip02-Head" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-6" pitchMin="6" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-Spine1" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="110" yawMax="-8" yawMin="8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-R-UpperArm" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip02-L-UpperArm" pitchMax="8" pitchMin="-8" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
<DamageMotionRotateControl duration="0.15" blendOutTime="0.3" boneName="CenterPoint" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Hand|Bip01-R-Hand" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="301920">
<DamageMotion>
<AttackBone boneName="Weapon01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="30" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="30" yawMax="-2" yawMin="2" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
</Shape>
<Shape id="301922">
<DamageMotion>
<AttackBone boneName="Weapon01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-2" pitchMin="12" pitchSpeed="500" yawImpulse="30" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="-2" pitchMin="10" pitchSpeed="500" yawImpulse="30" yawMax="-2" yawMin="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
</Shape>
<Shape id="301930">
<DamageMotion>
<AttackBone boneName="FxHand00" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="1" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-8" pitchMin="8" pitchSpeed="500" yawImpulse="50" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="50" yawMax="-2" yawMin="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine2" pitchMax="2" pitchMin="2" pitchSpeed="500" yawImpulse="50" yawMax="-2" yawMin="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="30" animBend="true" />
</FootIK>
</Shape>
<Shape id="302520">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-L-Foot" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-R-Foot" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone031" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone03m" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
</Shape>
<Shape id="302540">
<DamageMotion>
<AttackBone boneName="FxHand01" />
<DamageMotionSet>
<DamageMotionBounceControl duration="0.1" boneName="Bip01-Pelvis" down="2" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.25" boneName="Bip01-Head" pitchMax="-12" pitchMin="12" pitchSpeed="500" yawImpulse="110" yawMax="8" yawMin="-8" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-Spine1" pitchMax="-3" pitchMin="3" pitchSpeed="500" yawImpulse="110" yawMax="-3" yawMin="3" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-L-Foot" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bip01-R-Foot" pitchMax="5" pitchMin="-5" pitchSpeed="500" yawImpulse="110" yawMax="-5" yawMin="5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone031" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
<DamageMotionRotateControl duration="0.05" blendOutTime="0.2" boneName="Bone03m" pitchMax="-5" pitchMin="5" pitchSpeed="500" yawImpulse="110" yawMax="5" yawMin="-5" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="15" animBend="true" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<Shape id="400010">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
</FootIK>
</Shape>
<Shape id="400020">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
</FootIK>
</Shape>
<Shape id="400040">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
</FootIK>
</Shape>
<Shape id="400050">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
</FootIK>
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<Shape id="400080">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="3" />
</FootIK>
</Shape>
<Shape id="400090">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
</Shape>
<Shape id="500010">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
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<Shape id="500020">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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<Shape id="500080">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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<Shape id="500082">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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<Shape id="500083">
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<Shape id="500084">
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<Shape id="500085">
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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