47683 lines
3.7 MiB
47683 lines
3.7 MiB
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" templateId="11012" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="10100" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv01_Melee Combo 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10101" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="8.5392" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="150" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
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<ConnectSkill>
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<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10101" />
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<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10102" />
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<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10103" />
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<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10104" />
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<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10105" />
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<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10106" />
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<AddConnectSkill redirectSkill="10130" />
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</ConnectSkill>
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<KeyState>
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<State skillId="10140" left="true" right="false" backward="false" forward="false" onlyActive="true" />
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<State skillId="10140" left="true" right="false" backward="false" forward="true" onlyActive="true" />
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<State skillId="10140" left="false" right="true" backward="false" forward="false" onlyActive="true" />
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<State skillId="10140" left="false" right="true" backward="false" forward="true" onlyActive="true" />
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</KeyState>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="true" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="10101" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv01_Melee Combo 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10102" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="8.9117" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="100" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="10102" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv01_Melee Combo 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10103" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="9.2494" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="75" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="10103" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv01_Melee Combo 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10104" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="9.2494" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="75" />
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<SpecialEffectList />
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|
<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="10104" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv01_Melee Combo 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10105" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="9.2494" waistAngleIK="false">
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<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10105" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv01_Melee Combo 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10106" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="9.9018" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10106" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv01_Melee Combo 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="60.8983" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10130" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv01_Melee Combo 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="8.5392" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10140" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv01_Melee Combo Side 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10141" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="8.5392" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10141" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10142" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10143" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10144" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10145" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10146" />
|
|
<AddConnectSkill redirectSkill="10170" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10141" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv01_Melee Combo Side 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10142" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="8.9117" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="200" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10142" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv01_Melee Combo Side 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10143" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="9.2494" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10143" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv01_Melee Combo Side 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10144" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="9.2494" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="150" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10144" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv01_Melee Combo Side 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10145" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="9.2494" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10145" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv01_Melee Combo Side 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10146" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="9.9018" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10146" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv01_Melee Combo Side 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="60.8983" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10170" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv01_Melee Combo Side 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="8.5392" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10200" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv02_Melee Combo 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10201" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="11.6995" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10201" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10203" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10204" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10205" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10206" />
|
|
<AddConnectSkill redirectSkill="10230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<KeyState>
|
|
<State skillId="10240" left="true" right="false" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10240" left="true" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="10240" left="false" right="true" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10240" left="false" right="true" backward="false" forward="true" onlyActive="true" />
|
|
</KeyState>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10201" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv02_Melee Combo 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10202" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="12.2098" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10202" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv02_Melee Combo 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10203" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="12.6725" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10203" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv02_Melee Combo 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10204" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="12.6725" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10204" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv02_Melee Combo 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10205" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="12.6725" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10205" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv02_Melee Combo 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10206" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="13.5663" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10206" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv02_Melee Combo 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="83.4359" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10230" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv02_Melee Combo 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="11.6995" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10240" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv02_Melee Combo Side 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10241" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="11.6995" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10241" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10242" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10243" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10244" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10245" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10246" />
|
|
<AddConnectSkill redirectSkill="10270" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10241" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv02_Melee Combo Side 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10242" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="12.2098" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="200" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10242" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv02_Melee Combo Side 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10243" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="12.6725" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10243" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv02_Melee Combo Side 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10244" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="12.6725" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="150" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10244" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv02_Melee Combo Side 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10245" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="12.6725" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10245" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv02_Melee Combo Side 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10246" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="13.5663" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10246" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv02_Melee Combo Side 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="83.4359" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10270" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv02_Melee Combo Side 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="11.6995" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10300" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv03_Melee Combo 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10301" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="17.0712" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10301" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10303" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10304" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10305" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10306" />
|
|
<AddConnectSkill redirectSkill="10330" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<KeyState>
|
|
<State skillId="10340" left="true" right="false" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10340" left="true" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="10340" left="false" right="true" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10340" left="false" right="true" backward="false" forward="true" onlyActive="true" />
|
|
</KeyState>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10301" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv03_Melee Combo 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10302" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="17.8158" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10302" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv03_Melee Combo 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10303" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="18.4910" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10303" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv03_Melee Combo 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10304" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="18.4910" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10304" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv03_Melee Combo 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10305" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="18.4910" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10305" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv03_Melee Combo 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10306" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="19.7951" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10306" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv03_Melee Combo 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="121.7448" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10330" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv03_Melee Combo 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="17.0712" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10340" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv03_Melee Combo Side 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10341" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="17.0712" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10341" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10342" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10343" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10344" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10345" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10346" />
|
|
<AddConnectSkill redirectSkill="10370" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10341" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv03_Melee Combo Side 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10342" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="17.8158" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="200" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10342" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv03_Melee Combo Side 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10343" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="18.4910" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10343" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv03_Melee Combo Side 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10344" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="18.4910" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="150" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10344" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv03_Melee Combo Side 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10345" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="18.4910" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10345" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv03_Melee Combo Side 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10346" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="19.7951" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10346" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv03_Melee Combo Side 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="121.7448" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10370" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv03_Melee Combo Side 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="17.0712" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10400" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv04_Melee Combo 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10401" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="24.9094" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10401" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10403" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10404" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10405" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10406" />
|
|
<AddConnectSkill redirectSkill="10430" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<KeyState>
|
|
<State skillId="10440" left="true" right="false" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10440" left="true" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="10440" left="false" right="true" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10440" left="false" right="true" backward="false" forward="true" onlyActive="true" />
|
|
</KeyState>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10401" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv04_Melee Combo 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10402" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="25.9958" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10402" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv04_Melee Combo 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10403" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="26.9810" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10403" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv04_Melee Combo 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10404" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="26.9810" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10404" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv04_Melee Combo 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10405" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="26.9810" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10405" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv04_Melee Combo 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10406" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="28.8839" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10406" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv04_Melee Combo 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="177.6430" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10430" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv04_Melee Combo 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="24.9094" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10440" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv04_Melee Combo Side 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10441" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="24.9094" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10441" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10442" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10443" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10444" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10445" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10446" />
|
|
<AddConnectSkill redirectSkill="10470" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10441" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv04_Melee Combo Side 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10442" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="25.9958" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="200" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10442" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv04_Melee Combo Side 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10443" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="26.9810" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10443" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv04_Melee Combo Side 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10444" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="26.9810" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="150" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10444" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv04_Melee Combo Side 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10445" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="26.9810" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10445" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv04_Melee Combo Side 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10446" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="28.8839" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10446" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv04_Melee Combo Side 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="177.6430" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10470" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv04_Melee Combo Side 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="24.9094" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10500" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv05_Melee Combo 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10501" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="36.3463" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10501" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10503" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10504" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10505" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10506" />
|
|
<AddConnectSkill redirectSkill="10530" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<KeyState>
|
|
<State skillId="10540" left="true" right="false" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10540" left="true" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="10540" left="false" right="true" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10540" left="false" right="true" backward="false" forward="true" onlyActive="true" />
|
|
</KeyState>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10501" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv05_Melee Combo 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10502" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="37.9316" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10502" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv05_Melee Combo 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10503" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="39.3691" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10503" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv05_Melee Combo 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10504" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="39.3691" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10504" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv05_Melee Combo 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10505" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="39.3691" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10505" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv05_Melee Combo 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10506" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="42.1458" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10506" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv05_Melee Combo 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="259.2065" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10530" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv05_Melee Combo 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="36.3463" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10540" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv05_Melee Combo Side 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10541" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="36.3463" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10541" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10542" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10543" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10544" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10545" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10546" />
|
|
<AddConnectSkill redirectSkill="10570" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10541" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv05_Melee Combo Side 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10542" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="37.9316" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="200" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10542" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv05_Melee Combo Side 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10543" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="39.3691" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10543" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv05_Melee Combo Side 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10544" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="39.3691" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="150" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10544" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv05_Melee Combo Side 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10545" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="39.3691" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10545" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv05_Melee Combo Side 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10546" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="42.1458" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10546" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv05_Melee Combo Side 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="259.2065" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10570" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv05_Melee Combo Side 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="36.3463" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10600" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv06_Melee Combo 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10601" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="53.0344" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10601" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10603" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10604" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10605" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10606" />
|
|
<AddConnectSkill redirectSkill="10630" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<KeyState>
|
|
<State skillId="10640" left="true" right="false" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10640" left="true" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="10640" left="false" right="true" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10640" left="false" right="true" backward="false" forward="true" onlyActive="true" />
|
|
</KeyState>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10601" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv06_Melee Combo 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10602" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="55.3476" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10602" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv06_Melee Combo 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10603" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="57.4451" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10603" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv06_Melee Combo 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10604" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="57.4451" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10604" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv06_Melee Combo 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10605" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="57.4451" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10605" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv06_Melee Combo 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10606" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="61.4967" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10606" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv06_Melee Combo 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="378.2191" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10630" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv06_Melee Combo 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="53.0344" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10640" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv06_Melee Combo Side 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10641" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="53.0344" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10641" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10642" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10643" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10644" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10645" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10646" />
|
|
<AddConnectSkill redirectSkill="10670" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10641" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv06_Melee Combo Side 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10642" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="55.3476" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="200" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10642" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv06_Melee Combo Side 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10643" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="57.4451" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10643" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv06_Melee Combo Side 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10644" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="57.4451" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="150" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10644" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv06_Melee Combo Side 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10645" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="57.4451" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10645" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv06_Melee Combo Side 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10646" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="61.4967" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10646" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv06_Melee Combo Side 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="378.2191" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10670" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv06_Melee Combo Side 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="53.0344" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10700" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv07_Melee Combo 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10701" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="77.3848" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10701" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10703" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10704" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10705" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10706" />
|
|
<AddConnectSkill redirectSkill="10730" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<KeyState>
|
|
<State skillId="10740" left="true" right="false" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10740" left="true" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="10740" left="false" right="true" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10740" left="false" right="true" backward="false" forward="true" onlyActive="true" />
|
|
</KeyState>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10701" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv07_Melee Combo 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10702" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="80.7600" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10702" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv07_Melee Combo 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10703" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="83.8206" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10703" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv07_Melee Combo 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10704" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="83.8206" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10704" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv07_Melee Combo 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10705" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="83.8206" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10705" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv07_Melee Combo 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10706" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="89.7324" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10706" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv07_Melee Combo 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="551.8755" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10730" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv07_Melee Combo 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="77.3848" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10740" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv07_Melee Combo Side 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10741" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="77.3848" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10741" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10742" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10743" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10744" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10745" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10746" />
|
|
<AddConnectSkill redirectSkill="10770" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10741" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv07_Melee Combo Side 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10742" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="80.7600" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="200" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10742" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv07_Melee Combo Side 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10743" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="83.8206" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10743" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv07_Melee Combo Side 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10744" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="83.8206" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="150" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10744" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv07_Melee Combo Side 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10745" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="83.8206" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10745" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv07_Melee Combo Side 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10746" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="89.7324" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10746" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv07_Melee Combo Side 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="551.8755" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10770" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv07_Melee Combo Side 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="77.3848" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10800" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv08_Melee Combo 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10801" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="112.9154" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10801" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10803" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10804" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10805" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10806" />
|
|
<AddConnectSkill redirectSkill="10830" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<KeyState>
|
|
<State skillId="10840" left="true" right="false" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10840" left="true" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="10840" left="false" right="true" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10840" left="false" right="true" backward="false" forward="true" onlyActive="true" />
|
|
</KeyState>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10801" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv08_Melee Combo 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10802" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="117.8404" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10802" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv08_Melee Combo 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10803" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="122.3061" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10803" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv08_Melee Combo 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10804" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="122.3061" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10804" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv08_Melee Combo 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10805" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="122.3061" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10805" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv08_Melee Combo 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10806" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="130.9323" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10806" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv08_Melee Combo 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="805.2649" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10830" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv08_Melee Combo 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="112.9154" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10840" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv08_Melee Combo Side 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10841" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="112.9154" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10841" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10842" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10843" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10844" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10845" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10846" />
|
|
<AddConnectSkill redirectSkill="10870" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10841" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv08_Melee Combo Side 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10842" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="117.8404" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="200" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10842" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv08_Melee Combo Side 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10843" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="122.3061" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10843" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv08_Melee Combo Side 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10844" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="122.3061" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="150" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10844" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv08_Melee Combo Side 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10845" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="122.3061" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10845" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv08_Melee Combo Side 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10846" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="130.9323" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10846" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv08_Melee Combo Side 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="805.2649" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10870" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv08_Melee Combo Side 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="112.9154" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10900" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv09_Melee Combo 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10901" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="164.7596" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10901" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10903" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10904" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10905" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10906" />
|
|
<AddConnectSkill redirectSkill="10930" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<KeyState>
|
|
<State skillId="10940" left="true" right="false" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10940" left="true" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="10940" left="false" right="true" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="10940" left="false" right="true" backward="false" forward="true" onlyActive="true" />
|
|
</KeyState>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10901" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv09_Melee Combo 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10902" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="171.9458" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10902" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv09_Melee Combo 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10903" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="178.4621" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10903" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv09_Melee Combo 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10904" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="178.4621" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10904" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv09_Melee Combo 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10905" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="178.4621" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10905" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv09_Melee Combo 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10906" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="191.0488" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10906" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv09_Melee Combo 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="1174.9961" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10930" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv09_Melee Combo 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="164.7596" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10940" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv09_Melee Combo Side 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10941" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="164.7596" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="10941" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="10942" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="10943" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="10944" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="10945" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="10946" />
|
|
<AddConnectSkill redirectSkill="10970" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10941" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv09_Melee Combo Side 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10942" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="171.9458" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="200" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10942" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv09_Melee Combo Side 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10943" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="178.4621" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10943" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv09_Melee Combo Side 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10944" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="178.4621" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="150" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10944" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv09_Melee Combo Side 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10945" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="178.4621" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10945" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv09_Melee Combo Side 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10946" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="191.0488" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10946" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv09_Melee Combo Side 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="1174.9961" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="10970" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv09_Melee Combo Side 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="164.7596" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11000" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv10_Melee Combo 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11001" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="240.4078" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="11001" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="11002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="11003" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="11004" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="11005" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="11006" />
|
|
<AddConnectSkill redirectSkill="11030" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<KeyState>
|
|
<State skillId="11040" left="true" right="false" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="11040" left="true" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="11040" left="false" right="true" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="11040" left="false" right="true" backward="false" forward="true" onlyActive="true" />
|
|
</KeyState>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11001" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv10_Melee Combo 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11002" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="250.8935" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11002" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv10_Melee Combo 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11003" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="260.4016" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11003" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv10_Melee Combo 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11004" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="260.4016" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11004" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv10_Melee Combo 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11005" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="260.4016" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11005" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv10_Melee Combo 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11006" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="278.7674" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11006" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv10_Melee Combo 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="1714.4865" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11030" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv10_Melee Combo 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="240.4078" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11040" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv10_Melee Combo Side 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11041" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="240.4078" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="11041" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="11042" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="11043" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="11044" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="11045" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="11046" />
|
|
<AddConnectSkill redirectSkill="11070" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11041" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv10_Melee Combo Side 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11042" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="250.8935" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="200" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11042" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv10_Melee Combo Side 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11043" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="260.4016" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11043" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv10_Melee Combo Side 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11044" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="260.4016" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="150" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11044" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv10_Melee Combo Side 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11045" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="260.4016" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11045" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv10_Melee Combo Side 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11046" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="278.7674" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11046" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv10_Melee Combo Side 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="1714.4865" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11070" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv10_Melee Combo Side 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="240.4078" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11100" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv11_Melee Combo 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11101" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="350.7891" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="11101" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="11102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="11103" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="11104" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="11105" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="11106" />
|
|
<AddConnectSkill redirectSkill="11130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<KeyState>
|
|
<State skillId="11140" left="true" right="false" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="11140" left="true" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="11140" left="false" right="true" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="11140" left="false" right="true" backward="false" forward="true" onlyActive="true" />
|
|
</KeyState>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11101" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv11_Melee Combo 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11102" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="366.0892" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11102" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv11_Melee Combo 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11103" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="379.9629" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11103" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv11_Melee Combo 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11104" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="379.9629" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11104" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv11_Melee Combo 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11105" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="379.9629" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11105" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv11_Melee Combo 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11106" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="406.7614" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11106" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv11_Melee Combo 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="2501.6798" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11130" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv11_Melee Combo 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="350.7891" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11140" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv11_Melee Combo Side 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11141" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="350.7891" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="11141" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="11142" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="11143" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="11144" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="11145" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="11146" />
|
|
<AddConnectSkill redirectSkill="11170" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11141" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv11_Melee Combo Side 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11142" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="366.0892" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="200" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11142" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv11_Melee Combo Side 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11143" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="379.9629" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11143" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv11_Melee Combo Side 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11144" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="379.9629" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="150" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11144" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv11_Melee Combo Side 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11145" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="379.9629" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11145" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv11_Melee Combo Side 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11146" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="406.7614" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11146" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv11_Melee Combo Side 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="2501.6798" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11170" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv11_Melee Combo Side 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="350.7891" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11200" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv12_Melee Combo 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11201" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="480.6115" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="11201" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="11202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="11203" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="11204" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="11205" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="11206" />
|
|
<AddConnectSkill redirectSkill="11230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<KeyState>
|
|
<State skillId="11240" left="true" right="false" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="11240" left="true" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="11240" left="false" right="true" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="11240" left="false" right="true" backward="false" forward="true" onlyActive="true" />
|
|
</KeyState>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11201" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv12_Melee Combo 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11202" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="501.5740" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11202" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv12_Melee Combo 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11203" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="520.5821" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11203" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv12_Melee Combo 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11204" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="520.5821" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11204" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv12_Melee Combo 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11205" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="520.5821" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11205" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv12_Melee Combo 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11206" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="557.2983" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11206" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv12_Melee Combo 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="3427.5181" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11230" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv12_Melee Combo 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="480.6115" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11240" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv12_Melee Combo Side 01" type="connect" templateId="11012" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11241" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="480.6115" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="11241" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="11242" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="11243" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="11244" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="11245" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="11246" />
|
|
<AddConnectSkill redirectSkill="11270" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11241" category="93001,11,101,110,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv12_Melee Combo Side 02" type="normal" templateId="11012" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11242" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="501.5740" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="200" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11242" category="93001,11,101,110,900,9001,9011,10002,9999" name="Popori_F_Assassin_Lv12_Melee Combo Side 03" type="normal" templateId="11012" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11243" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="520.5821" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo3R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="152" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11243" category="93001,11,101,110,900,9001,9011,10003,9999" name="Popori_F_Assassin_Lv12_Melee Combo Side 04" type="normal" templateId="11012" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11244" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="520.5821" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="150" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo4" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo4R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11244" category="93001,11,101,110,900,9001,9011,10004,9999" name="Popori_F_Assassin_Lv12_Melee Combo Side 05" type="normal" templateId="11012" nextSkill="0" parentId="10104" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11245" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="520.5821" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="200" />
|
|
<MoveInvincible startTime="0" endTime="125" />
|
|
<Pending startTime="75" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo5R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11245" category="93001,11,101,110,900,9001,9011,10005,9999" name="Popori_F_Assassin_Lv12_Melee Combo Side 06" type="normal" templateId="11012" nextSkill="0" parentId="10105" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11246" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="557.2983" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="125" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo6R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="286" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11246" category="93001,11,101,110,900,9001,9011,10006,9999" name="Popori_F_Assassin_Lv12_Melee Combo Side 07" type="normal" templateId="11012" nextSkill="0" parentId="10106" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="3427.5181" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="720" power="0.9" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="Combo7" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="11270" category="93001,11,101,110,900,9001,9011,10000,9999" name="Popori_F_Assassin_Lv12_Melee Combo Side 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="10130" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" skillDamageType="physical" totalAtk="480.6115" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="450" />
|
|
<MoveInvincible startTime="0" endTime="250" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20100" category="93002,34,86,88,89,90,104,900,9002,10000,9999" name="Popori_F_Assassin_Lv01_Dash 01" type="evade" templateId="11012" nextSkill="0" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="600" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="DashStart" animRate="2.331" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="DashEnd" animRate="2.331" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="5000">
|
|
<Cost hp="0" mp="100" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154010" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="20130" category="93002,34,86,88,89,90,104,900,9002,10001,9999" name="Popori_F_Assassin_Lv01_Dash 02" type="evade" templateId="11012" nextSkill="0" parentId="20130" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="600" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="DashStart" animRate="2.331" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="DashEnd" animRate="2.331" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AttackAnimRate minimumInterval="1500">
|
|
<Fast downTime="100" upTime="100" />
|
|
<Slow upTime="150" zeroTime="0" slowDownTime="50" />
|
|
</AttackAnimRate>
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="100" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="20">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30100" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Rapid Shot" type="connect" templateId="11012" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="396.8531" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="30130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="180" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30120" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="2" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30120" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30120" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="4" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30120" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="5" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30120" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="6" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30120" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="7" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30120" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30120" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30120" category="93003,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Rapid Shot Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="30120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="396.8531" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
</Precondition>
|
|
<Projectile lifeTime="500" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="100" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0.125" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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|
</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0.125" abnormalityRate="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="100" upAccel="-500" upDistance="0" upVelocity="100" />
|
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30130" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Rapid Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="30130" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="396.8531" waistAngleIK="false">
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<Action>
|
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<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
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|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
|
|
</Action>
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<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="180" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
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|
<ProjectileSkill id="30120" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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|
</ProjectileSkillList>
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|
</Targeting>
|
|
<Targeting id="2" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
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|
<ProjectileSkill id="30120" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30120" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="4" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
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|
<ProjectileSkill id="30120" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="5" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30120" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
|
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<Targeting id="6" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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<ProjectileSkillList>
|
|
<ProjectileSkill id="30120" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="7" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30120" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30120" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30200" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Rapid Shot" type="connect" templateId="11012" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="579.0652" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="30230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="190" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30220" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="2" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30220" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
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<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30220" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="4" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30220" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="5" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30220" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="6" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30220" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="7" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30220" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30220" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="30220" category="93003,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Rapid Shot Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="30120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="579.0652" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="250" />
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</Precondition>
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<Projectile lifeTime="500" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="100" loopingTime="50">
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<TargetingList>
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<Targeting type="no">
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<AreaList>
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<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
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<Effect atk="0.125" abnormalityRate="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="true" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.125" abnormalityRate="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="100" upAccel="-500" upDistance="0" upVelocity="100" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="30230" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Rapid Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="30130" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="579.0652" waistAngleIK="false">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="190" st="0" stRate="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30220" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="2" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30220" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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</Area>
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</AreaList>
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<ProjectileSkillList>
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<ProjectileSkill id="30220" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="4" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30220" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="5" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30220" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="6" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30220" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="7" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30220" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30220" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="30300" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Rapid Shot" type="connect" templateId="11012" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="844.9385" waistAngleIK="false">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<ConnectSkill>
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<AddConnectSkill redirectSkill="30330" />
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</ConnectSkill>
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="200" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30320" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="2" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30320" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30320" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="4" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30320" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="5" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30320" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="6" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30320" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="7" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30320" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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|
</ProjectileSkillList>
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|
</Targeting>
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|
<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30320" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30320" category="93003,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Rapid Shot Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="30120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="844.9385" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
</Precondition>
|
|
<Projectile lifeTime="500" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="100" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
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|
<Effect atk="0.125" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.125" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="100" upAccel="-500" upDistance="0" upVelocity="100" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30330" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Rapid Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="30130" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="844.9385" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="200" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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</Area>
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</AreaList>
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<ProjectileSkillList>
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<ProjectileSkill id="30320" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="2" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30320" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Area>
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<ProjectileSkillList>
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<ProjectileSkill id="30320" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="4" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<ProjectileSkillList>
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<ProjectileSkill id="30320" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="5" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<ProjectileSkillList>
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<ProjectileSkill id="30320" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="6" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<ProjectileSkillList>
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<ProjectileSkill id="30320" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="7" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Area>
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<ProjectileSkillList>
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<ProjectileSkill id="30320" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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</Area>
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<ProjectileSkillList>
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<ProjectileSkill id="30320" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="30400" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Rapid Shot" type="connect" templateId="11012" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1232.8855" waistAngleIK="false">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<ConnectSkill>
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<AddConnectSkill redirectSkill="30430" />
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</ConnectSkill>
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="210" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<ProjectileSkillList>
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="2" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<ProjectileSkill id="30420" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30420" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="7" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30420" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30420" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="30420" category="93003,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Rapid Shot Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="30120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="1232.8855" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="250" />
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</Precondition>
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<Projectile lifeTime="500" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="100" loopingTime="50">
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<TargetingList>
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<Targeting type="no">
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<AreaList>
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<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
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<Effect atk="0.125" abnormalityRate="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="true" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.125" abnormalityRate="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="100" upAccel="-500" upDistance="0" upVelocity="100" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="30430" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Rapid Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="30130" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1232.8855" waistAngleIK="false">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="210" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30420" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="2" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30420" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30420" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="4" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30420" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="5" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30420" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="6" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30420" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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|
</ProjectileSkillList>
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</Targeting>
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<Targeting id="7" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
|
|
<ProjectileSkill id="30420" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
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|
</Targeting>
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|
<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
|
|
<ProjectileSkill id="30420" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30500" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv05_Rapid Shot" type="connect" templateId="11012" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1798.9554" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="200" />
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<SpecialEffectList />
|
|
<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<ConnectSkill>
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<AddConnectSkill redirectSkill="30530" />
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</ConnectSkill>
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="220" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30520" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="2" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30520" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30520" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="4" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30520" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="5" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30520" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="6" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30520" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="7" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30520" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30520" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="30520" category="93003,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv05_Rapid Shot Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="30120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="1798.9554" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="250" />
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</Precondition>
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<Projectile lifeTime="500" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="100" loopingTime="50">
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<TargetingList>
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<Targeting type="no">
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<AreaList>
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<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
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<Effect atk="0.125" abnormalityRate="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="true" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.125" abnormalityRate="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="100" upAccel="-500" upDistance="0" upVelocity="100" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="30530" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv05_Rapid Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="30130" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1798.9554" waistAngleIK="false">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="220" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30520" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="2" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30520" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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<ProjectileSkill id="30520" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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<ProjectileSkill id="30520" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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<ProjectileSkill id="30520" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<ProjectileSkill id="30520" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<ProjectileSkill id="30520" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</Targeting>
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<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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</Area>
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<ProjectileSkill id="30520" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="30600" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv06_Rapid Shot" type="connect" templateId="11012" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2624.9319" waistAngleIK="false">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<ConnectSkill>
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<AddConnectSkill redirectSkill="30630" />
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</ConnectSkill>
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="230" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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</Targeting>
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<ProjectileSkill id="30620" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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<ProjectileSkill id="30620" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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<ProjectileSkill id="30620" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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<ProjectileSkill id="30620" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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</Area>
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<ProjectileSkill id="30620" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="30620" category="93003,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv06_Rapid Shot Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="30120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2624.9319" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
</Precondition>
|
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<Projectile lifeTime="500" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="100" loopingTime="50">
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<TargetingList>
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<Targeting type="no">
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<AreaList>
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<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
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<Effect atk="0.125" abnormalityRate="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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|
</Projectile>
|
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.125" abnormalityRate="0">
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<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="100" upAccel="-500" upDistance="0" upVelocity="100" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30630" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv06_Rapid Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="30130" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2624.9319" waistAngleIK="false">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
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<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="230" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30620" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="2" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30620" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
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|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
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|
<ProjectileSkill id="30620" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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|
</ProjectileSkillList>
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|
</Targeting>
|
|
<Targeting id="4" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30620" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
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|
</Targeting>
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|
<Targeting id="5" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30620" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="6" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30620" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="7" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30620" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30620" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30700" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv07_Rapid Shot" type="connect" templateId="11012" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3830.1492" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="30730" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="240" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30720" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="2" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30720" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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</Area>
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</AreaList>
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<ProjectileSkillList>
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<ProjectileSkill id="30720" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="4" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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</Area>
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</AreaList>
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<ProjectileSkillList>
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<ProjectileSkill id="30720" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="5" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30720" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="6" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30720" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="7" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30720" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30720" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="30720" category="93003,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv07_Rapid Shot Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="30120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="3830.1492" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="250" />
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</Precondition>
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<Projectile lifeTime="500" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="100" loopingTime="50">
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<TargetingList>
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<Targeting type="no">
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<AreaList>
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<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
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<Effect atk="0.125" abnormalityRate="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="true" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.125" abnormalityRate="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="100" upAccel="-500" upDistance="0" upVelocity="100" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="30730" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv07_Rapid Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="30130" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3830.1492" waistAngleIK="false">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="240" st="0" stRate="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<ProjectileSkillList>
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<ProjectileSkill id="30720" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="2" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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</Effect>
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</Area>
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<ProjectileSkill id="30720" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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</Area>
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<ProjectileSkill id="30720" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="4" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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</Area>
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</AreaList>
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<ProjectileSkillList>
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<ProjectileSkill id="30720" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="5" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="30720" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="6" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30720" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="7" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
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</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30720" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30720" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30800" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv08_Rapid Shot" type="connect" templateId="11012" nextSkill="0" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="5247.6363" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154352" redirectSkill="30840" />
|
|
<AddConnectSkill redirectSkill="30840" />
|
|
<AddConnectSkill redirectSkill="30830" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="2" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="4" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="5" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="6" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="7" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30820" category="93003,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv08_Rapid Shot Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="30120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="5247.6363" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
</Precondition>
|
|
<Projectile lifeTime="500" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="100" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0.125" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.125" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="100" upAccel="-500" upDistance="0" upVelocity="100" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30821" category="102,121,900,9001,9012,9999" name="타임라인 꼬여버린 스킬을 풀기 위한 임시용 발사체(선인화용)" type="userslug" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="6034" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" />
|
|
</Precondition>
|
|
<Projectile lifeTime="500" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="100" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0.125" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="100" upAccel="-500" upDistance="0" upVelocity="100" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30830" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv08_Rapid Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="30130" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="5247.6363" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="1400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154480" redirectSkill="30840" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="2" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="4" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="5" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="304.33356" detachDistance="6.26857" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="6" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="292.08865" detachDistance="9.40199" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="7" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="36.206" detachDistance="4.38178" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="-3" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="8" time="1290" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30820" detachAngle="60" detachDistance="7.07107" detachHeight="15.000000" flyingDistance="500" flyingSpeed="1000" ignoreGeo="true" shootAngle="6" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="30840" category="93003,22,102,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv08_Rapid Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.45" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="7871.4545" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="360" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="660" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="950" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="50" startTime="1250" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubStart" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubCombo" animRate="1.3" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidSubComboEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="40" until="540" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="5" offsetDistance="-645" maxRadius="1050" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="645" crosshairRadius2="3">
|
|
<Effect atk="0.25" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="100" upAccel="-500" upDistance="0" upVelocity="100" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="40" until="940" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="-5" offsetDistance="-645" maxRadius="1050" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="645" crosshairRadius2="3">
|
|
<Effect atk="0.25" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="100" upAccel="-500" upDistance="0" upVelocity="100" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="40" until="1140" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="5" offsetDistance="-645" maxRadius="1050" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="645" crosshairRadius2="3">
|
|
<Effect atk="0.25" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="100" upAccel="-500" upDistance="0" upVelocity="100" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="40" until="1440" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="-5" offsetDistance="-645" maxRadius="1050" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="645" crosshairRadius2="3">
|
|
<Effect atk="0.25" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="100" upAccel="-500" upDistance="0" upVelocity="100" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40100" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv01_DashAttack Change" type="change" templateId="11012" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="81.3839" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="40101">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="40102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="40102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="40102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="40102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="40102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="40102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="40102" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="210" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40101" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv01_DashAttack Start rearCancel" type="dash" templateId="11012" nextSkill="0" parentId="40101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40111" dashRedirectSkill="40110" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="210" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40102" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv01_DashAttack Start immediateCancel" type="dash" templateId="11012" nextSkill="0" parentId="40102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40111" dashRedirectSkill="40110" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="210" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40110" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv01_DashAttack Shot" type="normal" templateId="11012" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="81.3839" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="120" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeEnd" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40111" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv01_DashAttack Shot Fail" type="normal" templateId="11012" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="300" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeStop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40200" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv02_DashAttack Change" type="change" templateId="11012" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="118.7507" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="40201">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="40202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="40202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="40202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="40202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="40202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="40202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="40202" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="220" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40201" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv02_DashAttack Start rearCancel" type="dash" templateId="11012" nextSkill="0" parentId="40101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40211" dashRedirectSkill="40210" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="220" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40202" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv02_DashAttack Start immediateCancel" type="dash" templateId="11012" nextSkill="0" parentId="40102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40211" dashRedirectSkill="40210" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="220" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40210" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv02_DashAttack Shot" type="normal" templateId="11012" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="118.7507" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="120" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeEnd" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40211" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv02_DashAttack Shot Fail" type="normal" templateId="11012" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="300" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeStop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40300" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv03_DashAttack Change" type="change" templateId="11012" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="173.2742" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="40301">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="40302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="40302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="40302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="40302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="40302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="40302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="40302" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="230" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40301" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv03_DashAttack Start rearCancel" type="dash" templateId="11012" nextSkill="0" parentId="40101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40311" dashRedirectSkill="40310" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="230" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40302" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv03_DashAttack Start immediateCancel" type="dash" templateId="11012" nextSkill="0" parentId="40102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40311" dashRedirectSkill="40310" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="230" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40310" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv03_DashAttack Shot" type="normal" templateId="11012" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="173.2742" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="120" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeEnd" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40311" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv03_DashAttack Shot Fail" type="normal" templateId="11012" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="300" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeStop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40400" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv04_DashAttack Change" type="change" templateId="11012" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="252.8317" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="40401">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="40402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="40402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="40402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="40402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="40402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="40402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="40402" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="240" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40401" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv04_DashAttack Start rearCancel" type="dash" templateId="11012" nextSkill="0" parentId="40101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40411" dashRedirectSkill="40410" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="240" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40402" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv04_DashAttack Start immediateCancel" type="dash" templateId="11012" nextSkill="0" parentId="40102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40411" dashRedirectSkill="40410" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="240" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40410" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv04_DashAttack Shot" type="normal" templateId="11012" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="252.8317" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="120" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeEnd" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40411" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv04_DashAttack Shot Fail" type="normal" templateId="11012" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="300" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeStop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40500" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv05_DashAttack Change" type="change" templateId="11012" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="368.9175" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="40501">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="40502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="40502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="40502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="40502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="40502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="40502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="40502" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40501" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv05_DashAttack Start rearCancel" type="dash" templateId="11012" nextSkill="0" parentId="40101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40511" dashRedirectSkill="40510" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40502" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv05_DashAttack Start immediateCancel" type="dash" templateId="11012" nextSkill="0" parentId="40102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40511" dashRedirectSkill="40510" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40510" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv05_DashAttack Shot" type="normal" templateId="11012" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="368.9175" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="120" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeEnd" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40511" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv05_DashAttack Shot Fail" type="normal" templateId="11012" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="300" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeStop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40600" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv06_DashAttack Change" type="change" templateId="11012" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="538.3031" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="40601">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="40602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="40602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="40602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="40602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="40602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="40602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="40602" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="260" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40601" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv06_DashAttack Start rearCancel" type="dash" templateId="11012" nextSkill="0" parentId="40101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40611" dashRedirectSkill="40610" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="260" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40602" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv06_DashAttack Start immediateCancel" type="dash" templateId="11012" nextSkill="0" parentId="40102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40611" dashRedirectSkill="40610" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="260" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40610" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv06_DashAttack Shot" type="normal" templateId="11012" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="538.3031" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="120" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeEnd" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40611" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv06_DashAttack Shot Fail" type="normal" templateId="11012" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="300" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeStop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40700" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv07_DashAttack Change" type="change" templateId="11012" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="785.4608" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="40701">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="40702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="40702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="40702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="40702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="40702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="40702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="40702" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="270" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40701" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv07_DashAttack Start rearCancel" type="dash" templateId="11012" nextSkill="0" parentId="40101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40711" dashRedirectSkill="40710" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="270" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40702" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv07_DashAttack Start immediateCancel" type="dash" templateId="11012" nextSkill="0" parentId="40102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40711" dashRedirectSkill="40710" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="270" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40710" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv07_DashAttack Shot" type="normal" templateId="11012" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="785.4608" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="120" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeEnd" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40711" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv07_DashAttack Shot Fail" type="normal" templateId="11012" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="300" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeStop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40800" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv08_DashAttack Change" type="change" templateId="11012" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="1146.0990" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="40801">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="40802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="40802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="40802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="40802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="40802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="40802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="40802" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="280" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40801" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv08_DashAttack Start rearCancel" type="dash" templateId="11012" nextSkill="0" parentId="40101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40811" dashRedirectSkill="40810" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="280" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40802" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv08_DashAttack Start immediateCancel" type="dash" templateId="11012" nextSkill="0" parentId="40102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40811" dashRedirectSkill="40810" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="280" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40810" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv08_DashAttack Shot" type="normal" templateId="11012" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="1146.0990" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="120" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeEnd" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40811" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv08_DashAttack Shot Fail" type="normal" templateId="11012" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="300" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeStop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40900" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv09_DashAttack Change" type="change" templateId="11012" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="1672.3216" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="40901">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="40902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="40902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="40902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="40902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="40902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="40902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="40902" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="290" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40901" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv09_DashAttack Start rearCancel" type="dash" templateId="11012" nextSkill="0" parentId="40101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40911" dashRedirectSkill="40910" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="290" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40902" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv09_DashAttack Start immediateCancel" type="dash" templateId="11012" nextSkill="0" parentId="40102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="40911" dashRedirectSkill="40910" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="290" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40910" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv09_DashAttack Shot" type="normal" templateId="11012" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="1672.3216" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="120" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeEnd" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="40911" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv09_DashAttack Shot Fail" type="normal" templateId="11012" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="300" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeStop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41000" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv10_DashAttack Change" type="change" templateId="11012" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="2598.7652" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="41001">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="41002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="41002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="41002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="41002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="41002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="41002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="41002" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41001" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv10_DashAttack Start rearCancel" type="dash" templateId="11012" nextSkill="0" parentId="40101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="41011" dashRedirectSkill="41010" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41002" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv10_DashAttack Start immediateCancel" type="dash" templateId="11012" nextSkill="0" parentId="40102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="41011" dashRedirectSkill="41010" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41010" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv10_DashAttack Shot" type="normal" templateId="11012" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="2598.7652" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="120" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeEnd" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41011" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv10_DashAttack Shot Fail" type="normal" templateId="11012" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="300" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeStop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41100" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv11_DashAttack Change" type="change" templateId="11012" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="2598.7652" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="41101">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="41102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="41102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="41102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="41102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="41102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="41102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="41102" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41101" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv11_DashAttack Start rearCancel" type="dash" templateId="11012" nextSkill="0" parentId="40101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="41111" dashRedirectSkill="41110" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41102" category="93004,12,84,89,102,104,900,902,9001,9011,10000,9999" name="Popori_F_Assassin_Lv11_DashAttack Start immediateCancel" type="dash" templateId="11012" nextSkill="0" parentId="40102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="AssassinationStrikeLoop" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1.45" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="750" dashFailSkill="41111" dashRedirectSkill="41110" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="600" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41110" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv11_DashAttack Shot" type="normal" templateId="11012" nextSkill="0" parentId="40110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="2598.7652" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="120" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeEnd" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="41111" category="93004,12,84,89,102,104,900,9001,9011,10001,9999" name="Popori_F_Assassin_Lv11_DashAttack Shot Fail" type="normal" templateId="11012" nextSkill="0" parentId="40111" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="300" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="AssassinationStrikeStop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50100" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Flame Bomb" type="connect" templateId="11012" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="136.4295" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="50130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="270" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50120" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50120" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Flame Bomb Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="136.4295" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="5000">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50121" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove controllerPointHeightOffsetA="0" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.5" controllerPointLocRateB="0.5" />
|
|
</Skill>
|
|
<Skill id="50121" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Flame Bomb Blast Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="50121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="136.4295" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
|
|
</Reaction>
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10153509" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50130" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Flame Bomb_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="50130" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="136.4295" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="270" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50120" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50200" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Flame Bomb" type="connect" templateId="11012" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="199.0701" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="50230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="280" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50220" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50220" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Flame Bomb Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="199.0701" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="5000">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50221" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove controllerPointHeightOffsetA="0" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.5" controllerPointLocRateB="0.5" />
|
|
</Skill>
|
|
<Skill id="50221" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Flame Bomb Blast Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="50121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="199.0701" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
|
|
</Reaction>
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10153509" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50230" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Flame Bomb_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="50130" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="199.0701" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="280" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50220" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50300" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Flame Bomb" type="connect" templateId="11012" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="290.4716" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="50330" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="290" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50320" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50320" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Flame Bomb Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="290.4716" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="5000">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50321" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove controllerPointHeightOffsetA="0" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.5" controllerPointLocRateB="0.5" />
|
|
</Skill>
|
|
<Skill id="50321" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Flame Bomb Blast Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="50121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="290.4716" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
|
|
</Reaction>
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10153509" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50330" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Flame Bomb_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="50130" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="290.4716" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="290" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50320" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50400" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Flame Bomb" type="connect" templateId="11012" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="423.8395" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="50430" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50420" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50420" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Flame Bomb Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="423.8395" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="5000">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50421" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove controllerPointHeightOffsetA="0" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.5" controllerPointLocRateB="0.5" />
|
|
</Skill>
|
|
<Skill id="50421" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Flame Bomb Blast Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="50121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="423.8395" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
|
|
</Reaction>
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10153509" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50430" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Flame Bomb_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="50130" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="423.8395" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50420" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50500" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv05_Flame Bomb" type="connect" templateId="11012" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="618.4421" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="50530" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="310" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50520" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50520" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv05_Flame Bomb Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="618.4421" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="5000">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50521" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove controllerPointHeightOffsetA="0" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.5" controllerPointLocRateB="0.5" />
|
|
</Skill>
|
|
<Skill id="50521" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv05_Flame Bomb Blast Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="50121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="618.4421" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
|
|
</Reaction>
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10153509" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50530" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv05_Flame Bomb_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="50130" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="618.4421" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="310" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50520" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50600" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv06_Flame Bomb" type="connect" templateId="11012" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="902.3950" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="50630" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="320" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50620" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50620" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv06_Flame Bomb Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="902.3950" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="5000">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50621" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove controllerPointHeightOffsetA="0" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.5" controllerPointLocRateB="0.5" />
|
|
</Skill>
|
|
<Skill id="50621" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv06_Flame Bomb Blast Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="50121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="902.3950" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
|
|
</Reaction>
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10153509" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50630" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv06_Flame Bomb_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="50130" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="902.3950" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="320" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50620" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50700" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv07_Flame Bomb" type="connect" templateId="11012" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="1316.7227" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="50730" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="330" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50720" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50720" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv07_Flame Bomb Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1316.7227" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="5000">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50721" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove controllerPointHeightOffsetA="0" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.5" controllerPointLocRateB="0.5" />
|
|
</Skill>
|
|
<Skill id="50721" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv07_Flame Bomb Blast Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="50121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1316.7227" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
|
|
</Reaction>
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10153509" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50730" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv07_Flame Bomb_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="50130" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="1316.7227" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="330" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50720" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50800" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv08_Flame Bomb" type="connect" templateId="11012" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="1921.2858" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="50830" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="340" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50820" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50820" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv08_Flame Bomb Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1921.2858" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="5000">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50821" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove controllerPointHeightOffsetA="0" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.5" controllerPointLocRateB="0.5" />
|
|
</Skill>
|
|
<Skill id="50821" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv08_Flame Bomb Blast Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="50121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1921.2858" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
|
|
</Reaction>
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10153509" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50830" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv08_Flame Bomb_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="50130" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="1921.2858" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="340" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50820" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50900" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb" type="connect" templateId="11012" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2632.3280" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="50930" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50920" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50920" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="50120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2632.3280" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="5000">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50921" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove controllerPointHeightOffsetA="0" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.5" controllerPointLocRateB="0.5" />
|
|
</Skill>
|
|
<Skill id="50921" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb Blast Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="50121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2632.3280" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
|
|
</Reaction>
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10153509" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="50930" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="50130" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2632.3280" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="50920" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="53100" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb" type="connect" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2632.3280" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="50930" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="53120" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="53120" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2632.3280" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="5000">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="53121" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove controllerPointHeightOffsetA="0" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.5" controllerPointLocRateB="0.5" />
|
|
</Skill>
|
|
<Skill id="53121" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb Blast Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2632.3280" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="10154491" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="53130" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2632.3280" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="53120" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="53200" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb" type="connect" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2632.3280" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="50930" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="53220" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="53220" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2632.3280" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="5000">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="53221" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove controllerPointHeightOffsetA="0" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.5" controllerPointLocRateB="0.5" />
|
|
</Skill>
|
|
<Skill id="53221" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb Blast Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="7896.9840" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
|
|
</Reaction>
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10153509" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="53230" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2632.3280" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="53220" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="53300" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb" type="connect" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2632.3280" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="50930" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="53320" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="53320" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2632.3280" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="5000">
|
|
<TargetingList>
|
|
<Targeting type="no">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="53321" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
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|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove controllerPointHeightOffsetA="0" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.5" controllerPointLocRateB="0.5" />
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|
</Skill>
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|
<Skill id="53321" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb Blast Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2632.3280" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-80" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="10154500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="53330" category="93005,22,84,88,89,102,104,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Flame Bomb_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.25" needWeapon="true" physicalFactor="0.48" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2632.3280" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1150" />
|
|
<MoveInvincible startTime="0" endTime="1068" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BackJumpEnd" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.33333" readOnlyDuration="1033" rootMotionXYRate="1.5" rootMotionZRate="0.5" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="53320" detachAngle="0" detachDistance="10" detachHeight="80.000000" flyingDistance="1.000000" flyingSpeed="600" areaHeight="80" areaRadius="175" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60100" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Rapid Slash" type="connect" templateId="11012" nextSkill="0" parentId="60100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="238.1170" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60101" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="60130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60101" category="93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Rapid Slash Dash" type="dash" templateId="11012" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="238.1170" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="TwinSlashShot" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.5" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="1000" dashFailSkill="60110" dashRedirectSkill="60110" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="350" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="100" minRadius="100" crosshairRadius2="1">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60110" category="904,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Rapid Slash Shot" type="normal" templateId="11012" nextSkill="0" parentId="60110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="238.1170" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="50" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="650" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="850" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="950" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1050" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1950" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2250" />
|
|
<MoveInvincible startTime="0" endTime="1950" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="1750" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.0001" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="50" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="2" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="3" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="4" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="5" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="7" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="8" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="9" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="10" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="11" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="12" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="13" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="14" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="15" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="16" time="1950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="385" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60130" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Rapid Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="60130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="238.1170" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60101" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60200" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Rapid Slash" type="connect" templateId="11012" nextSkill="0" parentId="60100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="347.4466" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60201" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="60230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="320" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60201" category="93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Rapid Slash Dash" type="dash" templateId="11012" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="347.4466" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="TwinSlashShot" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.5" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="1000" dashFailSkill="60210" dashRedirectSkill="60210" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="350" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="100" minRadius="100" crosshairRadius2="1">
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|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60210" category="904,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Rapid Slash Shot" type="normal" templateId="11012" nextSkill="0" parentId="60110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="347.4466" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="50" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="650" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="850" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="950" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1050" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1950" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2250" />
|
|
<MoveInvincible startTime="0" endTime="1950" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="1750" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.0001" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="50" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
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<Targeting id="2" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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|
<Targeting id="3" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="5" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="6" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="7" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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|
<Effect atk="0.05">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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|
<Targeting id="8" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
|
|
<Targeting id="9" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
|
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</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="10" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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|
<Effect atk="0.05">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="11" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
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</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="12" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
|
|
<Targeting id="13" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
|
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<Targeting id="14" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="15" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="16" time="1950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="385" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60230" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Rapid Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="60130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="347.4466" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60201" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="320" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60300" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Rapid Slash" type="connect" templateId="11012" nextSkill="0" parentId="60100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="506.9741" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60301" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="60330" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="340" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60301" category="93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Rapid Slash Dash" type="dash" templateId="11012" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="506.9741" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="TwinSlashShot" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.5" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="1000" dashFailSkill="60310" dashRedirectSkill="60310" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="350" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="100" minRadius="100" crosshairRadius2="1">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60310" category="904,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Rapid Slash Shot" type="normal" templateId="11012" nextSkill="0" parentId="60110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="506.9741" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="50" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="650" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="850" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="950" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1050" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1950" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2250" />
|
|
<MoveInvincible startTime="0" endTime="1950" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="1750" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.0001" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="50" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="5" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
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<Targeting id="6" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="7" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
|
|
<Targeting id="8" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
|
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<Targeting id="9" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="10" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
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</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="11" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="12" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
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</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="13" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="1000" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="14" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="15" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="16" time="1950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="385" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60330" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Rapid Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="60130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="506.9741" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60301" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="340" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60400" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Rapid Slash" type="connect" templateId="11012" nextSkill="0" parentId="60100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="739.7473" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60401" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="60430" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="360" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60401" category="93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Rapid Slash Dash" type="dash" templateId="11012" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="739.7473" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="TwinSlashShot" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.5" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="1000" dashFailSkill="60410" dashRedirectSkill="60410" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="350" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="100" minRadius="100" crosshairRadius2="1">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60410" category="904,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Rapid Slash Shot" type="normal" templateId="11012" nextSkill="0" parentId="60110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="739.7473" waistAngleIK="false">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="me" duration="100" startTime="50" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="100" startTime="250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="100" startTime="350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="100" startTime="450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="100" startTime="550" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="100" startTime="650" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="100" startTime="850" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="100" startTime="950" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="100" startTime="1050" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="100" startTime="1150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="100" startTime="1250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="100" startTime="1350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="100" startTime="1450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="100" startTime="1950" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2250" />
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<MoveInvincible startTime="0" endTime="1950" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="1750" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.0001" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="50" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="2" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="3" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="4" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="5" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="6" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="7" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="8" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="9" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="10" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="11" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="12" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="13" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="14" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="15" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="16" time="1950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="385" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.25">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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|
<Skill id="60430" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Rapid Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="60130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="739.7473" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="3000" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<AutoContinue skillId="60401" useOnSuccess="false" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="360" st="0" stRate="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60500" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Rapid Slash" type="connect" templateId="11012" nextSkill="0" parentId="60100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1079.3966" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60501" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="60530" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="380" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60501" category="93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Rapid Slash Dash" type="dash" templateId="11012" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1079.3966" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="TwinSlashShot" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.5" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="1000" dashFailSkill="60510" dashRedirectSkill="60510" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="350" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="100" minRadius="100" crosshairRadius2="1">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60510" category="904,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Rapid Slash Shot" type="normal" templateId="11012" nextSkill="0" parentId="60110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1079.3966" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="50" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="650" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="850" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="950" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1050" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1950" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2250" />
|
|
<MoveInvincible startTime="0" endTime="1950" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="1750" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.0001" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="50" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="7" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="8" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="9" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
|
|
<Targeting id="10" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
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<Targeting id="11" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
|
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<Targeting id="12" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
|
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<Targeting id="13" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="14" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
|
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<Targeting id="15" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
|
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
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</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="16" time="1950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="385" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60530" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Rapid Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="60130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1079.3966" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60501" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="380" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60600" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Rapid Slash" type="connect" templateId="11012" nextSkill="0" parentId="60100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1574.9933" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60601" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="60630" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60601" category="93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Rapid Slash Dash" type="dash" templateId="11012" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1574.9933" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="TwinSlashShot" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.5" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="1000" dashFailSkill="60610" dashRedirectSkill="60610" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="350" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="100" minRadius="100" crosshairRadius2="1">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60610" category="904,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Rapid Slash Shot" type="normal" templateId="11012" nextSkill="0" parentId="60110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1574.9933" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="50" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="650" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="850" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="950" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1050" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1950" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2250" />
|
|
<MoveInvincible startTime="0" endTime="1950" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="1750" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.0001" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="50" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="2" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="3" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="4" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="5" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="6" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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|
<Targeting id="7" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
|
|
<Targeting id="8" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="9" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="1000" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="10" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="11" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
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<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="12" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="13" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="14" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="15" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="16" time="1950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="385" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60630" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Rapid Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="60130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1574.9933" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60601" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60700" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Rapid Slash" type="connect" templateId="11012" nextSkill="0" parentId="60100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2298.1393" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60701" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="60730" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="420" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60701" category="93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Rapid Slash Dash" type="dash" templateId="11012" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2298.1393" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="TwinSlashShot" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.5" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="1000" dashFailSkill="60710" dashRedirectSkill="60710" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="350" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="100" minRadius="100" crosshairRadius2="1">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60710" category="904,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Rapid Slash Shot" type="normal" templateId="11012" nextSkill="0" parentId="60110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2298.1393" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="50" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="650" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="850" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="950" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1050" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1950" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2250" />
|
|
<MoveInvincible startTime="0" endTime="1950" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="1750" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.0001" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="50" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="7" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="8" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="9" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="10" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="11" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="12" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="13" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="1000" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="14" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="15" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="16" time="1950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="385" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60730" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Rapid Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="60130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2298.1393" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60701" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="420" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60800" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Rapid Slash" type="connect" templateId="11012" nextSkill="0" parentId="60100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3353.3123" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60801" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="60830" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="440" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60801" category="93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Rapid Slash Dash" type="dash" templateId="11012" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3353.3123" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="TwinSlashShot" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.5" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="1000" dashFailSkill="60810" dashRedirectSkill="60810" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="350" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="100" minRadius="100" crosshairRadius2="1">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60810" category="904,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Rapid Slash Shot" type="normal" templateId="11012" nextSkill="0" parentId="60110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3353.3123" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="50" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="650" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="850" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="950" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1050" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1950" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2250" />
|
|
<MoveInvincible startTime="0" endTime="1950" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="1750" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.0001" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="50" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
|
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
|
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<Targeting id="7" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="8" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
|
|
<Targeting id="9" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
|
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="10" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="11" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
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</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="12" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="13" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="14" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="15" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="16" time="1950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="385" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60830" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Rapid Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="60130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3353.3123" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60801" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="440" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60900" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Rapid Slash" type="connect" templateId="11012" nextSkill="0" parentId="60100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="4892.9598" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60901" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="60930" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="460" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60901" category="93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Rapid Slash Dash" type="dash" templateId="11012" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="4892.9598" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="TwinSlashShot" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.5" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="1000" dashFailSkill="60910" dashRedirectSkill="60910" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="350" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="100" minRadius="100" crosshairRadius2="1">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60910" category="904,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Rapid Slash Shot" type="normal" templateId="11012" nextSkill="0" parentId="60110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="4892.9598" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="50" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="650" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="850" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="950" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1050" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake name="none" targetType="me" duration="100" startTime="1250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1950" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2250" />
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<MoveInvincible startTime="0" endTime="1950" />
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|
<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="1750" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.0001" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="50" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="2" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="3" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="4" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="5" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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|
<Targeting id="6" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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|
<Targeting id="7" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="8" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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|
<Targeting id="9" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="10" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="11" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="12" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="13" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="1000" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="14" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="15" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="16" time="1950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="385" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="60930" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Rapid Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="60130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="4892.9598" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="60901" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="460" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="61000" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Rapid Slash" type="connect" templateId="11012" nextSkill="0" parentId="60100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="7139.5246" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="61001" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="61030" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="480" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="61001" category="93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Rapid Slash Dash" type="dash" templateId="11012" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="7139.5246" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="TwinSlashShot" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.5" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="1000" dashFailSkill="61010" dashRedirectSkill="61010" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="350" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="100" minRadius="100" crosshairRadius2="1">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="61010" category="904,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Rapid Slash Shot" type="normal" templateId="11012" nextSkill="0" parentId="60110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="7139.5246" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="50" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="650" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="850" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="950" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1050" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1950" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2250" />
|
|
<MoveInvincible startTime="0" endTime="1950" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="1750" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.0001" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="50" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="7" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="8" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="9" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="10" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
|
|
<Targeting id="11" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
|
|
<Targeting id="12" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
|
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<Targeting id="13" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
|
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<Targeting id="14" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
|
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<Targeting id="15" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
|
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
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</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="16" time="1950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="385" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="61030" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Rapid Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="60130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="7139.5246" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="61001" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="480" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="61100" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Rapid Slash" type="connect" templateId="11012" nextSkill="0" parentId="60100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="9486.6046" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="61101" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="61130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="500" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="61101" category="93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Rapid Slash Dash" type="dash" templateId="11012" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="8624.1860" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="30000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="-1" animName="TwinSlashShot" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.5" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Dash speed="1000" dashFailSkill="61110" dashRedirectSkill="61110" followTarget="false" mustHaveTarget="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="350" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="100" minRadius="100" crosshairRadius2="1">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="61110" category="904,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Rapid Slash Shot" type="normal" templateId="11012" nextSkill="0" parentId="60110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="8624.1860" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="50" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="650" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="850" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="950" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1050" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1150" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1250" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1350" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1450" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1950" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2250" />
|
|
<MoveInvincible startTime="0" endTime="1950" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="1750" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="0.0001" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RapidCut" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="50" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="2" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
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|
<Targeting id="3" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1000" />
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</Area>
|
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</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="7" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="8" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="9" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="10" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
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<Effect atk="0.05">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="11" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
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<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="12" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="13" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="14" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="15" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="375" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.05">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="16" time="1950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-245" maxRadius="385" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="245" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1000" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="61130" category="906,93006,90,12,84,89,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Rapid Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="60130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="8624.1860" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<AutoContinue skillId="61101" useOnSuccess="false" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="500" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="70100" category="93007,12,84,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_CatchBack" type="catchBack" templateId="11012" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.36" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="53.0726" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="660" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="delay_align" duration="50" startTime="300" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="350" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut04" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="240" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1" method="normal" type="real_forward" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="-25" rangeAngle="0" crosshairRadius="50" minRadius="0" crosshairRadius2="35">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
<SummonNpc templateId="12345" atkRatio="2" defRatio="1.5" disableTooltipNpcDescription="true" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="70200" category="93007,12,84,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_CatchBack" type="catchBack" templateId="11012" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.36" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="72.7141" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="660" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="delay_align" duration="50" startTime="300" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="350" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut04" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1" method="normal" type="real_forward" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="-25" rangeAngle="0" crosshairRadius="50" minRadius="0" crosshairRadius2="35">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
<SummonNpc templateId="12345" atkRatio="2" defRatio="1.5" disableTooltipNpcDescription="true" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="70300" category="93007,12,84,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_CatchBack" type="catchBack" templateId="11012" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.36" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="106.1002" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="660" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="delay_align" duration="50" startTime="300" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="350" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut04" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="260" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1" method="normal" type="real_forward" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="-25" rangeAngle="0" crosshairRadius="50" minRadius="0" crosshairRadius2="35">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
<SummonNpc templateId="12345" atkRatio="2" defRatio="1.5" disableTooltipNpcDescription="true" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="70400" category="93007,12,84,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_CatchBack" type="catchBack" templateId="11012" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.36" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="154.8154" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="660" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="delay_align" duration="50" startTime="300" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="350" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut04" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="270" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1" method="normal" type="real_forward" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="-25" rangeAngle="0" crosshairRadius="50" minRadius="0" crosshairRadius2="35">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
<SummonNpc templateId="12345" atkRatio="2" defRatio="1.5" disableTooltipNpcDescription="true" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="70500" category="93007,12,84,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_CatchBack" type="catchBack" templateId="11012" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.36" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="225.8976" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="660" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="delay_align" duration="50" startTime="300" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="350" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut04" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="280" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1" method="normal" type="real_forward" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="-25" rangeAngle="0" crosshairRadius="50" minRadius="0" crosshairRadius2="35">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
|
|
<SummonNpc templateId="12345" atkRatio="2" defRatio="1.5" disableTooltipNpcDescription="true" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="70600" category="93007,12,84,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_CatchBack" type="catchBack" templateId="11012" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.36" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="329.6168" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="660" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="delay_align" duration="50" startTime="300" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="350" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut04" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="290" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1" method="normal" type="real_forward" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="-25" rangeAngle="0" crosshairRadius="50" minRadius="0" crosshairRadius2="35">
|
|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
<SummonNpc templateId="12345" atkRatio="2" defRatio="1.5" disableTooltipNpcDescription="true" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="70700" category="93007,12,84,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_CatchBack" type="catchBack" templateId="11012" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.36" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="480.9578" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="660" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="delay_align" duration="50" startTime="300" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="350" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut04" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1" method="normal" type="real_forward" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="-25" rangeAngle="0" crosshairRadius="50" minRadius="0" crosshairRadius2="35">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
<SummonNpc templateId="12345" atkRatio="2" defRatio="1.5" disableTooltipNpcDescription="true" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="70800" category="93007,12,84,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_CatchBack" type="catchBack" templateId="11012" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.36" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="701.7858" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="660" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="delay_align" duration="50" startTime="300" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="350" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut04" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="310" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1" method="normal" type="real_forward" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="-25" rangeAngle="0" crosshairRadius="50" minRadius="0" crosshairRadius2="35">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
<SummonNpc templateId="12345" atkRatio="2" defRatio="1.5" disableTooltipNpcDescription="true" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="70900" category="93007,12,84,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_CatchBack" type="catchBack" templateId="11012" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.36" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1024.0054" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="660" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="delay_align" duration="50" startTime="300" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="350" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut04" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="320" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1" method="normal" type="real_forward" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="-25" rangeAngle="0" crosshairRadius="50" minRadius="0" crosshairRadius2="35">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
|
|
<SummonNpc templateId="12345" atkRatio="2" defRatio="1.5" disableTooltipNpcDescription="true" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="71000" category="93007,12,84,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_CatchBack" type="catchBack" templateId="11012" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.36" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1494.1696" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="660" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="delay_align" duration="50" startTime="300" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="350" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut04" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="330" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1" method="normal" type="real_forward" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="-25" rangeAngle="0" crosshairRadius="50" minRadius="0" crosshairRadius2="35">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
<SummonNpc templateId="12345" atkRatio="2" defRatio="1.5" disableTooltipNpcDescription="true" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="71100" category="93007,12,84,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv11_CatchBack" type="catchBack" templateId="11012" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.36" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2180.2061" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="660" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="delay_align" duration="50" startTime="300" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="350" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut04" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="340" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1" method="normal" type="real_forward" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="-25" rangeAngle="0" crosshairRadius="50" minRadius="0" crosshairRadius2="35">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
<SummonNpc templateId="12345" atkRatio="2" defRatio="1.5" disableTooltipNpcDescription="true" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="71200" category="93007,12,84,102,104,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv12_CatchBack" type="catchBack" templateId="11012" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.36" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2987.0713" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="660" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="delay_align" duration="50" startTime="300" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
|
|
<MoveInvincible startTime="0" endTime="350" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut04" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1" method="normal" type="real_forward" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="-25" rangeAngle="0" crosshairRadius="50" minRadius="0" crosshairRadius2="35">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
<SummonNpc templateId="12345" atkRatio="2" defRatio="1.5" disableTooltipNpcDescription="true" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80100" category="905,93008,12,102,120,900,903,9001,9011,10000,9999" name="Popori_F_Assassin_Lv01_Flame Strike Combo 01" type="connect" templateId="11012" nextSkill="0" parentId="80100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="80101" magicalFactor="1.5" needWeapon="true" physicalFactor="0.72" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="5874.8101" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="1169" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="1334" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="1499" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1819" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154080" redirectSkill="80101" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154081" redirectSkill="80102" />
|
|
<AddConnectSkill redirectSkill="80130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="180000">
|
|
<Cost hp="0" mp="0" st="333" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1169" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.04">
|
|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
|
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</Effect>
|
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<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="1334" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.07">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="1334" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-800" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="1499" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.89">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80101" category="907,93008,12,102,120,900,903,9001,9011,10001,9999" name="Popori_F_Assassin_Lv01_Flame Strike Combo 02" type="normal" templateId="11012" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="80102" magicalFactor="1.5" needWeapon="true" physicalFactor="0.72" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="8875.7713" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="469" power="2" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="634" power="2" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="799" power="2" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1119" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="333" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="469" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.04">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="634" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="634" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-800" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="799" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.89">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80102" category="907,93008,12,102,120,900,903,9001,9011,10002,9999" name="Popori_F_Assassin_Lv01_Flame Strike Combo 03" type="normal" templateId="11012" nextSkill="0" parentId="80102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.5" needWeapon="true" physicalFactor="0.72" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="14695.4483" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="469" power="2" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="634" power="2" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="799" power="2" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1119" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.55" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="333" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="469" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.04">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="634" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="634" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-800" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="799" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.89">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80130" category="905,93008,12,102,120,900,903,9001,9011,10000,9999" name="Popori_F_Assassin_Lv01_Flame Strike Combo 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="80130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.5" needWeapon="true" physicalFactor="0.72" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="5874.8101" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="1169" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="1334" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="1499" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1819" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="333" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1169" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.04">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="1334" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.07">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="1334" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-800" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="1499" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.89">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80200" category="905,93008,12,102,120,900,903,9001,9011,10000,9999" name="Popori_F_Assassin_Lv01_Flame Strike Combo change" type="change" templateId="11012" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.5" needWeapon="true" physicalFactor="0.72" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="40343.6127" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="80231">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154480" redirectSkill="80251" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="180000">
|
|
<Cost hp="0" mp="0" st="1000" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" toggleOnAbnormalityIds="10154480" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80201" category="907,93008,12,102,120,900,903,9001,9011,10001,9999" name="Popori_F_Assassin_Lv02_Flame Strike Combo 02" type="normal" templateId="11012" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="80202" magicalFactor="1.5" needWeapon="true" physicalFactor="0.72" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="12160.5760" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="469" power="2" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="634" power="2" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="799" power="2" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1119" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="333" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="469" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.04">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="634" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="634" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-800" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="799" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.89">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80202" category="907,93008,12,102,120,900,903,9001,9011,10002,9999" name="Popori_F_Assassin_Lv02_Flame Strike Combo 03" type="normal" templateId="11012" nextSkill="0" parentId="80102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.5" needWeapon="true" physicalFactor="0.72" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="20134.0377" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="469" power="2" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="634" power="2" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="799" power="2" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1119" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.55" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="333" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="469" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.04">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="634" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="634" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-800" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="799" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.89">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80203" category="907,93118,12,102,120,900,903,9001,9011,10002,9999" name="Popori_F_Assassin_Lv02_Flame Strike Combo 03(분신 폭염술)" type="normal" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.5" needWeapon="true" physicalFactor="0.72" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="20134.0377" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="469" power="2" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="634" power="2" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="799" power="2" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1119" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.55" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="333" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="469" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.04">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="634" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="634" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-800" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="799" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.89">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80230" category="905,93008,12,102,120,900,903,9001,9011,10000,9999" name="Popori_F_Assassin_Lv02_Flame Strike Combo 01_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="80130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.5" needWeapon="true" physicalFactor="0.72" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="8048.9990" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="1169" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="1334" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="1499" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1819" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="333" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1169" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.04">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="1334" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="1334" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-800" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="1499" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.89">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80231" category="905,93008,12,102,120,900,903,9001,9011,10000,9999" name="Popori_F_Assassin_Lv02_Flame Strike Combo 01" type="connect" templateId="11012" nextSkill="0" parentId="80100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="80201" magicalFactor="1.5" needWeapon="true" physicalFactor="0.72" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="8048.9990" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="1169" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="1334" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="110" startTime="1499" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1819" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.25" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="FlameStrikeR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154080" redirectSkill="80201" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154081" redirectSkill="80202" />
|
|
<AddConnectSkill redirectSkill="80230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="180000">
|
|
<Cost hp="0" mp="0" st="333" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1169" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.04">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="1334" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="1334" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-800" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.07">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="1499" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0.89">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80251" category="905,93008,12,102,120,900,903,9001,9011,10000,9999" name="Popori_F_Assassin_Lv02_Flame Strike(강화 폭염술)" type="connect" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.5" needWeapon="true" physicalFactor="0.72" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="42048.9990" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1200" startTime="2600" power="1" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="900" startTime="1600" power="0.17" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="200" startTime="550" power="0.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="3055" rearCancelStartTime="2200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="2450" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="1500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="ShadowNPCShot05" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.55" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="80252" />
|
|
<AddConnectSkill redirectSkill="80252" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="180000">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3050" method="normal" type="none" startTime="0" endTime="0" interval="15" until="3100" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="-0.5" offsetDistance="-800" maxRadius="1250" pierceDepth="1" minHeight="-75" rangeAngle="5" crosshairRadius="1" minRadius="880" crosshairRadius2="3">
|
|
<Effect atk="0.0525">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2450" method="normal" type="none" startTime="0" endTime="0" interval="15" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-5" maxHeight="75" maxCount="20" offsetAngle="23" offsetDistance="-1000" maxRadius="1250" pierceDepth="1" minHeight="-75" rangeAngle="6" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.0525">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="15" until="2900" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-7" maxHeight="75" maxCount="20" offsetAngle="27" offsetDistance="-920" maxRadius="1250" pierceDepth="1" minHeight="-75" rangeAngle="7" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.0525">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="15" until="2900" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="4" maxHeight="75" maxCount="20" offsetAngle="-19" offsetDistance="-980" maxRadius="1250" pierceDepth="1" minHeight="-75" rangeAngle="6" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.0525">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2950" method="normal" type="none" startTime="0" endTime="0" interval="15" until="3000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="7" maxHeight="75" maxCount="20" offsetAngle="-27" offsetDistance="-900" maxRadius="1250" pierceDepth="1" minHeight="-75" rangeAngle="7" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.0525">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="80252" category="905,93008,12,102,120,900,903,9001,9011,10000,9999" name="Popori_F_Assassin_Lv02_Flame Strike(강화 폭염술)" type="normal" templateId="11012" nextSkill="0" parentId="80251" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="0" magicalFactor="1.5" needWeapon="true" physicalFactor="0.72" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="42048.9990" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1200" startTime="2600" power="1" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="900" startTime="1600" power="0.17" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="200" startTime="550" power="0.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="3055" rearCancelStartTime="2200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="2450" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtkStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="1500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="ShadowNPCShot05" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.55" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="180000">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3050" method="normal" type="none" startTime="0" endTime="0" interval="15" until="3100" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="-0.5" offsetDistance="-800" maxRadius="1250" pierceDepth="1" minHeight="-75" rangeAngle="5" crosshairRadius="1" minRadius="880" crosshairRadius2="3">
|
|
<Effect atk="0.0525">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2450" method="normal" type="none" startTime="0" endTime="0" interval="15" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-5" maxHeight="75" maxCount="20" offsetAngle="23" offsetDistance="-1000" maxRadius="1250" pierceDepth="1" minHeight="-75" rangeAngle="6" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.0525">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="15" until="2900" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-7" maxHeight="75" maxCount="20" offsetAngle="27" offsetDistance="-920" maxRadius="1250" pierceDepth="1" minHeight="-75" rangeAngle="7" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.0525">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="15" until="2900" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="4" maxHeight="75" maxCount="20" offsetAngle="-19" offsetDistance="-980" maxRadius="1250" pierceDepth="1" minHeight="-75" rangeAngle="6" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.0525">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2950" method="normal" type="none" startTime="0" endTime="0" interval="15" until="3000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="7" maxHeight="75" maxCount="20" offsetAngle="-27" offsetDistance="-900" maxRadius="1250" pierceDepth="1" minHeight="-75" rangeAngle="7" crosshairRadius="1" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="0.0525">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1000" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90100" category="93009,19,88,89,104,900,9002,9999" name="Popori_F_Assassin_Lv01_Smoke Bomb" type="connect" templateId="11012" nextSkill="0" parentId="90100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="410" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SmokeBomb" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="90130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="90120" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90120" category="93009,19,88,89,104,900,9002,9999" name="Popori_F_Assassin_Lv01_Smoke Bomb Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="90120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
</Precondition>
|
|
<Projectile lifeTime="4000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="3000" interval="50" until="3000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154050" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShowAll" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="ally" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="65" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154052" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShowAll" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="3100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154052" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShowAll" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90121" category="93009,19,88,89,104,900,9002,9999" name="Popori_F_Assassin_Lv01_Smoke Bomb Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
</Precondition>
|
|
<Projectile lifeTime="3000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="3000" interval="50" until="3000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154050" />
|
|
<AbnormalityOnCommon id="10154053" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShowAll" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="ally" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="65" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154052" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShowAll" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="3100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154052" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShowAll" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90130" category="93009,19,88,89,104,900,9002,9999" name="Popori_F_Assassin_Lv01_Smoke Bomb_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="90130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="410" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SmokeBomb" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="90120" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="90131" category="93009,19,88,89,104,900,9002,9999" name="Popori_F_Assassin_Lv01_Smoke Bomb_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="410" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SmokeBomb" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="90121" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="100100" category="93010,34,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv01_Rising Attack" type="stand" templateId="11012" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="55.0188" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="Assassin_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
|
|
<CameraShake name="Assassin_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" time="0" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="550" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="pvp" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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</Area>
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<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="100200" category="93010,34,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv02_Rising Attack" type="stand" templateId="11012" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="80.2803" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="Assassin_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
|
|
<CameraShake name="Assassin_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
|
|
</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
|
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<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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<ExclusiveAbnormality />
|
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</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" time="0" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="1" time="450" method="normal" type="none" startTime="550" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
<Area type="pvp" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
|
|
</Area>
|
|
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="100300" category="93010,34,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv03_Rising Attack" type="stand" templateId="11012" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="117.1404" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="Assassin_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
|
|
<CameraShake name="Assassin_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
|
|
</CameraShakeList>
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" time="0" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="1" time="450" method="normal" type="none" startTime="550" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="pvp" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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|
</Area>
|
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<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
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<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="100400" category="93010,34,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv04_Rising Attack" type="stand" templateId="11012" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="170.9245" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="Assassin_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
|
|
<CameraShake name="Assassin_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" time="0" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="550" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="25" miniRate="0" />
|
|
</Area>
|
|
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="101" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="100500" category="93010,34,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv05_Rising Attack" type="stand" templateId="11012" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="249.4032" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="Assassin_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
|
|
<CameraShake name="Assassin_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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<Area type="enemy" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Area type="pvp" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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</Area>
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<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<AbnormalityOnCommon id="101" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="100600" category="93010,34,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv06_Rising Attack" type="stand" templateId="11012" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="363.9147" useSkillWhileAirReaction="true" waistAngleIK="false">
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<Action>
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<CameraShakeList>
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<CameraShake name="Assassin_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
|
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<CameraShake name="Assassin_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="0" time="0" method="normal" interval="0" until="0">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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<Effect atk="0">
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="1" time="450" method="normal" type="none" startTime="550" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="pvp" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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</Area>
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<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="100700" category="93010,34,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv07_Rising Attack" type="stand" templateId="11012" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="531.0034" useSkillWhileAirReaction="true" waistAngleIK="false">
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<Action>
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<CameraShakeList>
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<CameraShake name="Assassin_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
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|
<CameraShake name="Assassin_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="0" time="0" method="normal" interval="0" until="0">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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</Targeting>
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<Targeting id="1" time="450" method="normal" type="none" startTime="550" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="pvp" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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</Area>
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<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="100800" category="93010,34,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv08_Rising Attack" type="stand" templateId="11012" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="774.8095" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="Assassin_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
|
|
<CameraShake name="Assassin_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="0" time="0" method="normal" interval="0" until="0">
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|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="1" time="450" method="normal" type="none" startTime="550" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="pvp" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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|
</Area>
|
|
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
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<Effect atk="0">
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<AbnormalityOnCommon id="101" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="100900" category="93010,34,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv09_Rising Attack" type="stand" templateId="11012" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="1130.5573" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="Assassin_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
|
|
<CameraShake name="Assassin_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" time="0" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="550" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="25" miniRate="0" />
|
|
</Area>
|
|
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="101" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="101000" category="93010,34,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv10_Rising Attack" type="stand" templateId="11012" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="1548.9615" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="Assassin_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
|
|
<CameraShake name="Assassin_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" time="0" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="550" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="-360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="25" miniRate="0" />
|
|
</Area>
|
|
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="101" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110100" category="93011,18,107,900,9002,9999" name="Popori_F_Assassin_Lv01_Atk Up Buff_ON 01" type="switch" templateId="11012" nextSkill="110150" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1531" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BuffStand" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_AS_Share_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="10154030" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="110150" category="93011,18,107,900,9002,9999" name="Popori_F_Assassin_Lv01_Atk Up Buff_OFF 01" type="switch" templateId="11012" nextSkill="110100" parentId="110150" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1531" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="BuffStand" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_AS_Share_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOff />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120100" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Air Step Strike change" type="change" templateId="11012" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="140.9320" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="120101">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="120102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="120102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="120102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="120102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="120102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="120102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="120102" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="260" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
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<Effect atk="0.3333">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.3334">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120101" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Air Step Strike rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="120101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="140.9320" waistAngleIK="false">
|
|
<Action>
|
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<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
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<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
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<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
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</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="260" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.3333">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0.3333">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120102" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Air Step Strike immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="120102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="140.9320" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="260" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120130" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Air Step Strike_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="120130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="140.9320" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="260" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120200" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Air Step Strike change" type="change" templateId="11012" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="205.6398" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="120201">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="120202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="120202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="120202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="120202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="120202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="120202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="120202" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="270" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120201" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Air Step Strike rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="120101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="205.6398" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="270" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120202" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Air Step Strike immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="120102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="205.6398" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="270" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120230" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Air Step Strike_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="120130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="205.6398" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="270" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0.3333">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120300" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Air Step Strike change" type="change" templateId="11012" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="300.0577" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="120301">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="120302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="120302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="120302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="120302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="120302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="120302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="120302" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="280" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120301" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Air Step Strike rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="120101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="300.0577" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120330" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="280" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120302" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Air Step Strike immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="120102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="300.0577" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120330" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="280" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.3333">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.3333">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
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<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.3334">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120330" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Air Step Strike_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="120130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="300.0577" waistAngleIK="false">
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<Action>
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<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
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<MoveInvincible startTime="0" endTime="0" />
|
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<Pending startTime="200" />
|
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
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</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="280" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0.3333">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120400" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Air Step Strike change" type="change" templateId="11012" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="437.8269" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="120401">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="120402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="120402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="120402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="120402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="120402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="120402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="120402" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="290" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120401" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Air Step Strike rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="120101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="437.8269" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120430" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="290" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120402" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Air Step Strike immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="120102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="437.8269" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120430" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="290" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120430" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Air Step Strike_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="120130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="437.8269" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="290" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120500" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Air Step Strike change" type="change" templateId="11012" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="638.8518" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="120501">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="120502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="120502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="120502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="120502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="120502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="120502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="120502" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120501" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Air Step Strike rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="120101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="638.8518" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120530" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120502" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Air Step Strike immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="120102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="638.8518" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120530" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120530" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Air Step Strike_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="120130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="638.8518" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120600" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Air Step Strike change" type="change" templateId="11012" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="932.1757" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="120601">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="120602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="120602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="120602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="120602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="120602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="120602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="120602" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="310" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120601" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Air Step Strike rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="120101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="932.1757" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120630" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="310" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120602" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Air Step Strike immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="120102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="932.1757" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120630" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="310" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120630" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Air Step Strike_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="120130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="932.1757" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="310" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120700" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Air Step Strike change" type="change" templateId="11012" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1360.1769" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="120701">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="120702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="120702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="120702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="120702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="120702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="120702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="120702" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="320" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120701" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Air Step Strike rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="120101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1360.1769" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120730" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="320" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120702" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Air Step Strike immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="120102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1360.1769" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120730" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="320" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120730" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Air Step Strike_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="120130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1360.1769" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="320" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120800" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Air Step Strike change" type="change" templateId="11012" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1984.6917" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="120801">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="120802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="120802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="120802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="120802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="120802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="120802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="120802" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="330" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120801" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Air Step Strike rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="120101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1984.6917" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120830" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="330" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120802" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Air Step Strike immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="120102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1984.6917" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120830" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="330" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120830" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Air Step Strike_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="120130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1984.6917" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="330" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120900" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Air Step Strike change" type="change" templateId="11012" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2895.9476" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="120901">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="120902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="120902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="120902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="120902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="120902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="120902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="120902" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="340" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120901" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Air Step Strike rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="120101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2895.9476" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="120930" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="340" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.3333">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.3333">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.3334">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
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</Skill>
|
|
<Skill id="120902" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Air Step Strike immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="120102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2895.9476" waistAngleIK="false">
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<Action>
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<CameraShakeList>
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|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
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<ConnectSkill>
|
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<AddConnectSkill redirectSkill="120930" />
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|
</ConnectSkill>
|
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
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<Drain backSkillId="0" />
|
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<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="340" st="0" stRate="0" />
|
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<ExclusiveAbnormality />
|
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</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.3333">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.3333">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.3334">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="120930" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Air Step Strike_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="120130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2895.9476" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="340" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.3333">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="121000" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Air Step Strike change" type="change" templateId="11012" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="4725.2768" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="121001">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="121002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="121002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="121002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="121002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="121002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="121002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="121002" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.3334">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="121001" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Air Step Strike rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="120101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="4725.2768" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
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<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
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</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="121030" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.3333">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0.3333">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0.3334">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="121002" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Air Step Strike immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="120102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="4725.2768" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="121030" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="121030" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Air Step Strike_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="120130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="4725.2768" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="121100" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv11_Air Step Strike change" type="change" templateId="11012" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="4725.2768" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="121101">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="121102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="121102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="121102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="121102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="121102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="121102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="121102" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="121101" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv11_Air Step Strike rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="120101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="4725" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="121130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="121102" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv11_Air Step Strike immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="120102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="4725" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="121130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="121130" category="93012,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv11_Air Step Strike_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="120130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="4725" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="200" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="580" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="760" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="SlashCut03" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="350" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="90" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="270" offsetDistance="40" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3333">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.3334">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130100" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Rotate Slash change" type="change" templateId="11012" nextSkill="0" parentId="130100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="240.1029" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="130101">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="130102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="130102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="130102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="130102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="130102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="130102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="130102" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="330" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130101" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Rotate Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="240.1029" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="330" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130102" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Rotate Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="130102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="240.1029" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="330" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130130" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Rotate Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="130130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="240.1029" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="330" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130200" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Rotate Slash change" type="change" templateId="11012" nextSkill="0" parentId="130100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="350.3443" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="130201">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="130202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="130202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="130202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="130202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="130202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="130202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="130202" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="345" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130201" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Rotate Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="350.3443" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="345" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130202" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Rotate Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="130102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="350.3443" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="345" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130230" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Rotate Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="130130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="350.3443" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="345" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130300" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Rotate Slash change" type="change" templateId="11012" nextSkill="0" parentId="130100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="511.2022" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="130301">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="130302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="130302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="130302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="130302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="130302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="130302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="130302" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="360" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130301" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Rotate Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="511.2022" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130330" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="360" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
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|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130302" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Rotate Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="130102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="511.2022" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130330" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="360" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130330" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Rotate Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="130130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="511.2022" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="360" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130400" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Rotate Slash change" type="change" templateId="11012" nextSkill="0" parentId="130100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="745.9167" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="130401">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="130402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="130402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="130402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="130402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="130402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="130402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="130402" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130401" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Rotate Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="745.9167" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130430" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130402" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Rotate Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="130102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="745.9167" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130430" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130430" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Rotate Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="130130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="745.9167" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130500" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Rotate Slash change" type="change" templateId="11012" nextSkill="0" parentId="130100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1088.3986" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="130501">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="130502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="130502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="130502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="130502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="130502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="130502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="130502" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="390" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130501" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Rotate Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1088.3986" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130530" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="390" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130502" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Rotate Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="130102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1088.3986" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130530" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="390" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130530" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Rotate Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="130130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1088.3986" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="390" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130600" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Rotate Slash change" type="change" templateId="11012" nextSkill="0" parentId="130100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1588.1284" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="130601">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="130602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="130602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="130602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="130602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="130602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="130602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="130602" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="405" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130601" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Rotate Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1588.1284" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130630" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="405" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0.12">
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|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
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</Reaction>
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.12">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
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</Reaction>
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.12">
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<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
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</Reaction>
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</Area>
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|
</AreaList>
|
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<Cost hp="0" mp="0" st="0" stRate="0" />
|
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</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
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|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130602" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Rotate Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="130102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1588.1284" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130630" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="405" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130630" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Rotate Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="130130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1588.1284" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="405" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130700" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Rotate Slash change" type="change" templateId="11012" nextSkill="0" parentId="130100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2317.3053" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="130701">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="130702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="130702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="130702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="130702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="130702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="130702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="130702" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="420" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130701" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Rotate Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2317.3053" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130730" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="420" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130702" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Rotate Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="130102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2317.3053" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130730" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="420" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130730" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Rotate Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="130130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2317.3053" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="420" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130800" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Rotate Slash change" type="change" templateId="11012" nextSkill="0" parentId="130100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3381.2782" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="130801">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="130802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="130802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="130802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="130802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="130802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="130802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="130802" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="435" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130801" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Rotate Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3381.2782" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130830" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="435" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130802" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Rotate Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="130102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3381.2782" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130830" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="435" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130830" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Rotate Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="130130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3381.2782" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="435" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130900" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Rotate Slash change" type="change" templateId="11012" nextSkill="0" parentId="130100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="6022" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="130901">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="130902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="130902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="130902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="130902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="130902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="130902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="130902" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="450" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130901" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Rotate Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="6022" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="200" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
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|
<AddConnectSkill redirectSkill="130930" />
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|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="450" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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|
<Direction toCenterWhenNoMove="true" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.12">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.12">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.12">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
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</Reaction>
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.12">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
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</Reaction>
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
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|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
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</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130902" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Rotate Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="130102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="6022" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="200" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="130930" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="450" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="130930" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Rotate Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="130130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="6022" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="200" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="450" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="131000" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Rotate Slash change" type="change" templateId="11012" nextSkill="0" parentId="130100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="6022" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="131001">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="131002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="131002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="131002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="131002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="131002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="131002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="131002" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="450" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="131001" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Rotate Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="6022" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="200" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="131030" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="450" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="131002" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Rotate Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="130102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="6022" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="200" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="131030" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="450" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="131030" category="93013,9015,12,102,121,122,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Rotate Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="130130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.2" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="6022" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="430" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="530" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="630" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="750" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="150" startTime="880" power="0.3" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="200" startTime="1380" power="2.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateSlashShot02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="450" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="5" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="70" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="140" upAccel="-500" upDistance="2" upVelocity="140" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="20" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<AirReaction distance="0" firstDistance="0" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140100" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Twin Slash change" type="change" templateId="11012" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="74.0610" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="140101">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="140102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="140102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="140102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="140102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="140102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="140102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="140102" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="200" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140101" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Twin Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="140101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="74.0610" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="200" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140102" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Twin Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="140102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="74.0610" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="200" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140130" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv01_Twin Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="140130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="74.0610" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="200" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140200" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Twin Slash change" type="change" templateId="11012" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="108.0656" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="140201">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="140202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="140202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="140202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="140202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="140202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="140202" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="140202" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="210" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140201" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Twin Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="140101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="108.0656" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="210" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140202" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Twin Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="140102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="108.0656" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="210" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140230" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv02_Twin Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="140130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="108.0656" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="210" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140300" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Twin Slash change" type="change" templateId="11012" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="157.6831" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="140301">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="140302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="140302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="140302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="140302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="140302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="140302" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="140302" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="220" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140301" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Twin Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="140101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="157.6831" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140330" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="220" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140302" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Twin Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="140102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="157.6831" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140330" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="220" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140330" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv03_Twin Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="140130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="157.6831" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="220" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140400" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Twin Slash change" type="change" templateId="11012" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="230.0821" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="140401">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="140402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="140402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="140402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="140402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="140402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="140402" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="140402" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="230" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140401" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Twin Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="140101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="230.0821" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140430" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="230" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140402" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Twin Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="140102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="230.0821" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140430" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="230" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140430" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv04_Twin Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="140130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="230.0821" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="230" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140500" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Twin Slash change" type="change" templateId="11012" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="335.7225" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="140501">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="140502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="140502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="140502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="140502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="140502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="140502" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="140502" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="240" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140501" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Twin Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="140101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="335.7225" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140530" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="240" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140502" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Twin Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="140102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="335.7225" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140530" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="240" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140530" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv05_Twin Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="140130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="335.7225" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="240" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140600" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Twin Slash change" type="change" templateId="11012" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="489.8669" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="140601">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="140602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="140602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="140602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="140602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="140602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="140602" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="140602" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140601" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Twin Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="140101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="489.8669" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140630" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140602" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Twin Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="140102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="489.8669" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140630" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140630" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv06_Twin Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="140130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="489.8669" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140700" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Twin Slash change" type="change" templateId="11012" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="714.7855" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="140701">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="140702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="140702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="140702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="140702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="140702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="140702" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="140702" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="260" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140701" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Twin Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="140101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="714.7855" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140730" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="260" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140702" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Twin Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="140102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="714.7855" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140730" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="260" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140730" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv07_Twin Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="140130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="714.7855" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="260" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140800" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Twin Slash change" type="change" templateId="11012" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1042.9737" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="140801">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="140802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="140802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="140802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="140802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="140802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="140802" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="140802" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="270" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140801" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Twin Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="140101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1042.9737" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140830" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="270" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140802" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Twin Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="140102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1042.9737" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140830" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="270" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140830" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv08_Twin Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="140130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1042.9737" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="270" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140900" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Twin Slash change" type="change" templateId="11012" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1521.8471" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="140901">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="140902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="140902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="140902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="140902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="140902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="140902" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="140902" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="280" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140901" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Twin Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="140101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1521.8471" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140930" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="280" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140902" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Twin Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="140102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1521.8471" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="140930" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="280" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="140930" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv09_Twin Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="140130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1521.8471" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="280" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="141000" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Twin Slash change" type="change" templateId="11012" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2220.5915" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="141001">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="141002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="141002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="141002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="141002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="141002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="141002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="141002" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="290" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="141001" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Twin Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="140101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2220.5915" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="141030" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="290" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="141002" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Twin Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="140102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2220.5915" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="141030" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="290" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="141030" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv10_Twin Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="140130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2220.5915" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="290" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="141100" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv11_Twin Slash change" type="change" templateId="11012" nextSkill="0" parentId="140100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3498.7631" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="141101">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154000" redirectSkill="141102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154001" redirectSkill="141102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154002" redirectSkill="141102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154003" redirectSkill="141102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154004" redirectSkill="141102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154005" redirectSkill="141102" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154006" redirectSkill="141102" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="141101" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv11_Twin Slash rearCancel" type="connect" templateId="11012" nextSkill="0" parentId="140101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3498.7631" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="141130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="141102" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv11_Twin Slash immediateCancel" type="connect" templateId="11012" nextSkill="0" parentId="140102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3498.7631" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="141130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="141130" category="93014,9015,12,102,900,901,9001,9011,9999" name="Popori_F_Assassin_Lv11_Twin Slash_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="140130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.75" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3498.7631" waistAngleIK="true">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="550" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="820" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashStart" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashShot" animRate="1.1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TwinSlashR" animRate="0.75" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150100" category="93015,93100,22,102,121,900,903,9001,9012,10000,9999" name="Popori_F_Assassin_Lv01_Flame Breath Combo 01" type="combo" templateId="11012" nextSkill="150101" parentId="150100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="432.0383" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.666" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="80" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150120" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150101" category="93015,93101,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv01_Flame Breath Combo 02" type="combo" templateId="11012" nextSkill="150102" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="432.0383" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="80" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150120" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150102" category="93015,93102,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv01_Flame Breath Combo 03" type="combo" templateId="11012" nextSkill="150103" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="432.0383" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="80" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150120" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150103" category="93015,93103,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv01_Flame Breath Combo 04" type="combo" templateId="11012" nextSkill="150104" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="432.0383" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="80" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150120" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150104" category="93015,93104,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv01_Flame Breath Combo 05" type="combo" templateId="11012" nextSkill="150105" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="432.0383" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="80" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150120" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150105" category="93015,93105,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv01_Flame Breath Combo 06" type="combo" templateId="11012" nextSkill="150106" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="432.0383" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="80" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150120" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150106" category="93015,93106,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv01_Flame Breath Combo 07" type="combo" templateId="11012" nextSkill="150107" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="432.0383" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="80" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150120" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150107" category="93015,93107,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv01_Flame Breath Combo 08" type="combo" templateId="11012" nextSkill="150108" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="432.0383" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="80" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150120" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150108" category="93015,93108,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv01_Flame Breath Combo 09" type="combo" templateId="11012" nextSkill="150109" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="432.0383" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="80" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150120" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150109" category="93015,22,102,121,900,903,9001,9012,10001,9999" name="Popori_F_Assassin_Lv01_Flame Breath Combo 10" type="combo" templateId="11012" nextSkill="150100" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="432.0383" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="80" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150120" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150120" category="93015,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv01_Flame Breath Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="150120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="432.0383" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="625" areaBoxSizeX="24" areaBoxSizeY="24" areaBoxSizeZ="100" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting time="0" type="none" until="0">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150200" category="93015,93100,22,102,121,900,903,9001,9012,10000,9999" name="Popori_F_Assassin_Lv02_Flame Breath Combo 01" type="combo" templateId="11012" nextSkill="150201" parentId="150100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="630.4054" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.666" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="90" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150220" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150201" category="93015,93101,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv02_Flame Breath Combo 02" type="combo" templateId="11012" nextSkill="150202" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="630.4054" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="90" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150220" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150202" category="93015,93102,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv02_Flame Breath Combo 03" type="combo" templateId="11012" nextSkill="150203" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="630.4054" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="90" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150220" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150203" category="93015,93103,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv02_Flame Breath Combo 04" type="combo" templateId="11012" nextSkill="150204" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="630.4054" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="90" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150220" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150204" category="93015,93104,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv02_Flame Breath Combo 05" type="combo" templateId="11012" nextSkill="150205" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="630.4054" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="90" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150220" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150205" category="93015,93105,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv02_Flame Breath Combo 06" type="combo" templateId="11012" nextSkill="150206" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="630.4054" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="90" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150220" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150206" category="93015,93106,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv02_Flame Breath Combo 07" type="combo" templateId="11012" nextSkill="150207" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="630.4054" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="90" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150220" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150207" category="93015,93107,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv02_Flame Breath Combo 08" type="combo" templateId="11012" nextSkill="150208" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="630.4054" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="90" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150220" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150208" category="93015,93108,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv02_Flame Breath Combo 09" type="combo" templateId="11012" nextSkill="150209" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="630.4054" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="90" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150220" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150209" category="93015,22,102,121,900,903,9001,9012,10001,9999" name="Popori_F_Assassin_Lv02_Flame Breath Combo 10" type="combo" templateId="11012" nextSkill="150200" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="630.4054" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="90" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150220" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150220" category="93015,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv02_Flame Breath Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="150120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="630.4054" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="625" areaBoxSizeX="24" areaBoxSizeY="24" areaBoxSizeZ="100" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting time="0" type="none" until="0">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150300" category="93015,93100,22,102,121,900,903,9001,9012,10000,9999" name="Popori_F_Assassin_Lv03_Flame Breath Combo 01" type="combo" templateId="11012" nextSkill="150301" parentId="150100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="919.8512" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.666" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150320" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150301" category="93015,93101,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv03_Flame Breath Combo 02" type="combo" templateId="11012" nextSkill="150302" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="919.8512" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150320" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150302" category="93015,93102,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv03_Flame Breath Combo 03" type="combo" templateId="11012" nextSkill="150303" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="919.8512" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150320" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150303" category="93015,93103,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv03_Flame Breath Combo 04" type="combo" templateId="11012" nextSkill="150304" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="919.8512" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150320" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150304" category="93015,93104,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv03_Flame Breath Combo 05" type="combo" templateId="11012" nextSkill="150305" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="919.8512" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150320" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
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|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150305" category="93015,93105,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv03_Flame Breath Combo 06" type="combo" templateId="11012" nextSkill="150306" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="919.8512" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150320" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150306" category="93015,93106,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv03_Flame Breath Combo 07" type="combo" templateId="11012" nextSkill="150307" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="919.8512" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150320" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150307" category="93015,93107,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv03_Flame Breath Combo 08" type="combo" templateId="11012" nextSkill="150308" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="919.8512" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150320" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150308" category="93015,93108,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv03_Flame Breath Combo 09" type="combo" templateId="11012" nextSkill="150309" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="919.8512" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150320" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150309" category="93015,22,102,121,900,903,9001,9012,10001,9999" name="Popori_F_Assassin_Lv03_Flame Breath Combo 10" type="combo" templateId="11012" nextSkill="150300" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="919.8512" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150320" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150320" category="93015,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv03_Flame Breath Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="150120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="919.8512" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="625" areaBoxSizeX="24" areaBoxSizeY="24" areaBoxSizeZ="100" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting time="0" type="none" until="0">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150400" category="93015,93100,22,102,121,900,903,9001,9012,10000,9999" name="Popori_F_Assassin_Lv04_Flame Breath Combo 01" type="combo" templateId="11012" nextSkill="150401" parentId="150100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1342.1938" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.666" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150420" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150401" category="93015,93101,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv04_Flame Breath Combo 02" type="combo" templateId="11012" nextSkill="150402" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1342.1938" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150420" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150402" category="93015,93102,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv04_Flame Breath Combo 03" type="combo" templateId="11012" nextSkill="150403" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1342.1938" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150420" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150403" category="93015,93103,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv04_Flame Breath Combo 04" type="combo" templateId="11012" nextSkill="150404" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1342.1938" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150420" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150404" category="93015,93104,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv04_Flame Breath Combo 05" type="combo" templateId="11012" nextSkill="150405" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1342.1938" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150420" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150405" category="93015,93105,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv04_Flame Breath Combo 06" type="combo" templateId="11012" nextSkill="150406" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1342.1938" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150420" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150406" category="93015,93106,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv04_Flame Breath Combo 07" type="combo" templateId="11012" nextSkill="150407" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1342.1938" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150420" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150407" category="93015,93107,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv04_Flame Breath Combo 08" type="combo" templateId="11012" nextSkill="150408" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1342.1938" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150420" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150408" category="93015,93108,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv04_Flame Breath Combo 09" type="combo" templateId="11012" nextSkill="150409" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1342.1938" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150420" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150409" category="93015,22,102,121,900,903,9001,9012,10001,9999" name="Popori_F_Assassin_Lv04_Flame Breath Combo 10" type="combo" templateId="11012" nextSkill="150400" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1342.1938" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150420" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150420" category="93015,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv04_Flame Breath Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="150120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="1342.1938" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="625" areaBoxSizeX="24" areaBoxSizeY="24" areaBoxSizeZ="100" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting time="0" type="none" until="0">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150500" category="93015,93100,22,102,121,900,903,9001,9012,10000,9999" name="Popori_F_Assassin_Lv05_Flame Breath Combo 01" type="combo" templateId="11012" nextSkill="150501" parentId="150100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1958.4518" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.666" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150520" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150501" category="93015,93101,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv05_Flame Breath Combo 02" type="combo" templateId="11012" nextSkill="150502" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1958.4518" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150520" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150502" category="93015,93102,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv05_Flame Breath Combo 03" type="combo" templateId="11012" nextSkill="150503" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1958.4518" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150520" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150503" category="93015,93103,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv05_Flame Breath Combo 04" type="combo" templateId="11012" nextSkill="150504" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1958.4518" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150520" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150504" category="93015,93104,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv05_Flame Breath Combo 05" type="combo" templateId="11012" nextSkill="150505" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1958.4518" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150520" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150505" category="93015,93105,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv05_Flame Breath Combo 06" type="combo" templateId="11012" nextSkill="150506" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1958.4518" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150520" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150506" category="93015,93106,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv05_Flame Breath Combo 07" type="combo" templateId="11012" nextSkill="150507" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1958.4518" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150520" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150507" category="93015,93107,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv05_Flame Breath Combo 08" type="combo" templateId="11012" nextSkill="150508" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1958.4518" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150520" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150508" category="93015,93108,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv05_Flame Breath Combo 09" type="combo" templateId="11012" nextSkill="150509" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1958.4518" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150520" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150509" category="93015,22,102,121,900,903,9001,9012,10001,9999" name="Popori_F_Assassin_Lv05_Flame Breath Combo 10" type="combo" templateId="11012" nextSkill="150500" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1958.4518" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150520" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150520" category="93015,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv05_Flame Breath Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="150120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="1958.4518" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="625" areaBoxSizeX="24" areaBoxSizeY="24" areaBoxSizeZ="100" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting time="0" type="none" until="0">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150600" category="93015,93100,22,102,121,900,903,9001,9012,10000,9999" name="Popori_F_Assassin_Lv06_Flame Breath Combo 01" type="combo" templateId="11012" nextSkill="150601" parentId="150100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2857.6598" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.666" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150620" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150601" category="93015,93101,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv06_Flame Breath Combo 02" type="combo" templateId="11012" nextSkill="150602" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2857.6598" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150620" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150602" category="93015,93102,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv06_Flame Breath Combo 03" type="combo" templateId="11012" nextSkill="150603" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2857.6598" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150620" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150603" category="93015,93103,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv06_Flame Breath Combo 04" type="combo" templateId="11012" nextSkill="150604" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2857.6598" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150620" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150604" category="93015,93104,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv06_Flame Breath Combo 05" type="combo" templateId="11012" nextSkill="150605" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2857.6598" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150620" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150605" category="93015,93105,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv06_Flame Breath Combo 06" type="combo" templateId="11012" nextSkill="150606" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2857.6598" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150620" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150606" category="93015,93106,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv06_Flame Breath Combo 07" type="combo" templateId="11012" nextSkill="150607" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2857.6598" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150620" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150607" category="93015,93107,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv06_Flame Breath Combo 08" type="combo" templateId="11012" nextSkill="150608" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2857.6598" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150620" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150608" category="93015,93108,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv06_Flame Breath Combo 09" type="combo" templateId="11012" nextSkill="150609" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2857.6598" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150620" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150609" category="93015,22,102,121,900,903,9001,9012,10001,9999" name="Popori_F_Assassin_Lv06_Flame Breath Combo 10" type="combo" templateId="11012" nextSkill="150600" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2857.6598" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150620" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150620" category="93015,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv06_Flame Breath Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="150120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2857.6598" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="625" areaBoxSizeX="24" areaBoxSizeY="24" areaBoxSizeZ="100" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting time="0" type="none" until="0">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150700" category="93015,93100,22,102,121,900,903,9001,9012,10000,9999" name="Popori_F_Assassin_Lv01 Combo_Attack change" type="change" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="39152.4160" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="150701">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154480" redirectSkill="150731" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="1000" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" toggleOnAbnormalityIds="10154480" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150701" category="93015,93100,22,102,121,900,903,9001,9012,10000,9999" name="Popori_F_Assassin_Lv07_Flame Breath Combo 01" type="combo" templateId="11012" nextSkill="150702" parentId="150100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3915.2416" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.666" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150720" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150702" category="93015,93101,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv07_Flame Breath Combo 02" type="combo" templateId="11012" nextSkill="150703" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3915.2416" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150720" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150703" category="93015,93102,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv07_Flame Breath Combo 03" type="combo" templateId="11012" nextSkill="150704" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3915.2416" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150720" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150704" category="93015,93103,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv07_Flame Breath Combo 04" type="combo" templateId="11012" nextSkill="150705" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3915.2416" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150720" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150705" category="93015,93104,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv07_Flame Breath Combo 05" type="combo" templateId="11012" nextSkill="150706" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3915.2416" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150720" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150706" category="93015,93105,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv07_Flame Breath Combo 06" type="combo" templateId="11012" nextSkill="150707" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3915.2416" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150720" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150707" category="93015,93106,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv07_Flame Breath Combo 07" type="combo" templateId="11012" nextSkill="150708" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3915.2416" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150720" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150708" category="93015,93107,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv07_Flame Breath Combo 08" type="combo" templateId="11012" nextSkill="150709" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3915.2416" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150720" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150709" category="93015,93108,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv07_Flame Breath Combo 09" type="combo" templateId="11012" nextSkill="150710" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3915.2416" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150720" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150710" category="93015,22,102,121,900,903,9001,9012,10001,9999" name="Popori_F_Assassin_Lv07_Flame Breath Combo 10" type="combo" templateId="11012" nextSkill="150701" parentId="150101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3915.2416" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="150" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="100" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="100" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="150720" detachAngle="0" detachDistance="10.000000" detachHeight="15.000000" flyingDistance="500" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150720" category="93015,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv07_Flame Breath Projectile" type="userslug" templateId="11012" nextSkill="0" parentId="150120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="3915.2416" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="625" areaBoxSizeX="24" areaBoxSizeY="24" areaBoxSizeZ="100" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting time="0" type="none" until="0">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150731" category="93015,93100,22,102,121,900,903,9001,9012,10000,9999" name="Popori_F_Assassin_Lv07_Flame Breath Combo 01(강화 화염술)" type="connect" templateId="11012" nextSkill="150732" parentId="150731" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="46982.8992" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="1500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.666" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="ShadowNpcFire01" animRate="1.666" blendInTime="300" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="ShadowNpcFire02" animRate="1.666" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="150732" />
|
|
<AddConnectSkill redirectSkill="150732" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="20000">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="-150" maxRadius="600" pierceDepth="1" minHeight="-15" rangeAngle="45" crosshairRadius="1" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="0.09091" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="100" miniRate="100">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="150732" category="93015,93100,22,102,121,900,903,9001,9012,10000,9999" name="Popori_F_Assassin_Lv07_Flame Breath Combo 01(강화 화염술)" type="normal" templateId="11012" nextSkill="150732" parentId="150731" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="46982.8992" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="750" power="0.4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="1500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.666" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="500" animName="TransFormAtk02Loop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="ShadowNpcFire01" animRate="1.666" blendInTime="300" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="ShadowNpcFire02" animRate="1.666" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" stuckTimeAfterUseSkill="1" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="-150" maxRadius="600" pierceDepth="1" minHeight="-15" rangeAngle="45" crosshairRadius="1" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="0.09091" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="100" miniRate="100">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160100" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Rotate Shuriken Shot" type="connect" templateId="11012" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1593.3113" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="667" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="700" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenStart" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenShot" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="160130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="340" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
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<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="90" areaHeight="50" areaRadius="100" shootForward="true" />
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<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="180" areaHeight="50" areaRadius="100" shootForward="true" />
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<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="270" areaHeight="50" areaRadius="100" shootForward="true" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="2" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList />
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</Targeting>
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<Targeting id="3" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="45" areaHeight="50" areaRadius="100" shootForward="true" />
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<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="135" areaHeight="50" areaRadius="100" shootForward="true" />
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<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="225" areaHeight="50" areaRadius="100" shootForward="true" />
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|
<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="315" areaHeight="50" areaRadius="100" shootForward="true" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="4" time="667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="160120" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Rotate Shuriken Projectile Flying" type="projectile" templateId="11012" nextSkill="0" parentId="160120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="1593.3113" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
|
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
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<ExclusiveAbnormality />
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</Precondition>
|
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<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="1080" />
|
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="200" LoopRepeatTargeting="false">
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<AreaList>
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<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="160121" acceleration="1000" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="1000.000000" flyingSpeed="750" shootAngle="0" velocityType="acceleration" areaHeight="80" areaRadius="175" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
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</Skill>
|
|
<Skill id="160121" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Rotate Shuriken Projectile Return" type="projectile" templateId="11012" nextSkill="0" parentId="160121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="1593.3113" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
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<Pending startTime="0" />
|
|
<SpecialEffectList />
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="300" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="300" until="300" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160130" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Rotate Shuriken Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="160130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1593.3113" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake name="none" targetType="me" duration="100" startTime="667" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="700" />
|
|
<SpecialEffectList />
|
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<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenStart" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenShot" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="340" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
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</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
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<ProjectileSkillList>
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|
<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="90" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="180" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="270" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="2" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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|
<ProjectileSkillList />
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</Targeting>
|
|
<Targeting id="3" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
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<Effect atk="0">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
|
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<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="45" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="135" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="225" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160120" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="315" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="4" time="667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160200" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Rotate Shuriken Shot" type="connect" templateId="11012" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2324.8679" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="667" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="700" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenStart" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenShot" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="160230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="360" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="90" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="180" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="270" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="2" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="3" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="45" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="135" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="225" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="315" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="4" time="667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160220" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Rotate Shuriken Projectile Flying" type="projectile" templateId="11012" nextSkill="0" parentId="160120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="2324.8679" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="200" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="160221" acceleration="1000" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="1000.000000" flyingSpeed="750" shootAngle="0" velocityType="acceleration" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160221" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Rotate Shuriken Projectile Return" type="projectile" templateId="11012" nextSkill="0" parentId="160121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="2324.8679" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="300" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="300" until="300" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160230" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Rotate Shuriken Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="160130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2324.8679" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="667" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="700" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenStart" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenShot" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="360" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="90" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="180" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="270" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="2" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="3" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="45" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="135" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="225" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160220" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="315" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="4" time="667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160300" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Rotate Shuriken Shot" type="connect" templateId="11012" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3392.3131" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="667" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="700" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenStart" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenShot" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="160330" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="380" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="90" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="180" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="270" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="2" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="3" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="45" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="135" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="225" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="315" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="4" time="667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160320" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Rotate Shuriken Projectile Flying" type="projectile" templateId="11012" nextSkill="0" parentId="160120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="3392.3131" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="200" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="160321" acceleration="1000" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="1000.000000" flyingSpeed="750" shootAngle="0" velocityType="acceleration" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160321" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Rotate Shuriken Projectile Return" type="projectile" templateId="11012" nextSkill="0" parentId="160121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="3392.3131" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="300" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="300" until="300" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160330" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Rotate Shuriken Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="160130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3392.3131" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="667" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="700" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenStart" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenShot" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="380" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="90" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="180" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="270" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="2" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="3" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="45" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="135" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="225" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160320" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="315" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="4" time="667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160400" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Rotate Shuriken Shot" type="connect" templateId="11012" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="4647.7630" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="667" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="700" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenStart" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenShot" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="160430" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="90" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="180" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="270" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="2" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="3" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="45" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="135" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="225" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="315" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="4" time="667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160420" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Rotate Shuriken Projectile Flying" type="projectile" templateId="11012" nextSkill="0" parentId="160120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="4647.7630" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="200" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="160421" acceleration="1000" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="1000.000000" flyingSpeed="1000" shootAngle="0" velocityType="acceleration" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160421" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Rotate Shuriken Projectile Return" type="projectile" templateId="11012" nextSkill="0" parentId="160121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="4647.7630" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="300" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="300" until="300" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="160430" category="93016,22,102,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Rotate Shuriken Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="160130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.68" needWeapon="true" physicalFactor="0.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="4647.7630" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="300" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="667" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="700" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenStart" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenShot" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="RotateShurikenR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="400" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
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<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="90" areaHeight="50" areaRadius="100" shootForward="true" />
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<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="180" areaHeight="50" areaRadius="100" shootForward="true" />
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<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="270" areaHeight="50" areaRadius="100" shootForward="true" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="2" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList />
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</Targeting>
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<Targeting id="3" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="45" areaHeight="50" areaRadius="100" shootForward="true" />
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<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="135" areaHeight="50" areaRadius="100" shootForward="true" />
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<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="225" areaHeight="50" areaRadius="100" shootForward="true" />
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<ProjectileSkill id="160420" detachAngle="0" detachDistance="10.000000" detachHeight="30.000000" flyingDistance="125" flyingSpeed="750" ignoreGeo="true" shootAngle="315" areaHeight="50" areaRadius="100" shootForward="true" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="4" time="667" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="170100" category="93017,31,108,900,9002,9999" name="Popori_F_Assassin_Lv01_Chakra Charge" type="connect" templateId="11012" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1095" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Shot" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<ConnectSkill>
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<AddConnectSkill redirectSkill="170130" />
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</ConnectSkill>
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="250" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="738" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="15" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="170130" category="93017,31,108,900,9002,9999" name="Popori_F_Assassin_Lv01_Chakra Charge_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="170130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1095" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Shot" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="250" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="738" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="15" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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|
<Skill id="173100" category="93017,31,108,900,9002,9999" name="Popori_F_Assassin_Lv01_Chakra Charge" type="connect" templateId="11012" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1095" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Shot" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
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|
<AddConnectSkill redirectSkill="173130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="738" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="15" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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<AbnormalityOnCommon id="10154510" />
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<AbnormalityOnCommon id="10154511" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="173130" category="93017,31,108,900,9002,9999" name="Popori_F_Assassin_Lv01_Chakra Charge_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="170130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1095" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Shot" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="738" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="15" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="10154511" />
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="173200" category="93017,31,108,900,9002,9999" name="Popori_F_Assassin_Lv01_Chakra Charge" type="connect" templateId="11012" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1095" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Shot" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<ConnectSkill>
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<AddConnectSkill redirectSkill="173230" />
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</ConnectSkill>
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="250" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="738" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="15" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="10154510" />
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<AbnormalityOnCommon id="10154512" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="173230" category="93017,31,108,900,9002,9999" name="Popori_F_Assassin_Lv01_Chakra Charge_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="170130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1095" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Shot" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="250" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="738" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="15" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="10154510" />
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<AbnormalityOnCommon id="10154512" />
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="173300" category="93017,31,108,900,9002,9999" name="Popori_F_Assassin_Lv01_Chakra Charge" type="connect" templateId="11012" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1095" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Shot" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<ConnectSkill>
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<AddConnectSkill redirectSkill="173330" />
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</ConnectSkill>
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<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="250" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="738" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="15" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="10154510" />
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<AbnormalityOnCommon id="10154513" />
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="173330" category="93017,31,108,900,9002,9999" name="Popori_F_Assassin_Lv01_Chakra Charge_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="170130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
|
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<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1095" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Start" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransFormAtk02Shot" animRate="1.4" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
|
|
</StageList>
|
|
</Action>
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<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="173130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="738" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="15" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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<AbnormalityOnCommon id="10154510" />
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|
<AbnormalityOnCommon id="10154513" />
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<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
<ProjectileSkillList />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180100" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Tornado Shot" type="connect" templateId="11012" nextSkill="0" parentId="180100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="95.4750" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="180130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180120" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180120" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Tornado Shot Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="95.4750" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180121" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180121" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Tornado Shot Stopping Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="95.4750" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2500" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180122" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="2000.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180122" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Tornado Shot Return Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180122" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="95.4750" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180130" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_Tornado Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="180130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="95.4750" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="300" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180120" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180200" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Tornado Shot" type="connect" templateId="11012" nextSkill="0" parentId="180100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="139.3116" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="180230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="315" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180220" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180220" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Tornado Shot Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="139.3116" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180221" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180221" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Tornado Shot Stopping Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="139.3116" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2500" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180222" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="2000.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180222" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Tornado Shot Return Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180122" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="139.3116" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180230" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv02_Tornado Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="180130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="139.3116" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="315" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180220" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180300" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Tornado Shot" type="connect" templateId="11012" nextSkill="0" parentId="180100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="203.2755" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="180330" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="330" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180320" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180320" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Tornado Shot Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="203.2755" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180321" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180321" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Tornado Shot Stopping Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="203.2755" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2500" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180322" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="2000.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180322" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Tornado Shot Return Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180122" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="203.2755" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180330" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv03_Tornado Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="180130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="203.2755" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="330" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180320" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180400" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Tornado Shot" type="connect" templateId="11012" nextSkill="0" parentId="180100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="296.6079" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="180430" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="345" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180420" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180420" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Tornado Shot Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="296.6079" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="112.5" reactionSpeed="225" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180421" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180421" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Tornado Shot Stopping Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="296.6079" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2500" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180422" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="2000.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180422" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Tornado Shot Return Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180122" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="296.6079" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180430" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv04_Tornado Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="180130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="296.6079" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="345" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180420" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180500" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv05_Tornado Shot" type="connect" templateId="11012" nextSkill="0" parentId="180100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="432.7931" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="180530" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="360" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180520" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180520" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv05_Tornado Shot Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="432.7931" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180521" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180521" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv05_Tornado Shot Stopping Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="432.7931" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2500" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180522" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="2000.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180522" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv05_Tornado Shot Return Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180122" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="432.7931" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180530" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv05_Tornado Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="180130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="432.7931" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="360" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180520" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180600" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv06_Tornado Shot" type="connect" templateId="11012" nextSkill="0" parentId="180100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="631.5067" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="180630" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180620" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
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|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="180620" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv06_Tornado Shot Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="631.5067" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180621" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180621" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv06_Tornado Shot Stopping Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="631.5067" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2500" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180622" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="2000.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180622" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv06_Tornado Shot Return Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180122" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="631.5067" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180630" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv06_Tornado Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="180130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="631.5067" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="375" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180620" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180700" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv07_Tornado Shot" type="connect" templateId="11012" nextSkill="0" parentId="180100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="921.4582" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="180730" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="390" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180720" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180720" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv07_Tornado Shot Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="921.4582" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180721" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180721" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv07_Tornado Shot Stopping Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="921.4582" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2500" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180722" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="2000.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180722" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv07_Tornado Shot Return Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180122" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="921.4582" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180730" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv07_Tornado Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="180130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="921.4582" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="390" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180720" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180800" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv08_Tornado Shot" type="connect" templateId="11012" nextSkill="0" parentId="180100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1344.5386" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="180830" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="405" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180820" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180820" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv08_Tornado Shot Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="1344.5386" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180821" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180821" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv08_Tornado Shot Stopping Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="1344.5386" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2500" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180822" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="2000.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180822" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv08_Tornado Shot Return Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180122" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="1344.5386" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180830" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv08_Tornado Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="180130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1344.5386" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="405" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180820" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180900" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Tornado Shot" type="connect" templateId="11012" nextSkill="0" parentId="180100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1961.8731" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="180930" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="420" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180920" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180920" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Tornado Shot Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="1961.8731" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180921" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180921" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Tornado Shot Stopping Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="1961.8731" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2500" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180922" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="2000.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180922" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Tornado Shot Return Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180122" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="1961.8731" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="180930" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Tornado Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="180130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="1961.8731" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="420" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="180920" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="181000" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Tornado Shot" type="connect" templateId="11012" nextSkill="0" parentId="180100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2862.6520" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="181030" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="435" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="181020" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="181020" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Tornado Shot Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2862.6520" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="181021" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="181021" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Tornado Shot Stopping Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2862.6520" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2500" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="181022" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="2000.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="181022" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Tornado Shot Return Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180122" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="2862.6520" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="181030" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Tornado Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="180130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2862.6520" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="435" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="181020" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="181100" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Tornado Shot" type="connect" templateId="11012" nextSkill="0" parentId="180100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3457.9394" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="181130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="450" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="181120" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="181120" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Tornado Shot Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="3457.9394" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="181121" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="181121" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Tornado Shot Stopping Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180121" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="3457.9394" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2500" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="181122" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="2000.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="181122" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Tornado Shot Return Projectile" type="projectile" templateId="11012" nextSkill="0" parentId="180122" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="3457.9394" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="181130" category="93018,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv09_Tornado Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="180130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="3457.9394" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="588" power="1.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="450" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="181120" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190100" category="93019,12,84,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv01_Stun Sting Shot" type="connect" templateId="11012" nextSkill="0" parentId="190100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="622.9225" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingStart" animRate="2.71674" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="190130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="340" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="255" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="10154021" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190130" category="93019,12,84,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv01_Stun Sting Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="190130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="622.9225" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="0" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingStart" animRate="2.71674" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="340" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="255" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="10154021" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190200" category="93019,12,84,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv02_Stun Sting Shot" type="connect" templateId="11012" nextSkill="0" parentId="190100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="908.9325" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingStart" animRate="2.71674" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="190230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="355" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="255" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="10154021" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190230" category="93019,12,84,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv02_Stun Sting Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="190130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="908.9325" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingStart" animRate="2.71674" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="355" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="255" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="10154021" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190300" category="93019,12,84,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv03_Stun Sting Shot" type="connect" templateId="11012" nextSkill="0" parentId="190100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="1326.2619" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingStart" animRate="2.71674" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="190330" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="370" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="255" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="10154021" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190330" category="93019,12,84,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv03_Stun Sting Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="190130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="1326.2619" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingStart" animRate="2.71674" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="370" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="255" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="10154021" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190400" category="93019,12,84,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv04_Stun Sting Shot" type="connect" templateId="11012" nextSkill="0" parentId="190100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="1935.2048" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingStart" animRate="2.71674" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="190430" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="385" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="255" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="10154021" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190430" category="93019,12,84,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv04_Stun Sting Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="190130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="1935.2048" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingStart" animRate="2.71674" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="385" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="255" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="10154021" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190500" category="93019,12,84,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv05_Stun Sting Shot" type="connect" templateId="11012" nextSkill="0" parentId="190100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="2783.9682" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingStart" animRate="2.71674" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="190530" />
|
|
<AddConnectSkill redirectSkill="190530" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="255" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="10154021" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="190530" category="93019,12,84,102,900,9001,9011,9999" name="Popori_F_Assassin_Lv05_Stun Sting Shot_Continuous" type="normal" templateId="11012" nextSkill="0" parentId="190130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="physical" totalAtk="2651.3983" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="450" power="1.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="0" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="150" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingStart" animRate="2.71674" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="CatchBackStingEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="255" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="10154021" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="200100" category="93020,28,900,9002,9999" name="Popori_F_Assassin_Lv01_TransForm" type="instance" templateId="11012" nextSkill="0" parentId="200100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransformAtkStart" animRate="1.4" blendInTime="300" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransformAtkFloat" animRate="1.4" blendInTime="300" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="200100" createTime="0" flyingDuration="550" startSkill="200100" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="500" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="1">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" useRawTarget="true">
|
|
<Targeting id="-1" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allPcExceptMe" rotateAngle="0" maxHeight="33" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="750" pierceDepth="1" minHeight="33" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154090" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210100" category="93021,9710,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 1타" type="connect" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2939.2484" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="799" power="0.7" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="588" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot01" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154480" redirectSkill="210112" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154351" redirectSkill="210150" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154350" redirectSkill="210111" />
|
|
<AddConnectSkill redirectSkill="210115" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="150" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="rearCancel" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210120" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="700" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210111" category="93021,9710,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 2타" type="connect" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2939.2484" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="799" power="0.7" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="588" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="210117" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="150" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="rearCancel" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210121" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="700" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210112" category="93021,9710,22,102,105,121,900,911,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 1타(선인화)" type="connect" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2939.2484" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="799" power="0.7" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="588" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot01" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154351" redirectSkill="210151" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154350" redirectSkill="210113" />
|
|
<AddConnectSkill redirectSkill="210116" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="150" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210122" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="700" ignoreGeo="true" shootAngle="-10" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="210123" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="700" ignoreGeo="true" shootAngle="10" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210113" category="93021,9710,22,102,105,121,900,911,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 2타(선인화)" type="connect" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2939.2484" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="799" power="0.7" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="588" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="210118" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="150" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210124" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="1500" ignoreGeo="true" shootAngle="10" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="210125" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="1500" ignoreGeo="true" shootAngle="-10" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210115" category="93021,9710,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 1타 rearCancel" type="normal" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2939.2484" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="799" power="0.7" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="588" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot01" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="150" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210120" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="700" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210116" category="93021,9710,22,102,105,121,900,911,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 1타(선인화) rearCancel" type="normal" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2939.2484" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="799" power="0.7" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="588" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot01" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddAbnormalityConnectSkill abnormalityId="10154351" redirectSkill="210151" />
|
|
<AddAbnormalityConnectSkill abnormalityId="10154350" redirectSkill="210113" />
|
|
<AddConnectSkill redirectSkill="210113" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="150" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210122" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="700" ignoreGeo="true" shootAngle="-10" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="210123" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="700" ignoreGeo="true" shootAngle="10" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210117" category="93021,9710,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 2타 rearCancel" type="normal" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2939.2484" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="799" power="0.7" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="588" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="150" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210121" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="700" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210118" category="93021,9710,22,102,105,121,900,911,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 2타(선인화) rearCancel" type="normal" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2939.2484" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="799" power="0.7" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="588" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TornadoShot" animRate="2" blendInTime="100" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="150" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="588" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210124" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="1500" ignoreGeo="true" shootAngle="10" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
<ProjectileSkill id="210125" detachAngle="0" detachDistance="5.000000" detachHeight="30.000000" flyingDistance="300" flyingSpeed="1500" ignoreGeo="true" shootAngle="-10" areaHeight="50" areaRadius="100" shootForward="true" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210120" category="93021,9710,22,102,105,121,123,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 1타 프로젝타일" type="projectile" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2939.2484" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-4080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210130" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove angle="-90" controllerPointHeightJitter="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.8" controllerPointLocRateB="0.9" controllerPointSpeedMultiplierA="0" controllerPointSpeedMultiplierB="0" controllerPointWidthJitter="0" controllerPointWidthOffsetA="0" controllerPointWidthOffsetB="0" destPointJitter="0" />
|
|
</Skill>
|
|
<Skill id="210121" category="93021,9710,22,102,105,121,123,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 2타 프로젝타일" type="projectile" templateId="11012" nextSkill="0" parentId="210120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2939.2484" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-4080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210131" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove angle="90" controllerPointHeightJitter="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.8" controllerPointLocRateB="0.9" controllerPointSpeedMultiplierA="0" controllerPointSpeedMultiplierB="0" controllerPointWidthJitter="0" controllerPointWidthOffsetA="0" controllerPointWidthOffsetB="0" destPointJitter="0" />
|
|
</Skill>
|
|
<Skill id="210122" category="93021,9710,22,102,105,121,123,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 1-1타 프로젝타일(선인화)" type="projectile" templateId="11012" nextSkill="0" parentId="210120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2305.2929" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-4080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210132" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="2000.000000" flyingSpeed="200" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove angle="-90" controllerPointHeightJitter="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.8" controllerPointLocRateB="0.9" controllerPointSpeedMultiplierA="0" controllerPointSpeedMultiplierB="0" controllerPointWidthJitter="0" controllerPointWidthOffsetA="0" controllerPointWidthOffsetB="0" destPointJitter="0" />
|
|
</Skill>
|
|
<Skill id="210123" category="93021,9710,22,102,105,121,123,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 1-2타 프로젝타일(선인화)" type="projectile" templateId="11012" nextSkill="0" parentId="210120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2305.2929" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-4080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210133" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="2000.000000" flyingSpeed="200" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove angle="-90" controllerPointHeightJitter="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.8" controllerPointLocRateB="0.9" controllerPointSpeedMultiplierA="0" controllerPointSpeedMultiplierB="0" controllerPointWidthJitter="0" controllerPointWidthOffsetA="0" controllerPointWidthOffsetB="0" destPointJitter="0" />
|
|
</Skill>
|
|
<Skill id="210124" category="93021,9710,22,102,105,121,123,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 2-1타 프로젝타일(선인화)" type="projectile" templateId="11012" nextSkill="0" parentId="210120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2305.2929" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-4080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210134" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="2000.000000" flyingSpeed="200" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove angle="90" controllerPointHeightJitter="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.8" controllerPointLocRateB="0.9" controllerPointSpeedMultiplierA="0" controllerPointSpeedMultiplierB="0" controllerPointWidthJitter="0" controllerPointWidthOffsetA="0" controllerPointWidthOffsetB="0" destPointJitter="0" />
|
|
</Skill>
|
|
<Skill id="210125" category="93021,9710,22,102,105,121,123,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 2-2타 프로젝타일(선인화)" type="projectile" templateId="11012" nextSkill="0" parentId="210120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2305.2929" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-4080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.0625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="6" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210135" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="2000.000000" flyingSpeed="200" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<UserProjectileCurveMove angle="90" controllerPointHeightJitter="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.8" controllerPointLocRateB="0.9" controllerPointSpeedMultiplierA="0" controllerPointSpeedMultiplierB="0" controllerPointWidthJitter="0" controllerPointWidthOffsetA="0" controllerPointWidthOffsetB="0" destPointJitter="0" />
|
|
</Skill>
|
|
<Skill id="210130" category="93021,9710,22,102,105,121,123,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 1타 대기 프로젝타일" type="projectile" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="7189.2484" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="700" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.33" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.1625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210140" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="900.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210131" category="93021,9710,22,102,105,121,123,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 2타 대기 프로젝타일" type="projectile" templateId="11012" nextSkill="0" parentId="210130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="7189.2484" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="700" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.33" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.1625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210141" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="900.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210132" category="93021,9710,22,102,105,121,123,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 1-1대기 프로젝타일(임시)(선인화)" type="projectile" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="4792.8322" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="700" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.33" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.1625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210142" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="900.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210133" category="93021,9710,22,102,105,121,123,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 1-2대기 프로젝타일(임시)(선인화)" type="projectile" templateId="11012" nextSkill="0" parentId="210132" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="4792.8322" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="700" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.33" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.1625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210143" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="900.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210134" category="93021,9710,22,102,105,121,123,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 2-1대기 프로젝타일(임시)(선인화)" type="projectile" templateId="11012" nextSkill="0" parentId="210132" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="4792.8322" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="700" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.33" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.1625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210144" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="900.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210135" category="93021,9710,22,102,105,121,123,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 2-2대기 프로젝타일(임시)(선인화)" type="projectile" templateId="11012" nextSkill="0" parentId="210132" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="4792.8322" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="700" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.33" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.1625" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="condition_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210145" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="900.000000" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="80" areaRadius="175" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210140" category="93021,9710,32,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 1타 회수" type="projectile" templateId="11012" nextSkill="0" parentId="210120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="2939.2484" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="me" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154470" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210141" category="93021,9710,32,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 2타 회수" type="projectile" templateId="11012" nextSkill="0" parentId="210120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="2939.2484" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="me" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154471" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210142" category="93021,9710,32,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 1-1타 회수(선인화)" type="projectile" templateId="11012" nextSkill="0" parentId="210120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="2305.2929" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="me" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154470" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210143" category="93021,9710,32,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 1-2타 회수(선인화)" type="projectile" templateId="11012" nextSkill="0" parentId="210120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="2305.2929" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="me" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154470" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210144" category="93021,9710,32,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 2-1타 회수(선인화)" type="projectile" templateId="11012" nextSkill="0" parentId="210120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="2305.2929" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="me" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154471" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210145" category="93021,9710,32,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 2-2타 회수(선인화)" type="projectile" templateId="11012" nextSkill="0" parentId="210120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="" skillDamageType="magical" totalAtk="2305.2929" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="400" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="50" until="2000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="me" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154471" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210150" category="93021,9710,22,102,105,121,900,905,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 3타" type="normal" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="12863.9320" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="799" power="0.7" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="0" power="0.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="allhit" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1119" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="850" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="ShadowNPCShot05" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.55" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="150" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="rearCancel" skillPendingType="rearCancel" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210190" detachAngle="0" detachDistance="5.000000" detachHeight="110" flyingDistance="300" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-45" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="280" maxRadius="80" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210151" category="93021,9710,22,102,105,121,900,905,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 3타(선인화)" type="normal" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="14242.6213" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="799" power="0.7" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="0" power="0.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="allhit" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1119" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="850" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="ShadowNPCShot05" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.55" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="150" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="true">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210190" detachAngle="0" detachDistance="5.000000" detachHeight="110" flyingDistance="300" flyingSpeed="700" ignoreGeo="true" shootAngle="15" areaHeight="50" areaRadius="100" shootForward="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210190" detachAngle="0" detachDistance="5.000000" detachHeight="110" flyingDistance="300" flyingSpeed="1000" ignoreGeo="true" shootAngle="0" areaHeight="50" areaRadius="100" shootForward="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="1" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="210190" detachAngle="0" detachDistance="5.000000" detachHeight="110" flyingDistance="300" flyingSpeed="1200" ignoreGeo="true" shootAngle="-15" areaHeight="50" areaRadius="100" shootForward="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-45" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="290" maxRadius="80" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1550" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-45" maxHeight="70" maxCount="20" offsetAngle="16" offsetDistance="290" maxRadius="80" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1600" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-45" maxHeight="70" maxCount="20" offsetAngle="-16" offsetDistance="290" maxRadius="80" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210190" category="93021,9710,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 3타 프로젝타일" type="projectile" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2939.2484" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="100" startTime="0" power="0.5" innerRadius="0" outerRadius="100" speed="12" startValue="-1" shakeId="0" startCondition="allhit" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="210191" category="93021,9710,22,102,105,121,900,9001,9012,9999" name="Popori_F_Assassin_Lv01_부메랑 수리검 3타 프로젝타일(선인화)" type="projectile" templateId="11012" nextSkill="0" parentId="210190" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0.65" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="4792.8322" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="100" loopingTime="50" rotationSpeed="-1080" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="250" reactionSpeed="500" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="3" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="150" reactionSpeed="300" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="4" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="100" reactionSpeed="200" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220100" category="93022,9015,9710,14,105,550,9011,9001,900,10000,560,9999" name="Popori_F_Assassin_Lv01 기동 공격술 체인지" type="change" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.88" needWeapon="true" physicalFactor="0.75" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2728" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="220110">
|
|
<AddAbnormalityConnectSkill abnormalityId="10154480" redirectSkill="220140" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="200" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" toggleOnAbnormalityIds="10154480">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220110" category="93022,9015,9710,14,105,550,9011,9001,900,10000,560,9999" name="Popori_F_Assassin_Lv01 기동 공격술 1타 immediateCancel" type="connect" templateId="11012" nextSkill="190100" parentId="0" ignoreDefence="false" autoUse="true" timeRate="1" adjAtkByOwnerHp="false" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.88" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.75" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2728" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="Warrior_Hard Slash_Hit01" targetType="all" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2171" startCondition="firstHit" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="450" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="DashPunch" animRate="1.3" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="220130" />
|
|
<AddConnectSkill redirectSkill="220120" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="200" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="410" method="normal" type="real_cw" startTime="430" endTime="500" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-45" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="80" maxRadius="70" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220120" category="93022,9015,9710,14,105,550,9011,9001,900,10000,560,9999" name="Popori_F_Assassin_Lv01 기동 공격술 1타 rearCancel" type="normal" templateId="11012" nextSkill="190100" parentId="220110" ignoreDefence="false" autoUse="true" timeRate="1" adjAtkByOwnerHp="false" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.88" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.75" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2728" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="Warrior_Hard Slash_Hit01" targetType="all" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2171" startCondition="firstHit" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="450" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="DashPunch" animRate="1.3" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="220130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="200" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="410" method="normal" type="real_cw" startTime="430" endTime="500" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-45" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="80" maxRadius="70" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220130" category="93022,9015,9710,14,105,550,9011,9001,900,10000,560,9999" name="Popori_F_Assassin_Lv01 기동 공격술 2타 immediateCancel" type="normal" templateId="11012" nextSkill="190100" ignoreDefence="false" autoUse="true" timeRate="1" adjAtkByOwnerHp="false" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.88" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.75" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="2728" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="200" startTime="0" power="0.1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="firstHit" />
|
|
<CameraShake name="none" targetType="me" duration="200" startTime="0" power="1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="allHit" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="400" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="DashCombo" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="200" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="410" method="normal" type="real_cw" startTime="430" endTime="500" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-45" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="80" maxRadius="70" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-45" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="80" maxRadius="70" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="100" miniRate="100">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220140" category="93022,9015,9710,14,105,550,9011,9001,900,10000,560,9999" name="Popori_F_Assassin_Lv01 기동 공격술 1타 immediateCancel(선인화)" type="connect" templateId="11012" nextSkill="190100" parentId="0" ignoreDefence="false" autoUse="true" timeRate="1" adjAtkByOwnerHp="false" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.88" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.75" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="5028" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="Warrior_Hard Slash_Hit01" targetType="all" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2171" startCondition="firstHit" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="400" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="DashPunch" animRate="1.3" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="220160" />
|
|
<AddConnectSkill redirectSkill="220150" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="200" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30821" detachAngle="310" detachDistance="100" detachHeight="15.000000" flyingDistance="110" flyingSpeed="1000" ignoreGeo="true" shootAngle="18" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="1" time="410" method="normal" type="real_cw" startTime="430" endTime="500" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-45" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="80" maxRadius="70" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="220199" detachAngle="60" detachDistance="93.000000" detachHeight="15.000000" flyingDistance="2000" flyingSpeed="1500" ignoreGeo="true" shootAngle="30" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-45" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="80" maxRadius="70" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="100" miniRate="100">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="220199" detachAngle="310" detachDistance="100" detachHeight="15.000000" flyingDistance="110" flyingSpeed="1000" ignoreGeo="true" shootAngle="18" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220150" category="93022,9015,9710,14,105,550,9011,9001,900,10000,560,9999" name="Popori_F_Assassin_Lv01 기동 공격술 1타 rearCancel(선인화)" type="normal" templateId="11012" nextSkill="190100" parentId="220140" ignoreDefence="false" autoUse="true" timeRate="1" adjAtkByOwnerHp="false" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.88" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.75" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="5028" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="Warrior_Hard Slash_Hit01" targetType="all" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2171" startCondition="firstHit" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="400" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="DashPunch" animRate="1.3" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="220130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="200" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30821" detachAngle="310" detachDistance="100" detachHeight="15.000000" flyingDistance="110" flyingSpeed="1000" ignoreGeo="true" shootAngle="18" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="1" time="410" method="normal" type="real_cw" startTime="430" endTime="500" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-45" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="80" maxRadius="70" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="220199" detachAngle="60" detachDistance="93.000000" detachHeight="15.000000" flyingDistance="2000" flyingSpeed="1500" ignoreGeo="true" shootAngle="30" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-45" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="80" maxRadius="70" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="100" miniRate="100">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="220199" detachAngle="310" detachDistance="100" detachHeight="15.000000" flyingDistance="110" flyingSpeed="1000" ignoreGeo="true" shootAngle="18" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220160" category="93022,9015,9710,14,105,550,9011,9001,900,10000,560,9999" name="Popori_F_Assassin_Lv01 기동 공격술 2타 immediateCancel(선인화)" type="normal" templateId="11012" nextSkill="190100" ignoreDefence="false" autoUse="true" timeRate="1" adjAtkByOwnerHp="false" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.88" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.75" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" skillDamageType="magical" totalAtk="7328" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="200" startTime="0" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="allHit" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="400" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="DashCombo" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="200" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="30821" detachAngle="310" detachDistance="190" detachHeight="15.000000" flyingDistance="110" flyingSpeed="1000" ignoreGeo="true" shootAngle="68" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="-45" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="80" maxRadius="70" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="false" basicRate="100" miniRate="100">
|
|
<DynamicReaction reactionAccel="-100" reactionEndSpeed="50" reactionSpeed="100" useInterpolation="false" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="220199" detachAngle="-310" detachDistance="200.000000" detachHeight="15.000000" flyingDistance="70" flyingSpeed="1500" ignoreGeo="true" shootAngle="2" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="220199" detachAngle="310" detachDistance="190" detachHeight="15.000000" flyingDistance="110" flyingSpeed="1000" ignoreGeo="true" shootAngle="68" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="220199" detachAngle="-270" detachDistance="70.000000" detachHeight="15.000000" flyingDistance="110" flyingSpeed="1500" ignoreGeo="true" shootAngle="22" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="220199" detachAngle="280" detachDistance="73.000000" detachHeight="15.000000" flyingDistance="2000" flyingSpeed="1500" ignoreGeo="true" shootAngle="39" areaHeight="50" areaRadius="100" shootForward="true" shootForwardType="Upper" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="220199" category="93022,9015,9710,22,102,121,900,903,9001,9012,9999" name="Popori_F_Assassin_Lv01_기동 공격술 분신 타격용 프로젝타일" type="userslug" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.88" needWeapon="true" physicalFactor="0.75" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="2202" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="625" areaBoxSizeX="24" areaBoxSizeY="24" areaBoxSizeZ="100" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting time="0" type="none" until="0">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="1" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="230100" category="93023,9720,9710,31,108,900,9002,9999" name="Popori_F_Assassin_Lv01_선인화" type="connect" templateId="11012" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="600" startTime="1650" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="400" startTime="1300" power="0.15" innerRadius="0" outerRadius="100" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="200" startTime="1100" power="1.5" innerRadius="0" outerRadius="100" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1650" rearCancelStartTime="1600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransForm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill>
|
|
<AddConnectSkill redirectSkill="230130" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="15" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154480" />
|
|
<AbnormalityOnCommon id="10154481" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="230130" category="93023,9720,9710,31,108,900,9002,9999" name="Popori_F_Assassin_Lv01_선인화" type="normal" templateId="11012" nextSkill="0" parentId="230100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="600" startTime="1650" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="400" startTime="1300" power="0.15" innerRadius="0" outerRadius="100" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="me" duration="200" startTime="1100" power="1.5" innerRadius="0" outerRadius="100" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1650" rearCancelStartTime="1600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" duration="0" animName="TransForm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="-0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="250" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="15" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="10154480" />
|
|
<AbnormalityOnCommon id="10154481" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9010100" category="910001,91,104,10000,9999" name="Popori_F_RaceAbility_Lv01_RecallHome Vellica_Cast 01" type="normal" templateId="11012" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="5500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" duration="6033" animName="enchant" animRate="0.25" blendInTime="200" bAnimLooping="true" animMotionId="1" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
<Teleport type="SER_POS" range="0" recallPos="-2437,9295,2765" distRange="0" recallContinent="1" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9020100" category="910002,18,107,10000,9999" name="Popori_F_RaceAbility_Lv01_Veil of Nature_Cast 01" type="movingSkill" templateId="11012" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_AS_Share_Anim" duration="3000" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move" adjustAnimToTarget="false">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_AS_Share_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="90500" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9030100" category="910003,31,108,10000,9999" name="Popori_F_RaceAbility_Lv01_Wind Walk_Cast 01" type="movingSkill" templateId="11012" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_AS_Share_Anim" duration="3000" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move" adjustAnimToTarget="false">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_AS_Share_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1800000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="90510" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9100100" category="910001,18,107,10000,560,9999" name="Popori_F_AwakenAbility_Lv01_eyeAura_Cast 01" type="movingSkill" templateId="11012" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class01_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="true">
|
|
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" duration="3000" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Property>
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Property>
|
|
<TargetingList>
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="90520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
</SkillData>
|