18494 lines
1.0 MiB
18494 lines
1.0 MiB
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" templateId="9999" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="122016" category="0" name="일체형 잿빛 속옷" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="122017" category="0" name="5레벨 지원병 보급품" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="122018" category="0" name="9레벨 지원병 보급품" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="122019" category="0" name="12레벨 지원병 보급품" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="122020" category="0" name="16레벨 지원병 보급품" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="122021" category="0" name="20레벨 지원병 보급품" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="122022" category="0" name="25레벨 지원병 보급품" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="122023" category="0" name="30레벨 지원병 보급품" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="122024" category="0" name="35레벨 지원병 보급품" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="122025" category="0" name="40레벨 지원병 보급품" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="122026" category="0" name="45레벨 지원병 보급품" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366002" category="0" name="검투사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366003" category="0" name="창기사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366004" category="0" name="무사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366005" category="0" name="광전사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366006" category="0" name="마법사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366007" category="0" name="궁수의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366008" category="0" name="사제의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
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|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366009" category="0" name="정령사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366010" category="0" name="고귀한 검투사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366011" category="0" name="고귀한 창기사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366012" category="0" name="고귀한 무사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366013" category="0" name="고귀한 광전사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366014" category="0" name="고귀한 마법사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366015" category="0" name="고귀한 궁수의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366016" category="0" name="고귀한 사제의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366017" category="0" name="고귀한 정령사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366018" category="0" name="명예로운 검투사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366019" category="0" name="명예로운 창기사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366020" category="0" name="명예로운 무사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366021" category="0" name="명예로운 광전사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366022" category="0" name="명예로운 마법사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366023" category="0" name="명예로운 궁수의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366024" category="0" name="명예로운 사제의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366025" category="0" name="명예로운 정령사의 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366030" category="0" name="문장 봉인함 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366031" category="0" name="고귀한 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366032" category="0" name="명예로운 문장 봉인함" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366039" category="0" name="레어 스팀펑크 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366040" category="0" name="염색 레어 스팀펑크 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366041" category="0" name="닌자 의상 스마트 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366042" category="0" name="레어 닌자 의상 스마트 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366043" category="0" name="닌자 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366044" category="0" name="레어 닌자 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366045" category="0" name="할라트 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366046" category="0" name="레어 할라트 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366047" category="0" name="마린걸 화이트 의상 스마트 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366048" category="0" name="마린걸 레드 의상 스마트 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366049" category="0" name="마린걸 네이비 의상 스마트 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366050" category="0" name="마린걸 스카이 블루 의상 스마트 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366051" category="0" name="정장 의복 스마트 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366052" category="0" name="엘리트 전용 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366053" category="0" name="레어 해적 코스튬 상자 (1일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3366054" category="0" name="무도복/바니걸 의상 상자 (1일) " type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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</Skill>
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<Skill id="3366057" category="0" name="흑룡의 무기 상자 (1일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Property />
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</Skill>
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<Skill id="3366059" category="0" name="엔젤릭 무기 스마트 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3366060" category="0" name="레어 엔젤릭 무기 스마트 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3366061" category="0" name="Promotion_Item_Summon_EventSeed_Christmas_01" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3366062" category="0" name="Promotion_Item_Summon_EventSeed_Christmas_02" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3366063" category="0" name="Promotion_Item_Summon_EventSeed_Christmas_03" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Skill>
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<Skill id="3366064" category="0" name="Promotion_Item_Summon_EventSeed_Christmas_04" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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</Skill>
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<Skill id="3366065" category="0" name="PromotionJapan_Item_Summon_EventSeed_LightGold2" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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</Skill>
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<Skill id="3366066" category="0" name="Promotion_Item_Summon_EventSeed_Gold" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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</Skill>
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<Skill id="3366067" category="0" name="Promotion_Item_Summon_EventSeed_Silver" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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</Skill>
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<Skill id="3366068" category="0" name="Promotion_Item_Summon_EventSeed_Bronze" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3366070" category="0" name="레벨 30 이벤트 상자" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3366071" category="0" name="레벨 40 이벤트 상자" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3366072" category="0" name="레벨 50 이벤트 상자" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Property />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="3366073" category="0" name="레벨 60 이벤트 상자" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
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<Skill id="16600000" category="0" name="지원품: 고대유물 무기 상자 I" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600001" category="0" name="지원품: 고대유물 무기 상자 II" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600002" category="0" name="지원품: 고대유물 무기 상자 III" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600003" category="0" name="지원품: 고대유물 무기 상자 IV" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
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</Effect>
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600004" category="0" name="지원품: 고대유물 무기 상자 V" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600005" category="0" name="지원품: 고대유물 무기 상자 VI" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600006" category="0" name="지원품: 고대유물 무기 상자 VII" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600007" category="0" name="지원품: 고대유물 무기 상자 VIII" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600008" category="0" name="일반 스팀펑크 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600009" category="0" name="일반 스팀펑크 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600010" category="0" name="레어 정장 의복 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600011" category="0" name="강화석 4단계 묶음 상자" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600012" category="0" name="레어 닌자 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600013" category="0" name="레어 닌자 의상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600014" category="0" name="일반 해적 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600015" category="0" name="레어 해적 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600016" category="0" name="일반 수영복 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600017" category="0" name="레어 수영복 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600018" category="0" name="일반 수영복 상자 (휴먼남)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600019" category="0" name="일반 수영복 상자 (휴먼여)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600020" category="0" name="일반 수영복 상자 (하이엘프남)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600021" category="0" name="일반 수영복 상자 (하이엘프여)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600022" category="0" name="일반 수영복 상자 (캐스타닉남)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600023" category="0" name="일반 수영복 상자 (캐스타닉여)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600024" category="0" name="일반 수영복 상자 (아만남)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600025" category="0" name="일반 수영복 상자 (아만여)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600026" category="0" name="일반 수영복 상자 (포포리)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600027" category="0" name="일반 수영복 상자 (엘린)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600028" category="0" name="일반 수영복 상자 (바라카)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600029" category="0" name="레어 수영복 상자 (휴먼남)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600030" category="0" name="레어 수영복 상자 (휴먼여)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600031" category="0" name="레어 수영복 상자 (하이엘프남)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600032" category="0" name="레어 수영복 상자 (하이엘프여)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600033" category="0" name="레어 수영복 상자 (캐스타닉남)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600034" category="0" name="레어 수영복 상자 (캐스타닉여)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600035" category="0" name="레어 수영복 상자 (아만남)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600036" category="0" name="레어 수영복 상자 (아만여)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600037" category="0" name="레어 수영복 상자 (포포리)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600038" category="0" name="레어 수영복 상자 (엘린)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600039" category="0" name="레어 수영복 상자 (바라카)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600040" category="0" name="할라트 무기 상자 (1일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600041" category="0" name="정장 의복 상자 (1일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600042" category="0" name="일반 스팀펑크 코스튬 상자 (1일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600043" category="0" name="일반 스팀펑크 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600044" category="0" name="일반 스팀펑크 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="nothing" />
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</Area>
|
|
</AreaList>
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</Targeting>
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|
</TargetingList>
|
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600045" category="0" name="레어 스팀펑크 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600046" category="0" name="레어 스팀펑크 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600047" category="0" name="황금용 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600048" category="0" name="흑룡 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600049" category="0" name="불타는 황금용 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600050" category="0" name="레어 스팀펑크 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600051" category="0" name="화이트 파티 드레스 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600052" category="0" name="블랙 파티 드레스 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
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|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600053" category="0" name="레어 화이트 파티 드레스 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600054" category="0" name="레어 블랙./적갈 파티 드레스 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600055" category="0" name="일반 할라트 무기 상자 (14일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600056" category="0" name="호랑이C 탈 것 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600057" category="0" name="아케이드 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600058" category="0" name="아케이드 레인보우 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600059" category="0" name="아케이드 크리스탈 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600060" category="0" name="아케이드 프리즘 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600061" category="0" name="어쌔신 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600062" category="0" name="레어 어쌔신 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600063" category="0" name="어쌔신 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600064" category="0" name="레어 어쌔신 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600065" category="0" name="레어 어쌔신 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600066" category="0" name="레어 어쌔신 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600067" category="0" name="레어 어쌔신 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600068" category="0" name="레어 어쌔신 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600069" category="0" name="레어 어쌔신 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600070" category="0" name="레어 어쌔신 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600071" category="0" name="일반 2014 메이드복 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600072" category="0" name="레어 2014 메이드복 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600073" category="0" name="메이드 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600074" category="0" name="호피걸 의상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600075" category="0" name="호피걸 R 의상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600076" category="0" name="호피걸 의상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600077" category="0" name="호피걸 S 의상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600078" category="0" name="동물 액세서리 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600079" category="0" name="동물 의상 풀세트 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600080" category="0" name="꼬미 탈 것 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600081" category="0" name="똘이 탈 것 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600082" category="0" name="까미 탈 것 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600083" category="0" name="도나 탈 것 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600084" category="0" name="뭉치 탈 것 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600085" category="0" name="2014 브라운 캐주얼 교복 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600086" category="0" name="2014 딥블루 캐주얼 교복 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600087" category="0" name="2014 화이트 캐주얼 교복 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600088" category="0" name="2014 베이지 캐주얼 교복 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600089" category="0" name="2014 네이비 블루 캐주얼 교복 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600090" category="0" name="[이벤트] 일반 2014 메이드복 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600091" category="0" name="[이벤트] 철기장 둔칸 재료 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600092" category="0" name="[이벤트] 철기장 둔칸 방어구 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600093" category="0" name="일반 치어리더 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600094" category="0" name="일반 염색 치어리더 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600095" category="0" name="레어 치어리더 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600096" category="0" name="레어 염색 치어리더 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600097" category="0" name="앨리스 체샤 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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|
<Skill id="16600098" category="0" name="레어 염색 치어리더 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600099" category="0" name="레어 염색 치어리더 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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|
<Skill id="16600100" category="0" name="레어 염색 치어리더 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600101" category="0" name="레어 염색 치어리더 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600102" category="0" name="할라트 : 진 무기 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600103" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600104" category="0" name="일반 염색 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
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|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600105" category="0" name="레어 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600106" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600107" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600108" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600109" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600110" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600111" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600112" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600113" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600114" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600115" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600116" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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<Skill id="16600117" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600118" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600119" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600120" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600121" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600122" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600123" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600124" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600125" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600126" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600127" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600128" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600129" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600130" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600131" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600132" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
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<Skill id="16600133" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600134" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600135" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600136" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600137" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600138" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600139" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600140" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600141" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600142" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600143" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
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|
</StageList>
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</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600144" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600145" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600146" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600147" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600148" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600149" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600150" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600151" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600152" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600153" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600154" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600155" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600156" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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<Skill id="16600157" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600158" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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|
<Skill id="16600159" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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</StageList>
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|
</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600160" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600161" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600162" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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</StageList>
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</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600163" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600164" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600165" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600166" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600167" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600168" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600169" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
|
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</Stage>
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</StageList>
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</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600170" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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</Stage>
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|
</StageList>
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</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600171" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
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|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600172" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600173" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600174" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600175" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600176" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600177" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
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<Skill id="16600178" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600179" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600180" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600181" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600182" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600183" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
|
|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600184" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600185" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600186" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="16600187" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="16600188" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600189" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600190" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600191" category="0" name="일반 마술사 코스튬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600192" category="0" name="스컬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600193" category="0" name="형광 스컬 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600194" category="0" name="겨울한복: 진 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600195" category="0" name="겨울한복: 선 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
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|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600196" category="0" name="겨울한복: 미 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600197" category="0" name="겨울한복: 설화 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600198" category="0" name="1주년 글자 이벤트 보상 상자 1" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600199" category="0" name="1주년 글자 이벤트 보상 상자 2" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600200" category="0" name="1주년 글자 이벤트 보상 상자 3" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600201" category="0" name="1주년 글자 이벤트 보상 상자 4" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600202" category="0" name="1주년 글자 이벤트 보상 상자 5" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600203" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600204" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600205" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600206" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600207" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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|
<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600208" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="16600209" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
|
|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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|
</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600210" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600211" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600212" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600213" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600214" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600215" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600216" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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|
</Area>
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</AreaList>
|
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</Targeting>
|
|
</TargetingList>
|
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</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600217" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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|
</Area>
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</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600218" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600219" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600220" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600221" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600222" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600223" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600224" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600225" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600226" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600227" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600228" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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</StageList>
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</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600229" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600230" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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|
</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600231" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600232" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600233" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600234" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Effect atk="0">
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600235" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600236" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600237" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600238" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600239" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="16600240" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600241" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600242" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600243" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600244" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600245" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600246" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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</StageList>
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</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600247" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
|
|
</TargetingList>
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</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600248" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="16600249" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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|
</AreaList>
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|
</Targeting>
|
|
</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600250" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600251" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600252" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600253" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600254" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
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|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600255" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600256" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600257" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600258" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="16600259" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600260" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600261" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600262" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600263" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600264" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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|
</StageList>
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</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600265" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
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</Targeting>
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|
</TargetingList>
|
|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600266" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600267" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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|
</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600270" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600271" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600272" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600273" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</TargetingList>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600274" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600275" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600276" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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|
</StageList>
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</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600277" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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</Area>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="16600278" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="16600279" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600280" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600281" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600282" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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<Skill id="16600283" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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<Skill id="16600284" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600285" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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|
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600286" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="16600287" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="16600288" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600289" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600290" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600291" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</Effect>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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<Skill id="16600292" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Effect atk="0">
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600293" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600294" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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|
</StageList>
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</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600295" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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|
</StageList>
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</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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</Effect>
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</Area>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="16600296" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600297" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
|
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600298" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600299" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
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</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600300" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600301" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600302" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600303" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600304" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600305" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600306" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600307" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
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</Targeting>
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|
</TargetingList>
|
|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600308" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600309" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600310" category="0" name="정예 전장 보상 상자" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600311" category="0" name="일반 2016 수영복 상자" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600312" category="0" name="일반 2016 수영복 상자 (기간제)" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600313" category="0" name="염색 2016 수영복 상자" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600314" category="0" name="염색 2016 수영복 상자 (기간제)" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600315" category="0" name="레어 2016 수영복 상자" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600316" category="0" name="레어 2016 수영복 상자 (기간제)" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600317" category="0" name="레어 염색 2016 수영복 상자" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
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|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600318" category="0" name="레어 염색 2016 수영복 상자 (기간제)" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600319" category="0" name="일반 어반 힙합 코스튬 상자(거가)" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600320" category="0" name="레어 어반 힙합 코스튬 상자(거가)" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600321" category="0" name="신비로운 고대 유물" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600322" category="0" name="[Lv.65] 월광무사 지원 장비" type="eventseed" templateId="9999" nextSkill="0" parentId="60410600" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600323" category="0" name="친구 초대 기존 유저 최초" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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|
</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600324" category="0" name="친구 초대 기존 유저 10레벨 달성" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
|
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</Stage>
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</StageList>
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|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600325" category="0" name="친구 초대 기존 유저 20레벨 달성" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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|
<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="nothing" />
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</Area>
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|
</AreaList>
|
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</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600326" category="0" name="친구 초대 기존 유저 30레벨 달성" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600327" category="0" name="친구 초대 기존 유저 40레벨 달성" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600328" category="0" name="친구 초대 기존 유저 50레벨 달성" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="nothing" />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600329" category="0" name="친구 초대 기존 유저 60레벨 달성" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600330" category="0" name="친구 초대 기존 유저 65레벨 달성" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600331" category="0" name="친구 초대 신규 유저 65레벨 달성" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
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|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600332" category="0" name="픽시 의상 상자 (거래x)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600333" category="0" name="픽시 의상 상자 (거래o)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<Property />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Skill>
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<Skill id="16600334" category="0" name="픽시 의상 상자 (3일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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</TargetingList>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600335" category="0" name="픽시 의상 상자 (7일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600336" category="0" name="픽시 의상 상자 (14일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600337" category="0" name="픽시 의상 상자 (30일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600338" category="0" name="유니크: 픽시 의상 상자 (거래x)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Area time="0" maxCount="10">
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<Effect atk="0">
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</Area>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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<Skill id="16600339" category="0" name="유니크: 픽시 의상 상자 (거래o)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="16600340" category="0" name="유니크: 픽시 의상 상자 (3일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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|
</StageList>
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</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600341" category="0" name="유니크: 픽시 의상 상자 (7일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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</TargetingList>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600342" category="0" name="유니크: 픽시 의상 상자 (14일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
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<Skill id="16600343" category="0" name="유니크: 픽시 의상 상자 (30일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600344" category="0" name="원소 의상 상자 (거래x)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600345" category="0" name="원소 의상 상자 (거래o)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600346" category="0" name="원소 의상 상자 (3일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="16600347" category="0" name="원소 의상 상자 (7일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
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|
<Skill id="16600348" category="0" name="원소 의상 상자 (14일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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|
</Stage>
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|
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</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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|
<Effect atk="0">
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<HpDiff value="0" />
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|
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600349" category="0" name="원소 의상 상자 (30일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600350" category="0" name="유니크: 원소 의상 상자 (거래x)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
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|
<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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<Skill id="16600351" category="0" name="유니크: 원소 의상 상자 (거래o)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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</Skill>
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<Skill id="16600353" category="0" name="유니크: 원소 의상 상자 (7일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<Skill id="16600354" category="0" name="유니크: 원소 의상 상자 (14일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Skill id="16600355" category="0" name="유니크: 원소 의상 상자 (30일)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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</Skill>
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<Skill id="16600356" category="0" name="Smartbox: Apron Costume (non-tradable)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600357" category="0" name="Smartbox: Apron Costume (tradable)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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<Skill id="16600358" category="0" name="Smartbox: Apron Costume (3 days)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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|
<Skill id="16600359" category="0" name="Smartbox: Apron Costume (7 days)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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<Skill id="16600360" category="0" name="Smartbox: Apron Costume (14 days)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Skill id="16600361" category="0" name="Smartbox: Apron Costume (30 days)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Skill id="16600362" category="0" name="Smartbox: Apron Costume Rare 1 (non-tradable)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<Skill id="16600363" category="0" name="Smartbox: Apron Costume Rare 1 (tradable)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Skill id="16600365" category="0" name="Smartbox: Apron Costume Rare 1 (7 days)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600366" category="0" name="Smartbox: Apron Costume Rare 1 (14 days)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600367" category="0" name="Smartbox: Apron Costume Rare 1 (30 days)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600368" category="0" name="Smartbox: Apron Costume Rare 2 (non-tradable)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600369" category="0" name="Smartbox: Apron Costume Rare 2 (tradable)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Skill>
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<Skill id="16600370" category="0" name="Smartbox: Apron Costume Rare 2 (3 days)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<Property />
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</Action>
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<Anger speedUpRate="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600371" category="0" name="Smartbox: Apron Costume Rare 2 (7 days)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600372" category="0" name="Smartbox: Apron Costume Rare 2 (14 days)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600373" category="0" name="Smartbox: Apron Costume Rare 2 (30 days)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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</Action>
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600374" category="0" name="Smartbox: Apron Costume Dye (non-tradable)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600375" category="0" name="Smartbox: Apron Costume Dye (tradable)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600376" category="0" name="Smartbox: Apron Costume Dye (3 days)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="16600377" category="0" name="Smartbox: Apron Costume Dye (7 days)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600378" category="0" name="Smartbox: Apron Costume Dye (14 days)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="16600379" category="0" name="Smartbox: Apron Costume Dye (30 days)" type="eventseed" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
</SkillData>
|