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116.02_KR_DataCenter_Unpacked/Passivity/Passivity-00005.xml
2024-07-18 22:48:21 -05:00

16192 lines
4.9 MiB

<Passivity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/Passivity Passivity.xsd" xmlns="https://vezel.dev/novadrop/dc/Passivity">
<Passive id="120100" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스1" method="2" tickInterval="0" type="109" value="590" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120101" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스2" method="2" tickInterval="0" type="109" value="623" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120102" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스3" method="2" tickInterval="0" type="109" value="658" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120103" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스4" method="2" tickInterval="0" type="109" value="695" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120104" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스5" method="2" tickInterval="0" type="109" value="734" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120105" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스6" method="2" tickInterval="0" type="109" value="775" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120106" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스7" method="2" tickInterval="0" type="109" value="819" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120107" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스8" method="2" tickInterval="0" type="109" value="865" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120108" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스9" method="2" tickInterval="0" type="109" value="913" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120109" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스10" method="2" tickInterval="0" type="109" value="964" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120110" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스11" method="2" tickInterval="0" type="109" value="1018" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120111" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스12" method="2" tickInterval="0" type="109" value="1074" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120112" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스13" method="2" tickInterval="0" type="109" value="1134" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120113" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스14" method="2" tickInterval="0" type="109" value="1197" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120114" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스15" method="2" tickInterval="0" type="109" value="1264" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120115" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스16" method="2" tickInterval="0" type="109" value="1334" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120116" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스17" method="2" tickInterval="0" type="109" value="1408" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120117" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스18" method="2" tickInterval="0" type="109" value="1486" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120118" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스19" method="2" tickInterval="0" type="109" value="1569" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120119" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스20" method="2" tickInterval="0" type="109" value="1656" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120120" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스21" method="2" tickInterval="0" type="109" value="1748" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120121" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스22" method="2" tickInterval="0" type="109" value="1844" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120122" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스23" method="2" tickInterval="0" type="109" value="1947" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120123" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스24" method="2" tickInterval="0" type="109" value="2054" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120124" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스25" method="2" tickInterval="0" type="109" value="2168" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120125" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스26" method="2" tickInterval="0" type="109" value="2288" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120126" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스27" method="2" tickInterval="0" type="109" value="2415" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120127" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스28" method="2" tickInterval="0" type="109" value="2548" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120128" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스29" method="2" tickInterval="0" type="109" value="2689" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120129" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스30" method="2" tickInterval="0" type="109" value="2838" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120130" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스31" method="2" tickInterval="0" type="109" value="2995" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120131" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스32" method="2" tickInterval="0" type="109" value="3160" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120132" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스33" method="2" tickInterval="0" type="109" value="3335" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120133" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스34" method="2" tickInterval="0" type="109" value="3519" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120134" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스35" method="2" tickInterval="0" type="109" value="3714" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120135" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스36" method="2" tickInterval="0" type="109" value="3919" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120136" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스37" method="2" tickInterval="0" type="109" value="4135" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120137" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스38" method="2" tickInterval="0" type="109" value="4364" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120138" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스39" method="2" tickInterval="0" type="109" value="4605" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120139" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스40" method="2" tickInterval="0" type="109" value="4859" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120140" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스41" method="2" tickInterval="0" type="109" value="5127" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120141" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스42" method="2" tickInterval="0" type="109" value="5410" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120142" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스43" method="2" tickInterval="0" type="109" value="5709" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120143" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스44" method="2" tickInterval="0" type="109" value="6024" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120144" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스45" method="2" tickInterval="0" type="109" value="6356" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120145" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스46" method="2" tickInterval="0" type="109" value="6707" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120146" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스47" method="2" tickInterval="0" type="109" value="7077" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120147" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스48" method="2" tickInterval="0" type="109" value="7467" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120148" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스49" method="2" tickInterval="0" type="109" value="7879" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120149" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스50" method="2" tickInterval="0" type="109" value="8314" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120150" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스51" method="2" tickInterval="0" type="109" value="8773" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120151" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스52" method="2" tickInterval="0" type="109" value="9257" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120152" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스53" method="2" tickInterval="0" type="109" value="9767" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120153" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스54" method="2" tickInterval="0" type="109" value="10320" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120154" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스55" method="2" tickInterval="0" type="109" value="10903" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120155" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스56" method="2" tickInterval="0" type="109" value="11535" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120156" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스57" method="2" tickInterval="0" type="109" value="12204" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120157" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스58" method="2" tickInterval="0" type="109" value="12911" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120158" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스59" method="2" tickInterval="0" type="109" value="13660" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120159" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스60" method="2" tickInterval="0" type="109" value="14451" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120160" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스61" method="2" tickInterval="0" type="109" value="15289" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120161" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스62" method="2" tickInterval="0" type="109" value="16175" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120162" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스63" method="2" tickInterval="0" type="109" value="17112" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120163" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스64" method="2" tickInterval="0" type="109" value="18104" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120164" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스65" method="2" tickInterval="0" type="109" value="19153" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="120165" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="창기사 장비_무기_일반_데미지리듀스66" method="2" tickInterval="0" type="109" value="20263" condition="16" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="420060" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="가슴_HP 회복 효과 적용 시 HP 회복량 증가" method="3" tickInterval="0" type="110" value="1.06" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="420070" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="가슴_5초 당 HP 회복량 증가" method="3" tickInterval="5" type="51" value="0.012" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="420080" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="가슴_최대 HP 증가" method="3" tickInterval="0" type="1" value="1.08" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="420090" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="가슴_받은 데미지의 일정 %를 공격자에게 반사" method="3" tickInterval="0" type="203" value="0.072" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="420095" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="가슴_전투 시작 시 HP 지속 회복" method="4" tickInterval="0" type="207" value="18501" condition="0" prob="0.3" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="420100" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="가슴_플레이어 캐릭터에게 피격 시 데미지 감소 (빛나는 투사)" method="3" tickInterval="0" type="102" value="0.955" condition="15" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="423000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="장갑_힘 증가" method="2" tickInterval="0" type="3" value="5" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="423010" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="장갑_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.075" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="423020" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="장갑_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.03" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="423021" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="장갑_HP 회복 성능 증가('15 하반기 이후 장갑)" method="3" tickInterval="0" type="169" value="1.06" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="423030" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="장갑_치명타 유발 증가" method="2" tickInterval="0" type="6" value="9" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="423040" balancedByTargetCount="false" judgmentOnce="true" kind="0" mobSize="all" name="장갑_스킬 적중 시 전체 HP 기준 HP 회복" method="3" tickInterval="0" type="226" value="0.002" condition="1" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="9999" />
<Passive id="423050" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="장갑_5초 당 MP 회복량 증가" method="3" tickInterval="5" type="52" value="0.01" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="423051" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="장갑_5초 당 MP 회복량 증가 ('15 상반기 이후 장갑)" method="3" tickInterval="5" type="52" value="0.01" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="423060" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="장갑_공격 속도 증가" method="3" tickInterval="0" type="25" value="1.0225" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="423070" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="장갑_맷집 증가 (단단, 흉포용)" method="2" tickInterval="0" type="4" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="423071" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="장갑_맷집 증가 (화려용)" method="2" tickInterval="0" type="4" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="423072" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="장갑_맷집 증가 ('15 상반기 이후 장갑 - 글러브 공용)" method="2" tickInterval="0" type="4" value="12" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="424000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="신발_맷집 증가" method="2" tickInterval="0" type="4" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="424010" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="large" name="신발_중형 몬스터에게 짓밟힐 때 다운 / 경직 저항 확률 증가" method="3" tickInterval="0" type="103" value="0.65" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="20000" />
<Passive id="424020" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="신발_이동 속도 증가" method="3" tickInterval="0" type="5" value="1.06" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="424030" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="신발_5초 당 HP 회복량 증가" method="3" tickInterval="5" type="51" value="0.006" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="424040" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="신발_다운 저항 확률 증가" method="2" tickInterval="0" type="9" value="10" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="424050" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="신발_5초 당 MP 회복량 증가" method="3" tickInterval="5" type="52" value="0.01" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="424051" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="신발_5초 당 MP 회복량 증가" method="3" tickInterval="5" type="52" value="0.02" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="424060" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="신발_감속 효과 적용 시 지속 시간 감소" method="2" tickInterval="0" type="228" value="0.76" condition="0" prob="1" conditionValue="0" abnormalityCategory="14" abnormalityKind="0" conditionCategory="0" />
<Passive id="424061" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="신발_감속 효과 적용 시 지속 시간 감소 ('15 상반기 이후 신발)" method="2" tickInterval="0" type="228" value="0.76" condition="0" prob="1" conditionValue="0" abnormalityCategory="14" abnormalityKind="0" conditionCategory="0" />
<Passive id="425000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 허리띠_최대 HP 증가" method="3" tickInterval="0" type="1" value="1.015" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="425001" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 허리띠_최대 HP 증가" method="3" tickInterval="0" type="1" value="1.023" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="425100" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 허리띠_치명타 저항 증가" method="2" tickInterval="0" type="7" value="3" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="425101" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 허리띠_치명타 저항 증가" method="2" tickInterval="0" type="7" value="5" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="425200" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 허리띠_힘 증가" method="2" tickInterval="0" type="3" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="425201" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 허리띠_힘 증가" method="2" tickInterval="0" type="3" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="425300" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 허리띠_치명타 유발" method="2" tickInterval="0" type="6" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="425301" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 허리띠_치명타 유발" method="2" tickInterval="0" type="6" value="6" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="430000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_상태 약화 이상상태 발생 증가" method="3" tickInterval="0" type="10" value="1.048" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="430010" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_지속 피해 이상상태 발생 증가" method="3" tickInterval="0" type="11" value="1.054" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="430020" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_행동 불능 이상상태 발생 증가" method="3" tickInterval="0" type="12" value="1.044" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="430030" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_치명타 위력 증가" method="2" tickInterval="0" type="19" value="0.04" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="430040" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_치명타 유발 증가" method="2" tickInterval="0" type="6" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="430050" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.005" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="430060" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.035" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_치명타 유발 증가" method="2" tickInterval="0" type="6" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435001" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_치명타 유발 증가" method="2" tickInterval="0" type="6" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435002" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_치명타 유발 증가" method="2" tickInterval="0" type="6" value="1" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435003" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_치명타 위력 증가" method="2" tickInterval="0" type="19" value="0.04" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435004" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_치명타 위력 증가" method="2" tickInterval="0" type="19" value="0.02" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435005" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_치명타 위력 증가" method="2" tickInterval="0" type="19" value="0.01" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435006" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_힘 증가" method="2" tickInterval="0" type="3" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435007" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_힘 증가" method="2" tickInterval="0" type="3" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435008" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_힘 증가" method="2" tickInterval="0" type="3" value="1" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435009" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_맷집 증가" method="2" tickInterval="0" type="4" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435010" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_맷집 증가" method="2" tickInterval="0" type="4" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435011" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_맷집 증가" method="2" tickInterval="0" type="4" value="1" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435012" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_치명타 저항 증가" method="2" tickInterval="0" type="7" value="10" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435013" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_치명타 저항 증가" method="2" tickInterval="0" type="7" value="6" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435014" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_치명타 저항 증가" method="2" tickInterval="0" type="7" value="4" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435015" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_5초 당 MP 회복량 증가" method="3" tickInterval="5" type="52" value="0.004" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435016" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_5초 당 MP 회복량 증가" method="3" tickInterval="5" type="52" value="0.002" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435017" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_5초 당 MP 회복량 증가" method="3" tickInterval="5" type="52" value="0.001" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435018" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_HP 회복 성능 (16상반기) 상급" method="2" tickInterval="0" type="168" value="256" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435019" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_HP 회복 성능 (16상반기) 중급" method="2" tickInterval="0" type="168" value="217" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="435020" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 목걸이_반지_HP 회복 성능 (16상반기) 하급" method="2" tickInterval="0" type="168" value="199" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="440000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 반지_상태 약화 이상상태 발생 증가" method="3" tickInterval="0" type="10" value="1.048" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="440010" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 반지_지속 피해 이상상태 발생 증가" method="3" tickInterval="0" type="11" value="1.054" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="440020" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] 반지_행동 불능 이상상태 발생 증가" method="3" tickInterval="0" type="12" value="1.044" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="485309" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="4500" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485310" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="5000" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485401" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="500" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485402" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="1000" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485403" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="1500" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485404" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="2000" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485405" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="2500" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485406" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="3000" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485407" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="3500" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485408" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="4000" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485409" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="4500" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485410" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="5000" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485501" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="500" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485502" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="1000" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485503" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="1500" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485504" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="2000" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485505" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="2500" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485506" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="3000" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485507" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="3500" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485508" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="4000" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485509" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="4500" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="485510" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[장비랜덤옵션] 최대 HP 증가" method="2" tickInterval="0" type="1" value="5000" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_분노한 몬스터 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.07" condition="26" prob="1" conditionValue="4" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510010" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_모든 대상 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.045" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510012" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_모든 대상 공격 시 추가 데미지 (카이락 전용)" method="3" tickInterval="0" type="152" value="1.045" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510013" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_모든 대상 공격 시 추가 데미지 ('17 7월 파밍구조 개선 이후)" method="3" tickInterval="0" type="152" value="1.06" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510014" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_모든 대상 공격 시 추가 데미지 ('18 1월 신규장비 승급 이후)" method="3" tickInterval="0" type="152" value="1.08" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510020" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_스킬 쿨타임 감소" method="3" tickInterval="0" type="71" value="0.946" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510025" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_스킬 쿨타임 감소" method="3" tickInterval="0" type="71" value="0.928" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510026" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_스킬 쿨타임 감소 ('17 7월 파밍구조 개선 이후)" method="3" tickInterval="0" type="71" value="0.928" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510027" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_스킬 쿨타임 감소 ('18 1월 신규장비 승급 이후)" method="3" tickInterval="0" type="71" value="0.918" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510030" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_나를 가장 적대하는 몬스터 공격 시 피해 증가" method="3" tickInterval="0" type="152" value="1.064" condition="29" prob="1" conditionValue="6" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510040" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_스킬 사용 시 전체 MP 기준 MP 즉시 회복" method="2" tickInterval="0" type="232" value="0.0048" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="9999" />
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<Passive id="510052" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_공격 속도 증가 ('15 하반기)" method="3" tickInterval="0" type="25" value="1.18" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510053" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_공격 속도 증가 ('17 7월 파밍구조 개선 이후)" method="3" tickInterval="0" type="25" value="1.045" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510060" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_치명타 유발 증가" method="2" tickInterval="0" type="6" value="11" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510065" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_치명타 유발 증가" method="2" tickInterval="0" type="6" value="14" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510070" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_치명타 위력 증가" method="2" tickInterval="0" type="19" value="0.24" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510080" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.135" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510082" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_몬스터 공격 시 추가 적대치 발생 ('15 하반기)" method="3" tickInterval="0" type="164" value="1.235" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510083" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_몬스터 공격 시 추가 적대치 발생 ('17 7월 파밍구조 개선 이후)" method="3" tickInterval="0" type="164" value="1.285" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="510101" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_HP 회복 성능 '절대값' 증가 ('17 7월 파밍구조 개선 이후)" method="2" tickInterval="0" type="168" value="450" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510102" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_HP 회복 성능 '절대값' 증가 ('18 1월 신규장비 승급 이후)" method="2" tickInterval="0" type="168" value="900" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510105" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.06" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510106" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.01" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510110" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_다운된 대상 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.053" condition="21" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510111" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_다운된 대상 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.069" condition="21" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510115" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 무기_전투 시작 시 일정 확률로 MP 지속 회복 효과 발생" method="4" tickInterval="0" type="207" value="18600" condition="0" prob="0.5" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510120" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[고정][전장] 무기_PVP 공격력 증가" method="2" tickInterval="0" type="176" value="7" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510121" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[고정][전장] 무기_PVP 공격력 증가 ('15 겨울 탱커 복수)" method="2" tickInterval="0" type="176" value="15" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510122" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[고정][전장] 무기_PVP 공격력 증가 ('15 겨울 탱커 투사)" method="2" tickInterval="0" type="176" value="20" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510123" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[고정][전장] 무기_PVP 공격력 증가 ('15 겨울 딜러 복수)" method="2" tickInterval="0" type="176" value="25" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510124" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[고정][전장] 무기_PVP 공격력 증가 ('15 겨울 딜러 투사)" method="2" tickInterval="0" type="176" value="40" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510125" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[고정][전장] 무기_PVP 공격력 증가 ('15 겨울 딜러 베르노)" method="2" tickInterval="0" type="176" value="25" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510126" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[고정][전장] 무기_PVP 공격력 증가 ('15 겨울 탱커 베르노)" method="2" tickInterval="0" type="176" value="25" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510127" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[고정][전장] 무기_PVP 공격력 증가 ('17 7월 파밍구조 개선 이후 - 탱)" method="2" tickInterval="0" type="176" value="20" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510128" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[고정][전장] 무기_PVP 공격력 증가 ('17 7월 파밍구조 개선 이후 - 딜)" method="2" tickInterval="0" type="176" value="30" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510130" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[고정][전장] 무기_PVP 방어력 증가 (힐러 전용)" method="2" tickInterval="0" type="113" value="5" condition="15" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510140" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[고정][전장] 무기_후방에서 공격 시 PVP 공격력 증가" method="2" tickInterval="0" type="176" value="7" condition="24" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="510150" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[고정][전장] 무기_후방에서 피격 시 PVP 방어력 증가 (힐러 전용)" method="2" tickInterval="0" type="113" value="5" condition="14" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="510170" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[고정][전장] 무기_PVP 방어력 증가 최상위 (힐러 전용)" method="2" tickInterval="0" type="113" value="7" condition="15" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="510180" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[고정][전장] 무기_모든 플레이어 캐릭터 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.045" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="520010" balancedByTargetCount="false" judgmentOnce="true" kind="0" mobSize="all" name="[고정] 가슴_스킬 적중 시 전체 HP 기준 HP 회복" method="3" tickInterval="0" type="226" value="0.0032" condition="1" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="9999" />
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<Passive id="523557" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 장갑_맷집 증가 (피로물든 영웅 힐러용)" method="2" tickInterval="0" type="4" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" passivityChangeId="0" passivityChangeTime="0" prevPassivityId="0" />
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<Passive id="526044" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 이벤트아이템_최대 MP 증가 (14년5월 천사고리)" method="2" tickInterval="0" type="2" value="100" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="526103" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] PVP속옷_최대 HP증가" method="2" tickInterval="0" type="1" value="3250" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="526104" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] PVP속옷_최대 HP증가" method="2" tickInterval="0" type="1" value="3500" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="526105" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] PVP속옷_최대 HP증가" method="2" tickInterval="0" type="1" value="3750" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="526106" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] PVP속옷_최대 HP증가" method="2" tickInterval="0" type="1" value="4000" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="526107" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[랜덤] PVP속옷_최대 HP증가" method="2" tickInterval="0" type="1" value="4250" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="526130" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정][전장] 귀걸이_힘 증가 (부적효과 대체 %증가, 16년 여름업데이트)" method="3" tickInterval="0" type="3" value="1.135" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="526131" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정][전장] 귀걸이_맷집 증가 (부적효과 대체 %증가, 16년 여름업데이트)" method="3" tickInterval="0" type="4" value="1.1" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="526132" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정][전장] 귀걸이_5초당 MP회복 (부적효과 대체 %증가, 16년 여름업데이트)" method="3" tickInterval="5" type="52" value="0.065" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 머리 장식_전설등급 특수 패시브 (마나회복 5% II)" method="4" tickInterval="0" type="157" value="60029" condition="25" prob="0.0103" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527001" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 머리 장식_희귀등급 특수 패시브 (마나회복 3% I)" method="4" tickInterval="0" type="157" value="60030" condition="25" prob="0.0103" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527002" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 머리 장식_전설등급 특수 패시브 (마나회복 7% III)" method="4" tickInterval="0" type="157" value="60031" condition="25" prob="0.0103" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527003" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 머리 장식_전설등급 특수 패시브 (마나회복 9% IV)" method="4" tickInterval="0" type="157" value="60032" condition="25" prob="0.0103" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527100" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_최대 MP 증가 (16 상 희귀)" method="2" tickInterval="0" type="2" value="420" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527101" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_치명타 저항 증가 (16 상 희귀)" method="2" tickInterval="0" type="7" value="4" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527102" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_맷집 증가 (16 상 희귀)" method="2" tickInterval="0" type="4" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527110" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_최대 MP 증가 (16 상 전설)" method="2" tickInterval="0" type="2" value="454" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527111" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_치명타 저항 증가 (16 상 전설)" method="2" tickInterval="0" type="7" value="8" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527112" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_맷집 증가 (16 상 전설)" method="2" tickInterval="0" type="4" value="5" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527120" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_최대 MP 증가 (16 하 희귀)" method="2" tickInterval="0" type="2" value="490" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527121" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_치명타 저항 증가 (16 하 희귀)" method="2" tickInterval="0" type="7" value="12" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527122" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_맷집 증가 (16 하 희귀)" method="2" tickInterval="0" type="4" value="7" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527130" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_최대 MP 증가 (16 하 전설)" method="2" tickInterval="0" type="2" value="528" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527131" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_치명타 저항 증가 (16 하 전설)" method="2" tickInterval="0" type="7" value="16" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527132" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_맷집 증가 (16 하 전설)" method="2" tickInterval="0" type="4" value="9" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527133" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_최대 MP 증가 ('17 7월 파밍구조 개선 이후)" method="2" tickInterval="0" type="2" value="570" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527134" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_치명타 저항 증가 ('17 7월 파밍구조 개선 이후)" method="2" tickInterval="0" type="7" value="20" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527135" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_맷집 증가 ('17 7월 파밍구조 개선 이후)" method="2" tickInterval="0" type="4" value="11" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527136" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_최대 MP 증가 ('18 6월 신규 액세서리)" method="2" tickInterval="0" type="2" value="616" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527137" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_치명타 저항 증가 ('18 6월 신규 액세서리)" method="2" tickInterval="0" type="7" value="24" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527138" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_맷집 증가 ('18 6월 신규 액세서리)" method="2" tickInterval="0" type="4" value="13" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527139" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_힘 증가 ('18 6월 신규 액세서리)" method="2" tickInterval="0" type="3" value="1" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527140" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_힘 증가 ('18 7월 증폭 1단계 최최상)" method="2" tickInterval="0" type="3" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527141" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_힘 증가 ('18 7월 증폭 2단계 최최상)" method="2" tickInterval="0" type="3" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527142" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_치명타 저항 증가 ('19 3월 광명 서클릿)" method="2" tickInterval="0" type="7" value="28" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527143" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_맷집 증가 ('19 3월 광명 서클릿)" method="2" tickInterval="0" type="4" value="15" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527144" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_힘 증가 ('19 3월 광명 서클릿)" method="2" tickInterval="0" type="3" value="5" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527145" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_맷집 증가 ('20 6월 투신 서클릿)" method="2" tickInterval="0" type="4" value="17" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527146" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_힘 증가 ('20 6월 투신 서클릿)" method="2" tickInterval="0" type="3" value="9" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="527147" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 머리 장식_치명타 유발 증가 ('20 6월 투신 서클릿)" method="2" tickInterval="0" type="6" value="10" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="530000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 목걸이_상태 약화 이상상태 발생 증가" method="3" tickInterval="0" type="10" value="1.048" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="530010" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 목걸이_지속 피해 이상상태 발생 증가" method="3" tickInterval="0" type="11" value="1.054" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="530020" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 목걸이_행동 불능 이상상태 발생 증가" method="3" tickInterval="0" type="12" value="1.044" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="530030" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 목걸이_치명타 위력 증가" method="2" tickInterval="0" type="19" value="0.04" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="530040" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 목걸이_치명타 유발 증가" method="2" tickInterval="0" type="6" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="530050" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 목걸이_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.005" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="535000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 목걸이_치명타 저항 증가" method="2" tickInterval="0" type="7" value="5" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="535001" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 목걸이_힘 증가 (전장용)" method="2" tickInterval="0" type="3" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="535002" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 목걸이_HP 회복 성능 증가 (전장용)" method="3" tickInterval="0" type="169" value="1.005" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="535003" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 목걸이_치명타 유발 증가 (전장용)" method="2" tickInterval="0" type="6" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="535004" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 목걸이_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.025" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="535050" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 목걸이_치명타 저항 증가" method="2" tickInterval="0" type="7" value="10" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="535051" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 목걸이_힘 증가 (전장용)" method="2" tickInterval="0" type="3" value="5" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="535052" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 목걸이_HP 회복 성능 증가 (전장용)" method="3" tickInterval="0" type="169" value="1.015" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="535053" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 목걸이_치명타 유발 증가 (전장용)" method="2" tickInterval="0" type="6" value="10" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="535054" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 목걸이_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.06" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="535055" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 목걸이_힘 증가" method="2" tickInterval="0" type="3" value="5" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="535056" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 목걸이_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.005" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="535057" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 목걸이_치명타 저항 증가" method="2" tickInterval="0" type="7" value="10" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="535118" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 목걸이_힘 증가 ('19 3월 광명의 목걸이)" method="2" tickInterval="0" type="3" value="33" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 반지_상태 약화 이상상태 발생 증가" method="3" tickInterval="0" type="10" value="1.048" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540010" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 반지_지속 피해 이상상태 발생 증가" method="3" tickInterval="0" type="11" value="1.054" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540020" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 반지_행동 불능 이상상태 발생 증가" method="3" tickInterval="0" type="12" value="1.044" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540030" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 반지_치명타 위력 증가" method="2" tickInterval="0" type="19" value="0.04" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540040" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 반지_치명타 유발 증가" method="2" tickInterval="0" type="6" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540050" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 반지_5초 당 MP 회복량 증가" method="3" tickInterval="5" type="52" value="0.004" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540060" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 반지_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.02" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540500" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_몬스터 공격 시 추가 적대치 발생 (눈빛 탱커 하급)" method="3" tickInterval="0" type="164" value="1.075" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540501" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_몬스터 공격 시 추가 적대치 발생 (눈빛 탱커 상급)" method="3" tickInterval="0" type="164" value="1.1" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540502" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (눈빛 딜러 하급)" method="2" tickInterval="0" type="3" value="6" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540503" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (눈빛 딜러 상급)" method="2" tickInterval="0" type="3" value="8" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540504" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_맷집 증가 (눈빛 힐러 하급)" method="2" tickInterval="0" type="4" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540505" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_맷집 증가 (눈빛 힐러 상급)" method="2" tickInterval="0" type="4" value="5" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540506" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (전장 공속 하급)" method="2" tickInterval="0" type="6" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540507" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (전장 공속 상급)" method="2" tickInterval="0" type="6" value="5" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540508" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (전장 치명 하급)" method="2" tickInterval="0" type="6" value="9" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540509" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (전장 치명 상급)" method="2" tickInterval="0" type="6" value="13" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540510" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_공격 속도 증가 (전장 공속 하급)" method="3" tickInterval="0" type="25" value="1.02" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540511" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_공격 속도 증가 (전장 공속 상급)" method="3" tickInterval="0" type="25" value="1.025" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540512" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (전장 치명 하급)" method="2" tickInterval="0" type="3" value="1" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540513" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (전장 치명 상급)" method="2" tickInterval="0" type="3" value="1" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540550" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_몬스터 공격 시 추가 적대치 발생 (하르키아 탱커 하급)" method="3" tickInterval="0" type="164" value="1.11" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540551" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_몬스터 공격 시 추가 적대치 발생 (하르키아 탱커 상급)" method="3" tickInterval="0" type="164" value="1.135" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540552" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (하르키아 딜러 하급)" method="2" tickInterval="0" type="3" value="8" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540553" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (하르키아 딜러 상급)" method="2" tickInterval="0" type="3" value="10" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540554" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_맷집 증가 (하르키아 힐러 하급)" method="2" tickInterval="0" type="4" value="6" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540555" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_맷집 증가 (하르키아 힐러 상급)" method="2" tickInterval="0" type="4" value="8" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540556" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (전장 공속 하급)" method="2" tickInterval="0" type="6" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540557" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (전장 공속 상급)" method="2" tickInterval="0" type="6" value="6" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540558" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (전장 치명 하급)" method="2" tickInterval="0" type="6" value="12" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540559" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (전장 치명 상급)" method="2" tickInterval="0" type="6" value="16" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540560" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_공격 속도 증가 (전장 공속 하급)" method="3" tickInterval="0" type="25" value="1.02" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540561" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_공격 속도 증가 (전장 공속 상급)" method="3" tickInterval="0" type="25" value="1.025" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540562" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (전장 치명 하급)" method="2" tickInterval="0" type="3" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540563" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (전장 치명 상급)" method="2" tickInterval="0" type="3" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540564" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.12" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540565" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.16" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540566" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가" method="2" tickInterval="0" type="6" value="14" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540567" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가" method="2" tickInterval="0" type="6" value="18" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540568" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가" method="2" tickInterval="0" type="3" value="8" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540569" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가" method="2" tickInterval="0" type="3" value="10" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540570" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_HP회복성능 (사제고급12) " method="2" tickInterval="0" type="168" value="161" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540571" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_HP회복성능 (사제고급14) " method="2" tickInterval="0" type="168" value="184" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540572" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_몬스터 공격 시 추가 적대치 발생 (켈리반 하급)" method="3" tickInterval="0" type="164" value="1.16" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540573" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_몬스터 공격 시 추가 적대치 발생 (켈리반 상급)" method="3" tickInterval="0" type="164" value="1.2" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540574" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (켈리반 하급)" method="2" tickInterval="0" type="6" value="18" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540575" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (켈리반 상급)" method="2" tickInterval="0" type="6" value="22" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540576" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (켈리반 하급)" method="2" tickInterval="0" type="3" value="10" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540577" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (켈리반 상급)" method="2" tickInterval="0" type="3" value="12" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540578" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_HP회복성능 (사제고급14) (켈리반 하급)" method="2" tickInterval="0" type="168" value="184" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540579" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_HP회복성능 (사제고급16) (켈리반 상급)" method="2" tickInterval="0" type="168" value="199" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540580" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (빛나는 투사)" method="2" tickInterval="0" type="6" value="26" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540581" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (빛나는 투사)" method="2" tickInterval="0" type="3" value="14" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540582" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[증가형 고정] 반지_PVP 방어력 증가 (빛나는 투사)" method="2" tickInterval="0" type="113" value="2" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540583" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (듀리온 하급)" method="2" tickInterval="0" type="6" value="22" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540584" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (듀리온 상급)" method="2" tickInterval="0" type="6" value="26" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540585" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (듀리온 하급)" method="2" tickInterval="0" type="3" value="12" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540586" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (듀리온 상급)" method="2" tickInterval="0" type="3" value="14" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540587" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (16상 하급)" method="2" tickInterval="0" type="6" value="26" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540588" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (16상 상급)" method="2" tickInterval="0" type="6" value="30" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540589" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (16상 하급)" method="2" tickInterval="0" type="3" value="14" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540590" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (16상 상급)" method="2" tickInterval="0" type="3" value="16" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540591" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[증가형 고정] 반지_PVP 방어력 증가 (16상)" method="2" tickInterval="0" type="113" value="3" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540592" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (16상 최상급)" method="2" tickInterval="0" type="6" value="34" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540593" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (16상 최상급)" method="2" tickInterval="0" type="3" value="18" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540594" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_HP 회복 성능 (16상반기) 최상급" method="2" tickInterval="0" type="168" value="81" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540595" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_치명타 유발 증가 (16하 상급)" method="2" tickInterval="0" type="6" value="38" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540596" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (16하 상급)" method="2" tickInterval="0" type="3" value="20" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540597" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_HP 회복 성능 (16하 상급)" method="2" tickInterval="0" type="168" value="87" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="540599" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 (16하 세공)" method="2" tickInterval="0" type="3" value="21" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540600" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_HP 회복 성능 (16하 세공)" method="2" tickInterval="0" type="168" value="123" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540601" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_힘 증가 ('17 7월 장비파밍구조 개선 하)" method="2" tickInterval="0" type="3" value="20" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="540602" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 반지_맷집 증가 ('17 7월 장비파밍구조 개선 하)" method="2" tickInterval="0" type="4" value="1" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="555040" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 귀걸이_기절 효과 적용 시 지속 시간 감소" method="2" tickInterval="0" type="228" value="0.9" condition="0" prob="1" conditionValue="0" abnormalityCategory="10" abnormalityKind="0" conditionCategory="0" />
<Passive id="555050" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 귀걸이_중독 효과 적용 시 피해량 감소" method="1" tickInterval="0" type="228" value="0.85" condition="0" prob="1" conditionValue="0" abnormalityCategory="13" abnormalityKind="0" conditionCategory="0" />
<Passive id="555060" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 귀걸이_5초 당 HP 회복량 증가" method="3" tickInterval="5" type="51" value="0.0048" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555070" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 귀걸이_최대 HP 증가" method="3" tickInterval="0" type="1" value="1.045" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555080" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 귀걸이_공격 속도 증가" method="3" tickInterval="0" type="25" value="1.02" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555500" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_최대 HP 증가 (눈빛 하급)" method="3" tickInterval="0" type="1" value="1.01" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555501" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_최대 HP 증가 (눈빛 상급)" method="3" tickInterval="0" type="1" value="1.015" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555502" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 유발 증가 (눈빛 하급)" method="2" tickInterval="0" type="6" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555503" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 유발 증가 (눈빛 상급)" method="2" tickInterval="0" type="6" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555504" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_HP 회복 효과 적용 시 HP 회복량 증가 (눈빛 하급)" method="3" tickInterval="0" type="110" value="1.008" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555505" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_HP 회복 효과 적용 시 HP 회복량 증가 (눈빛 상급)" method="3" tickInterval="0" type="110" value="1.012" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555506" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_맷집 증가 (전장 하급)" method="2" tickInterval="0" type="4" value="1" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555507" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_맷집 증가 (전장 하급)" method="2" tickInterval="0" type="4" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555508" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_HP 회복 효과 적용 시 HP 회복량 증가 (전장 하급)" method="3" tickInterval="0" type="110" value="1.008" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555509" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_HP 회복 효과 적용 시 HP 회복량 증가 (전장 상급)" method="3" tickInterval="0" type="110" value="1.012" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555510" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 유발 증가 (전장 하급)" method="2" tickInterval="0" type="6" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555511" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 유발 증가 (전장 상급)" method="2" tickInterval="0" type="6" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555512" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 저항 증가 (전장 하급)" method="2" tickInterval="0" type="7" value="5" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555513" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 저항 증가 (전장 상급)" method="2" tickInterval="0" type="7" value="7" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555550" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_최대 HP 증가 (하르키아 하급)" method="3" tickInterval="0" type="1" value="1.02" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555551" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_최대 HP 증가 (하르키아 상급)" method="3" tickInterval="0" type="1" value="1.025" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555552" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_힘 증가 (하르키아 하급)" method="2" tickInterval="0" type="3" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555553" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_힘 증가 (하르키아 상급)" method="2" tickInterval="0" type="3" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555554" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_HP 회복 효과 적용 시 HP 회복량 증가 (하르키아 하급)" method="3" tickInterval="0" type="110" value="1.01" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555555" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_HP 회복 효과 적용 시 HP 회복량 증가 (하르키아 상급)" method="3" tickInterval="0" type="110" value="1.015" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555556" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_맷집 증가 (전장 하급)" method="2" tickInterval="0" type="4" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555557" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_맷집 증가 (전장 하급)" method="2" tickInterval="0" type="4" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555558" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_HP 회복 효과 적용 시 HP 회복량 증가 (전장 하급)" method="3" tickInterval="0" type="110" value="1.01" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555559" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_HP 회복 효과 적용 시 HP 회복량 증가 (전장 상급)" method="3" tickInterval="0" type="110" value="1.015" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555560" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 유발 증가 (전장 하급)" method="2" tickInterval="0" type="6" value="6" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555561" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 유발 증가 (전장 상급)" method="2" tickInterval="0" type="6" value="8" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555562" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 저항 증가 (전장 하급)" method="2" tickInterval="0" type="7" value="10" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555563" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 저항 증가 (전장 상급)" method="2" tickInterval="0" type="7" value="14" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555564" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 저항 증가" method="2" tickInterval="0" type="7" value="10" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555565" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 저항 증가" method="2" tickInterval="0" type="7" value="14" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555566" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_최대 HP 증가" method="3" tickInterval="0" type="1" value="1.02" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555567" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_최대 HP 증가" method="3" tickInterval="0" type="1" value="1.03" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555568" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 유발 증가" method="2" tickInterval="0" type="6" value="6" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555569" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 유발 증가" method="2" tickInterval="0" type="6" value="8" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555570" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_힘 증가" method="2" tickInterval="0" type="3" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555571" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_힘 증가" method="2" tickInterval="0" type="3" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="555575" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 저항 증가 (켈리반 상급)" method="2" tickInterval="0" type="7" value="21" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555576" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_최대 HP 증가 (켈리반 하급)" method="3" tickInterval="0" type="1" value="1.03" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555577" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_최대 HP 증가 (켈리반 상급)" method="3" tickInterval="0" type="1" value="1.04" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555578" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 유발 증가 (켈리반 하급)" method="2" tickInterval="0" type="6" value="8" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555579" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 유발 증가 (켈리반 상급)" method="2" tickInterval="0" type="6" value="10" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555580" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_힘 증가 (켈리반 하급)" method="2" tickInterval="0" type="3" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555581" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_힘 증가 (켈리반 상급)" method="2" tickInterval="0" type="3" value="5" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555582" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_최대 HP 증가 (켈리반 하급)" method="3" tickInterval="0" type="1" value="1.03" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555583" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_최대 HP 증가 (켈리반 상급)" method="3" tickInterval="0" type="1" value="1.04" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555584" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 저항 증가 (빛나는 투사)" method="2" tickInterval="0" type="7" value="28" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555585" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 유발 증가 (빛나는 투사)" method="2" tickInterval="0" type="6" value="12" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555586" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_힘 증가 (빛나는 투사)" method="2" tickInterval="0" type="3" value="6" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555587" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[증가형 고정] 귀걸이_PVP 방어력 증가 (빛나는 투사)" method="2" tickInterval="0" type="113" value="2" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555588" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 저항 증가 (듀리온 하급)" method="2" tickInterval="0" type="7" value="22" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="555589" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_치명타 유발 증가 (듀리온 하급)" method="2" tickInterval="0" type="6" value="10" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="555593" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 귀걸이_힘 증가 (듀리온 상급)" method="2" tickInterval="0" type="3" value="6" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="565218" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 장신구_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.21" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="565219" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 장신구_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.24" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="565222" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[증가형 고정] 장신구_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.27" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="570000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_몬스터 공격 시 추가 적대치 발생 (눈빛 탱커)" method="3" tickInterval="0" type="164" value="1.07" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570001" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_공격 속도 증가 (눈빛 탱커)" method="3" tickInterval="0" type="25" value="1.04" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570002" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_맷집 증가 (눈빛 탱커)" method="2" tickInterval="0" type="4" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570003" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_몬스터 공격 시 추가 적대치 발생 (눈빛 탱커)" method="3" tickInterval="0" type="164" value="1.045" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570004" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_힘 증가 (눈빛 딜러)" method="2" tickInterval="0" type="3" value="6" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570005" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_공격 속도 증가 (눈빛 딜러)" method="3" tickInterval="0" type="25" value="1.04" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570006" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_맷집 증가 (눈빛 딜러)" method="2" tickInterval="0" type="4" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570007" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_힘 증가 (눈빛 딜러)" method="2" tickInterval="0" type="3" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570008" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_HP 회복 성능 증가 (눈빛 힐러)" method="3" tickInterval="0" type="169" value="1.01" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570009" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_공격 속도 증가 (눈빛 힐러)" method="3" tickInterval="0" type="25" value="1.04" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570010" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_맷집 증가 (눈빛 힐러)" method="2" tickInterval="0" type="4" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570011" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_HP 회복 성능 증가 (눈빛 힐러)" method="3" tickInterval="0" type="169" value="1.005" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570012" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_힘 증가 (전장 공속형 딜러)" method="2" tickInterval="0" type="3" value="6" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570013" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_공격 속도 증가 (전장 공속형 딜러)" method="3" tickInterval="0" type="25" value="1.04" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570014" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_맷집 증가 (전장 공속형 딜러)" method="2" tickInterval="0" type="4" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570015" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_치명타 저항 증가 (전장 공속형 딜러)" method="2" tickInterval="0" type="7" value="10" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570016" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_HP 회복 성능 증가 (전장 공속형 힐러)" method="3" tickInterval="0" type="169" value="1.01" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570017" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_공격 속도 증가 (전장 공속형 힐러)" method="3" tickInterval="0" type="25" value="1.04" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="570018" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_맷집 증가 (전장 공속형 힐러)" method="2" tickInterval="0" type="4" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="570020" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[고정] 셋트_치명타 유발 증가 (전장 치명형)" method="2" tickInterval="0" type="6" value="12" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="1410061" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 무기_치명타 유발 증가 (스타일 옵션)" method="2" tickInterval="0" type="6" value="18" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410070" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 무기_치명타 위력 증가" method="2" tickInterval="0" type="19" value="0.3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410080" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 무기_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.155" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410090" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 무기_후방에서 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.069" condition="24" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410100" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 무기_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.06" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410110" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 무기_다운된 대상 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.069" condition="21" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410111" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 무기_다운된 대상 공격 시 추가 데미지 ('15 상반기 이후 무기)" method="3" tickInterval="0" type="152" value="1.069" condition="21" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410115" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 무기_전투 시작 시 MP 지속 회복" method="4" tickInterval="0" type="207" value="18601" condition="0" prob="0.5" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410120" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[명품][랜덤][전장] 무기_모든 플레이어 캐릭터 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.06" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410125" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[명품][랜덤][전장] 무기_플레이어 캐릭터 후방에서 공격 시 후방 추가 데미지" method="3" tickInterval="0" type="152" value="1.069" condition="24" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410130" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +10 ~ +12강][고정] 무기_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.03" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410131" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +10 ~ +12강][고정] 무기_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.045" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410132" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +10 ~ +12강][고정] 무기_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.06" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410140" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +10 ~ +12강][고정] 무기_힘 증가" method="2" tickInterval="0" type="3" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410141" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +10 ~ +12강][고정] 무기_힘 증가" method="2" tickInterval="0" type="3" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410142" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +10 ~ +12강][고정] 무기_힘 증가" method="2" tickInterval="0" type="3" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410150" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +10 ~ +12강][고정] 무기_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.015" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410151" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +10 ~ +12강][고정] 무기_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.015" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410152" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +10 ~ +12강][고정] 무기_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.015" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410160" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +10강][고정] 무기_공격 속도 증가" method="3" tickInterval="0" type="25" value="1.01" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410161" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +11강][고정] 무기_공격 속도 증가" method="3" tickInterval="0" type="25" value="1.015" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410162" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +12강][고정] 무기_공격 속도 증가" method="3" tickInterval="0" type="25" value="1.02" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410163" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[각성 +13강][고정] 무기_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.03" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410164" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[각성 +14강][고정] 무기_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.05" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410165" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[각성 +15강][고정] 무기_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.07" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410166" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="any" name="[각성 +13강][고정] 무기_몬스터 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.01" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410167" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="any" name="[각성 +14강][고정] 무기_몬스터 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.02" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410168" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="any" name="[각성 +15강][고정] 무기_몬스터 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.03" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410169" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[각성 +13강][고정] 무기_HP 회복 성능 증가" method="2" tickInterval="0" type="168" value="100" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410170" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[각성 +14강][고정] 무기_HP 회복 성능 증가" method="2" tickInterval="0" type="168" value="150" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410171" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[각성 +15강][고정] 무기_HP 회복 성능 증가" method="2" tickInterval="0" type="168" value="200" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410172" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[최상 +7강][고정] 무기_힘 증가 ('17 7월 파밍구조 개선 최상위)" method="2" tickInterval="0" type="3" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410173" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="any" name="[최상 +8강][고정] 무기_몬스터 공격 시 추가 데미지 ('17 7월 파밍구조 개선 최상위)" method="3" tickInterval="0" type="152" value="1.01" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410174" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[최상 +9강][고정] 무기_모든 대상 공격 시 추가 데미지 ('17 7월 파밍구조 개선 최상위)" method="3" tickInterval="0" type="152" value="1.01" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410175" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[최상 +7강][고정] 무기_스킬 사용 시 전체 MP 기준 MP 즉시 회복 ('17 7월 파밍구조 개선 최상위)" method="2" tickInterval="0" type="232" value="0.006" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="9999" />
<Passive id="1410176" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[최상 +8강][고정] 무기_HP 회복 성능 증가 ('17 7월 파밍구조 개선 최상위)" method="2" tickInterval="0" type="168" value="450" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410177" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[최상 +9강][고정] 무기_스킬 쿨타임 감소 ('17 7월 파밍구조 개선 최상위)" method="3" tickInterval="0" type="71" value="0.99" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410178" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[최상 +7강][고정] 방어구 공통_맷집증가" method="2" tickInterval="0" type="4" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410179" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[최상 +8강][고정] 방어구 공통_모든 대상 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.01" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410180" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[최상 +9강][고정] 방어구 공통_최대 HP 증가" method="3" tickInterval="0" type="1" value="1.04" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410181" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[최최상 +3강][고정] 비맹3강장비(힐러무기제외)_모든 대상 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.01" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1410182" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[최최상 +3강][고정] 비맹3강힐러무기_스킬 쿨타임 감소" method="3" tickInterval="0" type="71" value="0.99" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1420000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 가슴_피격 시 데미지 감소" method="3" tickInterval="0" type="102" value="0.94" condition="15" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1420010" balancedByTargetCount="false" judgmentOnce="true" kind="0" mobSize="all" name="[명품][랜덤] 가슴_스킬 적중 시 전체 HP 기준 HP 회복" method="3" tickInterval="0" type="226" value="0.004" condition="1" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="9999" />
<Passive id="1420020" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 가슴_다운된 상태에서 피격 시 데미지 감소" method="3" tickInterval="0" type="102" value="0.931" condition="11" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1420021" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 가슴_다운된 상태에서 피격 시 데미지 감소 ('15 상반기 이후 가슴)" method="3" tickInterval="0" type="102" value="0.931" condition="11" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1420030" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 가슴_전방에서 피격 시 데미지 감소" method="3" tickInterval="0" type="102" value="0.931" condition="14" prob="1" conditionValue="1" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1420040" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 가슴_분노한 몬스터에게 피격 시 데미지 감소" method="3" tickInterval="0" type="102" value="0.9" condition="9" prob="1" conditionValue="4" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1420050" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 가슴_나를 가장 적대하는 몬스터에게 피격 시 피해 감소" method="3" tickInterval="0" type="102" value="0.913" condition="10" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1420060" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 가슴_HP 회복 효과 적용 시 HP 회복량 증가" method="3" tickInterval="0" type="110" value="1.06" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1420070" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 가슴_5초 당 HP 회복량 증가" method="3" tickInterval="5" type="51" value="0.012" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1420080" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 가슴_최대 HP 증가" method="3" tickInterval="0" type="1" value="1.08" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1420090" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 가슴_받은 데미지의 일정 %를 공격자에게 반사" method="3" tickInterval="0" type="203" value="0.072" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1420095" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 가슴_전투 시작 시 HP 지속 회복" method="4" tickInterval="0" type="207" value="18501" condition="0" prob="0.3" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1420100" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[명품][랜덤][전장] 가슴_플레이어 캐릭터에게 피격 시 데미지 감소 (빛나는 투사)" method="3" tickInterval="0" type="102" value="0.94" condition="15" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1420140" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +10강][고정] 가슴_맷집 증가" method="2" tickInterval="0" type="4" value="1" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1420141" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +11강][고정] 가슴_맷집 증가" method="2" tickInterval="0" type="4" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1420142" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +12강][고정] 가슴_맷집 증가" method="2" tickInterval="0" type="4" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 장갑_힘 증가" method="2" tickInterval="0" type="3" value="5" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423010" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 장갑_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.075" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423020" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 장갑_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.03" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423021" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 장갑_HP 회복 성능 증가('15 하반기 이후 장갑)" method="3" tickInterval="0" type="169" value="1.06" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423030" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 장갑_치명타 유발 증가" method="2" tickInterval="0" type="6" value="9" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423040" balancedByTargetCount="false" judgmentOnce="true" kind="0" mobSize="all" name="[명품][랜덤] 장갑_스킬 적중 시 전체 HP 기준 HP 즉시 회복" method="3" tickInterval="0" type="226" value="0.002" condition="1" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="9999" />
<Passive id="1423050" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 장갑_5초 당 MP 회복량 증가" method="3" tickInterval="5" type="52" value="0.01" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423051" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 장갑_5초 당 MP 회복량 증가 ('15 상반기 이후 장갑)" method="3" tickInterval="5" type="52" value="0.01" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423060" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 장갑_공격 속도 증가" method="3" tickInterval="0" type="25" value="1.0225" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423070" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 장갑_맷집 증가 (단단, 흉포용)" method="2" tickInterval="0" type="4" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423071" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 장갑_맷집 증가 (화려용)" method="2" tickInterval="0" type="4" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423072" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 장갑_맷집 증가 ('15 상반기 이후 장갑 - 글러브 공용)" method="2" tickInterval="0" type="4" value="12" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423110" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +10강][고정] 장갑_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.03" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423111" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +11강][고정] 장갑_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.045" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423112" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +12강][고정] 장갑_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.06" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423120" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +10강][고정] 장갑_힘 증가" method="2" tickInterval="0" type="3" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423121" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +11강][고정] 장갑_힘 증가" method="2" tickInterval="0" type="3" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423122" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +12강][고정] 장갑_힘 증가" method="2" tickInterval="0" type="3" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423130" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +10강][고정] 장갑_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.01" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423131" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +11강][고정] 장갑_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.015" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423132" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +12강][고정] 장갑_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.02" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1423133" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[최최상]비맹 장갑_바하르 분노의 난타 피격 시 데미지 감소 ('18 10월)" method="4" tickInterval="0" type="207" value="18751" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1424000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 신발_맷집 증가" method="2" tickInterval="0" type="4" value="4" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1424010" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="large" name="[명품][랜덤] 신발_중형 몬스터에게 짓밟힐 때 다운 / 경직 저항 확률 증가" method="3" tickInterval="0" type="103" value="0.65" condition="15" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="20000" />
<Passive id="1424020" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 신발_이동 속도 증가" method="3" tickInterval="0" type="5" value="1.06" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1424030" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 신발_5초 당 HP 회복량 증가" method="3" tickInterval="5" type="51" value="0.006" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1424040" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 신발_다운 저항 확률 증가" method="2" tickInterval="0" type="9" value="10" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1424050" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 신발_5초 당 MP 회복량 증가" method="3" tickInterval="5" type="52" value="0.01" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1424051" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 신발_5초 당 MP 회복량 증가" method="3" tickInterval="5" type="52" value="0.02" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1424060" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 신발_감속 효과 적용 시 지속 시간 감소" method="2" tickInterval="0" type="228" value="0.76" condition="0" prob="1" conditionValue="0" abnormalityCategory="14" abnormalityKind="0" conditionCategory="0" />
<Passive id="1424061" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][랜덤] 신발_감속 효과 적용 시 지속 시간 감소 ('15 상반기 이후 신발)" method="2" tickInterval="0" type="228" value="0.76" condition="0" prob="1" conditionValue="0" abnormalityCategory="14" abnormalityKind="0" conditionCategory="0" />
<Passive id="1424090" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +10강][고정] 신발_맷집 증가" method="2" tickInterval="0" type="4" value="1" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1424091" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +11강][고정] 신발_맷집 증가" method="2" tickInterval="0" type="4" value="2" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1424092" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품 +12강][고정] 신발_맷집 증가" method="2" tickInterval="0" type="4" value="3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1424093" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[최최상]비맹 신발_바하르 망치 긁기 피격 시 데미지 감소 ('18 10월)" method="4" tickInterval="0" type="207" value="18752" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510000" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_분노한 몬스터 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.093" condition="26" prob="1" conditionValue="4" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510001" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_분노한 몬스터 공격 시 추가 데미지 (PC방 장비용)" method="3" tickInterval="0" type="152" value="1.093" condition="26" prob="1" conditionValue="4" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510010" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_모든 대상 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.06" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510011" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_모든 대상 공격 시 추가 데미지 (PC방 장비용)" method="3" tickInterval="0" type="152" value="1.06" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510012" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_모든 대상 공격 시 추가 데미지 (카이락 전용)" method="3" tickInterval="0" type="152" value="1.06" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510020" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_스킬 쿨타임 감소" method="3" tickInterval="0" type="71" value="0.928" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510021" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_스킬 쿨타임 감소 (PC방 장비용)" method="3" tickInterval="0" type="71" value="0.928" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510030" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_나를 가장 적대하는 몬스터 공격 시 피해 증가" method="3" tickInterval="0" type="152" value="1.086" condition="29" prob="1" conditionValue="6" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510031" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_나를 가장 적대하는 몬스터 공격 시 피해 증가 (PC방 장비용)" method="3" tickInterval="0" type="152" value="1.086" condition="29" prob="1" conditionValue="6" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510040" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_스킬 사용 시 전체 MP 기준 MP 즉시 회복" method="2" tickInterval="0" type="232" value="0.006" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="9999" />
<Passive id="1510050" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_공격 속도 증가" method="3" tickInterval="0" type="25" value="1.045" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510051" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_공격 속도 증가 ('14 하반기)" method="3" tickInterval="0" type="25" value="1.09" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510052" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_공격 속도 증가 (PC방 장비용)" method="3" tickInterval="0" type="25" value="1.045" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510053" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_공격 속도 증가 (PC방 장비용)" method="3" tickInterval="0" type="25" value="1.09" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510054" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_공격 속도 증가 (PC방 장비용)" method="3" tickInterval="0" type="25" value="1.045" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510060" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_치명타 유발 증가" method="2" tickInterval="0" type="6" value="14" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510070" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_치명타 위력 증가" method="2" tickInterval="0" type="19" value="0.3" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510080" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_몬스터 공격 시 추가 적대치 발생" method="3" tickInterval="0" type="164" value="1.155" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510081" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_몬스터 공격 시 추가 적대치 발생 (PC방 장비용)" method="3" tickInterval="0" type="164" value="1.155" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510082" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_몬스터 공격 시 추가 적대치 발생 ('15 하반기)" method="3" tickInterval="0" type="164" value="1.285" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510090" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_후방에서 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.069" condition="24" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510091" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_후방에서 공격 시 추가 데미지 (PC방 장비용)" method="3" tickInterval="0" type="152" value="1.069" condition="24" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510100" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_HP 회복 성능 증가" method="3" tickInterval="0" type="169" value="1.06" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510101" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_HP 회복 성능 증가 (PC방 장비용)" method="3" tickInterval="0" type="169" value="1.06" condition="25" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510110" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_다운된 대상 공격 시 추가 데미지" method="3" tickInterval="0" type="152" value="1.069" condition="21" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510115" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 무기_전투 시작 시 일정 확률로 MP 지속 회복 효과 발생" method="4" tickInterval="0" type="207" value="18601" condition="0" prob="0.5" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510120" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[명품][고정][전장] 무기_PVP 공격력 증가" method="2" tickInterval="0" type="176" value="10" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510121" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[명품][고정][전장] 무기_PVP 공격력 증가 ('15 겨울 탱커 복수)" method="2" tickInterval="0" type="176" value="20" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510123" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[명품][고정][전장] 무기_PVP 공격력 증가 ('15 겨울 딜러 복수)" method="2" tickInterval="0" type="176" value="30" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1510125" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[명품][고정][전장] 무기_PVP 공격력 증가 ('15 겨울 딜러 베르노)" method="2" tickInterval="0" type="176" value="30" condition="25" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="1510140" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[명품][고정][전장] 무기_후방에서 공격 시 PVP 공격력 증가" method="2" tickInterval="0" type="176" value="10" condition="24" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="1510170" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[명품][고정][전장] 무기_PVP 방어력 증가 최상위 (힐러 전용)" method="2" tickInterval="0" type="113" value="9" condition="15" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="1510190" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="player" name="[명품][고정][전장] 무기_플레이어 캐릭터 후방에서 공격 시 후방 추가 데미지" method="3" tickInterval="0" type="152" value="1.069" condition="24" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="1520001" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 가슴_피격 시 데미지 감소 (PC방 장비용)" method="3" tickInterval="0" type="102" value="0.94" condition="15" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1520002" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 가슴_피격 시 데미지 감소 (카이락 전용)" method="3" tickInterval="0" type="102" value="0.94" condition="15" prob="1" conditionValue="3" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1520010" balancedByTargetCount="false" judgmentOnce="true" kind="0" mobSize="all" name="[명품][고정] 가슴_스킬 적중 시 전체 HP 기준 HP 회복" method="3" tickInterval="0" type="226" value="0.004" condition="1" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="9999" />
<Passive id="1520020" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 가슴_다운된 상태에서 피격 시 데미지 감소" method="3" tickInterval="0" type="102" value="0.931" condition="11" prob="1" conditionValue="2" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="1520031" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 가슴_전방에서 피격 시 데미지 감소 (PC방 장비용)" method="3" tickInterval="0" type="102" value="0.931" condition="14" prob="1" conditionValue="1" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="1520040" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][고정] 가슴_분노한 몬스터에게 피격 시 데미지 감소" method="3" tickInterval="0" type="102" value="0.9" condition="9" prob="1" conditionValue="4" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="1523564" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="[명품][증가형 고정] 장갑_힘 증가 (철기장 하켄)" method="2" tickInterval="0" type="3" value="6" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" passivityChangeId="0" passivityChangeTime="0" prevPassivityId="0" />
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<Passive id="5012357" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="성좌장비 강화옵션 3 물리 치명타 위력" method="2" tickInterval="0" type="1005" value="0.06" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="5012358" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="성좌장비 강화옵션 3 마법 치명타 위력" method="2" tickInterval="0" type="1006" value="0.06" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="5012359" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="성좌장비 강화옵션 3 물리 저항 무시" method="2" tickInterval="5" type="1009" value="936" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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<Passive id="5012361" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="성좌장비 강화옵션 3 물리 관통" method="2" tickInterval="0" type="1007" value="936" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
<Passive id="5012362" balancedByTargetCount="false" judgmentOnce="false" kind="0" mobSize="all" name="성좌장비 강화옵션 3 마법 관통" method="2" tickInterval="0" type="1008" value="936" condition="0" prob="1" conditionValue="0" abnormalityCategory="0" abnormalityKind="0" conditionCategory="0" />
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</Passivity>